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Animal
Apr 8, 2003

Stanley Pain posted:

Let me know when we get the sound quality of Aureal 3D 2 back :grin:

I’ve felt cheated ever since owning a Monster Sound 3D and never listening to that incredible positional audio again. Nothing today comes close. gently caress Creative Labs.

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repiv
Aug 13, 2009

Rocko Bonaparte posted:

The tweet is unavailable, but I can at least read that quoted bit. I would have no surprise for somebody at Intel having a hard-coded test for up to a maximum quantity of elements. That's some regular-grade electrical engineer code.

it was about this: https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/159

the yuzu developers reported an easily reproducible vulkan driver crash back in october, intel acknowledged it, went radio silent for 6 months, then gave them a canned response that they cannot fix the issue at this time

now they're backpedalling but only after it got traction on graphics twitter and everyone got mad at them

repiv fucked around with this message at 21:37 on May 13, 2023

Josh Lyman
May 24, 2009


track day bro! posted:

I’m convinced most posters itt don’t actually enjoy playing games and just like to see big numbers. Or they just spend hours comparing two identical side by side screenshots.
Hey now, the process of "buying" a video card is just as enjoyable as using it, if not more so.

Right? Right?!! :smith:

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Where did the tweet go? Did Intel send Pinkerton to the tweeter's house?

Josh Lyman
May 24, 2009


For fun and because I’m OCD, I tested my 4070 vs my old 1070 in Diablo 4. I ran in a circle around the Bear Tribe Refuge town waypoint which is actually more taxing than a lot of combat areas because it's a winter environment with snow in the air and multiple fires, and of course I could get consistent comparison.

MSI Afterburner numbers: 1070 fps/1070 VRAM usage, 4070 fps/4070 VRAM usage

Ultra: 23fps/7.5GB, 100fps/11.4GB
FSR/DLSS quality: 48fps/7.5GB, 143fps/10.5GB
High: 70fps/5.8GB, 158fps/6.2GB
Medium: 80fps/4.9GB, 158fps/5.2GB

Both cards were using around 165W.

Takeaways:
-1070 is playable on medium/high with FSR in new games but the 100 fps you’d really want is out of reach.
-D4/Freesync seems to have some fps overhead but not a big deal.
-My Asus Dual OC regularly hit 2830-2850MHz which is about 100MHz higher than Youtube reviewers got. Doesn’t really matter but every bit helps.
-Per Hardware Unboxed's testing, you should always enable DLSS/FSR quality, in which case a 4070 and its 12GB VRAM is...it's fine. Which unfortunately is the best you can say about about a current gen card.

Josh Lyman fucked around with this message at 12:16 on May 14, 2023

Quaint Quail Quilt
Jun 19, 2006


Ask me about that time I told people mixing bleach and vinegar is okay

Animal posted:

I’ve felt cheated ever since owning a Monster Sound 3D and never listening to that incredible positional audio again. Nothing today comes close. gently caress Creative Labs.

Have you tried Peace GUI for Equalizer APO
https://sourceforge.net/projects/peace-equalizer-apo-extension/

In tandem with HeSuVi
https://sourceforge.net/projects/hesuvi/

After being disappointed with several pairs of gamer headphones I switched to windows virtualized 7.1 on some nice $400 studio headphones, but the software I listed above is better than the DTS or Dolby stuff that you can get with windows

KodiakRS
Jul 11, 2012

:stonk:
Has anyone who got the Diablo 4 code tried using it on a system other than the one you installed your GPU in? I was planning on giving the code to someone else who doesn't have a 40xx card.

Hemish
Jan 25, 2005

KodiakRS posted:

Has anyone who got the Diablo 4 code tried using it on a system other than the one you installed your GPU in? I was planning on giving the code to someone else who doesn't have a 40xx card.

Usually these promotions required to have the qualified GPU installed in the computer when you redeem it. I'm not 100% sure with the Diablo 4 code but I just looked it up and you need to do it through Geforce Experience so I wouldn't be surprised if you need a 40xx GPU otherwise it won't accept it.

Craptacular!
Jul 9, 2001

Fuck the DH
If we're at the point of wanking over old sound cards, I'll fess up to owning a Hercules Game Theater XP. It was pretty great even if it had a cable like a garden hose.

Josh Lyman
May 24, 2009


Craptacular! posted:

If we're at the point of wanking over old sound cards, I'll fess up to owning a Hercules Game Theater XP. It was pretty great even if it had a cable like a garden hose.
The breakout box made me very envious as a Soundblaster Live! X-Gamer owner.

I almost got an Asus Xonar when those were all the rage since I also got Sennheiser HD650’s around the same time.

Now I just use onboard audio which seems to do fine even with my fancy headphones.

SwissArmyDruid
Feb 14, 2014

by sebmojo
I am glad that I did not get into things like external amps/dacs until very recently. It all seems like this endless pit of ever-more expensive gear.

Meanwhile, I'm sitting here with my dinky little Fiio BTR3K that I'm only using because I finally have a phone that doesn't have a headphone jack, I have perfectly-good earbuds I want to keep using, and I think wireless earbuds are dumb and stupid and only exist because of Apple.

repiv
Aug 13, 2009

shopping for amps and dacs used to be a nightmare because all you had to go on was subjective impressions from audiophiles who wanted to justify their purchases, or reviewers who would shill anything to keep getting more free gear

nowadays you can just go on audiosciencereview and see objective measurements, and there's no shortage of cheap hardware that is objectively perfect as far as signal quality goes

(and also no shortage of $3000 hardware with dogshit measurements because the manufacturers know audiophiles will just buy it because it's expensive lol)

repiv fucked around with this message at 23:06 on May 14, 2023

Indiana_Krom
Jun 18, 2007
Net Slacker
Some time in the early 2000s I switched my PC audio from a typical speaker/headphone setup to a digital output (Toslink/SPDIF optical, later HDMI) into home theater in a box amplifiers and it has been pretty much perfect ever since. No noise, no hiss, no popping or clicking, no drive spindle or fan/pump motor sounds in the audio, all the dumb poo poo that always finds its way into the grounding plane inside a PC eliminated forever. The speakers are some cheap 5.1s that come with the amp, probably some audio snob would find plenty of issues with it but for a single user PC experience I don't think it can be reasonably beat with a budget of $300 spent over the course of 20 years. The only thing I might need to do at some point is upgrade the amp for the third time just because my current one is some ancient thing with a HDMI 1.x variant.

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





I've got an Asus Xonar and a Sound Blaster Live and, even though they're both PCIx and the SBL shits the bed on anything but a 32-bit system with less than 2gb of memory, I'll continue to insist that I'll reuse them in hypothetical builds until I'm eventually buried with them :allears:

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Animal posted:

I’ve felt cheated ever since owning a Monster Sound 3D and never listening to that incredible positional audio again. Nothing today comes close. gently caress Creative Labs.

Yeah, I feel exactly the same way. Half-Life with that sound card was something else.

There's only been a handful of games that have come close on modern hardware. Doom 3 and to a certain extent Darktide.

Kazinsal
Dec 13, 2011

Stanley Pain posted:

Yeah, I feel exactly the same way. Half-Life with that sound card was something else.

There's only been a handful of games that have come close on modern hardware. Doom 3 and to a certain extent Darktide.

The only really good software positional audio that gets close to old hardware stuff is Valve’s, and despite it being free middleware with open source bindings and a really permissive license, nobody but Valve uses it. I don’t have a clue why other than I guess maybe “no screw you dad I’ll do it myself”.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Kazinsal posted:

The only really good software positional audio that gets close to old hardware stuff is Valve’s, and despite it being free middleware with open source bindings and a really permissive license, nobody but Valve uses it. I don’t have a clue why other than I guess maybe “no screw you dad I’ll do it myself”.

Oh wow, this makes me even more angry now. Didn't know about "Steam Audio".

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



Did that latest Jedi Survivor patch fix the performance issues much at all?

repiv
Aug 13, 2009

Kazinsal posted:

The only really good software positional audio that gets close to old hardware stuff is Valve’s, and despite it being free middleware with open source bindings and a really permissive license, nobody but Valve uses it. I don’t have a clue why other than I guess maybe “no screw you dad I’ll do it myself”.

an obvious sticking point is that (as far as i can tell) they don't support consoles at all, only windows, mac, linux and android

also wwise integration is still "coming soon" after several years

Kazinsal
Dec 13, 2011

repiv posted:

an obvious sticking point is that (as far as i can tell) they don't support consoles at all, only windows, mac, linux and android

also wwise integration is still "coming soon" after several years

PS5 has its own 3D audio hardware. Really the outlier is the Xbox, because Nintendo is too developer hostile to bother with for anything that can really benefit from good positional audio.

Dr. Video Games 0031
Jul 17, 2004

(uninformed jackass, coming through)

i feel like for 99% of headphone users, the most expensive audio device you'll ever need is a $200 amp/dac like the Topping DX3 Pro+ or FiiO K7. In fact, 90% will probably be good with something much cheaper because you probably don't need anything fancy like the ability to drive high-impedance headphones, a physical volume nob, or all the i/o options those have. Going over $200 is utterly pointless unless you have some highly specific needs. Likewise, the most expensive pair of headphones 99% of users should get is the $200 HD 6XX. There are better headphones that are more expensive, but you're really not missing much by sticking with ol' Senny.

speakers are probably trickier, especially if they're unpowered. i don't know anything about that.

Kazinsal posted:

PS5 has its own 3D audio hardware. Really the outlier is the Xbox, because Nintendo is too developer hostile to bother with for anything that can really benefit from good positional audio.

Yeah, I've heard people praise the 3D audio on the PS5, though I've never actually used it.

repiv
Aug 13, 2009

Dr. Video Games 0031 posted:

i feel like for 99% of headphone users, the most expensive audio device you'll ever need is a $200 amp/dac like the Topping DX3 Pro+ or FiiO K7.

you're right, those are flawless for all practical purposes, have decent I/O, and the DX3 has digital volume control so it'll never wear out like the lovely pots you get on other cheap units

the only reason to pay more is if you have exotic I/O requirements, want a different form factor (like an internal power supply) or just want to pay for the engineering porn on the higher end models that pushes the measurements to ludicrously pointless levels of accuracy

repiv fucked around with this message at 00:06 on May 15, 2023

MarcusSA
Sep 23, 2007

DoombatINC posted:

I've got an Asus Xonar

I still have mine as well and it’s fantastic. I wish they still supported it though. I didn’t end up putting it into my new system but it’s a great card that’s for sure.

SwissArmyDruid
Feb 14, 2014

by sebmojo
So, I'mma go to bat for my current thing:

$65 Fiio BTR3K. USB-C connection to charge or use as a wired AMP/DAC, good enough audio for anything (but latency goes out the window when in bluetooth mode), balanced audio if you know what value that means, and did I mention it has bluetooth and a built-in microphone to allow it to exist and be used by non-audiophile people on the regular, and give Apple/Samsung/Google the middle finger for their stupid earbud things?

Has an app if you want to use it, works fine without, and a 10 hour battery that charges in about 20 minutes.

Could go higher-end and more expensive, but I don't have the ears for it.

(and the entire low-latency bullshit with bluetooth is an entire morass you don't want to look too closely at anyways)

(seriously, I got real mad when they stopped making the "behind the head"-style of wireless headphones, why would you give up all that volume for batteries.)

edit:

edit edit: Oh yeah, and a range that's measured in double-digit meters, as opposed to "on your person or bust".

SwissArmyDruid fucked around with this message at 09:37 on May 15, 2023

Yudo
May 15, 2003

All of my get-rich-quick schemes are inevitability reduced to scamming audiophiles in one way or another.

lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.

FlamingLiberal posted:

Did that latest Jedi Survivor patch fix the performance issues much at all?

i think it's supposed to have improved raytracing performance but not too much else

Don Dongington
Sep 27, 2005

#ideasboom
College Slice

SwissArmyDruid posted:

So, I'mma go to bat for my current thing:

$65 Fiio BTR3K. USB-C connection to charge or use as a wired AMP/DAC, good enough audio for anything (but latency goes out the window when in bluetooth mode), balanced audio if you know what value that means, and did I mention it has bluetooth and a built-in microphone to allow it to exist and be used by non-audiophile people on the regular, and give Apple/Samsung/Google the middle finger for their stupid earbud things?

Has an app if you want to use it, works fine without, and a 10 hour battery that charges in about 20 minutes.

Could go higher-end and more expensive, but I don't have the ears for it.

(and the entire low-latency bullshit with bluetooth is an entire morass you don't want to look too closely at anyways)

(seriously, I got real mad when they stopped making the "behind the head"-style of wireless headphones, why would you give up all that volume for batteries.)

edit:

The biggest drawcard of the FiiO BTR3/3K is the support for LDAC, Sony's lossless audio Bluetooth codec. I've seen it on a handful of $300+ premium headphones (mostly Sony), despite being pretty much universally supported by at least android smartphones for 5 years or so. I think my pixel 2 supported it. Pixel 4 definitely.

Meanwhile, $500 car audio head units, any number of premium powered speakers, wireless earbuds, smart speakers etc don't even support AptX HD. You don't need reference quality gear to hear the difference between SBC/AptX and something with a higher bitrate like Chromecast audio/android auto, or LDAC .

Being able to carry this thing around with a shorty aux cable and have lossless wireless audio into anything with a 3.5mm is handy, if you care about such things.

Indiana_Krom
Jun 18, 2007
Net Slacker

FlamingLiberal posted:

Did that latest Jedi Survivor patch fix the performance issues much at all?
It improved performance some, but it still runs slow and stutters constantly.

repiv
Aug 13, 2009

Don Dongington posted:

The biggest drawcard of the FiiO BTR3/3K is the support for LDAC, Sony's lossless audio Bluetooth codec. I've seen it on a handful of $300+ premium headphones (mostly Sony), despite being pretty much universally supported by at least android smartphones for 5 years or so. I think my pixel 2 supported it. Pixel 4 definitely.

Meanwhile, $500 car audio head units, any number of premium powered speakers, wireless earbuds, smart speakers etc don't even support AptX HD. You don't need reference quality gear to hear the difference between SBC/AptX and something with a higher bitrate like Chromecast audio/android auto, or LDAC .

Being able to carry this thing around with a shorty aux cable and have lossless wireless audio into anything with a 3.5mm is handy, if you care about such things.

LDAC isn't lossless, it may be close enough to be practically transparent with a decent signal but lossless has a stricter definition than that

the bitrate can be 330, 660 or 990kbps depending on the connection, and even in the best case where it negotiates at 990kbps it can't necessarily pass through CD audio (~1400kbps) bit-perfectly

repiv
Aug 13, 2009

to sony's credit i don't think they actually claim LDAC is lossless, unlike qualcomm who literally called the next iteration of aptx "aptx lossless"

maybe it is lossless in theoretical optimal conditions where the bluetooth link is perfect and the audio is sufficiently compressible, but neither of those can be guaranteed in the real world so it must have a lossy fallback

wolrah
May 8, 2006
what?

Don Dongington posted:

The biggest drawcard of the FiiO BTR3/3K is the support for LDAC, Sony's lossless audio Bluetooth codec. I've seen it on a handful of $300+ premium headphones (mostly Sony), despite being pretty much universally supported by at least android smartphones for 5 years or so. I think my pixel 2 supported it. Pixel 4 definitely.
This is because Sony committed the LDAC encoder to Android's open source core back in the 8.0 development cycle, so any Android device running that version or newer should support it "for free" as long as they didn't go out of their way to gently caress things up.

Apple on the other hand has not chosen to support it, so any third party device maker considering supporting it is looking at paying a competitor license fees on every unit sold for a feature that doesn't even matter to a substantial part of the market.

spaceblancmange
Apr 19, 2018

#essereFerrari


lol that a switch game runs better on an emulator on day 1 than a 2023 PC release

spaceblancmange fucked around with this message at 06:48 on May 15, 2023

Kazinsal
Dec 13, 2011

spaceblancmange posted:

lol that a switch game runs better on an emulator on day 1 as a 2023 PC release

Since it uses mostly the same engine as BOTW some modder came up with a way to fix cutscenes playing double speed at 60FPS, so you can now almost perfectly play TOTK at 4K60.

The Switch, meanwhile, lags down to 20fps at 720p in boss fights.

Good work, Nintendo.

e: there's a dynamic FPS mod as well that lets it run between 40 and 60 FPS on the steam deck lol

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Kazinsal posted:

Good work, Nintendo.

like what is the expected takeaway from this though?

- TOTK should have been released on more than just the Switch?
- TOTK should have been better optimized to run better on the Switch?
- We should have had a Switch 2 by now?
- Nintendo should crack down on piracy so you can only ever run it on the Switch (this is a facetious suggestion to drive home a point)

I guess I don't really empathize with all the dunking on how it looks and runs better on a 4090 and an i9-13900K - it should do that, of course it should, but the Switch obviously isn't going to be able to compete

Arivia
Mar 17, 2011
maybe there was supposed to be a switch pro/2 already and covid/the economic effects delayed it hard?

spaceblancmange
Apr 19, 2018

#essereFerrari

whoops that should have read 'than a 2023 PC release', not 'as a'. was a dig at the state of current AAA PC releases, not nintendo.

miyamoto forgive me

Kazinsal
Dec 13, 2011

gradenko_2000 posted:

like what is the expected takeaway from this though?

- TOTK should have been released on more than just the Switch?
- TOTK should have been better optimized to run better on the Switch?
- We should have had a Switch 2 by now?
- Nintendo should crack down on piracy so you can only ever run it on the Switch (this is a facetious suggestion to drive home a point)

I guess I don't really empathize with all the dunking on how it looks and runs better on a 4090 and an i9-13900K - it should do that, of course it should, but the Switch obviously isn't going to be able to compete

Ideally they'd have released a new system in the past year or two instead of trying to target a six year old console that was already three years out of date when it came out and going "yeah, good enough" when the hardware can't consistently pull 30 fps at sub-1080p resolutions, instead flipping back and forth between 720p and 900p without managing a stable 30 at either.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

gradenko_2000 posted:

like what is the expected takeaway from this though?

- TOTK should have been released on more than just the Switch?
- TOTK should have been better optimized to run better on the Switch?
- We should have had a Switch 2 by now?
- Nintendo should crack down on piracy so you can only ever run it on the Switch (this is a facetious suggestion to drive home a point)

The correct answer is bring back Toon Link with the weird cat eyes or whatever cell shading nonsense is required for the game to run at a locked 60fps.

Seriously though I'm perfectly fine with Gamecube gfx and so are I think most players.

Kazinsal
Dec 13, 2011

Zero VGS posted:

The correct answer is bring back Toon Link with the weird cat eyes or whatever cell shading nonsense is required for the game to run at a locked 60fps.

Seriously though I'm perfectly fine with Gamecube gfx and so are I think most players.

To me it's the fact that Nintendo has just been microwaving old hardware for the past two decades and going "yeah what about it" when challenged on it that miffs me because it forces them to make their games run in environments that are just utter crap in the name of cost and power efficiency.

The GameCube was mind-blowing when it came out. It ran a bunch of games that were generally really graphically great, and even though it was hamstrung by only having 480p output at best, it still was well built. Then the Wii came out and it was... an overclocked GameCube with motion controls as a gimmick to distract people from a lack of hardware improvement.

Then the Wii U showed up, with its enhanced motion controls in the form of a tablet with controller buttons on it... and it was hardware-wise another two Wii-grade processor cores and a single generation's worth of incremental improvement on an AMD graphics core that was already two generations out of date.

The Switch came out in 2017 with a CPU core from 2012 and a mobile GPU core from 2013 and now we're ten years technologically past that and Nintendo's content with the same hardware platform for the next two or three years. By the time the Switch gets replaced, used five year old cell phones will be able to play Tears of the Kingdom at a solid framerate and higher resolution than the Switch can right now.

This is from the same company that, in 1996, released a console that was effectively an SGI Onyx for $199.

e: I get that Nintendo's official target market is children. I'm not disputing that angle. Nintendo is a brand that's very well marketed towards youngins. But you can't put out two Zelda games in a row that are Dark Souls But In Hyrule and think that the people buying them are going to just be accepting towards the game running like poo poo because your hardware team doesn't give a drat about performance OR power efficiency.

Kazinsal fucked around with this message at 07:51 on May 15, 2023

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orange juche
Mar 14, 2012



Kazinsal posted:

To me it's the fact that Nintendo has just been microwaving old hardware for the past two decades and going "yeah what about it" when challenged on it that miffs me because it forces them to make their games run in environments that are just utter crap in the name of cost and power efficiency.

The GameCube was mind-blowing when it came out. It ran a bunch of games that were generally really graphically great, and even though it was hamstrung by only having 480p output at best, it still was well built. Then the Wii came out and it was... an overclocked GameCube with motion controls as a gimmick to distract people from a lack of hardware improvement.

Then the Wii U showed up, with its enhanced motion controls in the form of a tablet with controller buttons on it... and it was hardware-wise another two Wii-grade processor cores and a single generation's worth of incremental improvement on an AMD graphics core that was already two generations out of date.

The Switch came out in 2017 with a CPU core from 2012 and a mobile GPU core from 2013 and now we're ten years technologically past that and Nintendo's content with the same hardware platform for the next two or three years. By the time the Switch gets replaced, used five year old cell phones will be able to play Tears of the Kingdom at a solid framerate and higher resolution than the Switch can right now.

This is from the same company that, in 1996, released a console that was effectively an SGI Onyx for $199.

e: I get that Nintendo's official target market is children. I'm not disputing that angle. Nintendo is a brand that's very well marketed towards youngins. But you can't put out two Zelda games in a row that are Dark Souls But In Hyrule and think that the people buying them are going to just be accepting towards the game running like poo poo because your hardware team doesn't give a drat about performance OR power efficiency.

The fact that the current new hotness, the Asus ROG Ally can run TOTK at a higher framerate than the official hardware, with all of the overhead that emulation imposes, is pretty damning on the performance front for the Switch. Even a Switch 2 or Switch Pro or whatever is going to be hosed in terms of performance. Current gen processors are just too far ahead of what Nintendo wants to use for their poo poo.

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