(Thread IKs:
MokBa)
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Ra Ra Rasputin posted:The only thing I want from the building system in this game is the ability to set devices to a secondary activation, set some emergency fans or rockets to go off when you need them instead of everything either being off or on. Yep that and some basic logic gates, and an increased build limit, and hinges, and longer rocket duration.
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# ? May 22, 2023 14:26 |
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# ? Jun 3, 2024 23:03 |
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maybe some timers too, and for loops, and
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# ? May 22, 2023 14:37 |
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Vookatos posted:I don't think they're necessarily better, but I enjoyed the central mechanism of each one and wish it'd stay. Those gimmicks weren't amazing, but they led to dungeons having identities, and coupled with actual themes could be made into something more. As of now, with no gimmicks like that, 1/5 of the dungeon is just something like "make the gear turn just like you did in that one shrine" which seems silly. but i'm also a cranky old guy who didn't like a lot of what what botw did overmuch, and i'd feel silly if i complained too much about totw already knowing it was just going to be more of botw
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# ? May 22, 2023 14:43 |
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Recall is the one that is probably the easiest to implement. And ascend, I guess. The really impressive work is fine tuning the Havok physics to not explode on touch/sight
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# ? May 22, 2023 14:44 |
https://twitter.com/BloodCrisisGame/status/1660374270126506002?t=X0ugQVOI_a_DZe96_qWt6Q&s=19
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# ? May 22, 2023 14:45 |
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It’s true, they’re right
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# ? May 22, 2023 14:47 |
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icantfindaname posted:Recall is the one that is probably the easiest to implement. And ascend, I guess. The really impressive work is fine tuning the Havok physics to not explode on touch/sight ascend is absolutely not easy to implement lmao,
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# ? May 22, 2023 14:49 |
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especially the "ascendable detection" system feels like a major headache to implement alone
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# ? May 22, 2023 14:54 |
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Augus posted:ascend is absolutely not easy to implement lmao, The part that decides if it is green or red is not easy. (there's also the whole bit of like... you have to build your game knowing that that is a thing players can do)
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# ? May 22, 2023 14:55 |
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I kind of wish this game had an online component where you could share designs with friends or something.
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# ? May 22, 2023 14:59 |
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Ascend could be easy if it’s a default-deny system where only specially marked surfaces are ascendable. Including dynamic buildables makes it a little bit harder, but not anything close to the recall and build systems.
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# ? May 22, 2023 15:18 |
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These evil bastards made bombs such a rare commodity. Oh a bomb flower!
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# ? May 22, 2023 15:22 |
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When I figured out on my own that you could lift up objects and rewind would track the objects movement and you could ascend during that rewind, I felt like I discovered something unintended and surely this is not something the developers planned around people doing to use all 3 at the same time.
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# ? May 22, 2023 15:24 |
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Ra Ra Rasputin posted:When I figured out on my own that you could lift up objects and rewind would track the objects movement and you could ascend during that rewind, I felt like I discovered something unintended and surely this is not something the developers planned around people doing to use all 3 at the same time. It really really makes you feel like a sorcerer in the best kind of way.
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# ? May 22, 2023 15:27 |
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Is there any way to fuse things directly from your inventory instead of dropping things on the ground first?
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# ? May 22, 2023 15:46 |
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ymgve posted:Is there any way to fuse things directly from your inventory instead of dropping things on the ground first? I don't think so. Probably the kludgiest part of the UI tbh.
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# ? May 22, 2023 15:47 |
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Lmao https://www.youtube.com/watch?v=BFA2FAiyNVE
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# ? May 22, 2023 15:50 |
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Welcome to Silent Link's Cool Slaughterhouse
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# ? May 22, 2023 15:54 |
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Warcrimes of the Kingdom
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# ? May 22, 2023 15:55 |
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kliras posted:the temples are kind of a "ten step backwards, two step forwards" compared to botw for me: still not something that holds my interest, and they're basically just themed puzzle dungeons. some people probably like that, but they're not that much of a break from the usual flow of the game I think I prefer the divine beasts. Those at least made you understand the dungeon as a complete space, and two (elephant and camel) had a logical progression: understand how the control mechanics work for the first few terminals, and by that point you'll understand how to reach the further ones. These just feel like you're just going to the next room in a puzzle museum, and if you can't figure out this room just go to the next and figure this one out later. They look cooler, at least, but I want to be forced to have big eureka moments. I am glad that shrine puzzle quality greatly improved.
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# ? May 22, 2023 16:01 |
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got my rear end blasted yesterday: don't walk near a bomb plant with a flaming arrow nocked lol.
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# ? May 22, 2023 16:02 |
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Just had a Boss Bokoblin throw his entire squad to their death https://www.youtube.com/watch?v=0cZIqu8uN8E
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# ? May 22, 2023 16:06 |
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Oxxidation posted:the draconification rumors had to start somewhere so assumedly the three dragons were transformed zonai whose origins were lost to antiquity, but the game's not interested in exploring that further I wonder if it might be explored in DLC, actually. I expect this game to get it.
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# ? May 22, 2023 16:08 |
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icantfindaname posted:And ascend, I guess. I’m going to guess not since ascend is the only feature in the game with it’s own built in loading screen.
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# ? May 22, 2023 16:25 |
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Augus posted:ascend is absolutely not easy to implement lmao, Napkin coding, etc, but Ascend shouldn't be too complex to execute beyond two colliders and a raycast or two. First collider and raycast finds the ceiling above you. If the whole sphere/cylinder hits clean (not bumping into a wall, hanging off an edge, etc) raycast up again to find the outer surface of the object. If THAT is also clear, you're good to Ascend. Where it gets fucky is objects vertically stacked/attached together, but I suspect the trick here is to identify they're all part of the same object and iterate up through to the top object. Has anyone tried Ascending through loosely-stacked objects? (I fully assume there's a whole lot more to it under the hood aside from this, of course)
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# ? May 22, 2023 16:26 |
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https://www.youtube.com/watch?v=cO5U7X799eU Somebody added ray-tracing to ToTK.
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# ? May 22, 2023 16:28 |
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Neddy Seagoon posted:Napkin coding, etc, but Ascend shouldn't be too complex to execute beyond two colliders and a raycast or two. First collider and raycast finds the ceiling above you. If the whole sphere/cylinder hits clean (not bumping into a wall, hanging off an edge, etc) raycast up again to find the outer surface of the object. If THAT is also clear, you're good to Ascend. I think the real issue is the logistics of "oh, every location is potentially a loading zone now"
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# ? May 22, 2023 16:35 |
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MissMarple posted:Ascend is easy to implement badly. How many boxes can you ascend through? What if they're stacked, not glued? What if they're misaligned with each other. It's not just "sample terrain map, look for flatness"
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# ? May 22, 2023 16:36 |
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It makes me nervous that the quest I got when the hole in the shelter wall opened up is called “Who Goes There?” That’s the title of the novella that The Thing is based on.
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# ? May 22, 2023 16:36 |
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Fangz posted:I think the real issue is the logistics of "oh, every location is potentially a loading zone now" What do you think the "underground swimming" is obscuring?
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# ? May 22, 2023 16:36 |
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Augus posted:ascend is absolutely not easy to implement lmao, Apparently the game was shippable a year ago, but they spent an entire year polishing it. I imagine some of that was fixing all the spots where you could avoid the puzzle by using Ascend in an unexpected place.
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# ? May 22, 2023 16:37 |
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ymgve posted:Ascend could be easy if it’s a default-deny system where only specially marked surfaces are ascendable. Including dynamic buildables makes it a little bit harder, but not anything close to the recall and build systems. So instead you go through every surface in the entire game and individually add tags? lol, I say. lol.
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# ? May 22, 2023 16:47 |
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Slowpoke! posted:Apparently the game was shippable a year ago, but they spent an entire year polishing it. I imagine some of that was adding all the spots where you could avoid the puzzle by using Ascend in an unexpected place. They were improving the game, not making it worse
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# ? May 22, 2023 16:48 |
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snoremac posted:These evil bastards made bombs such a rare commodity. Oh a bomb flower! There's loads of them underground!
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# ? May 22, 2023 17:03 |
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Zonai constructs you build, how easily are they destroyed by enemies? I keep seeing these insane builds online taking out large groups of enemies, but I've tried to deploy devices against enemies, and each time the device disappears quickly, I'm guessing destroyed by them?
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# ? May 22, 2023 17:05 |
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https://cdn.discordapp.com/attachments/1103101476185833623/1110229837039288380/SPOILER_2023052216334800-CC47F0DEC75C1FD3B1F95FA9F9D57667.mp4 So there's gotta be a quest involving doing this, right? Before you ask, Addison just has a speech bubble saying "President Hudson?!", nothing special. Purah is evidently just sick of Link's poo poo and just asks where he got the sign
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# ? May 22, 2023 17:05 |
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Nihonniboku posted:Zonai constructs you build, how easily are they destroyed by enemies? I keep seeing these insane builds online taking out large groups of enemies, but I've tried to deploy devices against enemies, and each time the device disappears quickly, I'm guessing destroyed by them? rockets also are one-time use; i guess they run on basic combustion rather than zonai power
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# ? May 22, 2023 17:10 |
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Icedude posted:https://cdn.discordapp.com/attachments/1103101476185833623/1110229837039288380/SPOILER_2023052216334800-CC47F0DEC75C1FD3B1F95FA9F9D57667.mp4 I think it might be used for the Tarrey Town quest where that rich rear end in a top hat starts collecting tolls on the free rails and you need to block his line of sight so Mattison can leave. However I used generic wood panels for that instead of looking for a way into the warehouse so I don't actually know how effective the signs are at that. Though given that he's only collecting tolls because Hudson's not there watching him, now I wanna know if you can trick him into thinking that is Hudson lmao
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# ? May 22, 2023 17:13 |
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Icedude posted:https://cdn.discordapp.com/attachments/1103101476185833623/1110229837039288380/SPOILER_2023052216334800-CC47F0DEC75C1FD3B1F95FA9F9D57667.mp4 Literally my first thought after I fused one to my shield
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# ? May 22, 2023 17:14 |
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# ? Jun 3, 2024 23:03 |
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Just got the Master sword and I'm tempted to fuse a boulder to it and use it as my ore/crate breaking weapon...
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# ? May 22, 2023 17:21 |