Success of their last game may have nothing to do with their labor decisions.
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# ? Jun 1, 2023 20:50 |
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# ? Jun 5, 2024 04:29 |
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Civ 7 when
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# ? Jun 1, 2023 21:56 |
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John F Bennett posted:Civ 7 when It's going to be bad.
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# ? Jun 2, 2023 00:15 |
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The Human Crouton posted:It's going to be bad. At this point I would not be surprised if Civ7 has in game P2W/mobile style micro-transactions. "A neighboring civ is invading and your army is away! Its a huge army that will surely take your capital...unless you go to the in game store and buy a Legendary Army Booster Pack! Only Or just Gold/Faith/Science/Hammers/Culture boosters.
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# ? Jun 2, 2023 00:28 |
You only get one turn per hour unless you buy Command Points from the store
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# ? Jun 2, 2023 00:29 |
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MH Knights posted:At this point I would not be surprised if Civ7 has in game P2W/mobile style micro-transactions. I actually think it's going to have some small element of that. I get the feeling that they don't understand the game they are making. I think they will have something like a custom great person show up, tailored to your exact in-game situation, that you can recruit with CivGems. Then that great person will show up in future games. Not that it matters because there will always be a better custom great person tailored to your specific in-game situation. The Human Crouton fucked around with this message at 01:46 on Jun 2, 2023 |
# ? Jun 2, 2023 01:42 |
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MH Knights posted:At this point I would not be surprised if Civ7 has in game P2W/mobile style micro-transactions. Yeah but Civ 8 is going to be amazing
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# ? Jun 2, 2023 02:16 |
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Civ 6 has too much clicking going on. Recently I went back to civ 4 and 5, and it's crazy how often civ 6 demands your attention. It's definitely the most 'mobile game' of all the civs. I still have close to 1000 hours in it though, but it's my least favorite in the series.
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# ? Jun 2, 2023 09:09 |
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I think a lot of that came from the expansion mechanics, with the exception of policy cards? Govoners, heroes, those infernal policy cards, natural disasters are all things I could do without. When playing other 4x games and coming back the thing that bugged me the most was how allies expire every 30 turns for no good reason. Now that I think about it there's also "unit needs an order", but to be fair it was certainly worse in civ5. But yea I agree, there's a lot of simultaneous systems. My person pet peeve is something will fire off, or you'll be looking at at a discount, and be thinking "aw christ where did the this bonus come from?", because there's so many drat subsystems all doing things and none of it's tabulated anywhere. That being said, going back to single-tile cities is a no-no, I think every other IP has latched onto the idea and done well for it, I couldn't imagine playing without them.
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# ? Jun 2, 2023 09:54 |
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I really don't care about that, as long as they keep the game open to modding. Let me play as Superman against Spiderman with dinosaur barbarians
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# ? Jun 2, 2023 10:13 |
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John F Bennett posted:, but it's my least favorite in the series. Incredible amount of civ2 love going on here
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# ? Jun 2, 2023 10:36 |
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John F Bennett posted:Civ 6 has too much clicking going on. Recently I went back to civ 4 and 5, and it's crazy how often civ 6 demands your attention. Serephina posted:I think a lot of that came from the expansion mechanics, with the exception of policy cards? Governors, heroes, those infernal policy cards, natural disasters are all things I could do without. When playing other 4x games and coming back the thing that bugged me the most was how allies expire every 30 turns for no good reason. Now that I think about it there's also "unit needs an order", but to be fair it was certainly worse in civ5. Add super specific spy missions to that list. Do I really have to send my spy to a different, specific district every X turns? Ever tried to play a great person focused game? Well you have to check that screen every turn because you're competing for specific great people now, and you never have any indication that someone is beating you unless you check that screen. Of course, your opponent can just buy that great person right from under you, even if you wasted that last 20 turns checking that screen. Hey look, King Arthur has interrupted my screen to ask if I want to declare war on Narnia. Can I check who Narnia is allied with: no. Can I get my map back for a second and check out Narnia's lands: no. And what I consider the worst sin in the game: Not being able to build on strategic resources. The game wants you to meticulously lay out cities for adjacency bonuses, so you spend 10 minutes at the beginning of the game planning out this great city(as the game wants you to do), and then iron pops up in one of your hexes and defeats the entire gimmick of the game. It's not a serious game, and every expansion only required more attention for less benefit. That's why I'm apprehensive about VII. VI seems more like the result of a company that doesn't understand their own game on the most basic level rather than a bad fluke.
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# ? Jun 2, 2023 12:24 |
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Civ 6 is a good game, but could have been a lot better For me it seems it got dropped to early, got too few patches, and the devs never seemed to listen to the players feedback So we have this gorgeous game with lots of cool concepts but that were never polished and developed enough, and so many stupid stuff nobody likes. And than this even more stupid AI to play against Theres a lack of effort and love for the game thats very noticeable. Civ 4 and 5 are games that were made with a lot more care, and it shows Elias_Maluco fucked around with this message at 12:41 on Jun 2, 2023 |
# ? Jun 2, 2023 12:36 |
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The Human Crouton posted:And what I consider the worst sin in the game: Not being able to build on strategic resources. The game wants you to meticulously lay out cities for adjacency bonuses, so you spend 10 minutes at the beginning of the game planning out this great city(as the game wants you to do), and then iron pops up in one of your hexes and defeats the entire gimmick of the game. I like civ 6 (as is attested by the embarrassing number of hours I’ve played it) but this is also my number 1 gripe. Why the gently caress am I not allowed to build on a resource when I can settle on one?
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# ? Jun 2, 2023 12:49 |
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There are oil rigs hidden all over LA so it's not even a realism thing. I do really like the natural disasters though. Its at the point where I find the maps in other 4x games to be too static and uninteresting.
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# ? Jun 2, 2023 12:54 |
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Judgy Fucker posted:I like civ 6 (as is attested by the embarrassing number of hours I’ve played it) but this is also my number 1 gripe. Why the gently caress am I not allowed to build on a resource when I can settle on one? When you settle on one, you get access to it when you get that tech. When you build on resources with the wrong improvement, you destroy them. I inferred that they wanted harvesting resources to be a "thing" but not have games where one player harvested all the strategic resources on others' land, or worse, inadvertently harvested their own, locking them out of tech. It's still not super sensible, but I would vote espionage and religious clickery off the island long before the resource thing. I don't feel I need to have perfect cities when I can just settle or conquer more cities. I really like governors, districts, and the idea of policy cards (as well as about a quarter of the actual cards).
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# ? Jun 2, 2023 13:04 |
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Religious combat was the worst idea ever Espionage being per district also a very bad idea And I just hate the world council, much worst than it was in Civ 5, even though DPs arent a bad concept
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# ? Jun 2, 2023 13:12 |
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Elias_Maluco posted:And I just hate the world council, much worst than it was in Civ 5, even though DPs arent a bad concept I forgot about that. Holy poo poo was that bad.
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# ? Jun 2, 2023 13:16 |
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It's not that governors or policy cards are intrinsically bad, it's just that they require such constant, intense micromanagement. Popping Magnus around to coincide with your chops is annoying busywork, but having the ability to shuffle your policy cards every 1-5 turns is *absurd*. Age dedications are a much better way of doing policy cards, and that just leads into my prior complaint about there being way too many drat unrelated systems. Oh and thanks for reminding me about the world council, christ what a shitshow.
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# ? Jun 2, 2023 13:17 |
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I wonder how many more clicks the game asks for compared to civ 5. Like if you just took a representative 20 turns or so from the midgame, ignored unit movement, and counted up the clicks.
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# ? Jun 2, 2023 13:20 |
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Policy cards should only be changeable with government reformation, except when getting new slots/old ones being deprecated. Strict upgrades should be automatic. Relatedly, changing government type should probably be a bigger decision than it is currently.
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# ? Jun 2, 2023 13:24 |
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I like policy cards and all but I think Civ 5 for culture was actually better, even though it was so unbalanced In Civ 5 culture was about choice, since you could only pick a few trees. And than later in the game in had to pick again, for ideology. The result was that culture/ideology picks conferred variety and personality to each player (and each playthrough), and allowed the formation of the big late game blocks based on ideology. The problem was that some picks were clearly much better than the others, but it was good system In Civ 6 culture is just another, parallel tech tree you have to research, theres no ideology in a meaningful way, and a government is just a set of bonuses and slots Elias_Maluco fucked around with this message at 14:12 on Jun 2, 2023 |
# ? Jun 2, 2023 13:37 |
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homullus posted:I really like governors, districts, and the idea of policy cards (as well as about a quarter of the actual cards). I also enjoy the government/policies mechanic. In 2, 3, and to a lesser extent but still there in 4 there were objectively optimal governments or civics to take at various points in the game and it took a lot of fun out of the sandbox experience. Even if most of the policy cards are poo poo in 6 I always feel like there's stuff to be mixed up at any point in the game.
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# ? Jun 2, 2023 13:45 |
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Elias_Maluco posted:I like policy cards and all but I think Civ 5 for culture was actually better, even though it was so unbalanced Civ BE (the one we don't talk about) had an even better "culture" tree, it's a shame they didn't pick it up for the other games.
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# ? Jun 2, 2023 14:06 |
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Chikimiki posted:Civ BE (the one we don't talk about) had an even better "culture" tree, it's a shame they didn't pick it up for the other games. I was thinking this. And actually playing it the other day, because the atmosphere and a lot of decision gimmicks were fun to have. It added more variety and a lot of things felt situational instead of purely optimal. It was also cool that there are different ways to reach different goals (for example, multiple ways to go about refilling or getting more charges for exploration).
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# ? Jun 2, 2023 20:45 |
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BE really suffered from cowardice. Look at this strange new world. I wonder what exciting abilities I will be able to exploit in order to conquer it. +10% in combat. oh.
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# ? Jun 3, 2023 00:59 |
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One of the core problems with policy cards is the “governments” unlocking is such a huge power up and gives you a chance to reform every policy card so instead of building a government from scratch like “my civ is focused on building cavalry and research with free thinking ideals but a Barbaric code of laws” you just get “My communism has 10 more hammers per city than your communism”
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# ? Jun 3, 2023 01:31 |
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Well, Humankind tried to do that sort of evolving government style stuff. They uh, maybe leaned into it in the wrong way. Also BE's problems where nothing to do with design choices, the game is nearly unplayable due to the AI not knowing how to do basic actions. It's like they cut out the Civ5 code, dumped it into a new game, and the poor thing is a transplanted brain trying to control an octopus's body and just limply flinching at the bottom of the pool.
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# ? Jun 3, 2023 02:55 |
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The Human Crouton posted:BE really suffered from cowardice. Look at this strange new world. I wonder what exciting abilities I will be able to exploit in order to conquer it. I feel like they were on the way to fixing that based on the expansion where they double down on the player being able to do crazy unbalanced nonsense just because they can instead of trying to be a "real" strategy game. But by that point it was far too late...
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# ? Jun 3, 2023 04:39 |
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I know the mechanics are the most enduring reason AC has continued to be hailed but the personalities are the most accessible reason people point to it as a triumph.
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# ? Jun 3, 2023 05:09 |
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The BE expansion made the game a lot blander because every single player just ends up with a similar mix of all affinities. Also that tech web. It was so confusing to figure out what to research next and the size made it difficult to even get an overview and tell what you have available. But the worst thing was how much potential it had. Or could have had. The floating cities you could move around on the ocean was a lot of fun though.
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# ? Jun 3, 2023 08:38 |
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I will never have more fun with a Civ game than I did when using my core cities as an assault element against another player's coastline. 10/10 game, no notes.
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# ? Jun 5, 2023 19:00 |
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Satellite layer in Beyond Earth was great
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# ? Jun 9, 2023 02:12 |
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Going to just Kramer into the thread here real quick because I'm getting very frustrated with my experience. I picked the game up on Switch for cheap with the expansions and... I don't really get it. I blew so many hours into civ v and it was brilliant. This feels like it has too many moving parts and breaks my brain because I never seem to be doing the right things at the right time. Everything I've read says wide is the only way to play, but constantly pumping out settlers early means any civ with ancient/classical era bonuses are gimped by never having population enough to produce for those eras. The cards are weird as hell as a choice and the governors I'm even less sure on how to optimally use. Should I be leveling one gov early or spread out a bunch of low level ones? Religion is nigh impossible to ever found even to just have a native religion as a defense against other civs going for that victory. Wonders are seemingly pretty garbage, which is just downright shameful. The crowning glory of it's system, Districts, seems to really run counter to my sensibilities from V about improving tiles to be workable by as large a pop as i can support. I'm just loving lost. Add to this that after one successful game as Korea (won by diplomscy when I was shooting for science...) i wanted to try a domination game to paint the map so I have been banging my head in playing Ambiorix and holy poo poo is warfare nonsense. 150 turns in and I've sacrificed all my production towards pumping out these units, seem to be moving along at a decent pace, and the god drat city-state I'm at war with upgrades to men-at-arms out of the blue and suddenly my army is just getting slaughtered, putting all the opportunity cost of producing and supporting a military down the drain. That's when they aren't just purchasing half a dozen ranged units that gently caress my poo poo up just arriving to the scene. Moving units over all these hills and forests and otherwise always dense terrain makes me weep for the idea of cavalry or chariots ever seeing use. How the hell do I play this game, goons?
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# ? Jun 9, 2023 03:24 |
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Start by playing a few games with just the base game. The expansions add layers of complexity for the sake of extra layers of complexity.
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# ? Jun 9, 2023 04:14 |
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lower the difficulty im serious, don't give the AI bonuses when you start out
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# ? Jun 9, 2023 06:22 |
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Syrnn posted:Everything I've read says wide is the only way to play, but constantly pumping out settlers early means any civ with ancient/classical era bonuses are gimped by never having population enough to produce for those eras. The cards are weird as hell as a choice and the governors I'm even less sure on how to optimally use. Magnus the governor has a promotion that eliminates the population cost for settlers trained in his city. You would need one title to get Magnus, and one more title to get that promotion, so you can get it very early. I recommend starting with that, at a lower difficulty level.
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# ? Jun 9, 2023 19:09 |
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homullus posted:Magnus the governor has a promotion that eliminates the population cost for settlers trained in his city. You would need one title to get Magnus, and one more title to get that promotion, so you can get it very early. I recommend starting with that, at a lower difficulty level. Enjoy doing this in a city with the 50% settler prod bonus gov plaza building. Just machine gun firing out new settlements in the mid game
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# ? Jun 9, 2023 20:23 |
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Blasmeister posted:Enjoy doing this in a city with the 50% settler prod bonus gov plaza building. Just machine gun firing out new settlements in the mid game Alternately, buying them with faith and gold in a monumentality golden age.
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# ? Jun 9, 2023 22:34 |
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# ? Jun 5, 2024 04:29 |
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Blasmeister posted:Enjoy doing this in a city with the 50% settler prod bonus gov plaza building. Just machine gun firing out new settlements in the mid game locust mode is the greatest
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# ? Jun 10, 2023 00:26 |