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bawk
Mar 31, 2013

Last Celebration posted:

FYI, you can pogo off of most spiked surfaces. And yeah, some of the super duper optional bosses can be a bit much, but pretty much everything outside of the DLC and Radiance does a great job of making you say “poo poo I overextended on that opening” or “drat I reacted too early/late”.

I did bounce on a few spikes to test, and that was pretty cool. I bounced on one big spike ball guy in the greenpath, but everything to the left of him is acid water. The map goes on forever that way, so I'm guessing there's a shinespark and I'll come back to that waaaaaaay later. Curious to see what BS is behind there.

You, uh, cannot pogo on spiky vines though. Found that the hard way.

It's rad as hell if you pogo at the right time on the super tall shield carrying bugs, instead of plinking off their shields you can actually cross swords with them and it has the most satisfying sound/slowdown since the parry in Dark/Demon Souls. I'm too chicken to try swiping at them to do it, but if you can effectively parry sword attacks by just attacking with good timing, I'm going to play pretty aggro

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BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've started playing a rather fun PS2 game by the makers of Viewtiful Joe called Under the Skin where it's an arcadey game where you are an alien using human disguises and tools to wreak havoc so that you can collect coins to win the levels (either reach a certain amount, or have more than the other guy after 10 minutes), and I like that the levels have unique modes - each one has a Panic Mode that adds a unique twist, the first level the Panic Mode makes it rush hour where cars starts driving all over the place and running people over, the casino level the Panic Mode releases a UFO full of gold coins and if you hit it with a tool it gives you a bunch of coins all at once, and in the western level the panic mode makes a sandstorm blow through the town that jams your radar and reduces your visibility. Also other levels have unique obstacles too like in the Western level if you hit a horse it makes them stampede and cause chaos, and there are characters who have projectile weapons making mobs more dangerous (if a particular disguise is overused all at once they'll catch on and start chasing you). It's very charming so far.

bawk
Mar 31, 2013

bawk posted:

I did bounce on a few spikes to test, and that was pretty cool. I bounced on one big spike ball guy in the greenpath, but everything to the left of him is acid water. The map goes on forever that way, so I'm guessing there's a shinespark and I'll come back to that waaaaaaay later. Curious to see what BS is behind there.

You, uh, cannot pogo on spiky vines though. Found that the hard way.

It's rad as hell if you pogo at the right time on the super tall shield carrying bugs, instead of plinking off their shields you can actually cross swords with them and it has the most satisfying sound/slowdown since the parry in Dark/Demon Souls. I'm too chicken to try swiping at them to do it, but if you can effectively parry sword attacks by just attacking with good timing, I'm going to play pretty aggro

:stare:

So, in one day, I gathered like three different abilities for traversal, upgraded my nail twice, got a completely different kind of nail that lets me gather dreams, accidentally summoned a troupe of weird devil-adjacent bugs after backtracking to the starting area, and bumped into my first "I will not be able to beat this boss, no matter how hard I try, I need to come back later, but what if I just did one more attempt" at the Soul Tyrant.

I felt like I was making a lot of progress filling out my Charms, because I basically have half the thing filled out, then I read one of the achievements I have to unlock next which is literally "get half the charms" so either I'm one away, or there's a lot more charms than the game initially lets on.

I cannot stop playing this game, I already want to go back and give that super-boss another try. :allears:

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Under the Skin has a cute level based on Resident Evil 3 where you have to reduce the coins held by the Nemesis bioweapon to 0. :3:

biosterous
Feb 23, 2013




something that probably originated in the tabletop but i first encountered in total warhammer: the best last name: Cylostra Direfin

she's a not-french opera ghost pirate, with a magic murder voice, and "dire fin" sounds nice and pirate-y! but she's not-french and uses the french pronunciation, so her name is actually two french words and can be translated as "say [the] end", or "endspeaker" or anything else rad along those lines

it is great to see a character with a name that is thematically fitting both in the language of the system and in the language of her faction

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

biosterous posted:

something that probably originated in the tabletop

Nope! She was the first legendary lord made up completely by Creative Assembly and never existed in the tabletop! She's been followed by Kostaltyn, Miao Ying, and Zhao Ming in TW3.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've beaten Under the Skin now. It has a really funny ending. Also beating Story Mode allows you to replay it as any character in the game, which is cool (you are stuck with Cosmi for the first playthrough, it's only NG+ that allows other characters). I also like the final boss's design, the guy spends the game talking through an aggressive sock puppet as his main body is really shy. When he goes into missions though, the sock puppet becomes a full creature, and the old man is now limply riding him. That's a cool idea, although I could have done without the mid-2000s humour behind him as his accent is a eally stereotypical "Old Kung Fu Master" kind of thing.

The final level has some really hard gimmicks though, took the longest of any other level in the game to figure out.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

biosterous posted:

something that probably originated in the tabletop but i first encountered in total warhammer: the best last name: Cylostra Direfin

she's a not-french opera ghost pirate, with a magic murder voice, and "dire fin" sounds nice and pirate-y! but she's not-french and uses the french pronunciation, so her name is actually two french words and can be translated as "say [the] end", or "endspeaker" or anything else rad along those lines

it is great to see a character with a name that is thematically fitting both in the language of the system and in the language of her faction

See also the entirety of the translations of the Asterix comic books which are without hyperbole the best translations of wordplay of all time.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Breetai posted:

See also the entirety of the translations of the Asterix comic books which are without hyperbole the best translations of wordplay of all time.

Bold words when Dragon Quest Heroes: Rocket Slime exists.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
In cyberpunk you can do an Akira Slide and you can buy the Akira bike and I am going to save my money to do an Akira Slide on the Akira bike and it will be glorious.

Last Celebration
Mar 30, 2010
I hadn’t watched Akira back when I played Saint’s Row, but I really appreciate that two of the motorcycles are named Tetsuo and Kaneda.

Danger - Octopus!
Apr 20, 2008


Nap Ghost

Breetai posted:

In cyberpunk you can do an Akira Slide and you can buy the Akira bike and I am going to save my money to do an Akira Slide on the Akira bike and it will be glorious.

That bike also has the best on-road vehicle handling in the game imo, soon as I got it I didn't drive anything else.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I always like when I try to play a game that no one ever talks about, and then overtake what footage does exist, it's always cool to end up in Uncharted Territory. I'm currently just over halfway through a very rough PS2 aerial shooter, "They Came From the Skies", which has no discussion on gamefaqs and only two videos on youtube, of which they both only get to the first mission with the motherships. I've blown past that mission after working out what the game wants me to do and now have no idea what the future missions are going to be, so while it's not a very good game (while the mechanics generally work the graphics are VERY rough and the mechanicsare quite basic, you can't even quickturn or barrel roll) it's one of the ones I feel special about because it feels like I'm the only person who's seen this part of the game. Also the UFOs have a neat gimmick in that for a while they'll have blue star trek style shields up that you have to wait for them to turn off so that you can shoot them more. One of the common complaints I heard from the few sources was that enemies are bullet-sponges but they really aren't, UFO's don't take that much sustained fire, and the larger ships are generally immune to bullets so your meant to use missiles on them which are QUITE strong. They one-shot drop ships and mother ships can be taken out with a full load of 10 (which you can land and resupply mid-mission) as long as you don't miss many.

BioEnchanted has a new favorite as of 16:33 on Jun 17, 2023

bawk
Mar 31, 2013

I found the boss in Hollow Knight that took some other guy multiple hours to attempt (Lost Kin) and it took a little while to beat it, but the charms in this game are so good. Some minor boss mechanic spoilers/charm spoilers, for a bonus fight. This particular boss spawns little guys throughout the fight that will home in on you, so you have to be constantly hitting the flying ghost monsters to keep them from swarming you, while dodging the boss's constant dashing and slam attacks that spawn projectiles. Every boss refight is a faster, meaner, tougher version of the original fight, so trying to adapt to the pressure was pretty rough. After sitting down and looking at all the charms I have, I found a winning combination. Charm 1 gives you a little extra range on your melee, which makes it easier to hit the boss when it's open. The second charm makes your healing power take less time to activate, so you can heal when the boss has a break in its patterns. This would only ever give me just enough time to heal one hit, but then you have to immediately dash out of the way of one of the ghosts, even when the boss is staggered, so it doesn't give a lot of breathing room. The last charm I added on is one that has a seemingly useless ability, where using the heal power will create a spore cloud around you that deals tiny AOE damage to any enemy that gets close. I had not found a use for it yet, but it turns out that the ghosts die to one hit--any hit. Whenever I would deal enough damage to stagger the boss, instead of getting one free heal that requires incredibly precise timing, I could slam down the heal button and heal 3 health at the same time while the ghosts died as soon as they got near.

I want to just start equipping and situationally checking out every single charm now. If I could find a use for a charm that only does super tiny amounts of chip damage in very situational scenarios, I feel like I've got to be missing how to use some of these other charms that aren't just "increase melee range" and "bigger i-frame window when being hit" :allears:

E: And the only reason I equipped that last charm is because I had one slot open. Every charm takes certain numbers of "notches" on your charm belt, so the charms I was already using took multiple notches on their own, leaving one notch left. The options at that point are a little limited, so of the few one-notch charms I had available, I just picked one I hadn't used yet, which turned out to be exactly the right pick.

E2: And now that I've done all of that and gone back to the starting area so I can use my new double jump power, poo poo appears to have gone sideways! :stonk:

bawk has a new favorite as of 16:49 on Jun 17, 2023

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
In Warhammer: Total War 3, I adore the new alliance system letting you recruit limited numbers of units from your allied races. The current state of my dwarf empire's alliances:



I'm dwarves, but I've got waystalkers, grail knights, dragons, sisters of Avelorn, fire rain rockets, steam tanks, and elemental bears scattered around my various armies. Yes, it's blatantly overpowered. Yes, it's fun to see and just plain neat to see some of these units wearing colors you'd normally never see. The mechanic really rewards you for getting out there, exploring the world, and making friends.

Dandywalken
Feb 11, 2014

it was such a terrific addition

Rascar Capac
Aug 31, 2016

Surprisingly nice, for an evil Inca mummy.
Maybe the real military allies are the friends we made along the way?

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.

Cythereal posted:

In Warhammer: Total War 3, I adore the new alliance system letting you recruit limited numbers of units from your allied races. The current state of my dwarf empire's alliances:



I'm dwarves, but I've got waystalkers, grail knights, dragons, sisters of Avelorn, fire rain rockets, steam tanks, and elemental bears scattered around my various armies. Yes, it's blatantly overpowered. Yes, it's fun to see and just plain neat to see some of these units wearing colors you'd normally never see. The mechanic really rewards you for getting out there, exploring the world, and making friends.

Wait, could you not do this before? If I'm playing, say, High Elves am I otherwise always stuck with High Elf units and nothing else?

I have played Warhammer Total War II but not much of it :\

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

credburn posted:

Wait, could you not do this before? If I'm playing, say, High Elves am I otherwise always stuck with High Elf units and nothing else?

Yup. It's a new feature in 3.

bawk
Mar 31, 2013

I just rolled credits on the first (obviously bad) ending of Hollow Knight before heading to bed tonight. It does such a good job of rewarding exploration, I was wandering around the map looking for materials I need to get stronger, then eventually decided that I should go cash in the grubs I hadn't turned in yet so I can get the cash, and wouldn't you know it! They gave me the last item I needed to upgrade my weapon again!

Did a few more optional bosses (all the ones that require a dream nail besides whatever's going on with the Obvious DLC Troupe) and also managed to get through the entirety of the White Palace, which. WOOF. I'm glad I figured out that you can cheese the thing if you've been to the Hive and have a little bit of patience, since there's a charm that lets you regen health if you just stand still after taking damage, so whenever I missed a jump and hit a saw/spike I just stood still where it reset me until the health pip came back

Total percentage complete on first time around: 95%. I think I'm missing one grub, the 3rd set of 3 flames for the DLC, about 6 or 7 charms, the Trial of Fool at the coliseum, and whatever the actual final boss is.

My favorite fight so far has been Grey Prince Zote. I fought him three times in a row because the fight seemed to subtly change every time, and when I lost the 4th time I had to go look up his deal. If you beat him 10 times in a row (he'll deal 6 pips of damage with one swing) then you get his buff-rear end statue :allears:

E: aaaaand I will not be playing Steel Soul Mode. I imagine that somebody out there has 100%ed the game in Steel Soul Mode, I can't imagine having the patience :psyduck:

bawk has a new favorite as of 06:38 on Jun 18, 2023

Inexplicable Humblebrag
Sep 20, 2003

there's also Glass Soul Mode, a self imposed challenge where you quit if you get hit

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I got to an annoying mission in "They Came From the Skies" so I started playing Axiom Verge. It's a neat game so far and I like the weapon variety, I've just got to the second boss.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

BioEnchanted posted:

I got to an annoying mission in "They Came From the Skies" so I started playing Axiom Verge. It's a neat game so far and I like the weapon variety, I've just got to the second boss.

Who are you, and what have you done with BioEnchanted? That game actually exists.

Artemis J Brassnuts
Jan 2, 2009
I regret😢 to inform📢 I am the most sexually🍆 vanilla 🍦straight 📏 dude😰 on the planet🌎
Yes, I remember it being a simple retro side scroller with nothing strange or unique about it.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm enjoying it so far, I like how the power-ups are portrayed as glitches in reality. Just got the Labcoat that lets you clip through walls

bawk
Mar 31, 2013

Oh God, Axiom Verge was next on my list because I own both games and Hollow Knight got me on the metroidvania kick. Now that BE's played them, they're stuck in the mirror dimension :psyduck:

Randalor
Sep 4, 2011



TooMuchAbstraction posted:

Who are you, and what have you done with BioEnchanted? That game actually exists.

Considering the plot of Axiom Verge 1 and 2, BioEnchanted glitching reality and playing a game that exists is surprisingly on-point.

bawk
Mar 31, 2013

Okay, I knew I was missing something about the White Palace. I just started poking around a little bit because it seemed too weird for Hollow Knight to have an out-of-the-way, secret area that itself didn't have any secrets. Especially since, while the White Palace wasn't exactly easy, it also didn't seem to be anywhere near as difficult as I remember people saying online.

I just found the Path of Pain.

I'm at the first room, just assessing the situation, and getting flashbacks to being 6 years old renting some unfairly difficult NES/SNES games from Hollywood Video during the summer time, knowing full well that I would have to return it by Sunday night/Monday morning, possibly losing all my progress in the process, unless I finish it that weekend.

I can't spend all day on this, I have to pet-sit and I'm cooking dinner for some friends later on, then I have to be awake at 5 AM tomorrow morning. But for the next three hours, I've got a looming deadline/hard-out and some straight-bullshit looking jumps to make.

:getin:

e: I am immediately realizing I need to get myself a new xbox controller sometime soon, the A button on the XBone controller I got a few years ago needs to be pressed down a bit harder than the rest of the face buttons and it's making these wall jumps a bit weird :shepface:

E2: Done! I dunno if the payoff was all that worth it, seemed like a pretty minor detail that I was half-right about when getting into this part of the game. The last room was some straight horse-poo poo, it really brings out the issues I have with the wall-jumping in this game and how inconsistent it is with whether you immediately being sliding or pause for a moment and then begin sliding. I'd chalk that up to just landing on different points of the wall after a wall-jump, but I noticed it happening with the initial straight-line launch I was doing to skip the first two sets of spikes. I'd sometimes immediately begin sliding after connecting with the wall, dumping me underneath it before I could react, or sometimes manage to hit jump on Frame 1 of sliding and end up in the ceiling. Not a fun time when you already have a touchy controller!

bawk has a new favorite as of 22:15 on Jun 18, 2023

Wasabi the J
Jan 23, 2008

MOM WAS RIGHT
Bio always doing the necessary for me and reviewing those games we all ignored in the GameStop returns bin.

:patriot:

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Wasabi the J posted:

Bio always doing the necessary for me and reviewing those games we all ignored in the GameStop returns bin.

:patriot:

BTW While I haven't given up on beating "They Came From the Skies", I'm currently at an absurdly hard mission because there is no way to repair the plane in this level (it's the second level like that) and while in prior levels the UFOs would be starting out in a formation so you could sweep them with the machine gun and do a bunch of damage from afar as you approached, in THIS level there are a ton of UFOs all scattered haphazardly around so it's really hard not to get overwhelmed.

biosterous
Feb 23, 2013




Cythereal posted:

Nope! She was the first legendary lord made up completely by Creative Assembly and never existed in the tabletop! She's been followed by Kostaltyn, Miao Ying, and Zhao Ming in TW3.

well then, kudos to CA!

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I like how many varied weapons there are in Axiom Verge. Many of them seem optional, but there's been a lot of variety. I particularly like the green laser that splits into a web of smaller lasers.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
I liked the lightning shotgun.

I just started Tears of the Kingdom, and I like how all the npcs in the starting area look like Phong from Reboot

bawk
Mar 31, 2013

I fired up Axiom Verge too, since it was on my list of games to play after Hollow Knight. I think I made it as far as the first couple bosses before getting lost, but this time around I'm exploring a lot more and doing a lot better. Already my favorite thing: there's secret items which are logs to read, but they're in a different language so you can't read them. I happened across an item that opened a new menu, and a log that explains what to do with it: there's a retro passcode system! And activating the first code translates some of the logs, so you can read them. :allears:

I wanted to just get far enough along until I got whatever item I needed to backtrack, and instead I'm waaaaay deep into a snowy area with lots of enemies that look just like some of the first critters in Hollow Knight. Full circle!

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
The character designs in Street Fighter 6's World Tour mode are really fun. I don't mean the main characters though they're good, I mean all the people you can run into (and fight) wandering around the worlds. They clearly had a lot of fun with the avatar creation tools and I love that you can run into someone and say "Hey, I like your style, let's punch each other."

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
On the topic of Street Fighter 6, one of the things they did mechanically was to largely replace* getting stunned with "burnout". Burnout happens if you entirely use up your main resource, the drive gauge, and it sucks, so don't let that happen! In addition to game-mechanical stuff like not being able to use certain moves, taking longer to recover from blocking, and taking chip damage, the little thing I appreciate is that burnout also changes your idle, walk, and block animations to look more tired/desperate. Like, Guile's normal stance is kind of a boxing stance, and he blocks with his arms while posed like he's looking for an opening. But if he's burned out, then his block changes to him huddling behind his arms, just trying to weather the storm.

The other little thing is Zangief's cinematics:

https://www.youtube.com/watch?v=3vvCp8sRJgs

He has a line of dialog about how people think he's done a heel-face turn, but they're just confusing his behavior in the ring with what he does when he's not fighting. Outside of the ring, all fighters are besties!

* you can still get stunned, but only in very specific circumstances, which include being burned out first.

Der-Wreck
Feb 13, 2006
Friday nights are for Wapner!

TooMuchAbstraction posted:

On the topic of Street Fighter 6, one of the things they did mechanically was to largely replace* getting stunned with "burnout". Burnout happens if you entirely use up your main resource, the drive gauge, and it sucks, so don't let that happen! In addition to game-mechanical stuff like not being able to use certain moves, taking longer to recover from blocking, and taking chip damage, the little thing I appreciate is that burnout also changes your idle, walk, and block animations to look more tired/desperate. Like, Guile's normal stance is kind of a boxing stance, and he blocks with his arms while posed like he's looking for an opening. But if he's burned out, then his block changes to him huddling behind his arms, just trying to weather the storm.

The other little thing is Zangief's cinematics:

https://www.youtube.com/watch?v=3vvCp8sRJgs

He has a line of dialog about how people think he's done a heel-face turn, but they're just confusing his behavior in the ring with what he does when he's not fighting. Outside of the ring, all fighters are besties!

* you can still get stunned, but only in very specific circumstances, which include being burned out first.

You may be bad guy but you are not *a* bad guy.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

god i would kill for SF6

i finally started cyberpunk 2077 'cuz it's dirt cheap. i knew nothing really about it other than CDPR totally botched the launch and keanu was in it, and a vague understanding of the setting from playing shitloads of netrunner and being a shadowrun dork

anyways it's hard to describe but it's totally blown me away. i vibe with the game and world so hard, i'm having a total blast, and haven't had this much fun and wonderment - as insanely dumb as that probably sounds - since the first time i fired up Deus Ex or Morrowind. i thought it would bug me or make the world feel empty that there's nowhere near as many procedurally-generated trash gubbins and empty buildings as i'm used to from an open world kinda game, but it actually gives the world a more realistic vibe, helps me to keep from just wandering around forever, and makes actually finding something cool tucked away somewhere that much more memorable.

i guess if i had to point to a *specific* thing i'd just say the entirety of The Heist mission that closes chapter 1 - it was cool and cinematic and a total clusterfuck in a way that captured the feel of a tabletop game better than anything else i've played ("hey jackie i'm gonna go check out the bar for a while." "V, we're....on a job here.").

(the game is also the buggiest thing I've ever played though, I did a side mission right after Act 1 and after an in-engine cutscene car crash the ground disappeared in half the city and it persisted through saves and reboots. i honestly thought it was part of the game at first cuz i mean you're glitching pretty hard at that point haha but ended up having to reload an earlier save. and game still owns despite it.)

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
I had a lot of fun with it a few months after launch, yeah. A lot of the side quests are actually really touching and emotional! I still wish it'd have had another year or two in the oven, could have been a goat like DE or such.

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muscles like this!
Jan 17, 2005


They are supposed to be completely revamping how just about all the mechanics work when the dlc comes out in September.

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