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heaven help me i spent too long on this after the idea popped into my head, spoilers for the ending of Ruina: The worst thing is now I gotta hold onto this until the end of the LP, oh wellll
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# ? Jun 10, 2023 23:25 |
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# ? Jun 5, 2024 22:13 |
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Verant posted:art
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# ? Jun 10, 2023 23:37 |
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Verant posted:heaven help me i spent too long on this after the idea popped into my head, spoilers for the ending of Ruina: oh, now this is beautiful
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# ? Jun 11, 2023 00:46 |
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Google Jeb Bush posted:It's an AOE thing that isn't much more expensive than bodysack and uses the same main color. I don't think I've ever bothered reading the other text, I'll just whack the button if there are enough targets to justify it and call it a day. it's also pierce which really helps soften up those Big Boys it would probably be better if he ever rolled heads on damage but my Sinners love loving up their damage rolls more than anything else, especially with EGO Verant posted:heaven help me i spent too long on this after the idea popped into my head, spoilers for the ending of Ruina: finally, some REAL social commentary
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# ? Jun 11, 2023 01:59 |
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Finally caught up on story chapters; boss was visually cool but mechanically disappointing after seeing so much chatter in here about it being challenging. Did everyone remember to level to 35? It was just another win rate + sometimes EGO affair.
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# ? Jun 11, 2023 02:44 |
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Irony.or.Death posted:Finally caught up on story chapters; boss was visually cool but mechanically disappointing after seeing so much chatter in here about it being challenging. Did everyone remember to level to 35? It was just another win rate + sometimes EGO affair. if you're boring, sure e: though serious answer it seems to be down to team composition, some just roll over the boss and some seem to get blown the gently caress up dunno why you're winrating against a boss but gonna guess you had some luck Yinlock fucked around with this message at 03:09 on Jun 11, 2023 |
# ? Jun 11, 2023 03:05 |
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Yeah, the boss took me two tries and some rereading to get down, because a couple of their skill interactions spell teamwipe if you're not careful. You could take it down in one try with blind luck and a super straightforward approach, because the mechanics of the fight snowball quickly but require you to lose clashes to see them. It's a very cool, very interesting fight, but if you're lucky and the boss is not you can definitely cruise control through it. If and when they beef her stats in the railway, it's going to be a ridiculous fight.
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# ? Jun 11, 2023 03:39 |
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i saw a phrase that is going to stick with me: "some characters haunt their narratives after their deaths, Carmen is straight up poltergeisting hers"
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# ? Jun 11, 2023 06:33 |
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Verant posted:heaven help me i spent too long on this after the idea popped into my head, spoilers for the ending of Ruina: Speaking of the Head, can we talk about the similarities with the Birds? Claw is Punishing, Big Eye is Beholder and Punishing is Arbiter? Anyone? Junpei posted:i saw a phrase that is going to stick with me: "some characters haunt their narratives after their deaths, Carmen is straight up poltergeisting hers" Yeah, she's going to be relevant for a long while, especially considering the whole Light buissness but hey, that make for nice content! Although it's kinda horrible from a meta point of view but that's a different subject.
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# ? Jun 11, 2023 07:11 |
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Yinlock posted:it's also pierce which really helps soften up those Big Boys You'll find the issue with telepole Heathcliff, and a bunch of other EGO beside is the fact that they only roll heads at high sanity. A lot of EGO have minus coin power when rolling heads and Telepole Heathcliff is one.
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# ? Jun 11, 2023 09:15 |
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L.U.I.G.I posted:Speaking of the Head, can we talk about the similarities with the Birds? Claw is Punishing, Big Eye is Beholder and Punishing is Arbiter? Anyone?
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# ? Jun 11, 2023 09:18 |
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Double posting, but news on target Extraction. https://twitter.com/LimbusCompany_B/status/1667863505251495936 Sloshing Ishmael with guest appearances by Talisman Sinclair and Rodion, Full Bloom E.G.O.::Spicebush-Yi Sang (that's a funny name), and it looks like we're finally throwing down with the roid soldiers next chapter.
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# ? Jun 11, 2023 13:09 |
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look ill be pulling for her to be clear but 'this game isnt horny' and 'heres ishmael covered in slime' makes for very funny contrast
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# ? Jun 11, 2023 13:19 |
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Endorph posted:look ill be pulling for her to be clear but 'this game isnt horny' and 'heres ishmael covered in slime' makes for very funny contrast
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# ? Jun 11, 2023 13:51 |
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I know that ultimately Seasonal IDs are generally meant to represent enemy characters/NPC from the chapter, but I still find it weird that in an alternate world Yi Sang awakens to the same E.G.O as Dongbaek. Like, you know, collective unconcious, same ideas spawwning similar stuff but usually E.G.O. that manifest outside of abnormalities are usually personal. Although his lines sound different so it could be the same E.G.O. but different meaning about it.
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# ? Jun 11, 2023 14:14 |
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It's also a bit odd that in said different world the role of Dongbaek is being split between two different people.
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# ? Jun 11, 2023 14:26 |
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GiantRockFromSpace posted:I know that ultimately Seasonal IDs are generally meant to represent enemy characters/NPC from the chapter, but I still find it weird that in an alternate world Yi Sang awakens to the same E.G.O as Dongbaek. Like, you know, collective unconcious, same ideas spawwning similar stuff but usually E.G.O. that manifest outside of abnormalities are usually personal.
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# ? Jun 11, 2023 14:42 |
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GiantRockFromSpace posted:I know that ultimately Seasonal IDs are generally meant to represent enemy characters/NPC from the chapter, but I still find it weird that in an alternate world Yi Sang awakens to the same E.G.O as Dongbaek. Like, you know, collective unconcious, same ideas spawwning similar stuff but usually E.G.O. that manifest outside of abnormalities are usually personal.
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# ? Jun 11, 2023 15:32 |
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RandomReader posted:Double posting, but news on target Extraction. Alright, I'll say it: The Yi-Sang EgoID is both pretty and cool as all get out. As for Ishmael being the pin up girl... she's got fluffy red hair, freckles, and you can pat her head! What more do you want? KobunFan fucked around with this message at 16:33 on Jun 11, 2023 |
# ? Jun 11, 2023 16:18 |
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RandomReader posted:The Limbus IDs have been lightly alt universe stuff, the deviations needed for the base Sinner to have ended up emulating the ID aren't too crazy for the most part, but remember the alts Garnet had in Leviathan, they don't make any sense. The convoluted world altering events needed for Garnet to end up as Yujin, Roland, or a normal guy in a normal world and still be Garnet are completely unreasonable, but they still happened in these alt worlds. tbf Garnet was refracted a bazillion times so poo poo went completely off the rails for him e: it also doesn't seem more far-fetched than, say, N Faust GiantRockFromSpace posted:I know that ultimately Seasonal IDs are generally meant to represent enemy characters/NPC from the chapter, but I still find it weird that in an alternate world Yi Sang awakens to the same E.G.O as Dongbaek. Like, you know, collective unconcious, same ideas spawwning similar stuff but usually E.G.O. that manifest outside of abnormalities are usually personal. Given the blood on the 2nd portrait, which is a motif that Dongbaek doesn't have, it seems like it's a different meaning Endorph posted:look ill be pulling for her to be clear but 'this game isnt horny' and 'heres ishmael covered in slime' makes for very funny contrast ....does that do it for you? Not really seeing horny there Yinlock fucked around with this message at 18:05 on Jun 11, 2023 |
# ? Jun 11, 2023 17:44 |
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Lord_Magmar posted:You'll find the issue with telepole Heathcliff, and a bunch of other EGO beside is the fact that they only roll heads at high sanity. A lot of EGO have minus coin power when rolling heads and Telepole Heathcliff is one. Oh I didn't know it was a tails EGO, shows how carefully I read things Well at least he has an excuse unlike Telepole Don "Tails At 45" Quixote
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# ? Jun 11, 2023 18:13 |
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Yinlock posted:....does that do it for you? Not really seeing horny there
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# ? Jun 11, 2023 18:24 |
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Endorph posted:what if they released the 'ishmael buying wonder bread' ego Floor tile EGO.
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# ? Jun 11, 2023 18:40 |
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Endorph posted:what if they released the 'ishmael buying wonder bread' ego I'd argue Hong Lu would fit the bill more for that.
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# ? Jun 11, 2023 18:44 |
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Onehandclapping posted:...because the mechanics of the fight snowball quickly but require you to lose clashes to see them. I mean this is the issue I'm talking about, these two lines don't work together. This might just be a personal preference thing, but if "win all the clashes and you're fine" is the strategy, as it is for almost every other piece of content in the game, how can it be an interesting fight? You just take the moves that give you the best odds of winning all the clashes, and there's a one-button approach to that in the interface (which granted isn't perfect, but plenty good for this).
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# ? Jun 11, 2023 19:26 |
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Irony.or.Death posted:I mean this is the issue I'm talking about, these two lines don't work together. This might just be a personal preference thing, but if "win all the clashes and you're fine" is the strategy, as it is for almost every other piece of content in the game, how can it be an interesting fight? You just take the moves that give you the best odds of winning all the clashes, and there's a one-button approach to that in the interface (which granted isn't perfect, but plenty good for this). Win Rate's accuracy doesn't play well in abnormality battles, because it will always assign skills in order from left to right (counting both enemy speed and sinner speed for who is targeted). Abnormality battles are sometimes easier (or possible) if you assign different attacks to different enemies. Indeed, for Spicebush, I had to manually assign targets every turn.
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# ? Jun 11, 2023 19:44 |
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Irony.or.Death posted:I mean this is the issue I'm talking about, these two lines don't work together. This might just be a personal preference thing, but if "win all the clashes and you're fine" is the strategy, as it is for almost every other piece of content in the game, how can it be an interesting fight? You just take the moves that give you the best odds of winning all the clashes, and there's a one-button approach to that in the interface (which granted isn't perfect, but plenty good for this). It's a fundamental problem of any all or nothing system, and the auto-fight button highlights it. For the boss to use, what I consider, its interesting and cool mechanics, it has to win a clash, which in its most basic form is flipping a heads versus you flipping a tails, a 25% chance. This is mitigated only if there's a significant number of relevant coins being flipped, but still leaves a high chance that the mechanics simply do not come in to play. Exacerbating this is that limbus has a bunch of snowball mechanics, making sure the winning side stays winning. The ideal for the fight is that you are forced to engage with the mechanics, unable to outpower them because the numbers are too high or they're unavoidable, and you have to make lots of loss minimizing decisions while you grind out the bosses HP bar, but the reality is that limbus is a rpg style game and this is content pretty much everyone is required to clear and it can't require optimal stats or play or you put up a huge roadblock to people who haven't been grinding those out. For a player with suboptimal ID's and a non max level team, the ability to reduce the difficulty of the fight just by grinding and getting a bit lucky is a huge boon. The fight is simply not adjusted for a maxed out player, and you can muscle through it because of how the games set up. The railway will be set up for a more optimized team, and that's where they can set up higher stat fights that enforce tradeoffs for what clashes what, but the story content isn't built around that and as a consequence someone with a strong team can mash the win button until it's done. Onehandclapping fucked around with this message at 20:52 on Jun 11, 2023 |
# ? Jun 11, 2023 20:30 |
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I have to ask: What team did you take into 4-48? My team (G Gregor, N Don, LCB Sinner Heathcliff, Liu Meursault, Tingtang Hong Lu + LCB Sinner Faust, LCB Sinner Yi Sang) had a modest challenge with the fight, but I don't think I could have won with just pressing Win Rate each turn.
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# ? Jun 11, 2023 20:41 |
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Offhand I think it was Nfaust Nclair RHeath GGreg WDon RoseRodya and Chefryo, all between levels 30-35. It was all grinded out powerful bullshit and the biggest impediment to just hitting the winrate button was that the targeting can be terrible. I lost the first time because I thought I could AOE clear the trees during the duel phase and didn't target the boss, but outpowering the clashes was barely an issue.
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# ? Jun 11, 2023 20:51 |
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Onehandclapping posted:It's a fundamental problem of any all or nothing system, and the auto-fight button highlights it. For the boss to use its, what I consider interesting and cool mechanics, it has to win a clash, which in its most basic form is flipping a heads versus you flipping a tails, a 25% chance. This is mitigated only if there's a significant number of relevant coins being flipped, but still leaves a high chance that the mechanics simply do not come in to play. Exacerbating this is that limbus has a bunch of snowball mechanics, making sure the winning side stays winning.
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# ? Jun 11, 2023 20:53 |
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spoilers for current story neat
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# ? Jun 11, 2023 22:54 |
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Endorph posted:what if they released the 'ishmael buying wonder bread' ego i'm just not seein it, it looks like she walked off the set of a nickelodeon game show maybe i've been desensitized from decades of internet horrors lets hang out posted:spoilers for current story I wonder if PT got lost in the mirror zone at some point but actually managed to get out which is where her power comes from(like Wayward Passenger,but less fleshmonstery) that or it's just a fun lore nod
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# ? Jun 11, 2023 23:06 |
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I thought... goddamit. Samjo, I never thought I'd weep for you. I never thought I could call you innocent in some way. Dongrag, you need to burn in hell. EDIT: Also, don't see what the big problem with the boss is. My units weren't even close to level 35 but it was still easy enough. Seven Outis, N Mersault, Grippy Faust, Gripped Sinclair, G Gregor, W Don, Chef Ryoshu I suppose I was lucky that Outis got chosen for the duel but it wouldn't have mattered. Everyone had an EGO waiting in the wings, when they were staggered, I always chose to get rid of the weaker attacks rather than worrying about damage. KobunFan fucked around with this message at 21:03 on Jun 12, 2023 |
# ? Jun 12, 2023 20:12 |
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KobunFan posted:I thought... goddamit. Samjo, I never thought I'd weep for you. I never thought I could call you innocent in some way. Dongrag, you need to burn in hell. It's never really been "a big problem", it's more some teams just have some trouble with it and it takes a try or two
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# ? Jun 12, 2023 22:23 |
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I really hope This Is Literally His Chapter Yi Sang is good, I don't mind just sticking his vanilla ID on the back bench but when Literally Meursalt is more useful on the active team than you there's something wrong. also regardless of viability i'm going to be using him against the chapter final boss because they're at least tied with kromer for worst rear end in a top hat in limbus so far, so
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# ? Jun 13, 2023 04:32 |
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i also hope sloshmael is good or at least sunshower-id-tier situational, of course
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# ? Jun 13, 2023 04:35 |
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Google Jeb Bush posted:i also hope sloshmael is good or at least sunshower-id-tier situational, of course what was their gimmick as an enemy type? besides having huge hp I mean, I didn't really notice much about them besides that. apparently they get sad or something??? the tailsman thing on the other hand looks rad, big unga bunga numbers but if they go too ham they end up debuffing the poo poo out of themselves
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# ? Jun 13, 2023 05:12 |
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Sloshy Fairy gimmick is that their moves give them Morale Boost (Damage Up per count every turn), but once they get 5 of that, they will get 5 Tipsy instead (minus Clash Power per count) and need to use their Defensive Move to remove the Tipsy.
Theantero fucked around with this message at 05:22 on Jun 13, 2023 |
# ? Jun 13, 2023 05:20 |
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Theantero posted:Sloshy Fairy gimmick is that their moves give them Morale Boost (Damage Up per count every turn), but once they get 5 of that, they will get 5 Tipsy instead (minus Clash Power per count) and need to use their Defensive Move to remove the Tipsy. Oh that's actually a fun gimmick the lobcorp EGOs all seem to have some weird resource balancing act
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# ? Jun 13, 2023 07:15 |
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# ? Jun 5, 2024 22:13 |
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Yinlock posted:the lobcorp EGOs all seem to have some weird resource balancing act
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# ? Jun 13, 2023 07:33 |