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Arcturas
Mar 30, 2011

As far as line of sight, cover, obscured, etc., I found this reddit image pretty helpful, along with remembering that visibility, being obscured, and getting cover are three different things and you should just check for each in turn rather than trying to flow chart from one to the other.

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Virtual Russian
Sep 15, 2008

X-posting

quote:

More tiny guys I finished! I just moved and still don't have my PC, I have never been this productive with my evenings after work.

First up is the tiny Chaos dreadnought. I painted up a pair, but only photo'd the first one. They are essentially identical. No clue where this mini came from, it came from a Paw Patrol shoebox filled with loose minis I bought at a tournament. I believe it is forumware, which would be community made bootlegs a bunch of folks made and cast in a decentralized fashion.





Next up are a pair of Ultramarine's dreadnoughts. These guys came from Scourge Scenics, my mind still isn't quite made up if I like the mini or not. Their stuff is far less detailed than other offerings, but I think it kinda works. I must say, the large blank areas are nice for applying decals. In these images the sculpts look so rigid and artificial, almost like those old push-fit marines we all got in paint set boxes. However, once you step back a couple feet they suddenly look amazing. I think the lack of detail and large blocky form makes the model far more recognizable from a distance, but looks off when viewed from inches away. These guys are going to look super great in games, but don't look as nice on the shelf, and definitely were less fun to paint, albeit faster.

I'm looking to buy a couple companies worth of vehicles for my Ultramarines, while not outrageous in cost, it is a lot of vehicles. SS has the best price point on vehicles from the various options I'm considering. I think I'm going to go with them, the cost is good, and the minis look like their GW version. Plus, dreadnoughts are the only walker for SM, so nothing else should look rigid. I just really would have liked a little more detail to paint. The back of the dreadnought leaves a lot to be desired.







Arglebargle III
Feb 21, 2006

I'm rooting for Epic 40K making a turn. I've seen a few videos of people playing it and it seems like hands down the best rule system to come out of GW.

Professor Shark
May 22, 2012

They look great!

moths
Aug 25, 2004

I would also still appreciate some danger.



I'd really like to see E40k come back, but it's already been fleshed out by the community and I'd hate to lose that.

berzerkmonkey
Jul 23, 2003

moths posted:

I'd really like to see E40k come back, but it's already been fleshed out by the community and I'd hate to lose that.
This. At this point, the only thing GW could possibly do would be destroy the community that has spent the past decade or so keeping the game alive.

Cease to Hope
Dec 12, 2011
they could make it possible to buy the minis from someone other than sketchy boutique outfits and update the rules to at least feel like a mid-00s game. titanicus is basically fine and kill team is good even if you don't have GW brain. even AI was okay even though it didn't work well with GW's sales model. (mostly because it directly ripped off better games, lol)

i get that gw has more misses than hits but epic is already a game they've flubbed multiple times. if that was going to kill the game, it would have

Virtual Russian
Sep 15, 2008

Cease to Hope posted:

they could make it possible to buy the minis from someone other than sketchy boutique outfits and update the rules to at least feel like a mid-00s game. titanicus is basically fine and kill team is good even if you don't have GW brain. even AI was okay even though it didn't work well with GW's sales model. (mostly because it directly ripped off better games, lol)

i get that gw has more misses than hits but epic is already a game they've flubbed multiple times. if that was going to kill the game, it would have

Yeah agreed, I'll buy as many of the starter boxes as they let me just to have some new official sculpts after all these years. I'll play the new edition, but I'm also going to keep playing the old one to get my guard and xenos games in. Even if the game flops it will have drawn a ton of new blood into the 6-8mm scale. Plus getting burned on specialist games is a rite of passage at this point and why change a tradition.

Thanks for the kind words all!

Cease to Hope
Dec 12, 2011
oh btw your paint jobs there rule VR

Virtual Russian
Sep 15, 2008

Thanks, I've been really trying to put in more effort. Now I need to keep motivated and paint my pile of shame.

SuperKlaus
Oct 20, 2005


Fun Shoe

Cease to Hope posted:

1. Mainly it's a tournament rule, to moderately limit how much you can flex your kill team to take advantage of your opponent's weaknesses. You share rosters, then both pick from your own rosters. There's little reason to worry about it for friendly games.

2. Not sure what's unclear.

3. It's Complicated. Glass Half Dead has an excellent guide to vision, LOS, cover, and shooting in Kill Team.

4. The OP of our very own minis painting guide has both a great beginners' guide as well as lots of links to more resources.

Thank you, and thanks to Jack B Nimble, Arcturas, and !Klams. I realized shortly after posting that my problem thinking someone could shoot through a wall was that I forgot LoS like a dummy (exhibit 1 in "don't post sleep deprived").

On point 2, I'm referring specifically to the Critical Operations missions in the core book. The Critical Operations ones just have a bunch of measured lines with arrows at the ends that seem to be telling me where to place the objective markers. I read the Octarius missions basically right after posting (exhibit 2 in "don't post sleep deprived") and those are very clear about terrain and also emphasize that the measurement lines are for objective placement, so now I'm just asking to be 100% sure: in Critical Operations, the players place terrain as they will every mission and there is no fixed layout like Octarius, right?

I'm cutting my miniatures from sprues and planning out how I want to assemble em and it's fun so far!

Arglebargle III
Feb 21, 2006

moths posted:

I'd really like to see E40k come back, but it's already been fleshed out by the community and I'd hate to lose that.

??? They can't make you stop playing net rules ???

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Arglebargle III posted:

??? They can't make you stop playing net rules ???

Tell that to the Necromunda and Blood Bowl communities. Any preference for the old systems is met with derision these days.

Cease to Hope
Dec 12, 2011

Squibsy posted:

Tell that to the Necromunda and Blood Bowl communities. Any preference for the old systems is met with derision these days.

the problem with blood bowl is that every edition is less of a pain in the rear end even if the new edition is also bad in new ways. every edition after 3rd (the one in 1994, mind) has just been mostly the same game, with 75% good qol and balance changes and 25% loving with the system for the sake of loving with it. the current edition is the nostalgia game

as for necromunda, there are just so few people who play it. and it feels like the pandemic was really good for bigger games but smothered a bunch of cult ones to death. ymmv but it's so small that ym will always v depending on where you live, i think

Tiocfaidh Yar Ma
Dec 5, 2012

Surprising Adventures!
You can't make people stop playing net rules.

Conversely, you can't make people want to play them.

That said I'd be interested to try the net rules for necromunda, I only played the most recent release but even I could recognize some of it does not seem right.. there are 3+ saves and full plasma vs vehicle battles which is cool and all but seemed not in the spirit I guess?

And also the way core rules are dispersed throughout various books is the worst I've seen, even compared to other GW games. Kill Team books are so easy to navigate by comparison.

moths
Aug 25, 2004

I would also still appreciate some danger.



People always want to play Orks, and GW Epic looks like it'll be Horus Heresy.

We might get a massive recalibration of net lists to be compatible with the new system? But we'll also get a huge C&D crackdown on STL and 3rd party models.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

SuperKlaus posted:

Thank you, and thanks to Jack B Nimble, Arcturas, and !Klams. I realized shortly after posting that my problem thinking someone could shoot through a wall was that I forgot LoS like a dummy (exhibit 1 in "don't post sleep deprived").

On point 2, I'm referring specifically to the Critical Operations missions in the core book. The Critical Operations ones just have a bunch of measured lines with arrows at the ends that seem to be telling me where to place the objective markers. I read the Octarius missions basically right after posting (exhibit 2 in "don't post sleep deprived") and those are very clear about terrain and also emphasize that the measurement lines are for objective placement, so now I'm just asking to be 100% sure: in Critical Operations, the players place terrain as they will every mission and there is no fixed layout like Octarius, right?

I'm cutting my miniatures from sprues and planning out how I want to assemble em and it's fun so far!

Correct. Crit Ops does not have a fixed terrain layout. Glass has a good video on making boards / placing terrain that's worth a watch. The big things are:

  • No vantages in deployment zones
  • Make sure there's heavy in / up against the edge of the DZ so people can hide on deployment.
  • vantages right next to drop zones should have the "cover" bits facing away from the center of the table.


There's also a bunch of KT tournament packs online that include layouts for the various deployment zones you can find with some :google:

Arglebargle III
Feb 21, 2006

Squibsy posted:

Tell that to the Necromunda and Blood Bowl communities. Any preference for the old systems is met with derision these days.

I kind of sympathize because net BFG ended up with Eldar rules that just squash the faction. They made them less annoying and fiddly to play against but also much tougher. Who wants Eldar that are tough and not annoying and fiddly?

Geisladisk
Sep 15, 2007

Geisladisk posted:



Inquisitorial kill team (and the first of their Scion goons) done. Pretty proud of these.

berzerkmonkey
Jul 23, 2003

Arglebargle III posted:

I kind of sympathize because net BFG ended up with Eldar rules that just squash the faction. They made them less annoying and fiddly to play against but also much tougher. Who wants Eldar that are tough and not annoying and fiddly?

Well, this one is on the community - someone wanted to nerf a faction and they were allowed to do so. It has happened in the Epic community as well - rather than adjusting to a meta or trying to counteract a list, the community overreacts and disallows the thing or nerfs it without playtesting. Fortunately, it doesn't happen to often.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

amazing work

Arglebargle III
Feb 21, 2006

Geisladisk posted:

Geisladisk posted:


Inquisitorial kill team (and the first of their Scion goons) done. Pretty proud of these.

pretty radical

Love the aged vellum look! Do you get that with an ink wash?

I just want to play BFG and Epic. Every time I think about 40K I'm reminded of what a giant pain in the rear end every aspect of the game is, from the megabucks you have to drop to collect it to the clunky rules and six hour games.

SuperKlaus
Oct 20, 2005


Fun Shoe

You should be proud.

Virtual Russian
Sep 15, 2008

Arglebargle III posted:

I just want to play BFG and Epic. Every time I think about 40K I'm reminded of what a giant pain in the rear end every aspect of the game is, from the megabucks you have to drop to collect it to the clunky rules and six hour games.

I feel you about 40k. I played my first game in eons last week and I was not thrilled to find out they still haven't solved all the waiting. We played with 500pts, and at times I think I had to wait 30min between doing stuff. Alternating activations are the way to go, it also makes for a more fun, push and pull battle for strategic initiative. 40k just felt like I needed to math out the most optimal load-outs and then figure out the perfect order to move my guys in/use strategems and all the other auras and things. Once it was my turn my opponent had no way to interrupt my plans or anything. That doesn't feel like a battle to me.

Also with the older games you get a chiller, more enjoyment focused wargamer. My opponent ruthlessly tried to table me in what was sold to me as an intro game. I forgot that 40k does have more of a competitive streak to those that play it. I still managed to win because I played the objectives and they never even grabbed their deployment objective, I suspect because they figured they'd crush me. I got just enough points to assure I'd win and then fought an orderly retreat into a corner to prevent my total elimination.

FYI: While BFG and Epic are great amazing games with a relatively low buy-in, you can absolutely spend mega-bucks. If you print stuff yourself it is absurdly cheap because everything is so tiny.

Arglebargle III
Feb 21, 2006

BFG shipped with optional I GO YOU GO rules and I'm disappointed they didn't just bite the bullet and do that.

BFG's rulebook had a ton of not-quite-baked rules, some of which were excellent (fleets first appearing as unknown contacts on the board) and some of which were game-breaking (random strike wing complements)

Virtual Russian
Sep 15, 2008

You might be thinking of Space fleet, the precursor to BFG? I played BFG since launch and don't remember either of those. That was a long time ago and I could easily be wrong. If I recall a lot of the big issues with BFG at launch, like unlimited strike craft, were because Andy Chambers designed a very good balanced game that was essentially WW1 naval combat, and then closer to launch GW demanded he add carriers to make it like WW2. This radically changed the nature of the game, but it never got tested enough. The game really really benefited from errata.

Arglebargle III
Feb 21, 2006

Yeah, BFG's problems have all stemmed from making a WWI game with good carriers.*

Back when the game launched, you rolled a morale check to prepare strike craft. If you rolled doubles, that ship had run out of strike craft for the game. Naturally this led to carrier strike forces hiding in the corners of the board launching huge waves of strike craft and whoever rolled doubles first would lose the game.

*Faithfully enough that the Imperials are recognizably based on French and American fleets and Chaos is based on the British and Germans. The iconic BFG imperial ship silhouette is taken straight from the American pre-dreadnought fleet.

Compare:



Arglebargle III fucked around with this message at 23:34 on Jun 7, 2023

Virtual Russian
Sep 15, 2008

Ok yes, I remember that, I had a Mars that would do exactly that if it had to.

I have a huge soft spot for pre-dreadnaughts. Such ugly ships that somehow look great. The French pre-dreadnaughts were the best of the bunch IMO.

Virtual Russian
Sep 15, 2008

I gotta get a print of that poster. That box was amazing. While I had played 40k since 2nd edition (i thought 3rd but I started around 95), I bought the BFG box plus an Imperial cruiser pack in 99. It was the first game that I was old enough to really understand and play competently. The 40k stuff I bought before was always what looked cool, and I rarely built it correctly. I managed to build decent ships, and put together a functional fleet. My only real mistake was picking the Retribution over the Emporer, because I wanted Ironclads, not carriers. The Emporer was also a better gunship though as well. BFG will always hold a special place in my heart because it was really the game I was in at the groundfloor and was actually able to hold my own.

I actually managed to go visit the GW where I bought that box and played some games, which is kinda stupid but I'm glad I did as it is getting turned into Condos next year.

Cthulu Carl
Apr 16, 2006

Virtual Russian posted:

Ok yes, I remember that, I had a Mars that would do exactly that if it had to.

I have a huge soft spot for pre-dreadnaughts. Such ugly ships that somehow look great. The French pre-dreadnaughts were the best of the bunch IMO.

Tumblehome hulls certainly are A Look

Virtual Russian
Sep 15, 2008

Cthulu Carl posted:

Tumblehome hulls certainly are A Look



That boat is beautiful and I will die on that hill.

Miyazaki really captures their spirit though.

Nazzadan
Jun 22, 2016



I've been playing Kill Team with my coworkers with what I could scrounge up from my main army and decided to throw together a KT representing every main traitor Legion and figured now that I've finished the 6th member and I have a playable team I'd post a progress report. More detailed thoughts on the experience so far over in the mini thread, but here's what I've finished:

Nazzadan posted:


Black Legion Aspiring Champion



Alpha Legion Warrior



Iron Warrior Gunner



Night Lord Shrivetalon



Death Guard Anointed



World Eaters Butcher






Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Chaos Deathwatch lookin good

Geisladisk
Sep 15, 2007

Arglebargle III posted:

pretty radical

Love the aged vellum look! Do you get that with an ink wash?

Thanks.

I was speed painting these folks because I wanna actually play Kill Team and my broken brain won't let me play with unpainted models. All the white (robes and book) is just a flat basecoat of white, the skin is a 50/50 thinned Guilliman flesh over white, the reds are Blood Angels Red, and the metallics are Scale 75 Black Metal. And then I hit the whole thing with a dark brown oil wash.

SuperKlaus
Oct 20, 2005


Fun Shoe
So Veteran Guard teams get 9 picks past the sergeant, and have 13 options that aren't "regular lasgun guy." Basically I look at it like "what 4 guys do I not pick."

What are anyone's thoughts on this? I figured Hardened and Bruiser are two pretty fair "not picks" but after that it's harder. Thinking Zealot and...Flamer? Spotter? But they look so cool.

Legit Businessman
Sep 2, 2007


SuperKlaus posted:

So Veteran Guard teams get 9 picks past the sergeant, and have 13 options that aren't "regular lasgun guy." Basically I look at it like "what 4 guys do I not pick."

What are anyone's thoughts on this? I figured Hardened and Bruiser are two pretty fair "not picks" but after that it's harder. Thinking Zealot and...Flamer? Spotter? But they look so cool.

Your VG list should look like this:

Sgt - plas and powah sword
Confidant - up to you, but I think the boltgun is better than pistol + chainsword (except for ITD maps, where you need the melee, and shooting happens at much closer ranges)
Gunner - Grenadier
Gunner - plasma
Gunner - melta
Sniper
Comms
Demo
Spotter
Medic
Trooper vet x4 from ancillary support

On your bench you have the flamer and the hardened that you flex, depending on the matchup. Your flex slots on the main roster are the melta, the medic. Sometimes you also sub out the Spotter, as it can be less good on ITD maps.

Both the bruiser and the Zealot are pretty garbage. Don't take them. You might be tempted on ITD maps to bring the bruiser, it's still hot trash, and not worth the spot.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
I'll take this down if it's :files: but does anyone know of a place I can find printable files of the old mordheim buildings? I just found my old mostly intact sprues for them and fifure I can put them to use.

Professor Shark
May 22, 2012

I found out that I have a small budget ($100cad) that I can use for my Killteam Club. I’d like to buy small teams and paint them for student use- what would be the best way to use that amount of money for as many/ the best squads as possible? It doesn’t carry over, so I can’t save for a couple years and do $200.

a7m2
Jul 9, 2012


Professor Shark posted:

I found out that I have a small budget ($100cad) that I can use for my Killteam Club. I’d like to buy small teams and paint them for student use- what would be the best way to use that amount of money for as many/ the best squads as possible? It doesn’t carry over, so I can’t save for a couple years and do $200.

I don't know how much teams cost in Canada but you might be able to get two teams for $100.

If you want more bang for your buck try ebay or if you can find them: recasters.

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Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice
Yeah, your best bet is proxy models; $20-30 gets you 20 Stargrave figures that can make a Vet Guard team with a little imagination. Otherwise, elite teams have small model counts, so like a7m2 said, maybe you can eBay up a bunch of them.

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