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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

ImpAtom posted:

There is a suit of armor in TotK that completely negates fall damage and I love it. Fall damage isn't a *huge* risk in thr first place but just being able to hop off an island in the sky and slam Link into the ground face first at Mach 10 with no damage is the best way to travel.

Reminds me of a little thing from Starfox Adventure. One of the dungeons involves climbing the edges of a giant open pit. After reaching the top, for whatever reason I decided I needed to get back down to the bottom, so I just jumped off, took 1/4 heart of fall damage, and was on my way.

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Weird Pumpkin
Oct 7, 2007

Honestly I just really want the hookshot back in new Zelda. That was always my favorite part of the 3d games

John Murdoch
May 19, 2009

I can tune a fish.

Philippe posted:

Now, there's even a BOTW imitator! Immortals Fenyx Rising is fine basically.

And Elden Ring.

CJacobs
Apr 17, 2011

Reach for the moon!

Weird Pumpkin posted:

Honestly I just really want the hookshot back in new Zelda. That was always my favorite part of the 3d games

Combine the hookshot + paraglider and it turns into Just Cause.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
Hell Genshin Impact’s entire design doc is just BotW but someone scribbled Bigger Boobs and Gacha in the margins.

Crowetron
Apr 29, 2009

CJacobs posted:

Combine the hookshot + paraglider and it turns into Just Cause.

Just Cause is great fun. I wish there was more meat to them because I feel bad about buying 3 of the 4 and never finishing a single one. I just boot up 3 every once and while to blow up some stuff and then forget about it again for years at a time.

Morpheus
Apr 18, 2008

My favourite little monsters

moosecow333 posted:

Hell Genshin Impact’s entire design doc is just BotW but someone scribbled Bigger Boobs and Gacha in the margins.

God, getting back to Zelda after playing a bunch of Genshin is so nice. Genshin has some neat stuff, but it's basic traversal mechanics - I'm talking running and jumping - absolutely suck. You never feel like you move fast enough, your jump is anemic, and stamina takes forever to recover. Getting into TotK where Link zips around, can jump worth a drat, and, while he tires quickly, is ready to get back into the game in seconds, is just so refreshing.

Push El Burrito
May 9, 2006

Soiled Meat

Crowetron posted:

Just Cause is great fun. I wish there was more meat to them because I feel bad about buying 3 of the 4 and never finishing a single one. I just boot up 3 every once and while to blow up some stuff and then forget about it again for years at a time.

It's a hosed up series because it's the perfect coop game and they have yet to add coop to it.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm near the end of Octopath Traveller, I have 3 of the secret jobs and they are quite satisfyingly powerful. I also like that the boss fights that give you them showcase just how devastating they are, so it gives you a reason to want them. I've also unlocked the post-game gauntlet thing, the only drag is going to be catching up the weaker characters, although now that I know the dancer trick to get exp multpliers that will help a lot, even though sometimes you get really bad luck doing it. The 4th secret job was really hard though, can't beat it yet (specifically it's the Warmaster that's giving me trouble).

NoiseAnnoys
May 17, 2010

Philippe posted:

Now, there's even a BOTW imitator! Immortals Fenyx Rising is fine basically.

eh, i thought it was pretty hokey and inferior

Olesh
Aug 4, 2008

Why did the circus close?

A long, chilling list of animal rights violations.

BioEnchanted posted:

I'm near the end of Octopath Traveller, I have 3 of the secret jobs and they are quite satisfyingly powerful. I also like that the boss fights that give you them showcase just how devastating they are, so it gives you a reason to want them. I've also unlocked the post-game gauntlet thing, the only drag is going to be catching up the weaker characters, although now that I know the dancer trick to get exp multpliers that will help a lot, even though sometimes you get really bad luck doing it. The 4th secret job was really hard though, can't beat it yet (specifically it's the Warmaster that's giving me trouble).

Fair warning - the final gauntlet (and final boss) does not have any save points or checkpoints, meaning that if you fail to beat the final boss, you have to go through the entire final gauntlet again in order to make another attempt. The only time I felt the need to grind in the entirety of Octopath was after making an attempt to fight the final boss and failing; up until that point I had been keeping everybody's levels more or less equal in the postgame by just periodically swapping out the highest level person and swapping in the lowest, which was sufficient to get me through the final gauntlet and make a serious attempt at the final boss. I assume I could have won with a better strategy, but I did not want to spend hours redoing the final gauntlet just to test and refine my plan, so I threw another 10 levels on everyone and called it good.

Last Celebration
Mar 30, 2010
I really enjoy the difficulty balance in Tears of the Kingdom, at least so far. In BOTW running out of arrows was a real concern unless you remembered to buy more, and in TOTK you can’t help but find huge quantities of them and the items you’re meant to fuse onto them are simply rarer, which contrasts BOTW where once you got enough money you had a full stash of 100+ bomb/fire/ice/lightning arrows. It lets you have more fun just winging and doing weird stuff compared to the old system, which is basically TOTK’s MO on the whole.

Read After Burning
Feb 19, 2013

"All this, for me? 💃Ah, you didn't have to! 🥰"
I'm playing a mystery visual novel right now, Buried Stars. I'm not too far in yet, but it has one of my favorite lil' things in games: fake social media sites or in-game Internet/websites. :allears: I'm such a sucker for that kinda dumb poo poo, like in GTA IV/V, the blogs in Yakuza, Hypnospace Outlaw, or those .hack games...I believe the recent Spiderman game had it as well, although I haven't played that one.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

ImpAtom posted:

There is a suit of armor in TotK that completely negates fall damage and I love it. Fall damage isn't a *huge* risk in thr first place but just being able to hop off an island in the sky and slam Link into the ground face first at Mach 10 with no damage is the best way to travel.

The eventual upgrades for damage immunity in Saint's Row 3 make the game even more trivial than it already is but the fall damage immunity is gold for the same reason.

Perestroika
Apr 8, 2010

It's more of a collection of little things, but I just finished Resident Evil 4 (the remake) and I really appreciate all the ways they managed to build a nearly game-long escort mission without it ever once feeling annoying or like a chore. There are mechanical aspects like having Ashley automatically stay out of the way during combat and frequently being useful for opening doors and getting at loot. But it's also in the writing and presentation, with her being spirited and brave, and never once coming off as whiny or helpless. That one mission where you play as her having to dodge dozens of horrible monsters without any weapons to free Leon was a really good way of driving that home.

Sandwich Anarchist
Sep 12, 2008

Perestroika posted:

It's more of a collection of little things, but I just finished Resident Evil 4 (the remake) and I really appreciate all the ways they managed to build a nearly game-long escort mission without it ever once feeling annoying or like a chore. There are mechanical aspects like having Ashley automatically stay out of the way during combat and frequently being useful for opening doors and getting at loot. But it's also in the writing and presentation, with her being spirited and brave, and never once coming off as whiny or helpless. That one mission where you play as her having to dodge dozens of horrible monsters without any weapons to free Leon was a really good way of driving that home.

This suuuuuckkkkksss!

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Perestroika posted:

It's more of a collection of little things, but I just finished Resident Evil 4 (the remake) and I really appreciate all the ways they managed to build a nearly game-long escort mission without it ever once feeling annoying or like a chore. There are mechanical aspects like having Ashley automatically stay out of the way during combat and frequently being useful for opening doors and getting at loot. But it's also in the writing and presentation, with her being spirited and brave, and never once coming off as whiny or helpless. That one mission where you play as her having to dodge dozens of horrible monsters without any weapons to free Leon was a really good way of driving that home.

Narrowly escaped to the elevator:
"I'm loving done with armors"
*ding* Elevator opens to a room full of armors.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Warhammer Total War has introduced me to the joy that is watching heavy cavalry land a rear charge into skaven gun lines, and I don't think I'll ever get tired of watching the rats and their heavy weapons filling the skies of the Old World.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Tunic: Extremely satisfying to spend about 30 seconds inputting the coordinates of a long, winding path printed on a rug and have it actually reward you with something. I assume it's necessary to collect all the fairies for a true ending but don't really have any context outside of a single manual page I've found. Only about 20 more to go from the looks of things.

Game does a great job of maintaining the basic Zelda framework while hiding a bunch of things in plain sight. I'm fighting what feels like the final boss and I can tell there's some kind of giant puzzle hidden underneath everything that I can only glimpse on rare occasion. Still a bunch of unexplained rooms like the seeker spell leading me to a room with a rotating box that speeds up and slows down time or a room with a single knight following a predetermined path. It's clearly all optional but I'm intrigued enough to try and figure it out.

Opopanax
Aug 8, 2007

I HEX YE!!!


Perestroika posted:

It's more of a collection of little things, but I just finished Resident Evil 4 (the remake) and I really appreciate all the ways they managed to build a nearly game-long escort mission without it ever once feeling annoying or like a chore. There are mechanical aspects like having Ashley automatically stay out of the way during combat and frequently being useful for opening doors and getting at loot. But it's also in the writing and presentation, with her being spirited and brave, and never once coming off as whiny or helpless. That one mission where you play as her having to dodge dozens of horrible monsters without any weapons to free Leon was a really good way of driving that home.

It's the same in the original game, Ashley's always been pretty well the peak of escort mission companions

haveblue
Aug 15, 2005



Toilet Rascal
In the original Ashley had the good mechanics but definitely didn't have the other half of that post (good writing and being useful beyond the one time). The remake significantly expands her character and makes her more than a cargo that stays out of your way

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
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haveblue posted:

. The remake significantly expands her character and makes her more than a cargo that stays out of your way

Yet more woke ideaology infecting todays media.


Well as long as we still have vagina bones I guess it’ll be ok

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I think my only complaint about her in the remake is that you can't generally tell her to stay put at a spot, just sort of vaguely stay nearer or further away. I'm not 100% sure how the older style would've played out with the newer enemies being much more aggro, but there were quite a few times where I really wanted to just park her in a corner rather than having her run around more freely.

CJacobs
Apr 17, 2011

Reach for the moon!
In the original there were quite a few objects you could ask her to hide in and she'd stay put till you hit Z at any time. You were totally free to clear out enemies and iirc Leon gives you poo poo if you try to leave without her. Did those return in the remake?

OutOfPrint
Apr 9, 2009

Fun Shoe
You can sneak up on midsized monsters in Wild Hearts and pet them. They give you different things than if you straight up kill them, too.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



CJacobs posted:

In the original there were quite a few objects you could ask her to hide in and she'd stay put till you hit Z at any time. You were totally free to clear out enemies and iirc Leon gives you poo poo if you try to leave without her. Did those return in the remake?

There are a few things you can tell her to hide in, but it feels quite a bit less frequent. I forget the exact control schemes, but it also seems to be a lot easier to accidentally bump the button to call her back in the remake. I thought she was on a timer at first when she kept popping back up in the middle of a battle, but I'm pretty sure it's just bumping that button more by mistake while under stress.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

CJacobs posted:

In the original there were quite a few objects you could ask her to hide in and she'd stay put till you hit Z at any time. You were totally free to clear out enemies and iirc Leon gives you poo poo if you try to leave without her. Did those return in the remake?

IIRC the hiding containers are fewer and further apart in the remake. Also, if the coast is clear, she will automatically come out of the hiding spot without waiting for you to call her. On the one hand, it's one less button for you to press. On the other, it's way too easy to get in a trigger happy rhythm and start blasting at anything vaguely humanoid that enters the crosshairs.

Zero_Grade
Mar 18, 2004

Darktider 🖤🌊

~Neck Angels~

Cythereal posted:

Warhammer Total War has introduced me to the joy that is watching heavy cavalry land a rear charge into skaven gun lines, and I don't think I'll ever get tired of watching the rats and their heavy weapons filling the skies of the Old World.
I had this shown off to me the other day (It was Bretonnian heavy knights against some sort of flimsy undead) and I will agree that it was an excellent decision to have the physics be way over the top. Seeing charge recipients go flying far and wide is a simple yet delightful pleasure. :allears:

ImpAtom
May 24, 2007

CzarChasm posted:

IIRC the hiding containers are fewer and further apart in the remake. Also, if the coast is clear, she will automatically come out of the hiding spot without waiting for you to call her. On the one hand, it's one less button for you to press. On the other, it's way too easy to get in a trigger happy rhythm and start blasting at anything vaguely humanoid that enters the crosshairs.

That is why the remake made her a tiny mouse

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Zero_Grade posted:

I had this shown off to me the other day (It was Bretonnian heavy knights against some sort of flimsy undead) and I will agree that it was an excellent decision to have the physics be way over the top. Seeing charge recipients go flying far and wide is a simple yet delightful pleasure. :allears:

How my last Bretonnia game ended in the Errantry War battle:

Biplane
Jul 18, 2005

When I had a computer that could run it I got a lot of enjoyment out of booting up Total Warhammer 1 (or 2?)'s gently caress around mode and running thousands of skaven into a dwarf shield wall or empire gun line :allears:

Read After Burning
Feb 19, 2013

"All this, for me? 💃Ah, you didn't have to! 🥰"
Powerwash Simulator often releases free DLC with new levels, and the latest one is:

https://twitter.com/PowerWashSim/status/1659227393070858242

:allears:

Opopanax
Aug 8, 2007

I HEX YE!!!


CzarChasm posted:

IIRC the hiding containers are fewer and further apart in the remake. Also, if the coast is clear, she will automatically come out of the hiding spot without waiting for you to call her. On the one hand, it's one less button for you to press. On the other, it's way too easy to get in a trigger happy rhythm and start blasting at anything vaguely humanoid that enters the crosshairs.

Also she will always come when called, which I found out by hitting the wrong button and summoning her during the Bella sisters fight

ImpAtom
May 24, 2007

Read After Burning posted:

Powerwash Simulator often releases free DLC with new levels, and the latest one is:

https://twitter.com/PowerWashSim/status/1659227393070858242

:allears:

So this means canonically FF7 and Spongebob Squarepants exist in the same universe

Philippe
Aug 9, 2013

(she/her)
Does that mean that Power Wash Simulator is Tommy Westphall

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Are you ready Avalanche?
Aye-aye Shinra!
I can't hear you!
AYE-AYE SHINRA!

Who lives in a flower shop under a plate?
AERITH GAINSBOROUGH!
Tragedy, Magic and histr'y awaits!
AERITH GAINSBOROUGH!
If ancients and knowledge are something you know
AERITH GAINSBOROUGH!
Then come to the crater, white bauble in tow!
AERITH GAINSBOROUGH!

AER-ITH GAINS-BOROUGH!
AER-ITH GAINS-BOROUGH!
AER-ITH GAINS-BOROUGH!
AER-IiIITH GAINS-BOROOOOOUGH!

ilmucche
Mar 16, 2016

What did you say the strategy was?

BioEnchanted posted:

Are you ready Avalanche?
Aye-aye Shinra!
I can't hear you!
AYE-AYE SHINRA!

Who lives in a flower shop under a plate?
AERITH GAINSBOROUGH!
Tragedy, Magic and histr'y awaits!
AERITH GAINSBOROUGH!
If ancients and knowledge are something you know
AERITH GAINSBOROUGH!
Then come to the crater, white bauble in tow!
AERITH GAINSBOROUGH!

AER-ITH GAINS-BOROUGH!
AER-ITH GAINS-BOROUGH!
AER-ITH GAINS-BOROUGH!
AER-IiIITH GAINS-BOROOOOOUGH!

I'm 50/50 on if spongecloud strifepants is now a real tv show you willed into existence and found the dvd in CEX

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Read After Burning posted:

Powerwash Simulator often releases free DLC with new levels, and the latest one is:

https://twitter.com/PowerWashSim/status/1659227393070858242

:allears:

I really want a PSVR2 version of this thing honestly.

madeintaipei
Jul 13, 2012

Opopanax posted:

Also she will always come when called, which I found out by hitting the wrong button and summoning her during the Bella sisters fight

Lol.

What's funny is that hiding her away is the best strategy through the encounter. None of the enemies there follow you back to the starting position, so you can kite them back and snipe them with a rifle indefinitely.

The first time you ask Ashley to hide in a locker she goes, "Really?!" TBF, you've all but shoved a 19 year old woman into a locker. Was highschool rough on you, Ashley?

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moosecow333
Mar 15, 2007

Super-Duper Supermen!
Starship Troopers: Extermination is a new 16 player coop shooter in Early Access.

If a player is killed by a bug they have a 20 second timer for you to revive them. If you’re too late and arrive at the body you are given the option to ‘Present Arms’.

Doing so has your character salute the still warm body. You even get 7 xp for doing so.

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