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anilEhilated posted:I've got a sneaking suspicion they designed the game from level one onwards. What I've seen of chapter II so far has much better maps, arena layouts and ammo/item placements. I'm seeing that, the level design is better. Although balance wise, I'm seeing still way too many resources. Sometimes it is puzzling, like a whole area peppered by them which doesn't makes sense because there was only half a dozen enemies? In that sense it gives the feeling it has been a bit rushed, maybe they planned to have a horde encounter there, and it was changed later. edit: I write that and 10 minutes later I reach a boss fight (the second time you fight the Lord of Transformation, this time tin the episode 2) that I had to repeat 6 times. Jeez, the difficulty is really uneven and bumpy. This boss btw is frustrating: he has an archvile-like attack, where the does high sustained damage on line of sight. Except... you don't have a visual or audio warning before the start of the attack. Great. I beat him finally, with 4 hp remaining. I noticed that the infighting has to have some rules. the ambulls can be aggro'ed by the Incinerators and attack them, but the Incinerators ignore them. Turin Turambar fucked around with this message at 17:36 on May 25, 2023 |
# ? May 25, 2023 16:53 |
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# ? May 21, 2024 09:54 |
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The things I don't like about Marathon are how it both looks and plays, but with specific examples. Everything looks way too 'thin', like how you used to be able to watch a widescreen movie or video on a 4:3 screen, so everything was compressed, horizontally. My memory is probably remembering it worse than it was, but it still bugged me. But the thing I disliked the most was the awful FOV. That poo poo is way too zoomed in and I feel Halo does much the same. I need at least 80°. Rupert Buttermilk fucked around with this message at 16:58 on May 25, 2023 |
# ? May 25, 2023 16:55 |
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Rev. Melchisedech Howler posted:Yeah, I was much more open to it than most despite badly wanting the proper turn based game we eventually got. I feel like they could have handled things much better by announcing the more traditional game first - they were both in production at the same time weren't they? iirc Enemy Unknown started production a long time before The Bureau did, I think a talk the lead developer did shortly after it released mentioned starting 10 years before it came out, they just ended up having to start from scratch a couple times.
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# ? May 25, 2023 17:06 |
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Nearly every Warhammer game is on sale on Steam right now, which includes the aforementioned Deathwing, and Hired Gun. You can get the pair for like $18, or separately (Hired Gun is like $15, Deathwing is like $5. It’s a pretty great deal.
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# ? May 25, 2023 17:19 |
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I don't think any game braindamaged me more as a kid than the Marathon games (2 and Infinity and user made content, I only played Marathon 1 much later). We were a MACINTOSH household and 90s Bungie, before Microsoft got them, was a rare Mac gaming company. I last played through 2 and Infinity five years ago,, and they're still fun in ways that modern shooters aren't. You can't have that kind of frenetic action with a controller. They're also the first FPSs to have a story, and they're also (Infinity especially) loving weird. If your Marathon game doesn't have dream sequence levels with poetry written by ancient alien AIs it's not a Marathon game. This new one just looks like they dug through the old IP box for whatever was left.
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# ? May 25, 2023 17:20 |
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Rupert Buttermilk posted:But the thing I disliked the most was the awful FOV. That poo poo is way too zoomed in and I feel Halo does much the same. I need at least 80°.
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# ? May 25, 2023 17:33 |
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Xenomrph posted:Nearly every Warhammer game is on sale on Steam right now, which includes the aforementioned Deathwing, and Hired Gun. You can get the pair for like $18, or separately (Hired Gun is like $15, Deathwing is like $5. It’s a pretty great deal. Is Deathwing soloable these days? Last I tried was the Enhanced version at release and the bots were pretty braindead.
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# ? May 25, 2023 17:37 |
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Thyrork posted:I actually liked the vibe of the first trailer for nu x-com fps. Weird ink body snatchers and cubic monsters is a vibe. Detective & research work to figure out how to kill it is the soul of X-Com. I think in a post-control world (and not called loving X-COM! The optics on THAT choice after we already had an awful fps game... ) it could work as a superb horror fps. Today's terrible, impractical idea: a replacement for BATTLESCAPE.EXE that loads up the generated battlescape and uses the heightmap, buildings, etc to generate an FPS level instead. You play as one of the X-COM operatives and if you die, control switches to the nearest one who isn't panicking/unconscious/dead/zombied/etc. It would make the missions go by a lot faster, too, which is nice for the ones that are traditionally awful slogs (ship terror missions in TFTD, most missions in X-Piratez if you're trying to actually take prisoners, etc). I think openXcom has integrated battlescape support, so if you didn't want to target DOS you'd need to patch it to support invoking an external program for the battlescape. gently caress. I kind of actually want to do this now. Shoehead posted:You could make a spritual Oni 2 if you weren't a coward, it's just Ghost in the Shell with all the numbers filed off (which is why I bought it tbqh) I enjoyed Oni back when I played it but I haven't revisited it since 2004 or so, no idea how well it would hold up now. Woolie Wool posted:Anyway, one actual thing I'd like to see done with boomer shooter genre-bending is a 2.5D FPS-CRPG, like New Vegas with a Doom-like engine (but not lovely like Arena or Daggerfall). I would play the poo poo out of that, and the programming side wouldn't be too bad to do in gzDoom using zscript. (If I had any ability at maps/artwork/overall design I'd be tempted to make it, but I don't, which is all my mods focus entirely on gameplay changes you can bolt onto other people's maps.)
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# ? May 25, 2023 17:40 |
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I played the whole thing solo. It wasn't great, but outside the look of it, not much about that game is.
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# ? May 25, 2023 17:41 |
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chaosapiant posted:So I'm pistol starting Doom E4M2 on Ultra Violence. is this actually possible? it's gotta be right? I'm just really bad at the game? It's less luck based than e4m1 at least, there's a lot more resources to use , but it is difficult, yes. Will take some practice learning where the spots are that you want to sprint to and get out of ASAP. If a pistol start is giving me a lot of trouble, I like to first turn on -nomo and just map out where the best health, armor and ammo spots are at, and any weapons I should be prioritizing. Then mess around in god mode and idkfa to see where the troublesome encounters will be. Then go for it! None of that is feasible for huge maps of course but everything in ultimate Doom is a few minutes long and fairly straightforward to figure out.
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# ? May 25, 2023 18:08 |
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Deakul posted:Is Deathwing soloable these days? Last I tried was the Enhanced version at release and the bots were pretty braindead. The bots are pretty brain dead but I still found it playable. If people wanted to coop it I’d be down though.
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# ? May 25, 2023 18:29 |
I can't figure out if I'm more frustrated or amused by the fact that one of the final bosses in HROT--a seemingly invulnerable robot--is actually just a Robocop joke about how even with all of this sophisticated technology and weaponry, it can't navigate stairs, and I must have spent 10 minutes trying every other thing I could think of to kill it.
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# ? May 25, 2023 18:32 |
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I checked briefly the Supplice new secret map. It's... a remake of e1m1 lol
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# ? May 25, 2023 18:34 |
Woolie Wool posted:Anyway, one actual thing I'd like to see done with boomer shooter genre-bending is a 2.5D FPS-CRPG, like New Vegas with a Doom-like engine (but not lovely like Arena or Daggerfall).
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# ? May 25, 2023 18:40 |
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Fil5000 posted:Oni was a boring, boring game anyway. Yeah, let's hire architects instead of level designers, oops, our levels are huge and empty and dull
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# ? May 25, 2023 18:55 |
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Oni was a clusterfuck because the actual work was being done at brief-lived “Bungie West” in San Jose, while all the decision making was still being done in Chicago. Then Bungie got bought by MS and moved out west for real, and a bunch of people quit/moved to Redmond while Oni got shuffled off to Take Two to finish/push out the door.
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# ? May 25, 2023 19:08 |
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Oni was great, but in all honesty it's a 7/10 game. As mentioned, level design was... adequate but not particularly special, but the fighting was great. Now I've got "rising fury!" looping in my brain. I loving love Myth too. Pre-Halo Bungie had a pretty loving solid library, honestly.
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# ? May 25, 2023 19:45 |
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Pre-Halo Bungie was a true indie who answered to no one and was more than happy to dive into whatever genre caught their fancy at the time. Halo famously went through a long evolution from a sci-fi RTS to the FPS we all know and love. Oni was an anime brawler. Myth and Myth 2 were real-time tactics. The Marathons were pure FPS. Pathways was an FPS/adventure/RPG bizarro hybrid. Only after MS took control did they stick with the same template for five titles in a row
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# ? May 25, 2023 19:52 |
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Cream-of-Plenty posted:I can't figure out if I'm more frustrated or amused by the fact that one of the final bosses in HROT--a seemingly invulnerable robot--is actually just a Robocop joke about how even with all of this sophisticated technology and weaponry, it can't navigate stairs, and I must have spent 10 minutes trying every other thing I could think of to kill it. One thought of mine was that it would die when all the ammo was used, so I fired every shot from every weapon into it and did nothing. Then I did manage to kill it and had to restart the level to fight the actual boss
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# ? May 25, 2023 21:02 |
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anilEhilated posted:Well, on a small scale that's basically Hedon's second episode or Ashes: Afterglow. Which are both extremely enjoyable. Bloodrite and Ashes both own bones, but they don't really fit into the FONV/Daggerfall niche with an open world, lots of optional quests, branching storyline, character ability customization, etc -- they have similar vibes in places but gameplay-wise they're straightforward shooters.
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# ? May 25, 2023 21:05 |
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So Bungie takes Marathon, with its crazy amount of lore told exclusively through text (like, a novella's worth of stuff per-game) and one of the most charismatic supporters/antagonists in the rampant AI Durandal. . . and decides the logical next step is to chase that Tarkov money. Running concurrently with Destiny 2, which just started its twenty-second season of story and associated activities and one more expansion to close out the current "Light vs. Darkness" storyline (they have repeatedly stated that Destiny 3 will not be happening any time soon). Priorities, I guess. Grimthwacker fucked around with this message at 21:33 on May 25, 2023 |
# ? May 25, 2023 21:30 |
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Grimthwacker posted:So Bungie takes Marathon, with its crazy amount of lore told exclusively through text (like, a novella's worth of stuff per-game) and one of the most charismatic supporters/antagonists in the rampant AI Durandal. . . and decides the logical next step is to chase that Tarkov money. Running concurrently with Destiny 2, which just started its twenty-second season of story and associated activities and one more expansion to close out the current "Light vs. Darkness" storyline (they have repeatedly stated that Destiny 3 will not be happening any time soon).
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# ? May 25, 2023 21:39 |
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ToxicFrog posted:Bloodrite and Ashes both own bones, but they don't really fit into the FONV/Daggerfall niche with an open world, lots of optional quests, branching storyline, character ability customization, etc -- they have similar vibes in places but gameplay-wise they're straightforward shooters. There's a series of gzdoom mods kinda like that, I think its called Abysm.
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# ? May 25, 2023 22:00 |
PsyClops posted:There's a series of gzdoom mods kinda like that, I think its called Abysm.
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# ? May 25, 2023 22:03 |
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1stGear posted:"You make the best things on the shoulders of giants. And in our case, those giants are Halo and Destiny." ONI?
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# ? May 25, 2023 22:11 |
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Oni always struck me as like. One of those early 3D game that desperately wanted to be on hardware a generation or two more advanced than what was actually available. Like, all those large urban environments... that had no one in them, and barely any detailing? So, actually prime remake material. KOGAHAZAN!! fucked around with this message at 22:28 on May 25, 2023 |
# ? May 25, 2023 22:26 |
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Cream-of-Plenty posted:I can't figure out if I'm more frustrated or amused by the fact that one of the final bosses in HROT--a seemingly invulnerable robot--is actually just a Robocop joke about how even with all of this sophisticated technology and weaponry, it can't navigate stairs, and I must have spent 10 minutes trying every other thing I could think of to kill it. My thought processes at the time: "How can I kill this ED209-like boss? I must be missing something, even the quad damage power-up does nothing. Is this like a Quake Chthon thing? Perhaps there's a hidden switch or something, but I'm locked off from most of the level. Did I miss something down these stairs?" "These stairs... and this ED209-like boss..." "OH, gently caress YOU" I laughed like a drain for quite a while
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# ? May 25, 2023 22:30 |
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Got bored of Boltgun after about 3 hours. It never really goes anywhere.
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# ? May 25, 2023 22:44 |
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Quantum of Phallus posted:Got bored of Boltgun after about 3 hours. It never really goes anywhere. It goes straight through a gently caress load of cultists and demons, with a resulting shower of blood.
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# ? May 25, 2023 22:52 |
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It's okay. I just finished chapter 1 and there are like 6 enemy types, 4 of which die in 1 shot from the bolter. And until the heavy bolter the other enemies just feel spongey. I really think my problem with it is that I can't figure out what type of game it's really trying to be. And every level has one place where you're supposed to back track to a key door or otherwise explore to find a path and you end up just getting lost.
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# ? May 25, 2023 23:03 |
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suuma posted:It's okay. I just finished chapter 1 and there are like 6 enemy types, 4 of which die in 1 shot from the bolter. And until the heavy bolter the other enemies just feel spongey. honest question: how is this different (in a bad way) from knee deep in the dead?
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# ? May 25, 2023 23:04 |
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Arivia posted:honest question: how is this different (in a bad way) from knee deep in the dead? That came out 30 years ago. There’s also no minimap in Boltgun and the level layout is more arena-hallway-arena so the backtracking is completely pointless since there’s no actual exploration aspect. It’s an okay game.
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# ? May 25, 2023 23:10 |
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RyokoTK posted:That came out 30 years ago. Yeah and it’s still considered best-of-kind in many ways. No minimap and arena-corridor exploration are legit gripes but I can’t fault a boomer shooter for being like Doom.
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# ? May 25, 2023 23:14 |
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The no minimap thing is annoying considering lots of areas of the levels look exactly the same but mirrored
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# ? May 25, 2023 23:15 |
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Arivia posted:Yeah and it’s still considered best-of-kind in many ways. No minimap and arena-corridor exploration are legit gripes but I can’t fault a boomer shooter for being like Doom. The thing people praise KDITD for is the quality of the level design, though. When Doom 1 gets a more diverse enemy roster and worse levels it’s a worse experience since there’s no drat super shotgun.
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# ? May 25, 2023 23:17 |
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Boltgun reads like an okay game that's going to have a killer sequel.
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# ? May 25, 2023 23:19 |
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Assepoester posted:I don't think that was it, Dark Forces had architects work on its levels and they're some of the finest 2.5D levels ever made. I think Oni was just rushed. Right?! Jedi Knight had a great sense of scale but definitely feels of its time in a "oh hey, full 3d!" sort of way. Sense of scale is rad, admittedly.
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# ? May 25, 2023 23:52 |
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Boltgun ep 2 is better so far. That portal maze toward the end of 1 though o_0
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# ? May 26, 2023 01:17 |
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In botlgun, there is a new enemy introduced in E2M1 and its not shown up again in the next 6 maps. The devs really dont feel like they knew how to assemble the enemies they had into something. Also the lack of minimap has gotten me egregriously lost in map E2M5? For a long time because not only did I not remember or see where the yellow door was, but there are toggleable switches near the yellow key that dont seem to do anything (maybe a secret?)
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# ? May 26, 2023 03:33 |
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# ? May 21, 2024 09:54 |
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Arivia posted:honest question: how is this different (in a bad way) from knee deep in the dead? The Doom mapping community is mostly based around doom2.wad , not doom.wad, for a reason.
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# ? May 26, 2023 08:04 |