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Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

Cream-of-Plenty posted:

It's this one in the church of the Vysehrad Castle (E1M6) level

It actually triggered on the hammer and sickle power up near the pool of water

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Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
How does that powerup work by the way? Does it buff your melee just for that episode?

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

Baron von Eevl posted:

How does that powerup work by the way? Does it buff your melee just for that episode?

No idea, you get it right at the end of the level so I couldn't dick around for it with long. Also, apparently you can't get perfect games off of demos. Tragic

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
https://twitter.com/KinoFabino/status/1668302391245164544

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


i like boltgun but it seems more like a child of brutal doom than an actual 90s shooter. people were fond of saying brutal doom was 'doomier doom', but what they tend to mean is that brutal doom is more like the cultural reputation of doom than the actual game is. a weird combo of 20 years of moral panics and memes and tie-in stuff like the comic.

boltgun plays a lot like brutal doom, with everything being more fragile, there being dedicated melee and grenades and a sort of 'fatality' system (albeit more active and less graphic in boltgun). the more cover-and-headshots nature of brutal doom also carries over to boltgun. also idk if it's just me that remembers this mod, but there was a kind of crysis-esque mod for gzdoom called Project MSX where you felt kind of like a freight train, i feel a touch of that in boltgun too. but both brutal doom and MSX were attempts to bring modern FPS features to an older shooter, which tells you what boltgun feels like.

I don't think it's a bad thing but it does make the game less of a boomer shooter than even something like Selaco, because Selaco is pretty FEAR-inspired and that's a much older game than brutal doom.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

The Kins posted:

They can't legally do anything until the Activision deal closes, but Phil has namedropped Hexen a couple of times in related interviews, so I'm pretty sure if the deal closes he's gonna try and do something with Raven's early days, whether that be throwing them out to Id or Night Dive to port to consoles or (🙏🙏🙏) jailbreaking the modern studio from the CoD Mines to make something that doesn't call all the characters Operators like they work at the telephone exchange.

I feel like Activision is wasting their talent on COD, so I would love to see what Raven can do now with their own or another existing IP.

haveblue
Aug 15, 2005



Toilet Rascal
Yeah about that "if" :laugh:

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

juggalo baby coffin posted:

i like boltgun but it seems more like a child of brutal doom than an actual 90s shooter. people were fond of saying brutal doom was 'doomier doom', but what they tend to mean is that brutal doom is more like the cultural reputation of doom than the actual game is. a weird combo of 20 years of moral panics and memes and tie-in stuff like the comic.

boltgun plays a lot like brutal doom, with everything being more fragile, there being dedicated melee and grenades and a sort of 'fatality' system (albeit more active and less graphic in boltgun). the more cover-and-headshots nature of brutal doom also carries over to boltgun. also idk if it's just me that remembers this mod, but there was a kind of crysis-esque mod for gzdoom called Project MSX where you felt kind of like a freight train, i feel a touch of that in boltgun too. but both brutal doom and MSX were attempts to bring modern FPS features to an older shooter, which tells you what boltgun feels like.

I don't think it's a bad thing but it does make the game less of a boomer shooter than even something like Selaco, because Selaco is pretty FEAR-inspired and that's a much older game than brutal doom.

Selaco and Beyond Sunset got me so hype

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Milo and POTUS posted:

Selaco and Beyond Sunset got me so hype

yeah i'm really excited for selaco, the dev team are all really nice also. I didn't know about beyond sunset but that looks sick too

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

juggalo baby coffin posted:

also idk if it's just me that remembers this mod, but there was a kind of crysis-esque mod for gzdoom called Project MSX where you felt kind of like a freight train, i feel a touch of that in boltgun too. but both brutal doom and MSX were attempts to bring modern FPS features to an older shooter, which tells you what boltgun feels like.

Project MSX was a real trip when it first came out, but for a long time I convinced myself that there was so much more to come based purely on the fact that it was version 0.2a.

Grimthwacker
Aug 7, 2014

Y'know, I've noticed a distinct lack of "tacticool" PvE FPSes that aren't Call of Duty or Battlefield. I guess Insurgency: Sandstorm has that (just brought that on sale), but sometimes I just wanna gun down multiple mooks with real (or real-adjacent) guns. Basically, I want a new Black. Or single-player Tarkov. Give me my gun porn.

juggalo baby coffin posted:

i like boltgun but it seems more like a child of brutal doom than an actual 90s shooter. people were fond of saying brutal doom was 'doomier doom', but what they tend to mean is that brutal doom is more like the cultural reputation of doom than the actual game is. a weird combo of 20 years of moral panics and memes and tie-in stuff like the comic.

boltgun plays a lot like brutal doom, with everything being more fragile, there being dedicated melee and grenades and a sort of 'fatality' system (albeit more active and less graphic in boltgun). the more cover-and-headshots nature of brutal doom also carries over to boltgun. also idk if it's just me that remembers this mod, but there was a kind of crysis-esque mod for gzdoom called Project MSX where you felt kind of like a freight train, i feel a touch of that in boltgun too. but both brutal doom and MSX were attempts to bring modern FPS features to an older shooter, which tells you what boltgun feels like.

I don't think it's a bad thing but it does make the game less of a boomer shooter than even something like Selaco, because Selaco is pretty FEAR-inspired and that's a much older game than brutal doom.

Project MSX was awesome, and I'm sad the developer quit working on it because it became completely incompatible with later versions of GZDoom. There are so many great Doom mods that run the gamut these days, but that's a whole other conversation.

verbal enema
May 23, 2009

onlymarfans.com
Insurgency is no joke btw

Prepare to have a lot of "how in THE gently caress am I dead" moments

That game is like oh you got shot and have no armor? Ya dead

And it kicks rear end

Angryhead
Apr 4, 2009

Don't call my name
Don't call my name
Alejandro




site posted:

Romero is playing myhouse on stream right now

E: nm just ended

https://www.youtube.com/watch?v=gIl_TqFJNO8

shoeberto
Jun 13, 2020

which way to the MACHINES?

verbal enema posted:

Insurgency is no joke btw

Prepare to have a lot of "how in THE gently caress am I dead" moments

I just mindlessly opened my bookmarked threads in tabs and assumed I had tabbed over to one of the many US current events thread for this and was very confused at how casually someone would be discussing this

AnEdgelord
Dec 12, 2016

Grimthwacker posted:

Y'know, I've noticed a distinct lack of "tacticool" PvE FPSes that aren't Call of Duty or Battlefield. I guess Insurgency: Sandstorm has that (just brought that on sale), but sometimes I just wanna gun down multiple mooks with real (or real-adjacent) guns. Basically, I want a new Black. Or single-player Tarkov. Give me my gun porn.

https://youtu.be/f-XP52zRm70

Grimthwacker
Aug 7, 2014


Looking forward to Trepang, but that's not exactly what I'm talking about.

verbal enema posted:

Insurgency is no joke btw

Prepare to have a lot of "how in THE gently caress am I dead" moments

That game is like oh you got shot and have no armor? Ya dead

And it kicks rear end

Sounds fun! I've played my fair share of Counter-Strike, so I'm familiar with the frequent "WTF just happened?!?" moments.

ToxicFrog
Apr 26, 2008


Grimthwacker posted:

Y'know, I've noticed a distinct lack of "tacticool" PvE FPSes that aren't Call of Duty or Battlefield. I guess Insurgency: Sandstorm has that (just brought that on sale), but sometimes I just wanna gun down multiple mooks with real (or real-adjacent) guns. Basically, I want a new Black. Or single-player Tarkov. Give me my gun porn.
Check out the STALKER modding scene; I recently finished a playthrough of Anomaly and that's gun-porn as gently caress, and it's not the only total conversion out there.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Definitely, the GAMMA Mod--effectively a giant curated modpack installer for STALKER Anomaly--really scratches that singleplayer gunporn survival "Tarkov" itch for me. I've got like 400 hours in it at this point and it seems like it's constantly being updated.

Plus the whole thing is free, since you just install it on top of an install of STALKER Anomaly (which is free).

Grimthwacker
Aug 7, 2014

ToxicFrog posted:

Check out the STALKER modding scene; I recently finished a playthrough of Anomaly and that's gun-porn as gently caress, and it's not the only total conversion out there.

I've actually downloaded the Gunslinger and Call of Chernobyl mods for Call of Pripyat. I'm just waiting until I finish my current playthrough of Metro Exodus.

Also, if anybody's in the market for a good co-op PvE shooter (that just happens to be F2P), I highly recommend Shatterline, if only for its main draw, the "Roguelike" mode that was recently retooled into something very interesting and fun.

Grimthwacker fucked around with this message at 01:00 on Jun 13, 2023

Mordja
Apr 26, 2014

Hell Gem
I just didn't find the underlying shooting of Beyond Sunset all that egaging, but that was an old demo so maybe it's changed. Selaco tho hell yeah can't wait to play it in 2036.

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

Mordja posted:

I just didn't find the underlying shooting of Beyond Sunset all that egaging, but that was an old demo so maybe it's changed. Selaco tho hell yeah can't wait to play it in 2036.

Well that's just your bad opinion

being more serious, how are the turoks on steam? I remember liking them on the n64. They just pure ports or are they remastered in anyway. Kinda got an itch because they might feel like zortch did but with better environments

Milo and POTUS fucked around with this message at 02:44 on Jun 13, 2023

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Milo and POTUS posted:

Well that's just your bad opinion

being more serious, how are the turoks on steam? I remember liking them on the n64. They just pure ports or are they remastered in anyway. Kinda got an itch because they might feel like zortch did but with better environments

The "remaster"/"port" thing is tricky, but let's just say they're not like the System Shock that just came out and they're not bare minimum ports either. Nightdive calls them "remasters" and what you get is a decent game ported, polished, and presented with some basic QoL features. If you like the N64 originals you'll like these, but nostalgia might conceal how much backtracking and aimless wandering the average person deals with in these games.

I liked them well enough though.

Cream-of-Plenty fucked around with this message at 04:34 on Jun 13, 2023

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?
I think that's just the nature of the beast. Zortch is very backtrack heavy and I don't regret my 5 bucks on it.

The Kins
Oct 2, 2004

Milo and POTUS posted:

being more serious, how are the turoks on steam? I remember liking them on the n64. They just pure ports or are they remastered in anyway. Kinda got an itch because they might feel like zortch did but with better environments
They are remastered with a number of tweaks and QoL features. They are still impressively mazey, but there's fast travel and objective markers now, and the worst level in the entire series has been made subtlely less so.

Mordja
Apr 26, 2014

Hell Gem

Milo and POTUS posted:

Well that's just your bad opinion

being more serious, how are the turoks on steam? I remember liking them on the n64. They just pure ports or are they remastered in anyway. Kinda got an itch because they might feel like zortch did but with better environments

I played Turok 2 without having really played the originals back in the day and honestly, I really didn't think it holds up. Outside of the level design, the actual gunplay actually felt kind of plain despite the seemingly exotic arsenal, and since it's an n64 game you're never fighting more than like three very spongey enemies at one time.

catlord
Mar 22, 2009

What's on your mind, Axa?
Apparently they're gonna rerelease CyClones, Necrodome, and Take No Prisoners? Surprise bit of Raven there.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
As a person who played Cyclones, I'm gonna say that nobody needed to have those games re-released. Some stuff is just best left for the museums.

Quantum of Phallus
Dec 27, 2010

catlord posted:

Apparently they're gonna rerelease CyClones, Necrodome, and Take No Prisoners? Surprise bit of Raven there.

Hyped for necrodome.

Milo and POTUS posted:

being more serious, how are the turoks on steam? I remember liking them on the n64. They just pure ports or are they remastered in anyway. Kinda got an itch because they might feel like zortch did but with better environments

They’re ok. The ports themselves are excellent. The thing about Turok 1 is that the enemies are dumb as poo poo, the game is ludicrously easy nowadays. Maybe it’s because the fog of war from the original is gone but they kinda just stand around doing nothing until you’re right beside them. I still had fun.

2 is good for a while but it gets very very confusing. I stopped playing because I had no idea where to go.

Rocket Pan
Nov 3, 2011

Anything can be sent, as long as it's less than 1200 bytes

Quantum of Phallus posted:

The thing about Turok 1 is that the enemies are dumb as poo poo, the game is ludicrously easy nowadays. Maybe it’s because the fog of war from the original is gone but they kinda just stand around doing nothing until you’re right beside them. I still had fun.

I'm curious, did you change the skill level in the options?

John Murdoch
May 19, 2009

I can tune a fish.
While I'd love to see something cool from Raven, I'm pretty sure the key talent and most of the studio in general either left or were shown the door by the time they got sent to the CoD mines.

Quantum of Phallus
Dec 27, 2010

Rocket Pan posted:

I'm curious, did you change the skill level in the options?

I can’t remember, it was years ago now when I played it on switch. Probably not! I’ll pick it up again for steam deck and try that :cheers:

Convex
Aug 19, 2010
I can't explain why but something about Turok 2 feels fundamentally depressing. I think it's the aimless wandering when I get lost in huge dark levels like Hive of the Mantids or the weird spaceship one that all look the same but seem to go on forever, and the music just keeps playing without end because it will never end. Or when I finish a level but have to go back to search for the one thing I missed, which could be anywhere and I can't remember what it looks like or where I already checked. It's like an existential crisis simulator

Squeezy Farm
Jun 16, 2009

Grimthwacker posted:

Y'know, I've noticed a distinct lack of "tacticool" PvE FPSes that aren't Call of Duty or Battlefield. I guess Insurgency: Sandstorm has that (just brought that on sale), but sometimes I just wanna gun down multiple mooks with real (or real-adjacent) guns. Basically, I want a new Black. Or single-player Tarkov. Give me my gun porn.

Project MSX was awesome, and I'm sad the developer quit working on it because it became completely incompatible with later versions of GZDoom. There are so many great Doom mods that run the gamut these days, but that's a whole other conversation.

If you like the coop mode in sandstorm and want something a little more realistic, Ground Branch is a coop shooter modeled off raven shield/ghost recon. Full tacticool weapon customization and some stuff you don't see in many other games like options on how you hold the gun and canted sights.

Quantum of Phallus
Dec 27, 2010

Convex posted:

I can't explain why but something about Turok 2 feels fundamentally depressing. I think it's the aimless wandering when I get lost in huge dark levels like Hive of the Mantids or the weird spaceship one that all look the same but seem to go on forever, and the music just keeps playing without end because it will never end. Or when I finish a level but have to go back to search for the one thing I missed, which could be anywhere and I can't remember what it looks like or where I already checked. It's like an existential crisis simulator

Haha this is exactly how I felt

Sir Lemming
Jan 27, 2009

It's a piece of JUNK!
It really doesn't fit in this thread at all outside of "things an older-school FPS fan might enjoy" but I'm just getting around to playing Severed Steel (got it free on Epic Games a while ago) and drat, this game is super fun. I assume the developers basically set out with the goal of "what if Mirror's Edge actually let you feel like a badass" with a little bit of FEAR thrown in. It's a surprisingly simple concept that works better than it should: you literally can't get hurt while you're doing parkour moves, but if you're just doing regular running or jumping you can get killed pretty quickly. And unlike Mirror's Edge you actually do get to use guns, but just one at a time, and you usually only get them from enemies, and they run out of ammo pretty quickly. The highly destructible environments are pretty fun too.

Groovelord Neato
Dec 6, 2014


Sir Lemming posted:

It really doesn't fit in this thread at all outside of "things an older-school FPS fan might enjoy" but I'm just getting around to playing Severed Steel (got it free on Epic Games a while ago) and drat, this game is super fun. I assume the developers basically set out with the goal of "what if Mirror's Edge actually let you feel like a badass" with a little bit of FEAR thrown in. It's a surprisingly simple concept that works better than it should: you literally can't get hurt while you're doing parkour moves, but if you're just doing regular running or jumping you can get killed pretty quickly. And unlike Mirror's Edge you actually do get to use guns, but just one at a time, and you usually only get them from enemies, and they run out of ammo pretty quickly. The highly destructible environments are pretty fun too.

Dev's next game has a demo dropping next week:

https://www.youtube.com/watch?v=yjt_FD7NnEg

bbcisdabomb
Jan 15, 2008

SHEESH

Sir Lemming posted:

It really doesn't fit in this thread at all outside of "things an older-school FPS fan might enjoy" but I'm just getting around to playing Severed Steel (got it free on Epic Games a while ago) and drat, this game is super fun. I assume the developers basically set out with the goal of "what if Mirror's Edge actually let you feel like a badass" with a little bit of FEAR thrown in. It's a surprisingly simple concept that works better than it should: you literally can't get hurt while you're doing parkour moves, but if you're just doing regular running or jumping you can get killed pretty quickly. And unlike Mirror's Edge you actually do get to use guns, but just one at a time, and you usually only get them from enemies, and they run out of ammo pretty quickly. The highly destructible environments are pretty fun too.

Severed Steel quickly became a game where I was invincible the entire level or I was dead. This is not a complaint, spinning around and flinging myself through the air felt real good.

It's a real shame about the bosses though. They all suck.

Turin Turambar
Jun 5, 2011



Errant Signal continues his FPS series
https://www.youtube.com/watch?v=Zz4uppst-7I

Beve Stuscemi
Jun 6, 2001




Was just about to post that. This is a huge one

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KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Milo and POTUS posted:

being more serious, how are the turoks on steam? I remember liking them on the n64. They just pure ports or are they remastered in anyway. Kinda got an itch because they might feel like zortch did but with better environments

1 holds up better than 2, I think. The environments are samier- it's almost all jungles, or swamps, or ruins in jungles- but there's some genuinely decent level design in there at points. Catacombs is twisty, confusing, oppressive mess, but it's very clearly designed as a puzzle to be solved and I can respect it.

2 has six very distinct and visually striking levels, but it leans into sprawl for the sake of sprawl to the point of absurdity. The levels are all super linear but somehow also confusing and difficult to navigate? And it gets worse as it goes- Port of Adia is fine, just kind of too long, but Hive of the Mantids is a genuine nightmare in which you will come to long for death. The Primagen's Lightship isn't as bad, at least as far as navigability is concerned, but a lot of it is long, straight corridors that contain one (1) cyborg and two (2) turrets each, which you will fight one at a time. Looks cool, though.

Gunplay wise, 2 is better. The arsenal is enormous and not everything in it is great but there are some all-time guns in there.

There is a mod for 2 that tweaks the balance and ups enemy counts: https://www.moddb.com/mods/turok-2-plus. I can't vouch for it myself because I heard about it literally yesterday.

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