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Kyrosiris posted:absolutely cannot wait for couch co-op VS with the wife Bounty of One (if you pc couch coop) has it if you want a vs like with coop while we wait 2 months Really wish more of these games had it, or pc games in general. Usually get shafted on the coop, so glad VS will have it on PC.
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# ? Jun 21, 2023 17:05 |
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# ? Jun 7, 2024 23:15 |
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Harminoff posted:Bounty of One (if you pc couch coop) has it if you want a vs like with coop while we wait 2 months Eh, with the way our PCs are arranged it's not really viable for PC, but it's easy to throw the switch onto the TV and have a time. That said, I agree, it's good that PC is getting it too, and that they call out Steam Remote Play Together as a workable option too!
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# ? Jun 21, 2023 17:16 |
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Still got it.
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# ? Jun 21, 2023 20:14 |
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Harminoff posted:Vampire Survivors Switch has 4 player coop!
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# ? Jun 21, 2023 20:22 |
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Horde Hunters had a decently weighty Game Flow & Such update: https://store.steampowered.com/news/app/2178560/view/3684554265875374796 quote:Hello. This update took a bit longer than usual due to a couple of reasons. Firstly, I took some time off and went on a holiday. Secondly, because there's significant changes made to the game's progression loop which required a lot more testing than usual. The biggest thing you'll notice is that the level up system has been renewed together with new mission rewards to choose from. There's no more blacksmith and in general the flow of the game should feel a lot more fluid. It's almost a whole new experience and I hope you like it!
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# ? Jun 22, 2023 02:42 |
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Doomykins posted:Still got it. What the-- What's your build??
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# ? Jun 22, 2023 03:17 |
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On my first try I went for Big Wizard and made a misplay into a light overwhelm after using a monument, quick death. Second time I got Bottle Fairy, rushed knights into hero souls into paladins/champions and got two Lords of the Land up by 40k score with a lvl 3 flagbearer and then it was just good dodging baybee. Also didnt use any monuments though they never go away. My other minions didn't matter much by the time I got them. Lvl 2 archer, got a fanatic to try to add more aoe and he got to level 3, picked a pumpkin that got a random upgrade into a big potussy. Producing Lords is incredibly costly. Outside the fairy my relics weren't spectacular, not even offered any dash boosts, got skelly key around 70k. I did end up with 450+ max HP from an early "40 bones improve max HP", though I don't think I got that many bones that fast. Maybe they updated Dollmaker passives to grant max HP for Lords. Nothing matters more for Necrotic longevity than timing regular dashes.
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# ? Jun 22, 2023 10:27 |
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Playing on day 1 of the Deep Rock Galactic: Survivor playtest there was the occasional reminder that you could press F1 at any time to give feedback. The day 2 hotfix noted: "Removed in-game feedback tool as we are completely overwhelmed. Please use Discord feature request and bug report forums" lmao I hope not a whole lot of that early feedback is that the game spawns enemies too fast tho. It is definitely a thing early on, where often you end up digging into the walls just to escape the swarm or to funnel them into a situation so you can chip away at the horde and earn some XP. But the meta-progression system (upgrades and items unlocked by meeting certain milestones) really do make a difference after a while, in addition to you just being becoming more experienced at the game. It took me about 6 hours total to defeat the stage 5 boss for the first time, but it has just gotten easier ever since. That's what makes these sort of games so great: going from walking on a tightrope just to stay alive against the horde of enemies VERSUS one day just tapping the elite mobs on the shoulder and saying: "look at me, I'm the raid boss now". Mierenneuker fucked around with this message at 14:12 on Jun 22, 2023 |
# ? Jun 22, 2023 10:50 |
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Remedium: Sentinels got a QoL and Betterment Balance update in general: https://store.steampowered.com/news/app/2244480/view/3654156236912666350 quote:Hello everyone! Today's update has brought a multitude of small but pleasant and useful changes to the game, both in terms of visuals and gameplay, primarily focusing on balancing various aspects of the game.
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# ? Jun 22, 2023 20:25 |
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not my jam, but Brotato 1.0 is out
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# ? Jun 23, 2023 22:12 |
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oh drat, thanks for reminding me! it was one of my "on hold until 1.0" games
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# ? Jun 23, 2023 22:37 |
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victrix posted:not my jam, but Brotato 1.0 is out What didn't you like about it?
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# ? Jun 24, 2023 00:28 |
I finally decided to see what these kind of games were all about and picked up Soulstone Survivors. After 30 minutes I was kinda “eh…” on it, but then I hit a really good run and now I 100% understand the hook. I kind of have a hard time seeing how it continues escalating for the dozens of hours that people play these games but I also feel like it must. Anyway, great game, can’t wait to play more.
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# ? Jun 24, 2023 01:48 |
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Saoshyant posted:What didn't you like about it? Not OP but personally I find the art to be ugly and there is very little metaprogression in terms of unlocks in comparison to a lot of other games in the genre. Also stuff doesn't get absurd due to +500% Size modifiers, +75 Projectiles or w/e
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# ? Jun 24, 2023 02:06 |
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Azran posted:Also stuff doesn't get absurd due to +500% Size modifiers, +75 Projectiles or w/e You definitely didn't play the game long enough, lmao. I mean fair enough if you don't feel it but Brotato allows for some ridiculous stuff, especially when you get the better mid-range characters like "free attack speed for different melee weapons" or "up to 12 weapons at a time." Then there's the inherently ridiculous characters like the ones based on stacking tank stats and health regen so that you're regenerating 20+ HP a second because you NEED to take damage to function or power up. The game also has a bias towards enabling testing out gimmicks since holding a weapon(or 2+ of it) gives better odds of getting more so you can try things like stacking crit and holding 6 ninja stars, etc. There's an achievement for speed killing the ridiculously thick HP wall bosses, it sure ain't tied to not breaking the system wide open.
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# ? Jun 24, 2023 02:10 |
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Fair, I only did one full run and I actually enjoy the moment to moment gameplay a lot, so good to know I only scratched the surface
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# ? Jun 24, 2023 02:15 |
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My favorite ridiculous Brotato strat is that the flamethrower shoots so fast that even at 1 damage a tic on contact it enables crazy bullshit like playing Pacifist for kills if you can get 2+ of them. They also enable practically every character in the game to use life drain for survival for the same reason, 5-10% chance for +1 HP on hit and you're nearly set on a win.
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# ? Jun 24, 2023 02:19 |
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Doomykins posted:There's an achievement for speed killing the ridiculously thick HP wall bosses, it sure ain't tied to not breaking the system wide open. Never managed to get this one until 1.0 when I got it on my first run as the King. Still missing two characters but I've liked the other new ones, Apprentice gets extremely strong if you can keep ahead of the max HP loss every level.
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# ? Jun 24, 2023 09:21 |
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Anno posted:I finally decided to see what these kind of games were all about and picked up Soulstone Survivors. After 30 minutes I was kinda “eh…” on it, but then I hit a really good run and now I 100% understand the hook. I kind of have a hard time seeing how it continues escalating for the dozens of hours that people play these games but I also feel like it must. Most of what I get out of the game and most VS games are intrinsic motivations. I just think of some build I wanna do then play and try it out.
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# ? Jun 24, 2023 12:24 |
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I've been trying Brotato on and off since "early" early access and just now it's been starting to click with me but I fail miserably around wave 16, managed to get wave 19 a few times. I feel the difficulty ramps up when ranged enemies start spawning and it's hard for me to clear them while trying to dodge the chunky ones, also I think other games in the genre have spoiled me with the giant arena (endless?) map sizes. Are armor and health level ups they way to go for most characters/builds?
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# ? Jun 24, 2023 14:09 |
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It depends on the character but every one needs a way to mitigate damage and recover health because "just don't get hit" is not practical. *Speed is survivability and highly desirable, enough Speed trivializes many waves and most bosses *Max HP is always welcome *5-10 Armor takes the edge off the worst hits, Armor becomes less desirable the more you have, you're mostly getting +20-30% DR before the diminishing returns kick in *5-10% Life Steal while attacking constantly gives good recovery, 2 Medical Weapons is an enormous survivability boost *A little Dodge is worthless, more than 30% is incredible *HP Regen is merely convenient until the critical mass point where it's incredible(you can imitate +20 life regen with 10% lifesteal on most builds) *Unless you get a gimmick build online for it Consumable healing(trees, random drops, gardens, etc) isn't reliable. It is nice though *Medical Turrets can't solo heal but contribute significantly, either kite around them or do laps and pass them by when you can *DPS counts as survivability(you will also almost always die if you can't meet the DPS check the steel-mouth guys enforce by steadily building their speed, their damage is outrageous too), don't assume you can go an entire wave without projectiles spawning if you don't hit the bloated guys(they die automatically after awhile), just obliterating everything if you can set it up is far safer I almost always shoot for 5 armor, 10% lifesteal, 30% dodge and grabbing big HP/Speed gains at level up(i.e. +6 or more for HP, even +3% speed is good) for well rounded defenses unless the character has a giant neon sign on their passives saying "you can't use this one." This also means you can dumpster a lot of stats for reliable wins unless your character relies on them: range, engineering harvest, luck, elemental, I even pass on crit chance for most characters. Doomykins fucked around with this message at 15:19 on Jun 24, 2023 |
# ? Jun 24, 2023 15:12 |
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Azran posted:Fair, I only did one full run and I actually enjoy the moment to moment gameplay a lot, so good to know I only scratched the surface I enjoyed the hell out of reading you say all my exact thoughts and everyone else giving extremely reasonable responses, I am going to go play Brotato again now
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# ? Jun 24, 2023 15:34 |
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Brotato is amazing, and very finely tuned. Great sound effects too. MaxHP is key on most characters, but a mix of other stats does wonders for survivability. Really fun to see what you can make work with each characters strength and weaknesses.
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# ? Jun 24, 2023 15:35 |
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Doomykins posted:It depends on the character but every one needs a way to mitigate damage and recover health because "just don't get hit" is not practical. Thank you for the tips!!
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# ? Jun 24, 2023 16:03 |
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Spermanent Record posted:Which characters are you having trouble with? quote:The weapon pool doesn't really get diluted because so many of the unlocks are absolutely fantastic, and they're mostly higher end stuff that complement your early game build. You have a very cheap reroll system so it's not hard to get the things you want. Exoskeleton, hoodie, nuclear launcher, power fist, potato, metal detector, tractor, exterminator, baby with a beard, bounce, the one that gives you 5% damage every 5s are all game winners... Some are very char specific and a few like triangle of power are just crap but you don't see them all that often. Just reposting my effortpost. I love me some Brotato. Spermanent Record fucked around with this message at 17:56 on Jun 24, 2023 |
# ? Jun 24, 2023 17:53 |
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I've put over a hundred hours into brotato now somehow because I refuse to ever stop playing on danger level 5 after I unlocked it. I've only beaten it with like a third of the characters and yet I still play it. (I also don't have some unlocked along with missing stat based unlocks)
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# ? Jun 24, 2023 17:56 |
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Had a good run.
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# ? Jun 25, 2023 04:24 |
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got my first boneraiser win yesterday. first time even seeing the king. i was on the vampire survivor though which seems like easy mode. i had like 400hp. i also started trying to abuse the super dash more, which seems more important than i thought. also nearing the end of unlocks in army of ruin. just got the starfish. has to be the best weapon in the game.
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# ? Jun 26, 2023 18:52 |
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Vamp Survivor is pretty good to set up a strong base on normal mode since you've got loads of time to farm before melee becomes too dangerous in most cases, then has interesting high level scaling if you can set up loads of healing for the bonus damage resistance. On your line of thought almost every class has a path to high HP and there's always bee farming. Congratulations!
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# ? Jun 26, 2023 20:33 |
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Screenshots of Boneraiser made me a bit wary - it seemed really eye-searing - but I eventually picked it up because it was cheap, and it looks a lot better in motion, with some transparencies and character highlights turned on. I've so far gotten to NGF2 on two classes. The first was probably either the default guy or wax puppet guy because I played them a lot, but the most recent was the zombie shaman class. Just bring on the bees any way you can, and those little pips of health will let you overwhelm the meanies with zombies. Was a little disappointed to see them nerf the coins to max occult health relic by imposing hardcaps on the amount per rank, especially since it's not like you won't still get killed super quick when the game wants you dead.
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# ? Jun 26, 2023 21:50 |
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I bounced off Brotato because the upgrades seemed way too fidldly and the lack of progression made it feel like i was getting nowhere. I have been playing pickle pete survivors on android though which despite being a pretty blatant rip off of brotato feels a lot more welcoming to new players. Multiple shorter stages with a progresion system feels a lot nicer to me. Its streamlined in a good way. Only problem is at just 6 stages in it feels like the free to play grind is really setting in, theres an option to pay for the game to remove much of that stuff but its kinda ridiculously expensive and it doesn t feel like it would speed it up that much either. Maybe i'll give brotato another go after using this mobile cash grab game as a tutorial lol.
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# ? Jun 26, 2023 22:40 |
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The first five stages of every Brotato run are like 10 seconds each, lol. Just remember that Brotato greatly rewards focusing on a strength over generalizing so you tend to make a big hammer until you've got breathing room or opportunity to get the rest of what you need to clear the last 25%.
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# ? Jun 26, 2023 22:50 |
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I fell off Brotato when the only think I had left to do were characters with lovely boring gimmicks. I really dislike some of the 'remove all the fun' charactets like the dude who destroys his weapons every stage
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# ? Jun 26, 2023 22:53 |
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Yeah, Spermanent Record inspired me to go fill my roster out with D5 clears other than Bull(4 total so far) and the thought of forcing a win out of guys like One-Arm, Farmer and Fisherman fills me with dread. Yes I get how they work, yes I may have it click better this time, no I didn't enjoy getting the D0s on them very much.
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# ? Jun 26, 2023 22:55 |
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How do you break Brotato wide open? One of the things I initially disliked but now enjoy is that the margins are much tighter than other games in the genre. A lot of my wins only just make it across the line or would fail if I had rolled another boss type. Also, how do items stack? If I have 3 items that give me an 8% chance to heal 1hp on xp pickup, is that a 24% chance to heal 1hp? Or 3hp? Or are they rolled separately (I guess additively) like 8-24% chance to heal 1-3xp? My 20 year old stats knowledge is mixing with dice games I've played and messing me up.
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# ? Jun 26, 2023 23:21 |
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probably the most busted brotato i've played is the "streamer" brotato and i lucked into getting the item that gives you more hp regen the lower your movement speed modifier is. i got it down to -350 or so which gave me a ridiculous amount of armor and regen and then i stacked money plus those items that lower your speed in exchange for giving you more max hp based on your current money i basically sat in the middle of the arena fully afk until round 39, where incoming damage finally outstripped my regen
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# ? Jun 27, 2023 01:02 |
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Virtually everything in Brotato stacks additively so even small gains at level up/cheap items are significant. Grabbing 3% speed/dodge leads to 40% by the end. To break Brotato you need to do at least one of two things: put out overwhelming damage or become immortal. Damage demands focus. If your damage is spread out and weak then about wave 12 on you crash into a wall. The tater with 6 Fists with +30 Melee Damage or six SMG IVs and +20% lifesteal has the game solved. You can't really overdo weapons unless you overdo a painful gimmick like 6x Sniper Rifles(and even then...) A lot of characters teach youo to focus. Tthe shop won't feed you the same weapons nonstop so a little mix up is fine, just have 2-3 core weapons in mind. Some weapon diversity is good tactics. 4 guns and 2 slow, strong melee is the "something got through, kill it/knock it back" set up. Damage = Kills = Resource = Stronger Build, repeat. You'll only break this loop for weirdos like Pacifist or Farmer. This is also why Loud is easy, just have good AoE. Defense is more fluid. 60% Dodge is great. You can even get 70-90% on some characters but you'll still die instantly if you walk through a crowd and roll badly 2-3 times in a row. Now with 60% dodge, 10 Armor, 10% lifesteal, 90 HP you're a tater aiming for a win. Sometimes you can get by on pure gimmick such as Masochist and Bull being almost entirely about stacking HP, HP Regen and Armor or you're forced such as Chunky having to use consumables and Golem stacking pure Max HP so he can trigger his benefits at 70/140 instead of 15/30. Etc etc etc. Spread your defenses and try to get them to a dependable point like 30 Dodge, 5-10 Armor, 60+ HP, pick Lifesteal OR Regen and get it to the point where if you take 20+ damage suddenly you can get it back steadily, overlap is fine. Pick an offensive gimmick and hammer it into the ground. You can do the same with defenses but the more defenses you have the more they synergize. Have a few stats in mind that you use and raise them at the expense of your expendables. Lil Bat gives +2% lifesteal and -2 Harvesting. Most taters that's an easy grab for me. You don't need crit if your base damage is high, so Medal is one of my MVP stat sticks, and so on. A few stray thoughts on damage focus: -Blindly stacking Engineering is a great way to win on several characters. -Some characters are so weird they're difficult. I found Alchemist to be hard to get started, almost a tertiary stat focus character. -Some are so focused they're free wins. Knight is fool-proof. -Wildling is pretty boring because you pick sticks II x6 every time. He solves himself immediately. -Bull is easy to pilot to your first higher Danger wins but if you fall behind on damage you end up in a hilarious game of chicken where you're outrunning the mob to let your HP regen work between contacts. He can't neglect damage, though it's easy to stack. -One-Arm is one of the hardest characters in the game because of the loss of utility from one-off weapons and the way overlapping attacks help keep you safe. -Multitasker is my favorite potato but it's incredibly easy to fall behind damage checks because of spreading yourself thin. The scaling potential is wonderful if you can get by the trickiness.
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# ? Jun 27, 2023 01:03 |
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Just got my Brawler D5 win likely thanks to a surprise in the shop: Flamethrower III. Let me lifesteal my way through frequent 20 damage hits on wave 20, even with Armor 8. Had Dodge 46 and 80 HP. Good example of a curveball. Flamethrower utility is crazy. It and SMG IV can hit 10 attacks per second.
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# ? Jun 27, 2023 01:43 |
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Did Brotato increase the number of spawns? My Round 1 with Loud on Difficulty 5 would always end up with like 64-ish money, but my first game on 1.0 had me with 70+ money. Anyways my problem with Brotato is that I almost only play Loud with the money-making daggers and nothing can live up to the power fantasy that it gives you.
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# ? Jun 27, 2023 04:06 |
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# ? Jun 7, 2024 23:15 |
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i got into the deep rock galactic survivors playtest. unfortunately, i don't think it really works in its present state. you are too underpowered, to the extent that i don't think unlocks or metaprogression can change much.
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# ? Jun 27, 2023 08:16 |