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BeanpolePeckerwood posted:the kana clearly reads "chyo ko bo" チョコボ Going to scream this verbatim next time someone accuses me of having brain damage
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# ? Jun 27, 2023 00:24 |
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# ? May 27, 2024 00:52 |
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They've been pronouncing it with a long o (like "choke-uh-bo") in English for a while now. 16's a departure going for something more like "chocolate."
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# ? Jun 27, 2023 00:27 |
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Harrow posted:They've been pronouncing it with a long o (like "choke-uh-bo") in English for a while now. 16's a departure going for something more like "chocolate." TBH FFXIV’s vocal direction is strong enough that we could easily argue the pronunciations in it are a specific regional dialect and don’t necessarily reflect the “correct” way to talk about the giant horse birds and the flying puffy dangly-tumored koalas in other contexts.
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# ? Jun 27, 2023 00:31 |
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BeanpolePeckerwood posted:drat, how you got so much money, is it the Money Ring™ or something? Nah, I'm just near the end of the game and did every quest and monster hunt as soon as it was available. I also never purchased consumables which might have helped. Feels Villeneuve posted:the same thing happened in nier automata op. you run into issues like that if you have to cater to JRPG fans who prefer less mechanically intensive games and like them for the stories Yeah, I've thought of that comparison several times, haha. Harrow posted:You can see the same thing happen (with different consequences) with every action FF. FFXV has its weird attempt at a Wait Mode system. FF7R has a somewhat more successful Wait Mode and also a mode that attempts to automate most of the action mechanics. They keep trying to make an action combat system that doesn't alienate ATB/turn-based fans and while they've at least made two action combat systems that feel good to play (7R and XVI), I don't think it's really possible to have it both ways. You just end up with a combat system that satisfies neither group. Yeah, this exactly.
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# ? Jun 27, 2023 00:54 |
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7R is probably as good a fusion of classic rpg and action rpg combat can get. Though tbf it is really drat good
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# ? Jun 27, 2023 01:10 |
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Yeah, FF7 isn't a 'good enough' system for me. It's just a really genuinely fun and well made combat system.
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# ? Jun 27, 2023 01:19 |
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FF7R was perfect imo. Fun to learn and feels good when you just embarrass a boss with constant staggers and 200% bonus attacks.
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# ? Jun 27, 2023 01:36 |
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I never got good at FF7R. I see videos of people going absolutely ham on bosses but I couldn't really get the rhythm down, which sorta halted my Hard mode run as a result.
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# ? Jun 27, 2023 01:39 |
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FF7R is Perfect Chocobo like Chosen Mario like Mom
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# ? Jun 27, 2023 01:58 |
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BeanpolePeckerwood posted:the origin is a portmanteau of "chick" and "chocolate ball", but the pronunciation since FFX is a longstanding retcon in the west. the kana clearly reads "chyo ko bo" チョコボ I'm no Japanese master but チョ is pronounced 'cho'
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# ? Jun 27, 2023 02:02 |
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FF7Remake has a great combat system and I wold be totally fine with FF just doing that for the next few years (but XVI's combat system is fine too). The only really annoying parts are when it gets cute with enemy resistances - the main culprits are Hell House, the Ghost boss, and the optional boss they added in the DLC. Morpheus posted:I never got good at FF7R. I see videos of people going absolutely ham on bosses but I couldn't really get the rhythm down, which sorta halted my Hard mode run as a result. As far as the combat system goes the basics are pretty simple. Doing specific things to an enemy, or just plain dealing damage to them, inflicts the Pressured state. if they're Pressured you can use moves with 'Focused' in their name, like 'Focused Thrust' or other moves that do multi-hits, to make them staggered. Once staggered you go ham on them - again, multihit moves increase more on the stagger bar and some characters have moves that are specifically great at stagger-boosting, like Aerith's Ray of Judgement. Then right before the Staggered state ends you want everyone to absolutely unload with their biggest move - Cloud in particular has one that does a bajillion damage as long as you don't wait too long to use it because the windup is ridiculous.
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# ? Jun 27, 2023 02:16 |
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Morpheus posted:I'm no Japanese master but チョ is pronounced 'cho' yes, chi plus (tiny) yo, cho BeanpolePeckerwood fucked around with this message at 02:19 on Jun 27, 2023 |
# ? Jun 27, 2023 02:17 |
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PUNISHER MODE
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# ? Jun 27, 2023 02:19 |
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SyntheticPolygon posted:7R is probably as good a fusion of classic rpg and action rpg combat can get. Though tbf it is really drat good ImpAtom posted:Yeah, FF7 isn't a 'good enough' system for me. It's just a really genuinely fun and well made combat system. MechaSeinfeld posted:FF7R was perfect imo. Fun to learn and feels good when you just embarrass a boss with constant staggers and 200% bonus attacks. Same, it owns, and most complaints I've seen of it are either skill issue or lack of proper understanding. Insanely well-tuned system that is wide open to newbies but also has a high skill ceiling.
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# ? Jun 27, 2023 02:20 |
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FF7R’s combat owns hard and the fact that they’re adding dual techs in Rebirth (and dare I hope for triple techs???) is the hypest poo poo around
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# ? Jun 27, 2023 02:54 |
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It’s honestly one of the best combat systems of all time. Absolute top shelf stuff. Mechanically sound, visually and audibly a full on spectacle, allows the player to commit to it however seriously they want.
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# ? Jun 27, 2023 03:14 |
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ShoogaSlim posted:while we're on the subject, the ma- in mario is like "married" not like "mom" or "marge". idfc how he says it in game or anywhere else Well according to SF6 I've been pronouncing Zangief wrong my entire life, so
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# ? Jun 27, 2023 03:17 |
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The only complaint I had about FF7R's combat was that in a number of the boss fights, it seemed like the stagger gauge tended to fill up just as the boss hit one of its hard HP breakpoints. You'd get it to stagger when it was at 52% HP, then you start unleashing your damage moves only for it to hit 50% and immediately whisk itself into a brief cutscene and no-sell the other 100k damage you were about to deliver. Otherwise I think it was even better than FFXVI's and I've been meaning to do a replay with the DLC but who has time during the Summer of Games?
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# ? Jun 27, 2023 03:17 |
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Phenotype posted:The only complaint I had about FF7R's combat was that in a number of the boss fights, it seemed like the stagger gauge tended to fill up just as the boss hit one of its hard HP breakpoints. You'd get it to stagger when it was at 52% HP, then you start unleashing your damage moves only for it to hit 50% and immediately whisk itself into a brief cutscene and no-sell the other 100k damage you were about to deliver. Yeah this is the one thing I didn't really like. On a replay it almost never happened to me because once you really get the system, you can build stagger much more quickly and actually get some good damage phases in. The problem is, most players aren't going to get to that point until towards the end of their first playthrough, which means you end up with that really frustrating thing where the phase change always happens right as you get a stagger. Even if they keep doing the stagger reset phase changes in Rebirth, I hope they at least add, like, hashmarks on boss HP bars to let you know when phase changes are coming. That way you at least won't blow all your limit breaks and stuff just to waste them.
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# ? Jun 27, 2023 03:19 |
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Phenotype posted:Otherwise I think it was even better than FFXVI's and I've been meaning to do a replay with the DLC but who has time during the Summer of Games? Yeah, on paper FFXVI’s should be my favorite because I like the genre so much… but FF7R winds up being vastly superior by virtue of having encounter design that compliments the systems. I liked it a lot.
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# ? Jun 27, 2023 03:27 |
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Phenotype posted:The only complaint I had about FF7R's combat was that in a number of the boss fights, it seemed like the stagger gauge tended to fill up just as the boss hit one of its hard HP breakpoints. You'd get it to stagger when it was at 52% HP, then you start unleashing your damage moves only for it to hit 50% and immediately whisk itself into a brief cutscene and no-sell the other 100k damage you were about to deliver. FF16 sometimes has those cutscenes, but I think they always leave the boss in a stagger state, which is a nice fix. Hope rebirth does that
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# ? Jun 27, 2023 03:29 |
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acksplode posted:FF16 sometimes has those cutscenes, but I think they always leave the boss in a stagger state, which is a nice fix. When they don't, they usually happen at the end of a boss's HP bar, and the next phase starts with them having a new full bar as functionally a new fight with your cooldowns reset. It neatly avoids the frustration FF7R's system could sometimes lead to and yeah both of those would be a good solution.
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# ? Jun 27, 2023 03:34 |
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The best thing about Final Fantasy 16 is that it's the definitive version because I just saw that Clive is uncut.
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# ? Jun 27, 2023 04:12 |
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Oscar Wild posted:The best thing about Final Fantasy 16 is that it's the definitive version because I just saw that Clive is uncut. Clive "Thundergun" Rosfield
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# ? Jun 27, 2023 04:25 |
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Uh oh FF16 is clicking for me.
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# ? Jun 27, 2023 05:42 |
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Holy poo poo FFXVI is fun as gently caress. Still shocked from that beginning.Oscar Wild posted:The best thing about Final Fantasy 16 is that it's the definitive version because I just saw that Clive is uncut. Wait what.
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# ? Jun 27, 2023 05:51 |
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ThermoPhysical posted:Holy poo poo FFXVI is fun as gently caress. Still shocked from that beginning. Keep playing. This game is so good. This game incorporates a ton of cool thematic homages from the early final fantasy games. I felt a lot of FF4 from the prologue, the eikons are what espers must have been like in FF6, it's just great.
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# ? Jun 27, 2023 06:00 |
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Kilometers Davis posted:Uh oh FF16 is clicking for me. Say it ain't so...
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# ? Jun 27, 2023 06:03 |
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One thing that drives me kind of nuts is that Clive’s zip to the enemy ability is so useful/constant that every time I switch to green magic it fucks my flow up. Feel like that should just be a default ability with a dedicated button.
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# ? Jun 27, 2023 06:21 |
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veni veni veni posted:One thing that drives me kind of nuts is that Clive’s zip to the enemy ability is so useful/constant that every time I switch to green magic it fucks my flow up. Feel like that should just be a default ability with a dedicated button. Press attack and jump at the same time to lunge, which is effectively the same move i many cases, although it won't zip you up in the air when your target is airborne, is what I usually do to get in close to my next target if I don't happen to be in phoenix at the time
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# ? Jun 27, 2023 06:35 |
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Yeah, you have to unlock it, but the basic dash attack is largely the same. It also combos into more moves and has less recovery frames if you misjudge distance. It won’t take you into the air, but garuda’s grab is better for that anyway.
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# ? Jun 27, 2023 06:39 |
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fridge corn posted:Press attack and jump at the same time to lunge, which is effectively the same move i many cases, although it won't zip you up in the air when your target is airborne, is what I usually do to get in close to my next target if I don't happen to be in phoenix at the time I had no idea you could do that
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# ? Jun 27, 2023 06:39 |
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veni veni veni posted:One thing that drives me kind of nuts is that Clive’s zip to the enemy ability is so useful/constant that every time I switch to green magic it fucks my flow up. Feel like that should just be a default ability with a dedicated button. I use the Lunge move a lot. Sadly doesn't work against airborne enemies.
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# ? Jun 27, 2023 06:41 |
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If you go into the ability menu and press triangle on an ability, it shows you a detailed description of the ability and how you should use it. Its super helpful if you are unsure what an ability does. For example I think in Lunge's case it does more damage if you do it at max range and you get the "Extreme Lunge" bonus WaltherFeng fucked around with this message at 07:06 on Jun 27, 2023 |
# ? Jun 27, 2023 07:02 |
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Kilometers Davis posted:Uh oh FF16 is clicking for me. its my favorite game of the year.
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# ? Jun 27, 2023 07:23 |
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abelwingnut posted:right, i thought the patch was supposed to address both the issues with performance mode and the issue where you can turn off motion blur. could very well be wrong there. i've only read about the patch in this thread, so not sure what's official. Nothing is official, they mentioned they might consider adding an motion blur slider and maybe a button config. Thats it. 30fps is fine, 40-60 is just what frame rate mode is and its always 60 in fights. Slap it on 30 and embrace it and maybe keep that camera movement low if the blur is too much
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# ? Jun 27, 2023 07:31 |
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Anyone else getting very annoyed by the FF16 camera's constant "auto-return to center" while running around? Like this camera has no chill for letting me pan around while running. Most games will give you a toggle or an adjustable delay before camera begins snapping back to straight-ahead. Here it starts as soon as I let go of right thumb stick.
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# ? Jun 27, 2023 07:47 |
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I just accepted it. Point the camera in the general direction of what you need to see and let the computer drive the camera. Treat it like the on-rails cameras in DMC1-4. Otherwise you'll go mad.
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# ? Jun 27, 2023 08:02 |
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Atomic Heart is getting story DLC in 1 month, and ng+ is available as of today https://www.youtube.com/watch?v=q1SOohjUWd8
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# ? Jun 27, 2023 08:10 |
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# ? May 27, 2024 00:52 |
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Just did the Hugo fight. My loving god.
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# ? Jun 27, 2023 08:21 |