Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
(Thread IKs: harrygomm, Astryl)
 
  • Post
  • Reply
crepeface
Nov 5, 2004

r*p*f*c*

Hooplah posted:

my friend bamboozled me into buying this game by saying it was better than d3 and was more like a mix of d2 and d3 with a dash of poe, so i figured i'd post my thoughts to him here

quote:

idk i'm not really vibing with d4 so much. as a melee rogue i have a grand total of five skills to choose from that don't have a cooldown, two of which require 25-30% of a slowly regenning resource which is basically just a cooldown with extra steps. the moment-to-moment gameplay and the player decisions feel exactly like d3 to me. not really sure what about it is anything like d2 or poe. i'm only lv 17 so maybe things open up more but for now the entire game is spamming one of the three core skills i chose from and waiting for cooldowns. also the gearing so far amounts to looking for green number and right click if so otherwise trash. i'll keep playing because i spent the money and hopefully things open up more, but for now it feels completely on rails and like i havent actually made a single impactful decision
this game has some mmo-rear end gameplay. adding cooldowns to everything is by far the worst way to balance your skills, it's so loving braindead.

am i completely off base here? does the game stop being cooldown management at some point? because honestly if a skill in an arpg has a cooldown greater than 5 seconds it might as well not even exist to me. oh and i assume the gearing gets better, because right now i feel like i'm in kindergarten the way items are presented to me

i'm a melee rogue and it doesn't change much.

they put way too much MMO into this ARPG IMO. not just the minute to minute gameplay, but the whole structure of the game. there's way too much in between bouts of clicking on groups of skeletons to explode.

i want to jump into a bunch of nice random tilesets with random monsters and affixes that have a chance to drop a bunch of random loot, not do MMO dailies and spam the same dungeon over and over again

Adbot
ADBOT LOVES YOU

SHISHKABOB
Nov 30, 2012

Fun Shoe

Dr. Mantis Toboggan posted:

No not really. It's a lot like d3 in the sense that endgame gearing consists of finding better-rolled versions of legendary powers or uniques that you already have, except in this case you can get a guaranteed minimum roll of most of your legendary powers just by doing a dungeon. The renown stuff feels tacked on to inflate how much gameplay is actually there. And yeah, most specs' combat is cool down and generator/spender based. It's ultimately a pretty shallow game.

That being said, it is in a way better starting state than d3 was. The game does feel pretty good to play and I think they have the base for a great game, hopefully they flesh it out over time with better balancing, itemization, QOL features, and activities.

It's funny IMO bc the amount of effort you put into doing renown is so small compared to how much time you would spend leveling your character to like idk level 80.

crepeface
Nov 5, 2004

r*p*f*c*
i love quests/events in diablo.

i love having to stay within the tiny area around an NPC as they walk slowly somewhere. i love waiting for animations and dialogue to finish.

i love the rewards that i get. a box of herbs? a box of leather!? it could be anything! i love it.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


You can left click to auto advance dialogue. Sometimes this bugs out but you can re-enable it by alt-tabbing out and back in again.

Tiny Timbs
Sep 6, 2008

crepeface posted:

i love quests/events in diablo.

i love having to stay within the tiny area around an NPC as they walk slowly somewhere. i love waiting for animations and dialogue to finish.

i love the rewards that i get. a box of herbs? a box of leather!? it could be anything! i love it.

sometimes it’s less mats than you’d get salvaging a single rare

these people are not rich

Hashy
Nov 20, 2005

Hooplah posted:

my friend bamboozled me into buying this game by saying it was better than d3 and was more like a mix of d2 and d3 with a dash of poe, so i figured i'd post my thoughts to him here

this game has some mmo-rear end gameplay. adding cooldowns to everything is by far the worst way to balance your skills, it's so loving braindead.

am i completely off base here? does the game stop being cooldown management at some point? because honestly if a skill in an arpg has a cooldown greater than 5 seconds it might as well not even exist to me. oh and i assume the gearing gets better, because right now i feel like i'm in kindergarten the way items are presented to me

I dunno what you're talking about with cooldown management being braindead but I don't think you'll enjoy the game if this is such a bugbear for you because nothing really changes, no; there are a lot of abilities that have a cooldown over 5 seconds. I'm sorry. Every build I can think of juggles multiple.

The gearing is about as deep as any other ARPG I can think of (my fault if anything is that it's too fiddly) and greener = better only applies to weapons, and only to an extent. Your friend was spot on with that description so don't be too mad at them

M. Night Skymall
Mar 22, 2012

SHISHKABOB posted:

It's funny IMO bc the amount of effort you put into doing renown is so small compared to how much time you would spend leveling your character to like idk level 80.

I dunno I'm almost level 80 and found the grind to level 5 renown in each zone far more unpleasant. I mean yeah it's shorter than getting 80, but very little of it was poo poo I actually wanted to do.

My biggest problem with the game now is my gear is done enough that upgrades are very small, so it feels like my only path to player power is to get levels/level up glyphs, which is a pretty slow process. It's not a huge problem or anything, but I feel like there's a lot of room for improvement.

crepeface
Nov 5, 2004

r*p*f*c*

exquisite tea posted:

You can left click to auto advance dialogue. Sometimes this bugs out but you can re-enable it by alt-tabbing out and back in again.

unless my poo poo is really buggy it's only for a few "proper" quests.

it also doesn't work for events afaik. (like the dialogue for the ghost you have to escort around)

Astryl
Feb 1, 2005

"15,000 hours of Diablo II isn't that much, dweeb."

The dichotomy is really funny. I find myself burned out on soloing dungeons and wish there was more world bosses and events to do.

Running the same dungeon gameplay loop for 30 years isn’t as fun as it was and I’m enjoying the things that make me interact with other players.

E: it might be more fun if there was a way to fight act bosses again as well.

Happy Noodle Boy
Jul 3, 2002


Ok so yeah turns out I can't loving play at all. I'm getting desynced constantly now. Sometimes it reconnects, most of the time it doesn't. I can't complete dungeons, finish events. Just lost 127 cinders on a helltide. No rhyme or reason as to when I'll get disconnected. Game's unplayable in this state.

Three times now within this helltide and every time it disconnects it treats it as a death so half of the cinders go away

The Ol Spicy Keychain
Jan 17, 2013

I MEPHISTO MY OWN ASSHOLE
ARPG brain rot is serious. Some dudes on here ran the same tiny hallways in PoE/D3 for the equivalent of a lengthy prison sentence so that is all they know.

I'm praying they add more open world activities with seasons. More strongholds, seasonal events, quests, etc.

satanic splash-back
Jan 28, 2009

Dudes out there playing 40+ hours of a game in a week and then burning out and finding some reason to hate the game on any social media they use is pretty much expected for every major release nowadays.

acumen
Mar 17, 2005
Fun Shoe

M. Night Skymall posted:

I dunno I'm almost level 80 and found the grind to level 5 renown in each zone far more unpleasant. I mean yeah it's shorter than getting 80, but very little of it was poo poo I actually wanted to do.

My biggest problem with the game now is my gear is done enough that upgrades are very small, so it feels like my only path to player power is to get levels/level up glyphs, which is a pretty slow process. It's not a huge problem or anything, but I feel like there's a lot of room for improvement.

Seems like it's an intentional thing like D2 where the game is "done" around levels 70-80 and anything further is just for the grinders.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Astryl posted:

The dichotomy is really funny. I find myself burned out on soloing dungeons and wish there was more world bosses and events to do.

I'd love more bosses to do because they don't steamroll me as hard as normal mobs. For the most part they seem to be designed with phases and tells for attacks and are usually pretty ok to fight. Then random_shaman_01759 oneshots me through deep freeze with an instant attack I didn't even see.

SHISHKABOB
Nov 30, 2012

Fun Shoe

M. Night Skymall posted:

I dunno I'm almost level 80 and found the grind to level 5 renown in each zone far more unpleasant. I mean yeah it's shorter than getting 80, but very little of it was poo poo I actually wanted to do.

My biggest problem with the game now is my gear is done enough that upgrades are very small, so it feels like my only path to player power is to get levels/level up glyphs, which is a pretty slow process. It's not a huge problem or anything, but I feel like there's a lot of room for improvement.

I totally agree, it sucked rear end.

tyrelhill
Jul 30, 2006
i have over 700 hours in this game now and i think its trash! like where is all the content??? ive already grinded every character to max, bought all the skins, and thats it??? thanks for nothing blizzderp

going back to poe so i can finnaly enjoy my life again

euphronius
Feb 18, 2009

Yeah.

Season journey will probably give grinders something more to do as well

Thom and the Heads
Oct 27, 2010

Farscape is actually pretty cool.
I miss rifts :(

acumen
Mar 17, 2005
Fun Shoe
Also if you don't enjoy the renown grind... why do it? Doesn't it not even carry over to the seasons?

OctaMurk
Jun 21, 2013
Theres gonna be a lot of backlash if they sell stash tabs imo. PoE can do it because its free to play.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

acumen posted:

Also if you don't enjoy the renown grind... why do it? Doesn't it not even carry over to the seasons?

I’ve broken it up so far into chunks. I knew I’d burn out if it was all I did until I finished it. So I’ll do whispers/NM dungeons/hell tides etc and then go back to side quests/statues when I feel like taking a chunk out of a zone.

euphronius
Feb 18, 2009

I’m just getting the alters done and trying out all the classes and mechanics to see what I’ll do for the first season

M. Night Skymall
Mar 22, 2012

acumen posted:

Seems like it's an intentional thing like D2 where the game is "done" around levels 70-80 and anything further is just for the grinders.

In that case they shouldn't have enemies do more damage/you do less damage based on level difference, because I don't think I can kill the level 100 lillith encounter at level 80, I'll have to be at least 90 maybe more, and my gear won't actually change much between those two points. The paragon points will matter, but not nearly as much as just being closer to level 100.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I enjoy the renown grind because I'm a little ADHD freak who likes checking boxes off, but I guess I can't bring everyone down to my level.

CuddleCryptid
Jan 11, 2013

Things could be going better

Donnerberg posted:

Hey, Blizzard, what if stacked Necro blight didn't turn into an impenetrable black fog?

This is a pretty big issue. At the very least you need to be able to see where the corpses are, because I've had countless times when I'm trying to trigger corpse explosion or raising skeletons just to realize that I've run out of corpses and couldn't tell because it's just a black fog. You have to just hold down the corpse explosion button until your essence bonus from consuming corpses goes away.

M. Night Skymall posted:

I dunno I'm almost level 80 and found the grind to level 5 renown in each zone far more unpleasant. I mean yeah it's shorter than getting 80, but very little of it was poo poo I actually wanted to do.

My biggest problem with the game now is my gear is done enough that upgrades are very small, so it feels like my only path to player power is to get levels/level up glyphs, which is a pretty slow process. It's not a huge problem or anything, but I feel like there's a lot of room for improvement.

I'll be interested to see what comes out of the battle pass and other surrounding things because there is a lot of this sentiment going around one week after launch. Yeah being at level 80 now is power gaming but at the same time the staying power is questionable.

Megasabin
Sep 9, 2003

I get half!!

acumen posted:

Seems like it's an intentional thing like D2 where the game is "done" around levels 70-80 and anything further is just for the grinders.

I'm in the early 70's and feel pretty done. Only so many times you can do the helltide --> nightmare dungeon --> whisper dungeon loop and not get bored. I don't think that's a bad thing at all though. Game had it claws in me in an intense way I haven't experienced in quite a few years. I definitely got my money's worth.

explosivo
May 23, 2004

Fueled by Satan

I haven't found the renown grind to be too bad as long as you're not trying to do all of one thing at once. Look for Altars and while you're doing that pick up and complete any side quests you see. Sometimes there's like 2-4 sidequests that you can do in the same area which makes them go relatively quickly. Stop at any strongholds you see along the way too and complete those. When you're bored of that, get some friends/clanmates to run dungeons with you. Hell, knock the difficulty down a peg before going into the dungeon so you can whip through it quickly.

crepeface
Nov 5, 2004

r*p*f*c*

The Ol Spicy Keychain posted:

ARPG brain rot is serious. Some dudes on here ran the same tiny hallways in PoE/D3 for the equivalent of a lengthy prison sentence so that is all they know.

I'm praying they add more open world activities with seasons. More strongholds, seasonal events, quests, etc.

this is an ARPG OP

Astryl
Feb 1, 2005

"15,000 hours of Diablo II isn't that much, dweeb."

The Ol Spicy Keychain posted:

ARPG brain rot is serious. Some dudes on here ran the same tiny hallways in PoE/D3 for the equivalent of a lengthy prison sentence so that is all they know.

I'm praying they add more open world activities with seasons. More strongholds, seasonal events, quests, etc.

Strongholds and legions have been the things I've enjoyed the most thus far and it's not even close.

I said come in!
Jun 22, 2004

The Ol Spicy Keychain posted:

ARPG brain rot is serious. Some dudes on here ran the same tiny hallways in PoE/D3 for the equivalent of a lengthy prison sentence so that is all they know.

I'm praying they add more open world activities with seasons. More strongholds, seasonal events, quests, etc.

I did Baal runs for years and enjoyed it because there was nothing better at the time.

Astryl
Feb 1, 2005

"15,000 hours of Diablo II isn't that much, dweeb."

crepeface posted:

this is an ARPG OP

It was marketed as an ARPG, but is very obviously a MMOARPG a la Lost Ark.

Astryl
Feb 1, 2005

"15,000 hours of Diablo II isn't that much, dweeb."

I said come in! posted:

I did Baal runs for years and enjoyed it because there was nothing better at the time.

CuddleCryptid
Jan 11, 2013

Things could be going better

Astryl posted:

Strongholds and legions have been the things I've enjoyed the most thus far and it's not even close.

Yeah strongholds are pretty sweet. Some are more "story" focused than others, but they all generally are harder than general content and it's more generally intense but not as long as dungeons. But ultimately you can only play them once, so hopefully they make more.

People talk up the bloodtides a lot but I've not been too excited about them honestly. It's better than random grind but it's still very unstructured running around to find mobs. I feel like if they made each mob harder but with better rewards rather than easier mobs dropping a handful of currency it would work better.

MikeC
Jul 19, 2004
BITCH ASS NARC
Did I miss something or was Gea Kul just not used in the story at all? Is this the cut content people are talking about? Khejestan seems wasted for story purposes.

OctaMurk
Jun 21, 2013

MikeC posted:

Did I miss something or was Gea Kul just not used in the story at all? Is this the cut content people are talking about? Khejestan seems wasted for story purposes.

Correct

I said come in!
Jun 22, 2004

Astryl posted:

It was marketed as an ARPG, but is very obviously a MMOARPG a la Lost Ark.

god I wish I didn't get invested in Lost Ark as heavily as I did. All of that ended up being a waste of time. The progression in that game is just batshit stupid.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

MikeC posted:

Did I miss something or was Gea Kul just not used in the story at all? Is this the cut content people are talking about? Khejestan seems wasted for story purposes.

Feels like they were a few months out from release, didn't have story content scripted and voices recorded for Act 4 and just bolted the Andariel fight onto the end of the set-up for getting the gang back together to go to Kehjistan.

Tiny Timbs
Sep 6, 2008

CuddleCryptid posted:

People talk up the bloodtides a lot but I've not been too excited about them honestly. It's better than random grind but it's still very unstructured running around to find mobs. I feel like if they made each mob harder but with better rewards rather than easier mobs dropping a handful of currency it would work better.

I agree but also I think they’re one of the systems that shows the greatest promise for expansion. They’re also one of the things that most closely resemble a PoE league mechanic, though one of the simpler ones.

crepeface
Nov 5, 2004

r*p*f*c*

Astryl posted:

It was marketed as an ARPG, but is very obviously a MMOARPG a la Lost Ark.

i didn't follow any of the marketing and i didn't play Lost Ark (or PoE for that matter), i just expected diablo.

it's so bad at being diablo that diablo's not even in it.

Adbot
ADBOT LOVES YOU

Tonetta
Jul 9, 2013

look mother look at ME MOTHER MOTHER I AM A HOMESTIXK NOW

**methodically removes and eats own clothes*

Hooplah posted:

my friend bamboozled me into buying this game by saying it was better than d3 and was more like a mix of d2 and d3 with a dash of poe, so i figured i'd post my thoughts to him here

this game has some mmo-rear end gameplay. adding cooldowns to everything is by far the worst way to balance your skills, it's so loving braindead.

am i completely off base here? does the game stop being cooldown management at some point? because honestly if a skill in an arpg has a cooldown greater than 5 seconds it might as well not even exist to me. oh and i assume the gearing gets better, because right now i feel like i'm in kindergarten the way items are presented to me

u could play barb and make a double swing build if u wanna ignore the dumb lost ark cooldown bs.

it's what I'm playing rn and while it isn't an amazing clearing build, I kill every boss (including most world bosses) in the first stun. Most of the legendary aspects u need could be picked up in dungeons and the only required affix is +x double swing.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply