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ZearothK posted:Didn't like 75% of Arkane's personel leave during Redfall's development? The studio that made Dishonored and Prey is gone already. They might salvage the name, but it ain't ever going to be the same again. Yeah. The people responsible for the good games are already gone. It's just the name at this point.
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# ? Jun 16, 2023 14:00 |
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# ? May 26, 2024 12:30 |
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Redfall's numbers are worse than Wurm loving Online's lmao
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# ? Jun 16, 2023 14:01 |
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Deathloop disappointed most because I assumed you had to set up some Rube Goldberg-ish chain of events to get the eight targets in the right place at the right time, while in reality it's like "half of them can only be killed in this specific time period because they are unreachable otherwise, the other half are all in the same party in the last time period so just go hog wild with guns"
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# ? Jun 16, 2023 14:11 |
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Jack Trades posted:Deathloop is what happens when you take Dishonored and rip out all of it's interesting mechanics and powers. Literally every power besides Blink is just a variation on "press button to kill man" and once you get access to a silenced weapon all pretenses of a challenge just leaves the game because the AI is completely braindead. The hilarious part is that everything you're attributing to Deathloop is a complaint I had about Dishonored or close enough.
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# ? Jun 16, 2023 14:16 |
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Omi no Kami posted:Has anyone tried Edge of Eternity? It's been on my wishlist for a while, and it's one of those things where "7/10 JRPG" can either be awesome or incredibly terrible and it's tough to tell which from reviews. It's been on my wishlist for a while as well. I always look for negative reviews, those can more better articulate possible problems and issues than positive ones. The reviews say that it was a small team who was overly ambitious and so stretched content out to make the game seem longer than it actually should be. There are also scattered reports of game-breaking bugs which have been unfixed since being reported two years ago. The negative reviews are generally unimpressed by the story and combat.
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# ? Jun 16, 2023 14:28 |
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Prey has a great shotgun, and the worst part about that was people upset "Being able to kill things with a shotgun is overpowered and you get too much loot" instead of accepting the real problem with "There are already four corpses of the super alien within 20 feet of me, another one is coming. Leave me alone I didn't even take alien powers this run!" Which reminds of the trend where most people who think the player gets too much salvage, are usually the same people that want ten times as many walking piles of salvage to attack you.
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# ? Jun 16, 2023 14:46 |
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The 7th Guest posted:Light Fairytale Ep 1 should really be called Light Fairytale Prologue. It's 90 minutes and it ends right when any real bit of story happens. It's an attempt at an indie FF7 without the charm or messaging that makes FF7 a classic. Glad it had a fast-forward button for combat! Grade: D I think this one's going to end up looking OK once all the episodes are out, but yeah, it's not an incredibly strong start.
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# ? Jun 16, 2023 14:57 |
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Most of the issues with redfall are entirely due to corporate meddling and scope issues, as well as a confused dev process. The studio is fine, they just need coherent direction.
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# ? Jun 16, 2023 15:05 |
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Grapplejack posted:Most of the issues with redfall are entirely due to corporate meddling and scope issues, as well as a confused dev process. The studio is fine, they just need coherent direction. And I'm sure the execs who did the meddling will be happy to take the fall for the studio.
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# ? Jun 16, 2023 15:09 |
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Grapplejack posted:Most of the issues with redfall are entirely due to corporate meddling and scope issues, as well as a confused dev process. The studio is fine, they just need coherent direction. they lost 70% of their prey-era staff through the development of redfall, even if the execs take a more hands off approach with their next project they've been ship of theseused into a different studio by now repiv fucked around with this message at 15:24 on Jun 16, 2023 |
# ? Jun 16, 2023 15:22 |
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Grapplejack posted:Most of the issues with redfall are entirely due to corporate meddling and scope issues, as well as a confused dev process. The studio is fine, they just need coherent direction. Really isn't the sense I get from this article by Jason Schreier - https://www.bnnbloomberg.ca/inside-the-making-of-redfall-xbox-s-latest-misfire-1.1927501 quote:Development of Redfall began in 2018. At the time, ZeniMax — the large, privately held owner of Bethesda Softworks — was looking to sell itself. Behind the scenes, the company was encouraging its studios to develop games that could generate revenue beyond the initial sales It really seems to me like those 2 just wanted to make Daddy Zenimax Like nothing further in the article talks about "corporate meddling" other than the initial foundation of, "Hey wouldn't it be just great if you guys put MTX in your games?". The game was just a series of underbaked ideas cribbing off different popular series with no unifying, cohesive vision.
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# ? Jun 16, 2023 15:24 |
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Omi no Kami posted:Has anyone tried Edge of Eternity? It's been on my wishlist for a while, and it's one of those things where "7/10 JRPG" can either be awesome or incredibly terrible and it's tough to tell which from reviews. I wouldn't call it terrible, but it's definitely not awesome. A decent indie RPG tho, and it's on gamepass if you have that
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# ? Jun 16, 2023 15:31 |
Eh I mean there’s no way to get the sense from any article at what the internal pressures of the time were at Zenimax. Even if they aren’t made explicit. I had plenty of “optional” practices and workouts back in high school basketball and everyone went to every one of them because we knew we wouldn’t be playing if we skipped one.
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# ? Jun 16, 2023 15:33 |
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No Wave posted:jeez. these are Artifact tier numbers. By comparison I looked up Hi-Fi Rush, another Gamepass release that came out 5 months before Redfall with no multiplayer, and that has about ~360 concurrent players now. Sheesh.
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# ? Jun 16, 2023 15:34 |
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Sab669 posted:It really seems to me like those 2 just wanted to make Daddy Zenimax That article was eerily similar to Anthem, in which one's natural instinct would be to blame Evil EA for corporate meddling and imposing a live service model upon Bioware, except Bioware themselves wanted those features and it was the EA executive who had the one good idea in the entire game.
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# ? Jun 16, 2023 15:36 |
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exquisite tea posted:That article was eerily similar to Anthem, in which one's natural instinct would be to blame Evil EA for corporate meddling and imposing a live service model upon Bioware, except Bioware themselves wanted those features and it was the EA executive who had the one good idea in the entire game. The reference to "Arkane magic" was way too on-the-nose
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# ? Jun 16, 2023 15:37 |
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Sab669 posted:I'm pretty sure they were the studio that did Prey, so it's not necessarily like it was "the B team" of the 2 Arkane studios I think I read a support studio, Roundhouse, is taking over bug fixing and patches and the only thing Arkane is doing are some dlc characters that were promised. Probably already starting the next game at this point.
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# ? Jun 16, 2023 16:53 |
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When your owners come knocking suggesting you put MTX in your game, that't not a "suggestion". It sounds like the Microtransaction were the entire raison d'etre for the game. That's certainly one way to create an artistic void.
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# ? Jun 16, 2023 17:01 |
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If you're like me, and have had Death Stranding on your wishlist for years, the Director's Cut version is 50% off today! For US, that makes it $19.99. Question though, is it a good port on PC? That would be the version I get, as I don't have a PS5.
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# ? Jun 16, 2023 17:16 |
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I totally understand if they felt pressured to bring those 'suggestions' to fruition, I've been in similar spot as a programmer in a company trying to get sold, but again the article states "the two leads were outwardly excited but as the project progressed failed to provide clear direction" Which to me suggests if the 2 were quietly/privately saying, "This is the dumbest loving poo poo what are we doing", the sources who spoke to Schreier probably would have included that fact.
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# ? Jun 16, 2023 17:17 |
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raven77 posted:If you're like me, and have had Death Stranding on your wishlist for years, it's 50% off today! For US, that makes it $19.99. It ran just fine on my PC.
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# ? Jun 16, 2023 17:17 |
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raven77 posted:If you're like me, and have had Death Stranding on your wishlist for years, the Director's Cut version is 50% off today! For US, that makes it $19.99. The port’s extremely good actually
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# ? Jun 16, 2023 17:21 |
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Hwurmp posted:It ran just fine on my PC. Owl Inspector posted:The port’s extremely good actually Good enough reason for me to just snatch it up then, thanks!
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# ? Jun 16, 2023 17:24 |
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raven77 posted:If you're like me, and have had Death Stranding on your wishlist for years, the Director's Cut version is 50% off today! For US, that makes it $19.99. It's currently running great for me. There's a some chug in some places and circumstances, but my PC is also getting old (about 7 years-ish? and it was pretty mid-range when I got it) and it's trying to keep track of a lot of stuff, so... fair. I've got over a hundred hours of obsessive apocalypse meandering and don't think it's crashed once yet.
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# ? Jun 16, 2023 17:24 |
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raven77 posted:If you're like me, and have had Death Stranding on your wishlist for years, the Director's Cut version is 50% off today! For US, that makes it $19.99. its a great port, runs really well, and even has proper DualSense functionality on PC like haptic feedback, adaptive triggers, and you can set what device the BB's audio outputs to (it comes out of the controller speakers on PS5)
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# ? Jun 16, 2023 17:25 |
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raven77 posted:If you're like me, and have had Death Stranding on your wishlist for years, the Director's Cut version is 50% off today! For US, that makes it $19.99. I played it on PC and didn't notice any port issues before dropping it. My problem with the game is that the first several hours of the game are the MC saying "that's a terrible idea. I will never do that. Talk a long walk off a short cliff." And then the next gameplay segment requires you to go do that stupid thing. Maybe it gets better eventually but I wasn't willing to push through and find out.
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# ? Jun 16, 2023 17:41 |
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LLSix posted:I played it on PC and didn't notice any port issues before dropping it. My problem with the game is that the first several hours of the game are the MC saying "that's a terrible idea. I will never do that. Talk a long walk off a short cliff." And then the next gameplay segment requires you to go do that stupid thing. Maybe it gets better eventually but I wasn't willing to push through and find out. yeah I've had in on my wishlist for years, and when Steam sent me that email about it, I realized I had more than enough steam bucks to cover it, so why not! Thanks for the warning though, I did want to know any criticisms ahead of time.
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# ? Jun 16, 2023 17:43 |
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LLSix posted:I played it on PC and didn't notice any port issues before dropping it. My problem with the game is that the first several hours of the game are the MC saying "that's a terrible idea. I will never do that. Talk a long walk off a short cliff." And then the next gameplay segment requires you to go do that stupid thing. Maybe it gets better eventually but I wasn't willing to push through and find out. If you didn't like the beginning you probably wouldn't like the rest of it. There's definitely character development related to the story but your general demeanor doesn't really change outside of some cutscenes at the very end.
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# ? Jun 16, 2023 17:50 |
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Sam has his reasons for going along with it, though he does object to it a lot early on because he also has his reasons for hating going along with it. He kind of hates most of these people but he's also settled into, "A job's a job." And it gives him an excuse to keep the baby.
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# ? Jun 16, 2023 18:02 |
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SGF demos Surmount is pretty silly fun, and I'll have to play Jusant to see how it compares, as Surmount's climbing gameplay is more arcadey and reminds me of Heave Ho, where you are planting your hands on the wall (one for each trigger button) and then flinging yourself around. You can also find spots to tether yourself to so you won't fall and lose major progress (ie Getting Over It). The style is also cute, with sort of Mii-adjacent character creation and easily readable use of color so you always know what is grab-able and what isn't. However, when I finished the tutorial area and went to start the actual roguelite part, the game softlocked on the loading. Woops! I'm not a roguelite-head but this is interesting enough to draw my attention. Grade: B+ Go Go Town is not quite what I was expecting. I figured Go Go Town was Animal Crossing with far more town management, but the reality is that this game is purely town management that you just so happen to be able to run around in. Yes, you chop trees and mine rocks, but there is no life sim progression here, the tools are just there for you to pick up, use, and put back down when you're done. And the furnaces/machines are already there (although this might just be a demo consideration). So what is the actual gameplay? Largely, opening up shops and functions around the town, which involves paying for and marking an area of land, then gathering the resources to build the building. Lastly assigning a role to the building, a worker to the building, and deciding on what it will sell. These items also require resources so you'll be doing more gathering and then dropping them off at the stores so they can, well, operate, and put some money back into your town's budget. There is also automation where you hire workers to gather resources for you, which I imagine will be pretty important the larger your town gets. I dunno if this is 100% the game for me, it's an odd feel so far. I don't know if being a character running around is all that useful for a game like this, vs just being a point and click god-style interface like your average builder. Grade: C Welp, I played the Steamworld Build demo for over an hour so that must mean it's at least pretty good. It checks a lot of boxes for me, by mixing the city building and resource gathering of a traditional builder with the additional mining component that is inherited from the Dig series. Yeah you're clicking to dig on cubey tiles rather than jumping around and digging yourself, but it's still similar enough that it works well with the building gameplay. This is a story-based builder so you're gonna be hunting down 6 pieces of a rocket ship in the full game, and I presume that means multiple floors of the mine, as well as expanding your town beyond what was just available to you in the demo. Only question is just how long is the game going to be? I got the first piece of rocket after an hour, so... surely a city builder's not gonna have a 6-7 hour campaign? But then again, Steamworld games are not known for being super long either, usually in that 10-12 hour range. So I guess the price point will be pretty important on this one. Grade: A
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# ? Jun 16, 2023 19:03 |
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Do you need any of the Don't Starve Together DLC ?
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# ? Jun 16, 2023 23:39 |
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fit em all up in there posted:Do you need any of the Don't Starve Together DLC ?
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# ? Jun 17, 2023 00:38 |
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so BattleBit Remastered came out the other day and it might be the best battlefield game ever made.
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# ? Jun 17, 2023 08:10 |
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battlebit remastered is incredible and in less than a month its going to become one of those games with a thread that rarely leaves the first two pages of the games subforum
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# ? Jun 17, 2023 08:25 |
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Are there other modes than 254 players? It was too chaotic when I tried the beta.
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# ? Jun 17, 2023 08:30 |
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err posted:Are there other modes than 254 players? It was too chaotic when I tried the beta. yeah, the game supports 254/128/64/32 player game modes
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# ? Jun 17, 2023 08:31 |
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EA getting their lunch stolen by a game made by 3 people is hilarious
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# ? Jun 17, 2023 08:39 |
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Private Speech posted:I think there is some fan patch for Arx, but yeah it is pretty janky, even when it was released it was a retro-ish game based on Ultima Underworld. Wiltsghost posted:I think I read a support studio, Roundhouse, is taking over bug fixing and patches and the only thing Arkane is doing are some dlc characters that were promised. Probably already starting the next game at this point.
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# ? Jun 17, 2023 08:52 |
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I do remember Quiet Man and I wish that I didn't.
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# ? Jun 17, 2023 08:56 |
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# ? May 26, 2024 12:30 |
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Impermanent posted:battlebit remastered is incredible and in less than a month its going to become one of those games with a thread that rarely leaves the first two pages of the games subforum This looks really cool. Upsetting that they’re apparently switching to a new anti cheat software that doesn’t live Linux support yet I guess I might have it take the plunge and dual boot again.
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# ? Jun 17, 2023 10:13 |