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They did a trash fetish episode but I don't recall if it was specifically eating it, more... being the trash, like being put in a binbag and put in the bin with the garbage, but hornily.
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# ? Jun 27, 2023 22:04 |
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# ? May 23, 2024 11:53 |
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That fetish belongs in the trash!!
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# ? Jun 27, 2023 22:05 |
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Every day someone with a humiliation fetish comes up with a new way to indulge and we all have to see it Also, does the thread like combat reports? Like, I play this game nearly solely as a Global Tactical Engagements Sim (thank you Rimmunation and Aerocraft) but I feel like very few people are trying to play this game like it's XCOM like I do lmao The Velvet Witch fucked around with this message at 00:01 on Jun 28, 2023 |
# ? Jun 27, 2023 23:59 |
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HolHorsejob posted:Rimworld: PLEASE LET ME PLEASURE MY DOG Jay got sentenced to a couple years of manual labour after I noticed this.
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# ? Jun 28, 2023 00:21 |
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The Velvet Witch posted:Every day someone with a humiliation fetish comes up with a new way to indulge and we all have to see it I've tried a couple times to make a Mother Base style military group and use SRTS planes to send out strike teams, but I always wind up getting sucked into building a fancy base and not actually sending anyone out i can't wait for Vanilla Expanded Vehicles E: oh god I went to check on VE:V only to find they released Vanilla Expanded: Highmates Danaru fucked around with this message at 00:34 on Jun 28, 2023 |
# ? Jun 28, 2023 00:30 |
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Lmao. They're catgirls now
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# ? Jun 28, 2023 00:39 |
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Anticheese posted:Lmao. They're catgirls now Rimworld: Lmao. They're catgirls now
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# ? Jun 28, 2023 00:43 |
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Danaru posted:I've tried a couple times to make a Mother Base style military group and use SRTS planes to send out strike teams, but I always wind up getting sucked into building a fancy base and not actually sending anyone out i can't wait for Vanilla Expanded Vehicles Sending out little strike teams and having them actually link up with allied troops to liberate a city with equipment they made themselves scratches some kinda tactical itch for me that I cannot explain, love seeing em run around all tacticool like little marines aahhh
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# ? Jun 28, 2023 00:45 |
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And cat boys <> Don't forget the cat boysThe Velvet Witch posted:Sending out little strike teams and having them actually link up with allied troops to liberate a city with equipment they made themselves scratches some kinda tactical itch for me that I cannot explain, love seeing em run around all tacticool like little marines aahhh If you haven't yet, check out Vanilla Expanded: Settlers. It adds a mission type where a faction calls you about a wanted criminal, it's like a normal attack mission but you get double the silver if you bring them to that faction alive. It's my favourite kind of quest Danaru fucked around with this message at 00:49 on Jun 28, 2023 |
# ? Jun 28, 2023 00:46 |
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Danaru posted:And cat boys <> Don't forget the cat boys I need to check that out for sure yeah, I was eyeing it in the workshop just now!
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# ? Jun 28, 2023 01:15 |
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The Velvet Witch posted:Every day someone with a humiliation fetish comes up with a new way to indulge and we all have to see it i appreciate new ways of looking at and approaching combat situations since combat is such a huge part of this game and also one of the most gnarly. i was just whining about the multi-direction raids so if you happen to find some sick way of fending off a 3-pronged assault i might appropriate ideas.
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# ? Jun 28, 2023 01:27 |
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There's also a bounties mod that lets you accept those kinds of missions or even put one up yourself
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# ? Jun 28, 2023 01:27 |
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Coolguye posted:i appreciate new ways of looking at and approaching combat situations since combat is such a huge part of this game and also one of the most gnarly. (I have no idea what mods youre running and im high so) Fighting on multiple fronts is wild and crazy and that's why I either try to funnel them all together or harass one group with the plane while ground units engage the other two. Usually I'll have one or two units with rockets trained on problem units like mounts and ESPECIALLY mechanoid anythings. I've found that a skilled rocketeer on the ground can kill mechanized groups better than a plane dropping bombs, although the softening of a bombing run does help the rifle users deal with them if your rocketeer gets Unlucky and a plane's pilot is arguably in less danger than a ground unit, be prepared to spend like 10-15 shells on something like that tho. Dont drop EMPs, fire them, your jet is also a machine!!! When it comes to pure infantry v infantry I've had some success having units stack up close to each other so they can fire in unison or, preferably, one after the other as they move up, this goes insane against small scattered groups of enemies trickling into a fight or against one poor sap in cover you wanna take, if done right unarmored/lightly armored units will crumble as you advance on their positions, sometimes without even getting a shot off. I personally do not understand combat that isn't urban so I'm doing all this with the goals of taking and holding points between small skirmishes so this would suit a more open plan village style base.
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# ? Jun 28, 2023 02:01 |
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you can assume i run no mods. that's not strictly true but the most impactful thing i currently have in there is animal biosculpter. i'll comment further on some of your stuff a bit later, suffice it to say for now i don't think i can do what you're recommending.
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# ? Jun 28, 2023 02:41 |
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Coolguye posted:automated defenses are still a complete joke, not worth the time they take to build. If you have sufficient access to steel, I really like adding autocannons to a large killbox. They'll absolutely wreck normal raids and manhunter packs, I keep them to the side and turn them off when enemies get close so that they're a lot less likely to be destroyed. Normal turrets are pointless except for diverting sappers. I often use uranium slug turrets too, they're very strong damage sources
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# ? Jun 28, 2023 02:42 |
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The Velvet Witch posted:Also, does the thread like combat reports? I wouldn't mind hearing that, but with a disclaimer about what mods you're using, because it's very confusing when someone starts talking about their rim colony and just casually drops that they have some heavily modded tech tree or some poo poo. Leaves me wondering if after a thousand hours I'm some sort of scub for not knowing where to get an AI overmind pawn or some poo poo like that.
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# ? Jun 28, 2023 03:32 |
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Busters posted:I wouldn't mind hearing that, but with a disclaimer about what mods you're using Oh for sure, I run a ton but nothing super wild(?) I think the most game changing are things like Aerocraft, Rimcities, Dynamic Diplomacy, Factional Wars- [scroll dropping and rolling out of the room gag].
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# ? Jun 28, 2023 04:21 |
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Busters posted:I wouldn't mind hearing that, but with a disclaimer about what mods you're using, because it's very confusing when someone starts talking about their rim colony and just casually drops that they have some heavily modded tech tree or some poo poo. Leaves me wondering if after a thousand hours I'm some sort of scub for not knowing where to get an AI overmind pawn or some poo poo like that. You can always ask! People itt love sharing their mod lists and mod recommendations. The game has so much content already that I don't think there's any shame in not knowing about the mod with chocobos or whatever I run a lot fewer mods than most people itt, my favorite is Rimatomics just because of how bonkers its tech tree is; they developed any entire new research system and the reactor control interface is unlike anything else I've seen in the game. I also like Alpha Animals and Alpha Biomes because they provide a blast of alien flavor, the vanilla setting is nice but I like being able to toggle on all of this crazy stuff people have imagined
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# ? Jun 28, 2023 05:17 |
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QuarkJets posted:If you have sufficient access to steel, I really like adding autocannons to a large killbox. They'll absolutely wreck normal raids and manhunter packs, I keep them to the side and turn them off when enemies get close so that they're a lot less likely to be destroyed. the issue that i personally run into is that the design ethos for turrets is entirely around supporting pawns that are on the board, but that's precisely the problem; if i am going to commit pawns to the battle, i'm already bringing huge amount of investment to bear. like, this is one such pawn, Crica: she alone can already turn away a small sized raid. I have 4 elites like Crica, and another 5 semi-badasses that have her bionics and her rank, but not her deep array of psycasts. i don't have a problem with 'normal' raids as such, my primary problem is 3 large-ish raids that are launched from 3 distinct directions. as badass as she is, Crica cannot be everywhere at once. fwiw, i'm not even playing on an elevated difficulty. since it's my first full game back i'm just playing on Adventure Story. that does not stop the game from spawning a raid from the local impid tribe that is comprised of 3 elements, all of which have 10-15 pawns; sometimes more. and because they are DISTINCT elements, i cannot simply focus on two of those elements and ignore the third one; in the time i am eliminating the targeted 2, the third has broken into my base and is wrecking my mechanoids, kidnapping my kids, setting fire to my storerooms, etc, and they are not breaking and running because while i've killed 20 idiots, i have killed 0 of THEIR idiots. consequently my entire fighting ethos has revolved around ending fights quickly. i use lots of chain shotguns, monoswords/thunder hammers, and charge rifles. attackers get vertigo pulsed and berserk pulsed, and there is neither mercy nor hesitation after that. focus sees a ton of use too because it means more hits, more kills, faster fights. turrets all have low accuracy and terrible durability, which means that they are primarily useful if you have a dug in area that can take a lot of incoming fire, holding out while the turrets get the work done. my problem being, of course, that i do not have the luxury of those sorts of fights. if i do not end fights quickly, the small squad i can spare to that front will be swamped. and let's not touch on the critical danger that is bleeding wounds with this situation. i'm hoping that the genetics program i'm working on will help, i finally got everything i needed together to make this xenotype: this will help solve the primary combat problems i have, which is mostly just hitting stuff reliably and bleeding, while also accomplishing a ton of other non-combat goals. incidentally, it was only after creating this xenogerm that i finally realized why you (i think it was you) talked about not waiting for a perfect set of genes and just started gene modding right away. up until i created my first xenogerm, i had figured all of these things were one use. if i'd known better i would've been throwing in psychite dependent with strong melee damage and robust and crap years ago. Coolguye fucked around with this message at 07:27 on Jun 28, 2023 |
# ? Jun 28, 2023 07:00 |
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yeah alcohol and psychite dependencies are "good" disadvantages, it's kind of hard to not take them. no thanks to space weed though
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# ? Jun 28, 2023 07:10 |
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Here's my most recent killbox Less of a box and more of an enclosed field. Still, this is the route most hostiles take unless they're sapping or dropping directly into my base. For anyone wondering what those walls are at the top, that's Reinforced Depleted Uranium from Rimatomics with Plasteel barricades. Pawns stand directly in front of the autocannons, which is safely inside the cannons' minimum range. The uranium slug turrets can't shoot toward the pawns thanks to the walls You can't see it but there is another set of sandbags below the autocannons and to the left, with good line of sight on the killbox entance. Children go here. Children are equipped with sniper rifles
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# ? Jun 28, 2023 07:25 |
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Leal posted:Rimworld: Lmao. They're catgirls now
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# ? Jun 28, 2023 07:29 |
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QuarkJets posted:
Of course, keeps them out of harms way.
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# ? Jun 28, 2023 07:30 |
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The Something Awful Forums > Discussion > Video Games > Rimworld: QuarkJets posted:Children go here. Children are equipped with sniper rifles
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# ? Jun 28, 2023 07:32 |
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QuarkJets posted:Here's my most recent killbox yeah, holy crap. even playing on a Large size map i can't imagine giving that much space up to defensive fortifications. to be clear, this is what i use as a perimeter fortification: i have multiple fortifications like this. basically the defenders (of which there's usually no more than 4 even though the defensive room is built for 6) will start in the wooden hallway and get initial psycasts out, then fall back to the room with the barricades. melee blockers take position at the outlet, shotgunners just behind. overall goal is to kill the attacker before they can do any damage at all to the blockers. i put incendiary IEDs in forgotten corners for people to blunder into on occasion. the real issue here is thusly: i'm dug in to a natural valley, which is great, but there's flatly no way i could possibly have setups like that on all of my facings. simply building walls also is not an option, even if i were to tunnel through the mountains to allow attackers to walk around, their walk would be so far that they would prefer to kick down walls rather than obediently head to my killbox (i've seen this happen a few times before). i can definitely see how having space for like 8 slug turrets would solve what i'm complaining about but i flat out can't conceive of how i would fit that crap on this map. if you look close on the right side you can see the edge of the map there.
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# ? Jun 28, 2023 07:42 |
too many ears 0/10 e: i still think if you have a mod or expansion that has a personified img then you should be legally required to include it as a storyteller.
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# ? Jun 28, 2023 07:42 |
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Haven't actually played since about two months after 1.4 came out. Any cool big mod releases since then?
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# ? Jun 28, 2023 08:15 |
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Kanos posted:Haven't actually played since about two months after 1.4 came out. Any cool big mod releases since then? I owe my life to aerocraft framework, planes are a game changer
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# ? Jun 28, 2023 08:57 |
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hmm
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# ? Jun 28, 2023 09:20 |
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Everything about that mod is "hmm".
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# ? Jun 28, 2023 09:27 |
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Lt. Lizard posted:Everything about that mod is "hmm". To be fair, everything about highmates is "hmm."
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# ? Jun 28, 2023 09:46 |
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Yeah, highmates are already genetically engineered psychic pleasure slaves, making them catgirls isn't really upping the weird factor very much.
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# ? Jun 28, 2023 09:55 |
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ngl the word at first made me think like, someone that's just constantly acting like a smokeleaf bong. like they smoke up and everyone around them gets to smoke up too.
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# ? Jun 28, 2023 09:56 |
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Kanos posted:Haven't actually played since about two months after 1.4 came out. Any cool big mod releases since then? Have you heard of this highmates mod....
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# ? Jun 28, 2023 10:15 |
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There's nothing stopping you from adding smokeleaf dependency. I mean, besides taste and common sense.
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# ? Jun 28, 2023 10:16 |
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QuarkJets posted:You can't see it but there is another set of sandbags below the autocannons and to the left, with good line of sight on the killbox entance. Children go here. Children are equipped with sniper rifles
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# ? Jun 28, 2023 13:22 |
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Can be clearly seen in this video, stationary weapon handling seems much more competent: https://twitter.com/GwarWorin/status/1660260738563186689?s=20 Once more Rimworld true to real life. Private Speech fucked around with this message at 16:50 on Jun 28, 2023 |
# ? Jun 28, 2023 16:45 |
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also related to the current conversation, loving excuse me, and WHERE was I??? this is just Brewer and Josh's like 6th child, no gene modding yet. i just put her into a growth vat to bypass infancy, and let her out the instant she turned "3". she's been out of the vat for, i dunno, like a week? how in the gently caress did i randomly get a gunsaint
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# ? Jun 28, 2023 18:04 |
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Man I fondly remember early versions of this game where by the end I would have 20+ pawns and 20+ mortars when they didn't require ammo. Siege would show up and sometimes in the first volley they would retreat. At least whatever made it to my killbox couldn't compete with my power armor m16 or pulse rifle squad. Also I used to have a kill box that was just a room with a single turret so the masses would run in, melee it, and the explosion would kill a bunch of them. Then I upgraded it to three in a row and retreats typically happened by the 2nd room. Sappers and drop pod assaults were such a good thing to add.
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# ? Jun 28, 2023 18:19 |
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# ? May 23, 2024 11:53 |
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Coolguye posted:also related to the current conversation, loving excuse me, and WHERE was I??? congratulations, you're getting an anime
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# ? Jun 28, 2023 18:28 |