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Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Snooze Cruise posted:

the way the queen works in chess now was originally a variant, so there was geniuely the 15th century version of this backlash when it took off

I unironically kind of like the Chess 2 variant wherein you can win by advancing your king to the 5th rank.

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Awesome!
Oct 17, 2008

Ready for adventure!


how did the queen originally work

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

Awesome! posted:

how did the queen originally work

Like the general in Shogi. Or the King in standard chess.

ToxicFrog
Apr 26, 2008


Awesome! posted:

how did the queen originally work

One square diagonal movement. This was eventually upgraded to "can jump 2 squares on its first turn", similar to pawns, and then ca. 1500 the "Mad Queen's Chess" variant gave it the hybrid bishop/rook movetype that we know today, eventually becoming the canonical version of chess.

IIRC some variants had it moving the same as the king (one square in any direction), and some MQC variants had it acting as a combo bishop, rook, and knight.

Turin Turambar
Jun 5, 2011



ToxicFrog posted:

One square diagonal movement. This was eventually upgraded to "can jump 2 squares on its first turn", similar to pawns, and then ca. 1500 the "Mad Queen's Chess" variant gave it the hybrid bishop/rook movetype that we know today, eventually becoming the canonical version of chess.

IIRC some variants had it moving the same as the king (one square in any direction), and some MQC variants had it acting as a combo bishop, rook, and knight.

So it's like a LoL situation where a mod popularity surpasses the original game eh...

:P

Hooplah
Jul 15, 2006


where's my go with roguelike elements?

ExiledTinkerer
Nov 4, 2009

Hooplah posted:

where's my go with roguelike elements?

Getting closer as that's the only thing left by and large..

https://store.steampowered.com/app/1264970/The_Conquest_of_Go/


Next the world needs a resurrection of King's Table beyond the one maybe existing DS game and an old DOS/WIN one~

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!
Inkbound changed its cash shop now.

The cosmetics store displays everything instead of a rotation. Season passes will be less about FOMO by letting people get older passes after season changes. Also they removed the option to buy levels.

And there was a long list of fixes, balance and readability changes. TLDR version is ranked runs will be easier in Bronze, and when rerolling augments it tries to not offer the same augment twice. It also costs glyphs instead of kwills to reroll. Remains to be seen if that's for the better. I never have enough glyphs when I roll for ascensions.

Lastly, the redeem code EARLYACCESSTHANKS rewards 300 of the cosmetics currency. Probably best to save it if you'll be playing a lot, cause there's another 300 ink bucks at hitting level 60 or so. That's enough for the pass without real money.

Lawman 0
Aug 17, 2010

Found the bracers of war in the UD on my rando hurthling weaponsmith in ADOM as I'm trying to get back into the game and just wow what incredible luck.

Harminoff
Oct 24, 2005

👽
Quasimorph is looking really good!

https://www.youtube.com/watch?v=pdrJrED2m7A

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Donnerberg posted:

Inkbound changed its cash shop now.

The cosmetics store displays everything instead of a rotation. Season passes will be less about FOMO by letting people get older passes after season changes. Also they removed the option to buy levels.

And there was a long list of fixes, balance and readability changes. TLDR version is ranked runs will be easier in Bronze, and when rerolling augments it tries to not offer the same augment twice. It also costs glyphs instead of kwills to reroll. Remains to be seen if that's for the better. I never have enough glyphs when I roll for ascensions.

Lastly, the redeem code EARLYACCESSTHANKS rewards 300 of the cosmetics currency. Probably best to save it if you'll be playing a lot, cause there's another 300 ink bucks at hitting level 60 or so. That's enough for the pass without real money.

If I'm reading their plans correctly, there's no more FOMO at all, because nothing is ever going to rotate out. When you buy a pass you'll just choose what pass you want to buy, including the "old" ones.

Glyphs being the universal reroll currency might be a change to encourage people to actually go after glyph fights, because previously I felt like there was very little incentive to ever take a hard fight just to get glyphs compared to taking the other hard fight for something that would improve your character more.

Awesome!
Oct 17, 2008

Ready for adventure!


ok so ignoring all the cosmetic/battlepass poo poo...is the game actually good?

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!
Inkbound's singleplayer isn't anything special imo, but the simultaneous turn-based coop is novel. Runs last about an hour or so, and anyone can team up since your level only means you have a wider variety loot table. I mentioned Guild Wars 1 earlier, because it has that vibe to it. Me personally I've missed that experience, and I'd only recommend Inkbound for that.

It has attracted a crowd that can string more than two words together in text chat too.

Attack on Princess fucked around with this message at 21:17 on May 26, 2023

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Awesome! posted:

ok so ignoring all the cosmetic/battlepass poo poo...is the game actually good?

I'd say yes, with the caveat that if you're playing completely solo it's probably a 7 out of 10 and if you're playing with other people it's an 8 to an 8.5 in its current form.

It's definitely the first game I've played that makes the concept of "cooperative turn based roguelike" function in a slick and effective way.

Ibram Gaunt
Jul 22, 2009

Think really the important thing is how fast they're going to be adding content because I do feel like you kind of see everything after a couple hours.

Awesome!
Oct 17, 2008

Ready for adventure!


Donnerberg posted:

Inkbound's singleplayer isn't anything special imo, but the simultaneous turn-based coop is novel. Runs last about an hour or so, and anyone can team up since your level only means you have a wider variety loot table. I mentioned Guild Wars 1 earlier, because it has that vibe to it. Me personally I've missed that experience, and I'd only recommend Inkbound for that.

It has attracted a crowd that can string more than two words together in text chat too.

poo poo, i was a guild wars 1 enjoyer

Kobold Sex Tape
Feb 17, 2011

Lawman 0 posted:

Found the bracers of war in the UD on my rando hurthling weaponsmith in ADOM as I'm trying to get back into the game and just wow what incredible luck.

congrats on the win unless you get got by the casino mimic or swim in the piranha lake or something.

Ruby Prism
Aug 7, 2011

With this, I'll be able to make the ultimate pie!
Picked up Inkbound, and after fussing with the character creator for over an hour, I decided to go with the Magma Miner, since it seemed like the most straightforward.

Dived into my first run and managed to beat the entire thing, with the last boss actually getting my adrenaline pumping... which is a good sign in a turn-based game!



After finishing that run, I peeked at their cosmetics, and I have to say... I don't see how they expect to make money off these.

They already have so many dances, hats and weapon skins for every class in the battle pass and shop combined... that I have to imagine it will be difficult to keep churning them out in a timely manner. Can't say I found most of the offerings to be very exciting, either, but maybe that's just me.

Going back to the gameplay itself, I was pleasantly surprised and can't wait to give it a shot in co-op and see how it feels in multiplayer.

Ruby Prism fucked around with this message at 09:15 on May 27, 2023

Chaotic Flame
Jun 1, 2009

So...


Anybody tried Fights in Tight Spaces on console? I tried the demo on Switch and it seemed fine if a little laggy at times / long loading screens. Is it any better on PS5? There's no demo to try it out on PSN as far as I could tell. I'm probably going to grab it on Switch for portability but if it runs way better on another console, I could be persuaded to pick it up elsewhere.

I should probably just get a Steam deck for all my RL needs

Chaotic Flame fucked around with this message at 16:09 on May 27, 2023

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib
Got a first win (easy mode) in Alina of the Arena by one-shotting the boss. I love it when games throw multipliers at you and let you go wild.

Final bosses are a bit wild overall. This one was easy enough being a solo tankish guy, but the HP and damage were something else compared to everything before and it might have been a different story without my triple-your-focus card or the single use precognition. I lost a run to a Jester final boss too, due to having to discover his mechanics on the fly. I'll have to move on to normal difficulty but as is, the difficulty spike between everything leading up to the boss and the boss is wild.

parthenocarpy
Dec 18, 2003

Got an itch this morning and made a same-day Amazon order. Three hours later:



Next step is getting rid of the menu bars so I can get the font bigger. Incredibly readable for me except M/W and e/c which is mostly only an inventory selection issue.

parthenocarpy fucked around with this message at 00:36 on May 28, 2023

deep dish peat moss
Jul 27, 2006

I've been playing a lot of Synthetik 2 recently and it's kind of bittersweet. It has improved to the point of being nearly as good as Synthetik 1 in almost every way, but there's something about the gun design that really bothers me.

It seems to lean hard into the idea that every weapon should have some kind of major drawback, so there's nothing that just feels generally overall 'good' to use. Sniper rifles with ~10 max ammo, grenade launchers with extremely long lob airtimes, SMGs with incredibly small magazines, etc. It's super rare to get any kind of "workhorse" weapon in a run

On the upside it means a lot more weapon switching than in the first game, which is arguably good, but I just don't like the feeling of not having an ol' reliable to fall back on :(

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

parthenocarpy posted:

Got an itch this morning and made a same-day Amazon order. Three hours later:



Next step is getting rid of the menu bars so I can get the font bigger. Incredibly readable for me except M/W and e/c which is mostly only an inventory selection issue.

Cute! Are you going to put it in any kind of case?

victrix
Oct 30, 2007


Played some coop Inkbound

Good clean fun with a friend - but I'm not sure if it'd become too busy with 3 people given the coordination you need to make use of to play efficiently

The idea of playing it with randos is absolute insanity to me

I also can't tell how hard the game is, with coordination we plowed through two of the three (?) bosses without any significant trouble, but I don't know if there's like 'not for babies mode' down the line or what

And then there's the whole monetization thing, which, while really pretty harmless, is so loving stupid. Like the rollout was dumb as gently caress. They could have slow rolled it so easily by giving away a free battlepass as a 'reward' for EA, explaining they'd be adding more cosmetic shop stuff down the road to fund development and they'd have their fans on their side

Instead they launched EA with a battlepass and a cosmetic store selling $3 emotes, which is like, good job sucking all the oxygen out of the room for your own game

Also the (forced) presentation of the story/world is some pretty serious whiplash from Monster Train, which was whimsical and had some kinda cute backstory floating around the margins if you chose to engage with it. Here you're spam clicking through someone's extremely detailed efforts to create a very detailed D&D world for a children's coloring book world. It's just so :psyduck:

In summary it's a game of contrasts

Naar
Aug 19, 2003

The Time of the Eye is now
Fun Shoe

FishMcCool posted:

Got a first win (easy mode) in Alina of the Arena by one-shotting the boss. I love it when games throw multipliers at you and let you go wild.

Final bosses are a bit wild overall. This one was easy enough being a solo tankish guy, but the HP and damage were something else compared to everything before and it might have been a different story without my triple-your-focus card or the single use precognition. I lost a run to a Jester final boss too, due to having to discover his mechanics on the fly. I'll have to move on to normal difficulty but as is, the difficulty spike between everything leading up to the boss and the boss is wild.
The true final boss is even worse than those two, I'm not sure how some builds are supposed to beat it. I managed to comfortably make it through the rest using Ground Slams, but it ran out if steam against it. Stacking Burn worked a lot better!

Post poste
Mar 29, 2010

Naar posted:

The true final boss is even worse than those two, I'm not sure how some builds are supposed to beat it. I managed to comfortably make it through the rest using Ground Slams, but it ran out if steam against it. Stacking Burn worked a lot better!

If your build doesn't have sick self sustains or some way to stack stats, you will die, that's about it.
I managed to take the true final boss down without either once, but it was a deck that was 90% movement cards, so i was just kind of slowly chipping away.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Naar posted:

The true final boss is even worse than those two

There's a true final boss? :negative:

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

victrix posted:

I also can't tell how hard the game is, with coordination we plowed through two of the three (?) bosses without any significant trouble, but I don't know if there's like 'not for babies mode' down the line or what

The normal unranked mode is tuned very easy(especially since they just nerfed it very hard). The difficulty scaling comes from the ranked mode, which adds a flat run mutator that scales in difficulty as you rank up ala ascensions in other games, as well as "pick your poison" penalty effects that you choose each time you go to a new area in a run that last for the remainder of the run. The second ones can range from easy stuff like "stat penalty on turn 1" to more annoying stuff like "an aoe explosion spawns near you every turn" to absolutely run-changing devastating stuff like "enemies gain scaling damage resist the more you hit them in the same turn".

parthenocarpy
Dec 18, 2003

HopperUK posted:

Cute! Are you going to put it in any kind of case?

It is mounted on the base plate of a CanaKit case and zip tied in place. I've connected it to the top rack of my metro storage shelving at eye level and ordered a keyboard rack so I can stand in perfect posture while playing

Razakai
Sep 15, 2007

People are afraid
To merge on the freeway
Disappear here
Free Dicey Dungeons key here from the bundle - already have it.

e: taken

Razakai fucked around with this message at 15:43 on May 28, 2023

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Razakai posted:

Free Dicey Dungeons key here from the bundle - already have it.

EHN4I-H7F3M-DG9RX

Taken, thank you!

Diephoon
Aug 24, 2003

LOL

Nap Ghost

victrix posted:

Also the (forced) presentation of the story/world is some pretty serious whiplash from Monster Train, which was whimsical and had some kinda cute backstory floating around the margins if you chose to engage with it. Here you're spam clicking through someone's extremely detailed efforts to create a very detailed D&D world for a children's coloring book world. It's just so :psyduck:

I think they were going for a Hades style thing but they forgot to make any of the characters horny interesting or likeable.

I played last beta and I still like the game. The meta shift of constantly taking some sort of chip damage means I have to actually budget for sustain sometimes instead of just making sure I never end my turn in a telegraph.

Playing with randoms is defintiely hit or miss. You have no idea what everyone else is thinking. Personally I prefer to always try to hit 250 gold so I can buy a bonus augment when the node appears but other players only want to open trinket boxes.

Diephoon fucked around with this message at 15:54 on May 28, 2023

Theotus
Nov 8, 2014

Are there any particular youtube people you guys suggest for watching roguelike games? Specifically for Caves of Qud or ToME?

I also picked up Path of Achra and really like it. There's not a lot of info out there yet. Was thinking about throwing something together as far as "what counts as a HIT" type poo poo if anyone was interested.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I know Kyzrati streams a lot of his game, Cogmind, but those are like, 4x4 = 16 hour long videos... The genre never struck me as spectator sport, lol.

Theotus
Nov 8, 2014

Serephina posted:

I know Kyzrati streams a lot of his game, Cogmind, but those are like, 4x4 = 16 hour long videos... The genre never struck me as spectator sport, lol.

Oh to be fair it's definitely "put on on the second monitor" or "go to sleep" ambiance. I like seeing how good people play in every genre, helps me learn.

Kvlt!
May 19, 2012



Theotus posted:

Oh to be fair it's definitely "put on on the second monitor" or "go to sleep" ambiance. I like seeing how good people play in every genre, helps me learn.

Nookrium, he has so many videos but search his channels and youll find many many RLs including ones you mentioned. I find him very relaxing to watch especially for second monitor stuff.

Lawman 0
Aug 17, 2010

Kobold Sex Tape posted:

congrats on the win unless you get got by the casino mimic or swim in the piranha lake or something.

Smithing up gear at this point is basically just styling on the game.

Harminoff
Oct 24, 2005

👽

Theotus posted:

Are there any particular youtube people you guys suggest for watching roguelike games? Specifically for Caves of Qud or ToME?

I also picked up Path of Achra and really like it. There's not a lot of info out there yet. Was thinking about throwing something together as far as "what counts as a HIT" type poo poo if anyone was interested.

Dr incompetent is pretty chill

https://youtube.com/@DrIncompetent?feature=share8

StarkRavingMad
Sep 27, 2001


Yams Fan

Haven't seen this guy before but I like his style from watching a little bit, thanks for the recommendation!

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Your Computer
Oct 3, 2008




Grimey Drawer

Theotus posted:

Oh to be fair it's definitely "put on on the second monitor" or "go to sleep" ambiance. I like seeing how good people play in every genre, helps me learn.

:hfive: i asked about this earlier too and there are a bunch of replies after it

Your Computer posted:

odd request but do y'all have any recommendations for a chill youtube/streamer that plays traditional roguelikes? i just like to have something on my second monitor while working and maybe i could get some inspiration along the way :v:

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