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Seth Pecksniff posted:I remember when Zelda was about a princess who dressed as a cool ninja and made me feel funny
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# ? May 24, 2023 08:16 |
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# ? Jun 3, 2024 23:04 |
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Seth Pecksniff posted:I remember when Zelda was about a kid with a sword who got turned into a pink bunny in the Dark World and made me feel funny
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# ? May 24, 2023 08:45 |
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Seth Pecksniff posted:I remember when Zelda was about a kid who got a sword that shot swords from an old man in a cave.
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# ? May 24, 2023 09:17 |
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Seth Pecksniff posted:I remember when Zelda was about a kid with a sword who stabbed and shot a pig dude to death I remember when Link was called Zelda by everyone and you played it on the Intendo.
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# ? May 24, 2023 10:25 |
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Seth Pecksniff posted:I don't remember anything, I've washed up on this beach and a blonde girl is standing over me?
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# ? May 24, 2023 11:28 |
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Oh, you mean Death Stranding?
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# ? May 24, 2023 11:30 |
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Link, you are a link between worlds. A link to the past you might say.
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# ? May 24, 2023 12:13 |
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Seth Pecksniff posted:I remember when Zelda was about a kid with a sword who became a train conductor and made me want a model train
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# ? May 24, 2023 12:58 |
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Terrible joke
Philippe has a new favorite as of 13:35 on May 24, 2023 |
# ? May 24, 2023 13:19 |
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Hey, listen. Some of us just like twinks in gauzy silk, okay e: imo this is funnier without context so gently caress it, it can stay Angry Diplomat has a new favorite as of 14:01 on May 24, 2023 |
# ? May 24, 2023 13:23 |
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Philippe posted:Terrible joke With US states like Missouri already having restricted ND access to gender affirming care, might want to save this joke for in-group spaces if using it at all. Somebody has a new favorite as of 13:35 on May 24, 2023 |
# ? May 24, 2023 13:26 |
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That's fair. I'll adjust.
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# ? May 24, 2023 13:29 |
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# ? May 24, 2023 13:31 |
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wow i thought it was just me
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# ? May 24, 2023 18:22 |
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Seth Pecksniff posted:I remember when Zelda was amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock! I need Scissors! 61!
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# ? May 24, 2023 18:22 |
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Meowywitch posted:wow i thought it was just me The Legend of Zelda: Ocarina of Nosigns
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# ? May 24, 2023 18:50 |
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Haystack posted:Loving these glitches, folks, keep em coming
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# ? May 24, 2023 20:11 |
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https://i.imgur.com/eUFWzYJ.mp4
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# ? May 24, 2023 20:20 |
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Which skate game is this? I love physics malfunctions like this.
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# ? May 24, 2023 20:33 |
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Prism posted:Which skate game is this? I love physics malfunctions like this. Skate 3. Search for Helixsnake and have fun. E: This should get you started https://www.youtube.com/watch?v=UaUR6u8nHoM
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# ? May 24, 2023 20:34 |
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https://twitter.com/TafferKing451/status/1661658366941487108 A short story about finding a glitch from the Gloomwood developer. I thought it was funny.
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# ? May 25, 2023 17:32 |
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Durf posted:currently in the middle of character rigging and this made me laugh really hard
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# ? May 25, 2023 21:57 |
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PurpleXVI posted:https://twitter.com/TafferKing451/status/1661658366941487108 I thoroughly enjoyed it, thank you for sharing
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# ? May 25, 2023 22:15 |
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PurpleXVI posted:https://twitter.com/TafferKing451/status/1661658366941487108 this was linked in the replies and is also pretty entertaining https://steamcommunity.com/app/671920/discussions/0/3492004456594512676/
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# ? May 25, 2023 23:17 |
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World War Mammories posted:this was linked in the replies and is also pretty entertaining https://steamcommunity.com/app/671920/discussions/0/3492004456594512676/ I'm mad that they called a framerate-dependent bug a "race condition". That's not a race condition! Also, I can't believe that they spent months of dev effort on this instead of just shrugging and adding a script to the bunsen burner level to force the matches into your inventory.
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# ? May 25, 2023 23:27 |
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Old man just gettin a beard boner
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# ? May 25, 2023 23:27 |
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TooMuchAbstraction posted:I'm mad that they called a framerate-dependent bug a "race condition". That's not a race condition! That's called fixing it properly. Also, it could have been a race condition that only happened at high framerates and they just explained it badly.
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# ? May 26, 2023 09:59 |
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Dabir posted:That's called fixing it properly. Its not super clear but I'm pretty certain this is the case. Basically since the level exit was actually two separate entities that accidentally overlapped ever so slightly, a player could unintentionally and inadvertently trigger both of them virtually simultaneously and create the issue, but only if the framerate is over 60PFS. It is framerate dependent, presumably because of however the polling impacts of higher framerates interact with the physics engine and when that happens (hitting the perfect spot in the exit zone on a fast computer) it does appear to create something that could be described as a race condition.
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# ? May 26, 2023 12:33 |
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TooMuchAbstraction posted:I'm mad that they called a framerate-dependent bug a "race condition". That's not a race condition! quote:Also, I can't believe that they spent months of dev effort on this instead of just shrugging and adding a script to the bunsen burner level to force the matches into your inventory. I definitely get the impulse to figure out exactly why some weird bug is happening rather than just putting an ad hoc patch in for it, though; who knows what other side effects are lurking in the dark?
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# ? May 26, 2023 13:01 |
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PurpleXVI posted:https://twitter.com/TafferKing451/status/1661658366941487108 Quoted cause it's a gigantic indexed blog: https://joesiegler.blog/2014/12/happy-20th-rise-of-the-triad/ quote:The last story is one called “I’m Free”. This is a reference to a map error in Rise of the Triad. Things that moved around the map were essentially stupid. You defined them as moving, and they’d take off and move. And would continue to move until they hit a map marker to tell them to change direction. So basically it was up to the mapper to come up with a proper working maze of arrows in the editor for all the moving walls to follow. If you didn’t, and made a mistake, the moving wall (or whatever) would just keep going until it got off the side of the map grid. That was bad, because anything that attempted to exist outside of the map grid would crash the game. (Think dividing by zero kind of issue). During map design, we would frequently make mistakes, and send pushwalls off the side of the map grid. It was annoying, because you then had to go back into Ted and follow your own path. I know I had one map path that was really weird as I had about a dozen walls all moving around 2-3 paths in a room, and it was hard to follow my own work at times. The pushwall error happened enough that one time Joe Selinske had experienced it, and just shouted “I’m Free!”. Tom being Tom drew the now famous “I’m Free” image which is a representation of the pushwall having escaped off the side of the map grid. We thought it was hilarious, I scanned in his drawing, and a trap was put in for the crash that would be generated by this error, and displayed the image. It of course was the intended behavior for two warp only levels, the aptly named “This Causes An Error!” and “This Causes an Error Too!”. The image made us laugh so hard, we created dummy levels just to show it! Haha. Your escaped physics object garbage collection needs to be really thorough (but still performant, curse you collision overhead) because you're going to at worst crash. Although interesting middleware interaction that Unity can use a coordinate system that physics eventually gives up if you pass even one out of range entity. Itd be nice if middleware with less coordinate space than the engine would have an "I'm free" type exception to crash or catch and handle as a final garbage collection trigger.
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# ? May 26, 2023 14:25 |
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ToxicFrog posted:That would have been a lot easier but also resulted in some players missing the candle level entirely, although they didn't realize that level was being skipped until the very end, sounds like. Oh yeah, I'd hate to leave the mystery unsolved. But also, when launch is looming? I'm shocked they had the time/energy budget to spend on a deep dive into this one issue.
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# ? May 26, 2023 17:12 |
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They said it took years to figure out? Doesn't seem like it was being given priority, more of a time available bug. As you do when something isn't really being reported by many people.
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# ? May 26, 2023 17:23 |
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ToxicFrog posted:I definitely get the impulse to figure out exactly why some weird bug is happening rather than just putting an ad hoc patch in for it, though; who knows what other side effects are lurking in the dark? From a player perspective, I’ve seen some of this firsthand playing the MMORPG Vanguard when it was still active. The game was frequently referred to as a bunch of spaghetti code and bugs weren’t uncommon (like falling through the floor/geometry in certain places) and there were some definite underlying issues that would crop up if anything in the code was hosed with. Like when they tried to adjust character speeds and caused all player characters to baby step and all mobs to sprint, even when walking. Or the time they accidentally broke the damage protection on a handful of abilities, which also happened to cause a specific piece of gear to make your character unkillable when equipped.
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# ? May 26, 2023 18:17 |
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TooMuchAbstraction posted:Oh yeah, I'd hate to leave the mystery unsolved. But also, when launch is looming? I'm shocked they had the time/energy budget to spend on a deep dive into this one issue. It wasn't reported until after launch, and then only by a tiny minority of players on one specific platform, so...
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# ? May 26, 2023 22:06 |
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ToxicFrog posted:It wasn't reported until after launch, and then only by a tiny minority of players on one specific platform, so... Ah, my mistake, for some reason I had the impression it was a prelaunch bug. Reading comprehension is not with me lately, it seems.
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# ? May 26, 2023 22:12 |
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World War Mammories posted:this was linked in the replies and is also pretty entertaining https://steamcommunity.com/app/671920/discussions/0/3492004456594512676/ The real mistake is designing the command such that executing it twice in a row yields different results. Imagine there's some "player is stuck vibrating in place" kinda bug and you have the player tripping the trigger volume every frame or whatever. Now you've got a much bigger problem. If they'd made it "go to level X" instead of "go to next level" the problem would've been moot.
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# ? May 30, 2023 08:42 |
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redneck nazgul posted:
https://www.youtube.com/watch?v=g9ZUJNgwlfY
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# ? May 30, 2023 13:49 |
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Kyte posted:The real mistake is designing the command such that executing it twice in a row yields different results. Imagine there's some "player is stuck vibrating in place" kinda bug and you have the player tripping the trigger volume every frame or whatever. Now you've got a much bigger problem. If your PC is oscillating coordinates you're going to have a degraded collision detection throughout everything everywhere and you'll probably fix it before it vibrates in and out of the level because you're having issues going through tight spots and interacting with things.
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# ? May 30, 2023 14:47 |
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This game looks kind of bad for a 2023 release, I hope we get a lot of funny glitches out of it
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# ? May 30, 2023 16:55 |
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# ? Jun 3, 2024 23:04 |
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zedprime posted:This is the correct architecture and various schemes can be googled that achieve being able to level pointer +1 without incrementing on nuisance calls while still being able to centrally maintain the level list/tech IDs. It's basically how any internet store or banking works, but also shows up in things like efficient UI design to transition through screens in a consistent and safe way. There's safe ways to progress through a list so I'd just leave it as an ounce of prevention saves a pound of bug fixes. (also I was thinking like, you get stuck in a weird bit of geometry or some NPC gets stuck weirdly or stuff like that)
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# ? May 31, 2023 03:42 |