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Business Gorillas
Mar 11, 2009

:harambe:



Geisladisk posted:

It just seems like they have a tiny skeleton crew working on this. An entirely new army would take up a shitload of sculptor time and new molds they don't seem to be willing to put out.

I'd guess the initial release will be some rules, a couple of new models for each of the factions, and then a rerelease of the old WFB range.

Basically, this just seems geared towards the Fantasy Guys who still have their WFB armies on squares.

Don't forget they changed all the bases to 25mm so all those old square armies are invalid!

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Genghis Cohen
Jun 29, 2013
I was always a fan of the setting and background for WHFB. I never had enough models to really play games, but owned and painted quite a few over the years when I was a kid. Right now though, my chances of playing this are directly proportional to how easy it is to use my (32mm round base) chaos warriors, that I have for AoS, in the new ruleset.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Geisladisk posted:

It just seems like they have a tiny skeleton crew working on this. An entirely new army would take up a shitload of sculptor time and new molds they don't seem to be willing to put out.

I'd guess the initial release will be some rules, a couple of new models for each of the factions, and then a rerelease of the old WFB range.

Basically, this just seems geared towards the Fantasy Guys who still have their WFB armies on squares.

Absolutely true for Cathay however Kislev already had models released in sixth edition, they would only need to flesh out the roster a bit. It will happen eventually if they try to advance the storyline up to the great chaos war and the siege of Praag.

Genghis Cohen posted:

I was always a fan of the setting and background for WHFB. I never had enough models to really play games, but owned and painted quite a few over the years when I was a kid. Right now though, my chances of playing this are directly proportional to how easy it is to use my (32mm round base) chaos warriors, that I have for AoS, in the new ruleset.

My pet theory is that chaos warriors, saurus and such big infantry are going to be based on 32mm square bases, so it would be pretty easy to adapt.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Harvey Mantaco posted:

Cross posting from the minis thread.











Hell yeah.

TheDiceMustRoll posted:

No Skaven? Dead game

Hell, yeah...

Lucinice
Feb 15, 2012

You look tired. Maybe you should stop posting.

Angry Lobster posted:

No Kislev is really surprising, considering they already had units and a tiny army lists in WHF.

It's surprising because they had two blog posts revealing concept art for Kislev units under the old world branding.

https://www.warhammer-community.com/2020/05/11/old-world-update-bearsgw-homepage-post-4/
https://www.warhammer-community.com/2020/03/23/the-old-world-ice-guard-of-kislevgw-homepage-post-4fw-homepage-post-2/

It's really weird they'd announce them as one of the first things for the game and then just stop mentioning them all together.

Geisladisk
Sep 15, 2007

My guess is that Kislev was initially planned as a full release for the initial OW release, but then someone in a suit came to the conclusion this poo poo wasn't gonna sell well so they scaled back all the plans.

Which, regardless of whether that was initially true or not, will now be true because this is looking extremely anemic.

AnEdgelord
Dec 12, 2016
As always the worst case scenario for OW from my perspective is throwing my S2D on some movement trays once and maybe not enjoying myself so theres a pretty high floor here

moths
Aug 25, 2004

I would also still appreciate some danger.



Kislev and Cathay don't live near the Tomb Kings, who turned out to be the sleeper hit of ToW.

My guess is that they went with the Empire in Flames era to squeeze multiple Empire armies with one line, and then branched out from there into border princes. The only new stuff will be a handful of bBrets and TK to bring their range to par with the others.

It's all being done with the lowest possible cost on their end to gauge interest - if it explodes we'll see Cathay and Kislev ASAP.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

smug jeebus posted:

The Tomb Kings are good tho

Yeah, classing Tomb Kings as evil is…I mean, I guess you could…?

Covermeinsunshine
Sep 15, 2021

Frankly I do not believe cathay and kislev ever existed outside of early concept sketches when they first pitched the idea of ressurecting tow. Stuff they showed was made for total war and just used to create hype

moths
Aug 25, 2004

I would also still appreciate some danger.



I'm a bit irritated that there's an 8e army book for both factions that nobody gets to see outside the Total War offices.

TheDiceMustRoll
Jul 23, 2018

Mors Rattus posted:

Yeah, classing Tomb Kings as evil is…I mean, I guess you could…?

are they not? I know nothing about them

The Deleter
May 22, 2010
Tomb KIngs can be assholes but it depends on which you're talking to. Settra loves to conquer poo poo, but there's also a story from I think WHRPG where a minor king lets a man a cure for the poison his wife is suffering from. Generally, the TK are hosed up from their curse and desperately want what they had in life back.

TheDiceMustRoll
Jul 23, 2018

The Deleter posted:

Tomb KIngs can be assholes but it depends on which you're talking to. Settra loves to conquer poo poo, but there's also a story from I think WHRPG where a minor king lets a man a cure for the poison his wife is suffering from. Generally, the TK are hosed up from their curse and desperately want what they had in life back.

Yeah literally everything I know is that Settra(?) told the chaos gods to jump up their mom's rear end in the end times

Danny LaFever
Dec 29, 2008


Grimey Drawer
that update was so much better than whatever warhammerfest was...

Kislev still makes sense on where they are focusing the game on. I bet nothing happens with Cathay unless the game does better than they expect.

Either way. As long as I can get the retired orc stuff I don't care. I'll just play wap rules.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

TheDiceMustRoll posted:

are they not? I know nothing about them

There are several ways to read their lore. They can be considered 'evil' but not nearly as much as other races with the same label imo, although to be fair, not many races/factions in WHFB are truly good. I think the traditional distinction of Order vs Destruction is better for the purpose of this setting, and by that metric, Tomb Kings are an Order faction.

Genghis Cohen
Jun 29, 2013

Angry Lobster posted:

My pet theory is that chaos warriors, saurus and such big infantry are going to be based on 32mm square bases, so it would be pretty easy to adapt.

Yeah, they'd be mad not to allocate them a base size that people could use base-adaptors for, surely. Also the current models physically wouldn't fit on 25mm bases, let alone be able to rank up. Even the slightly older ones, with very closed poses, used to be literally touching shoulders ranked up on 25s - if you centred the models badly you couldn't rank them up.

AnEdgelord posted:

As always the worst case scenario for OW from my perspective is throwing my S2D on some movement trays once and maybe not enjoying myself so theres a pretty high floor here

Same here. Can't imagine it becoming the next big thing, but it's hardly a big investment.

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges




Blonde boy on the top left is the most british looking model I've seen from GW in a long time

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

TheDiceMustRoll posted:

are they not? I know nothing about them

Tomb Kings are exactly as good or evil as any other feudal lords, like the Empire’s, they’re just skeletons.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

TheDiceMustRoll posted:

Yeah literally everything I know is that Settra(?) told the chaos gods to jump up their mom's rear end in the end times

Yeah but that was because, in his mind, the world already belongs to him and he doesn't need their help to keep it.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Business Gorillas posted:

Don't forget they changed all the bases to 25mm so all those old square armies are invalid!

Oh for gently caress's sake are you serious

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Why the hell would you revive WHFB and then purposefully snub some of the most iconic and original factions lol

Like it's cool that they're getting rules but I assume that means no new models are incoming. For Seraphon that's no big deal, but what is GW's problem with Skaven? They are the only army left with metal models, and for multiple lynchpin units on top of it. Half their range is either metal, finecast, or 20 year old plastic. Was really hoping ToW would be their time to shine but barring them being the next edition's launch box boogeymen I guess I'll be checking back in another decade to see if they've added another foot hero to the range.

More Tomb Kings is cool and good at least!

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Thirty year old plastic, unfortunately. I looked it up and wish I hadn't. Time comes for us all.

TheDiceMustRoll
Jul 23, 2018
dont forget the range refresh that's exclusive to two out of print boxed sets!

Gato The Elder
Apr 14, 2006

Pillbug
a friend and i are getting into AoS and have built up a modest collection of a few factions: Gloomspite, Skaven, Nighthaunts, and Seraphon. We plan to play entirely within our friend group, and I'd like any advice you all have on playing AoS 'casually' (a loaded word, I know) and with those factions.

Things I'm kinda curious about include:
1. How is the narrative play in AoS? I don't have enough experience with the game to intuit anything about play experience based just on the battlepacks/plans
2. Is Path To Glory similar to Crusade in 40k? Is it any good?
3. If we're not building any skew lists, is there anything we should worry about re the relative power level of those factions? For example, I've heard that Gloomspite are Quite Good if you really lean into the squig herds; if I don't do that will the faction feel 'balanced' (ish) vs the others?
4. We're going to start with smaller games, but I don't have an exact number. Is 1000 a spot? 500? I know in other systems games below or above certain thresholds can get kinda weird, so I'd love some advice on keeping games fun when we're not in the sweet spot

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Please take this to the GW specialist games thread, I thought there was something happening with actual good game and interesting setting Age of Sigmar.

Gato The Elder
Apr 14, 2006

Pillbug
also why did GW format the Skaven command traits and artifacts like absolute psychos?

Gato The Elder
Apr 14, 2006

Pillbug
nm

Gato The Elder fucked around with this message at 22:48 on May 23, 2023

Talas
Aug 27, 2005

JBP posted:

Please take this to the GW specialist games thread, I thought there was something happening with actual good game and interesting setting Age of Sigmar.
The Specialist games thread is basically Killteam 95% of the time :saddowns:

Talas
Aug 27, 2005

Gato The Elder posted:

a friend and i are getting into AoS and have built up a modest collection of a few factions: Gloomspite, Skaven, Nighthaunts, and Seraphon. We plan to play entirely within our friend group, and I'd like any advice you all have on playing AoS 'casually' (a loaded word, I know) and with those factions.

Things I'm kinda curious about include:
1. How is the narrative play in AoS? I don't have enough experience with the game to intuit anything about play experience based just on the battlepacks/plans
2. Is Path To Glory similar to Crusade in 40k? Is it any good?
3. If we're not building any skew lists, is there anything we should worry about re the relative power level of those factions? For example, I've heard that Gloomspite are Quite Good if you really lean into the squig herds; if I don't do that will the faction feel 'balanced' (ish) vs the others?
4. We're going to start with smaller games, but I don't have an exact number. Is 1000 a spot? 500? I know in other systems games below or above certain thresholds can get kinda weird, so I'd love some advice on keeping games fun when we're not in the sweet spot
I don't play 40k so I'm not sure about the Crusade comparison, but Path to Glory is pretty fun if you don't mind that some sub-1000 points games are not very well balanced sometimes. I'd recommend starting with 750-point games on a half-sized map and work your way up.

We also used the Anvil of Apotheosis rules to create our leaders with kitbashed models and keep updating them every round. You can see some of those rules here: https://samuelthebrave.github.io/AoS_CreatureCreator/

Edit: oops, double post.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Gato The Elder posted:

a friend and i are getting into AoS and have built up a modest collection of a few factions: Gloomspite, Skaven, Nighthaunts, and Seraphon. We plan to play entirely within our friend group, and I'd like any advice you all have on playing AoS 'casually' (a loaded word, I know) and with those factions.

Things I'm kinda curious about include:
1. How is the narrative play in AoS? I don't have enough experience with the game to intuit anything about play experience based just on the battlepacks/plans
2. Is Path To Glory similar to Crusade in 40k? Is it any good?
3. If we're not building any skew lists, is there anything we should worry about re the relative power level of those factions? For example, I've heard that Gloomspite are Quite Good if you really lean into the squig herds; if I don't do that will the faction feel 'balanced' (ish) vs the others?
4. We're going to start with smaller games, but I don't have an exact number. Is 1000 a spot? 500? I know in other systems games below or above certain thresholds can get kinda weird, so I'd love some advice on keeping games fun when we're not in the sweet spot

Path to Glory is pretty great, IMO! It's fairly similar to Crusade but differs in a few notable ways. Among them:

1. No battle scars. Instead, units roll for casualties after battle and get a score that reflects how many dudes are dead and/or wounded, and you remove that many models. Characters can get injured which debuffs them for their next battle. You can reduce casualty score by having a unit R&R after battle, which costs Glory.
2. No Requisitions. Instead, you gain Glory, a resource you spend to buy new units, upgrade units, heal units, or upgrade your stronhold and territories.
3. Territories! You can control 3-9 territories depending on your stronghold's rank, and each provides buffs to you, usually increasing the limit of specific keywords you can include, like WIZARD, HERO or MONSTER. Each faction also has a set of unique territories that give them special benefits.
4. Quests. You pick a Quest and this gives you an objective you are doing over a series of battles, rewarding you when you complete it. Sometimes this is bonus Glory, sometimes a free unit or artifact, sometimes you can do a special battleplan that gives you better rewards than usual.

Like in Crusade, each faction has its own stuff. Gloomspite, for example, collect mushrooms during battle and then can turn these mushrooms into potions they can spend for temporary buffs. For Path to Glory, I suggest starting at 1000 point armies, and then building up from there organically. For actual battles, you build an army off oyur Order of Battle like how in Crusade you do it off your crusade roster, and for that you want to use 500 point increments for battle size so will probably be doing 1000 point battles a lot. The Narrative Play battleplans will do pretty well at 1000 points, and I've heard that competitive play battleplans can also do pretty good at that level. Wahapedia's a good site to check up on P2G rules for books you don't own because foprtunately he records the narrative play rules, too.

Balance for P2G is...harder to calculate, but overall if you're all of relatively equal experience level I don't think you need to worry too hard about Gloomspite dominating unless you're really going in for the interlocking buffs. Path to Glory's mechanics overall help balance a lot of stuff out, and you gain glory and explore territories even on losses. Units and heroes can die in P2G easier than the day in Crusade, but it is relatively controllable still.

The Deleter
May 22, 2010

Gato The Elder posted:

a friend and i are getting into AoS and have built up a modest collection of a few factions: Gloomspite, Skaven, Nighthaunts, and Seraphon. We plan to play entirely within our friend group, and I'd like any advice you all have on playing AoS 'casually' (a loaded word, I know) and with those factions.

Things I'm kinda curious about include:
1. How is the narrative play in AoS? I don't have enough experience with the game to intuit anything about play experience based just on the battlepacks/plans
2. Is Path To Glory similar to Crusade in 40k? Is it any good?
3. If we're not building any skew lists, is there anything we should worry about re the relative power level of those factions? For example, I've heard that Gloomspite are Quite Good if you really lean into the squig herds; if I don't do that will the faction feel 'balanced' (ish) vs the others?
4. We're going to start with smaller games, but I don't have an exact number. Is 1000 a spot? 500? I know in other systems games below or above certain thresholds can get kinda weird, so I'd love some advice on keeping games fun when we're not in the sweet spot

I haven't played much in the way of narrative so I can't help you too much there. I looked at the very aneamic path to glory stuff in my Deepkin book and shrugged.

The smallest game size by the core book is 750. I would reccomend starting at 1000 - at smaller game sizes things become rather rock-paper-scissors, and units with powerful warscrolls can have a real outsized effect on the game. At higher levels, Gloomspite and Skaven can start to use their bodies more effectively. I'd also watch out for monsters and war machines as they might be too tough to kill initially.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

A side note with horde armies is casualty scores can be pretty nasty for them - Skaven have a way to get around this, though. Skaven P2G gimmick is master plans, weird objectives that you can do in battle to prevent any of your units from taking casualties at all because the Horned Rat replaces anyone who dies for you. Gloomspite do not have this and have to suffer the pain of loss, but mushroom potions can do some wacky things. Nighthaunt gimmick is corrupting territories by haunting them, and Seraphon can take sacred spawnings to buff specific units.

Cooked Auto
Aug 4, 2007

JBP posted:

Please take this to the GW specialist games thread, I thought there was something happening with actual good game and interesting setting Age of Sigmar.

Probably a better idea. I had honestly forgotten it was a thing.
And then let someone else take over it because I don't read that thread anyway. :v:

Chainclaw
Feb 14, 2009

Gato The Elder posted:

a friend and i are getting into AoS and have built up a modest collection of a few factions: Gloomspite, Skaven, Nighthaunts, and Seraphon. We plan to play entirely within our friend group, and I'd like any advice you all have on playing AoS 'casually' (a loaded word, I know) and with those factions.

Things I'm kinda curious about include:
1. How is the narrative play in AoS? I don't have enough experience with the game to intuit anything about play experience based just on the battlepacks/plans
2. Is Path To Glory similar to Crusade in 40k? Is it any good?
3. If we're not building any skew lists, is there anything we should worry about re the relative power level of those factions? For example, I've heard that Gloomspite are Quite Good if you really lean into the squig herds; if I don't do that will the faction feel 'balanced' (ish) vs the others?
4. We're going to start with smaller games, but I don't have an exact number. Is 1000 a spot? 500? I know in other systems games below or above certain thresholds can get kinda weird, so I'd love some advice on keeping games fun when we're not in the sweet spot

The main thing I'd suggest at smaller point sizes is Age of Sigmar moreso than 40k can devolve into everything blobbing up into one melee fight ball.

Skew lists in Age of Sigmar at 1,000 points aren't as much of a problem as 40k, luckily, so 1,000 point games are easier to play without coordinating lists as much ahead of time.

General list building tips for fun games at 1,000 points: Avoid any models that are over 200 points individually, that's 1/5 of your list and can skew the game. Try to go for more multi-model units than leaders, maybe keep your leader point spend around 300? So basically 300 points for leaders, and 700 points for battleline and other units.

If I were to play my Nighthaunt in a 1,000 point game right now, this is roughly what I'd play. I know this isn't meta competitive, but it's a casual 1,000 point game not a competitive game, and I want it to be fun:

Leaders:
Awlrach the Drowner - 170 points
Spirit Torment - 120 points

Battleline:
Chainrasps - 110 points
Chainrasps with reinforcements - 220 points
Spirit Hosts - 130 points
Grimghast Reapers - 130 points
Craventhrone Guard - 90 points

Again, not particularly competitive, but this gets me 4 regular size blobs of units on the table, one huge 20 model blob, and two leaders, so 7 units total.

I would purposely not bring Kurdoss Valentian, Lady Olynder, the Briar Queen, a Black Coach, or a Mourngul because all of those are more than 200 points for a single model.

I've made the mistake of playing a 1,000 point game with like 3 or 4 units before, and it's not fun for either person really.

Dr. Red Ranger
Nov 9, 2011

Nap Ghost

Harvey Mantaco posted:

Thanks :3:

The strands are fabritac mixed with bftbg then painted with uv resin for strength. Airbrushing a brush loaded with bftbg for spatter.

Also none of that gradient on the bone is from glazing or anything. I did the skulls and bone with 3 colors from an airbrush, then painted the bones in thinned oils... it just ends up looking like that (like there's a slight glow to it from the acrylic showing through).

(First half of how I painted it here but I'll be coming out with a video soon for the base and mount... been having some health problems and it's been taking a while to get things done)

Thanks! I want to try something like this soon and this will help a ton.

Dreylad
Jun 19, 2001
oops nm

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I think I'm about done with Karazai. He's fine to push around, but ultimately too fragile even with some Praetors tagging along.

What fits a good 550-point hole in SCE that hits hard? I've been looking at the chariot or maybe bird cavalry, but I fear the ultimate answer is "just take Stormdrakes."

Covermeinsunshine
Sep 15, 2021

grassy gnoll posted:

I think I'm about done with Karazai. He's fine to push around, but ultimately too fragile even with some Praetors tagging along.

What fits a good 550-point hole in SCE that hits hard? I've been looking at the chariot or maybe bird cavalry, but I fear the ultimate answer is "just take Stormdrakes."

Reinforced fulminators or evocators on dracolines will cost you 480 pts and they will bring more hurt than stormdrakes. Find another 30 pts and grab battlemage of ghur

Talas posted:

The Specialist games thread is basically Killteam 95% of the time :saddowns:

Yeah its kinda garbage. New underworld set comes out and its great - nothing. New warcry set comes out and its the best thing ever - still nothing


Also sneaky edit 1st episode of Blacktalon is avaliable for free
https://www.warhammertv.com/player/25335/stream?assetType=episodes&playlist_id=5

Covermeinsunshine fucked around with this message at 13:24 on May 24, 2023

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Talas
Aug 27, 2005

New FAQs for Soulblight and Bonereapers, nerfs all around... the Harvester one is pretty harsh: https://www.warhammer-community.com/faqs/#warhammer-age-of-sigmar

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