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https://store.steampowered.com/app/2430400/Gunfire_Reborn__Artisan_and_Magician/ hell yeah, a new expansion for gunfire is about to release
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# ? Jun 1, 2023 02:12 |
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# ? May 27, 2024 18:57 |
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Johnny Joestar posted:https://store.steampowered.com/app/2430400/Gunfire_Reborn__Artisan_and_Magician/ It's been amazing just watching this and Roboquest go side by side. Roboquest is almost inarguably the better FPS shell when it comes to gamefeel and I can't wait to see what the 1.2 version of the game looks like in two years, but it's astounding how much putting actual substantial updates for your game and itinerating on ideas in a reasonable timeframe has done to turn Gunfire Reborn from this fun, scrappy, but rough and somewhat mean-spirited Roguelike FPS to one of the most fun and replayable experiences in the entire Roguelike field.
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# ? Jun 1, 2023 03:42 |
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Mr. Locke posted:It's been amazing just watching this and Roboquest go side by side. Roboquest is almost inarguably the better FPS shell when it comes to gamefeel and I can't wait to see what the 1.2 version of the game looks like in two years, but it's astounding how much putting actual substantial updates for your game and itinerating on ideas in a reasonable timeframe has done to turn Gunfire Reborn from this fun, scrappy, but rough and somewhat mean-spirited Roguelike FPS to one of the most fun and replayable experiences in the entire Roguelike field. very much my opinion and Gunfire drives me a little crazy with its lack of alternate biomes and incredibly boring first area but it actually accomplishes the broken build simulator in a good feeling fps while robo feels better to me at base but the dev is just incredibly scattershot
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# ? Jun 1, 2023 03:55 |
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RIP #5 the rangermans, made it to XL13 and then decided to try an Adventurous tower and got two-shotted by some kind of weird demon rear end in a top hat. On the plus side, I maxed out the alchemy lab and library, stored a papal lizard-signet for the next character, and accumulated 93 Proofs, so, progress! #6 is going to be a Psychomans, I think.
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# ? Jun 1, 2023 04:04 |
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ToxicFrog posted:RIP #5 the rangermans, made it to XL13 and then decided to try an Adventurous tower and got two-shotted by some kind of weird demon rear end in a top hat. roguelikes are the best genre because they produce posts like this (also anything qud related really)
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# ? Jun 1, 2023 04:05 |
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Your Computer posted:i'm feeling the roguelike blues again... I think this is how people become roguelike developers. But in the short term, have you seen Golden Krone Hotel? Believe it has controller support.
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# ? Jun 1, 2023 04:18 |
victrix posted:very much my opinion and Gunfire drives me a little crazy with its lack of alternate biomes and incredibly boring first area Does Gunfire really do "broken build"? Every time I've tried it I felt incredibly constrained by my options and like the game was carefully regulating my power level. I put 30 hours into it so it wasn't like I bounced off it quickly.
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# ? Jun 1, 2023 04:19 |
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SKULL.GIF posted:Does Gunfire really do "broken build"? Every time I've tried it I felt incredibly constrained by my options and like the game was carefully regulating my power level. I put 30 hours into it so it wasn't like I bounced off it quickly. really? it feels like not-quite-ror2 to me, it's harder to break wide open, but you can consistently get a good level of power, and occasionally you get some wildly busted bullshit speaking of ror2, there's a crab based ror2 in EA but I refuse to acknowledge its existence so its not real and can't hurt me
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# ? Jun 1, 2023 04:24 |
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Glimpse posted:I think this is how people become roguelike developers. But in the short term, have you seen Golden Krone Hotel? Believe it has controller support. so funny story this is exactly how i got into roguelike development and now i'm picking it up again and yeah i actually have golden krone hotel i just haven't played it that much because for whatever reason it hasn't grabbed me like some other games (cough infra arcana cough). it's a good suggestion tho, it does have controller support!
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# ? Jun 1, 2023 04:29 |
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Gunfire can do incredibly broken but you can't ever really 'count' on getting there- you generally need to play as the winds blow in Gunfire, especially before Resurrection difficulty where you can spend your metacurrency for extra effects. You're not gonna get fed the tools for THE BUILD or even A Build every time and might have to rely on a good gun to go ham while the rest of your kit mostly dictates your approach to problems, but if you take utility abilities highly you're rarely feel like you got left out to dry either since Guns Are Good and a good gun drop can absolutely carry a run, especially if you lean into what Occult Scrolls and Ascensions you DID get.
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# ? Jun 1, 2023 04:29 |
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High skill play in Gunfire isn't about never getting hit, it's building the knowledge you need to recognize what you need to make a broken build as well as how to squeeze every bit out of the game. Not that you can still make broken builds every run, but making a very strong build consistently is a solid sign of a great player. Sometimes you just get RNG hosed or you die to your own hubris even with an insanely strong build, like any roguelite/lite in existence! In that respect it shares a lot of similarities with Binding of Isaac, though you go to less absurd lengths in GR than BoI to break poo poo or squeeze out every last bit of value. GR also gets hella bonus points for being a great co-op game too.
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# ? Jun 1, 2023 04:42 |
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Your Computer posted:i did some calculations and it looks like a steam deck will be more than just "expensive". looking at somewhere between $7-800 for the cheapest model with shipping and taxes included More on the general topic of the thread: are there any good roguelike turn-based tactics games? I'm thinking in the vein of X-Com and such - I know Cogmind was a more feasible project, but drat if I don't wish Kyzrati had continued work on X@COM.
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# ? Jun 1, 2023 08:21 |
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Woebin posted:More on the general topic of the thread: are there any good roguelike turn-based tactics games? I'm thinking in the vein of X-Com and such - I know Cogmind was a more feasible project, but drat if I don't wish Kyzrati had continued work on X@COM. https://store.steampowered.com/app/1682060/Warriors_of_the_Nile_2/ edit: shame on me https://store.steampowered.com/app/1668690/Alina_of_the_Arena/ victrix fucked around with this message at 10:00 on Jun 1, 2023 |
# ? Jun 1, 2023 08:58 |
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Warriors of Nile 2 is GOAT'd with the sauce. The more time I put into Shiren 5 the more I get the inkling this is just one of the best games ever made of all time?!?!?! Its good.
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# ? Jun 1, 2023 09:49 |
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Snooze Cruise posted:Warriors of Nile 2 is GOAT'd with the sauce. My only beef with Shiren is having to keep the drat kid alive in the story dungeons ; had a lot of good runs end because I just didn't have the herbs handy to go on. I've been alternating between that and Ring of Pain for my couch roguelike sessions; feels like it's starting to click what I need to look for and how to build my character but goddamn that game is a razor's edge between 'this run is going really well' and 'oh whoops you had four oozes in a row and no healing, get hosed!'
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# ? Jun 1, 2023 13:53 |
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I wanted to like Tainted Grail but the balance seems pretty awful. The archer can spam enough barrier per round with starter cards that after the first few fights I didn't take a single point of damage for the rest of the game. Plus every run is very samey and the overall progression seems to be endless grinding. Shame as it had some neat stuff.
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# ? Jun 1, 2023 14:37 |
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ExiledTinkerer posted:Quasimorph's Prologue'ish Thing has arrived: This game owns and I'm always surprised nobody really talks about it here. https://www.youtube.com/watch?v=pdrJrED2m7A
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# ? Jun 1, 2023 14:39 |
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alina of the arena status: pretty fun yeah wish more cards let me move around like zoop zoop those feel like the best cards
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# ? Jun 1, 2023 15:37 |
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Snooze Cruise posted:The more time I put into Shiren 5 the more I get the inkling this is just one of the best games ever made of all time?!?!?! Its good. Yeah, pretty much!
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# ? Jun 1, 2023 15:43 |
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Woebin posted:More on the general topic of the thread: are there any good roguelike turn-based tactics games? I'm thinking in the vein of X-Com and such - I know Cogmind was a more feasible project, but drat if I don't wish Kyzrati had continued work on X@COM. Both games mentioned here so far are great. Othercide has some polarizing mechanics (the only way to heal your characters is to cannibalize other characters of equal level), but is pretty great and a bit closer to XCOM. I'll also mention Horizons Gate because I love it, even though it really isn't a rogue. I do really wish someone would make a modern rogue like with old XCOM's clown car of hapless doomed expendable idiots vibe.
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# ? Jun 1, 2023 16:19 |
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Woebin posted:More on the general topic of the thread: are there any good roguelike turn-based tactics games? I'm thinking in the vein of X-Com and such - I know Cogmind was a more feasible project, but drat if I don't wish Kyzrati had continued work on X@COM. Have you tried Into the Breach? Other than Warriors of the Nile 2 it's the only one I can think of off the top of my head.
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# ? Jun 1, 2023 17:05 |
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OtspIII posted:Both games mentioned here so far are great. Othercide has some polarizing mechanics (the only way to heal your characters is to cannibalize other characters of equal level), but is pretty great and a bit closer to XCOM. I'll also mention Horizons Gate because I love it, even though it really isn't a rogue. Othercide has a lot of really cool stuff going on but it goes beyond polarizing mechanics into mechanics that actively fight with each other. It kind of wants to have an xcom-style campaign feel but the optimal way to play is to kill a run after (almost) every boss to collect your metaprogression "start the campaign from here but also everyone you recruit starts at the level your best squad currently is" bonus. Also the final boss will waste like five hours of your time taking infinite turns while dishing out chip damage if you walk in without foreknowledge of how to build for him, which is kind of funny but also very obnoxious. Still worth playing, but it's also literally the only game I've played where I 100% endorse spoiling yourself on all the boss mechanics in advance because the alternative is just wasting your time.
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# ? Jun 1, 2023 17:26 |
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Into the Breach rules. Bought it on switch because it's a great couch game. Irony.or.Death posted:Othercide has a lot of really cool stuff going on but it goes beyond polarizing mechanics into mechanics that actively fight with each other. It kind of wants to have an xcom-style campaign feel but the optimal way to play is to kill a run after (almost) every boss to collect your metaprogression "start the campaign from here but also everyone you recruit starts at the level your best squad currently is" bonus. Oh so that was the gimmick I missed. I refunded Othercide after being really hopeful. It looks beautiful, but between abilities consuming health and no healing plus metaprogression that was the most milk toast "characters deal x% more damage" with nothing else to it. Also there were only four character classes, would have liked a wider roster.
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# ? Jun 1, 2023 17:48 |
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Harminoff posted:This game owns and I'm always surprised nobody really talks about it here. It's good, I've been waiting for a demo for months. Got some of that DoomRL DNA
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# ? Jun 1, 2023 21:28 |
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grate deceiver posted:It's good, I've been waiting for a demo for months. Got some of that DoomRL DNA I thought Quasimorph Exordium was the demo?
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# ? Jun 1, 2023 21:57 |
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That was like an alpha. This demo is wayyy further along than that was.
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# ? Jun 1, 2023 22:02 |
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There's also semi-now like....2-3 (+?)Into The Breach'ish projects at varying stages of doneness that try to inject more RPG sensibilities but usually stumbling hard out of the gate on the puzzle sensibilities---though none have yet to truly break out and somehow the names of all but one are escaping me at the moment. https://store.steampowered.com/app/1520760/Tyrants_Blessing/ In other news, there's finally an incoming third project trying to Loop(& Deckbuild) after Loop Hero after some years now: Demon Loop https://store.steampowered.com/app/2439830/Demon_Loop/ quote:FEATURE LIST
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# ? Jun 1, 2023 22:46 |
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ExiledTinkerer posted:In other news, there's finally an incoming third project trying to Loop(& Deckbuild) after Loop Hero after some years now: Demon Loop Alexander Pfister plus boardgamey roguelite, I'm intrigued.
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# ? Jun 1, 2023 23:18 |
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Has anyone picked up Peglin? Not sure if I want to get it on pc or phone
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# ? Jun 2, 2023 00:43 |
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DACK FAYDEN posted:alina of the arena status: pretty fun yeah It's basically a solvable game but it's loads of fun till you solve it.
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# ? Jun 2, 2023 00:49 |
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Google Jeb Bush posted:It's basically a solvable game but it's loads of fun till you solve it.
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# ? Jun 2, 2023 01:05 |
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Brutor Fartknocker posted:Has anyone picked up Peglin? Not sure if I want to get it on pc or phone I've logged 32 hours in it. It's quite good, though when I last played it they hadn't added the new characters, so there's presumably been some rebalancing. My experience was that the game was fun, but sometimes frustrating, especially as you push towards higher Cruciball (=ascension) levels. Sometimes you end up with the board refresh peg getting buried in an extremely inaccessible location, for example, and have to waste multiple shots on trying to hit it. Consequently, relics that mitigate that kind of issue are high-priority grabs just to make the gameplay more consistent. However, when the game's working at a reasonable difficulty level, it's a ton of fun. And it's hard to get too mad at being RNG screwed by a pachinko game I played it on PC. I can imagine it working pretty well on phone, though it's really going to depend on how well you can fine-tune your shot angles. A swipe-based shot system would be terrible, for example; way too imprecise.
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# ? Jun 2, 2023 01:24 |
Mr. Locke posted:It's been amazing just watching this and Roboquest go side by side. Roboquest is almost inarguably the better FPS shell when it comes to gamefeel I don't much see the point in actually arguing about it, but I strongly dislike Roboquest movement, gunplay and enemy and environment design compared to gunfire every time I try it to see if things got better. And the two-player limit just kills it for my coop group.
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# ? Jun 2, 2023 01:25 |
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There's a few others in the works to flesh out the coming gen where Roboquest and GunFire more or less reign supreme as the prevailing pathfinders, but Battle Shapers seems to have a high chance at this point of garnering the most (single player) spotlight as it starts to get out there in the near'ish future: https://store.steampowered.com/app/1421290/Battle_Shapers/
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# ? Jun 2, 2023 03:07 |
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ExiledTinkerer posted:There's a few others in the works to flesh out the coming gen where Roboquest and GunFire more or less reign supreme as the prevailing pathfinders, but Battle Shapers seems to have a high chance at this point of garnering the most (single player) spotlight as it starts to get out there in the near'ish future: Single player only?
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# ? Jun 2, 2023 04:06 |
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Osmosisch posted:I don't much see the point in actually arguing about it, but I strongly dislike Roboquest movement, gunplay and enemy and environment design compared to gunfire every time I try it to see if things got better. And the two-player limit just kills it for my coop group.
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# ? Jun 2, 2023 05:21 |
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Osmosisch posted:I don't much see the point in actually arguing about it, but I strongly dislike Roboquest movement, gunplay and enemy and environment design compared to gunfire every time I try it to see if things got better. And the two-player limit just kills it for my coop group. What I dislike of Roboquest is the 'all enemies are boring robots' trope. Killing living things is more fun...
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# ? Jun 2, 2023 07:27 |
IronicDongz posted:I feel like we've talked about this ages ago but I don't really see what could be considered bad about the movement in roboquest It's a (to me) really weird combination of stompy and floaty that means the inertia feels inconsistent somehow. It's hard to express in words, just like the people who like the game have trouble saying why beyond "feels good". That coupled with the mostly pointless rails that get me killed when trying to use them and the invitation to goomba stomp enemies which, again, doesn't ever work better than shooting them, makes things feel unfocused and busy. It's as though they tried to get to Titanfall levels but got stuck in an awkward spot. It might just come down to my much greater dislike of bullet hell and platforming than what seems to be the thread average.
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# ? Jun 2, 2023 08:10 |
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Chrono Ark is very anime and I'm not sure how engaging multiple runs are, but it's pretty fun. Definitely the highlight of the bundle so far.
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# ? Jun 2, 2023 09:43 |
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# ? May 27, 2024 18:57 |
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Razakai posted:Chrono Ark is very anime and I'm not sure how engaging multiple runs are, but it's pretty fun. Definitely the highlight of the bundle so far. I really like Chrono Ark and it has a ton of content but at the same time they keep promising more content and I really really like what they have so I keep waiting to really dig into it to make sure I get the full experience. Anyone who doesn't have the neurosis should try it out. (as an aside there is only one game in said bundle I don't already own, so that is my particular flavor of crazy, extrapolate from there to your crazy)
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# ? Jun 2, 2023 10:55 |