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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I definitely want to see what happens when Racter has to try and socialise with a room full of normal people.

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achtungnight
Oct 5, 2014
I get my fun here. Enjoy!

Quackles posted:

Is0bel, Gaichu, and Gobbet, of course.

And I vote for the Shiawase StreetWare. I love turtlenecks.

This.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



We never take Duncan anywhere, Rachter is our most charming party member, and it's no kind of fancy party without the Killuminati running it.

SIGSEGV
Nov 4, 2010


Is0bel, Gaichu, Gobbet.

It's going to be fine.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Gaichu, Racter, Duncan

Because nothing says low key stealth like a gigantic flesh eating monster with claw hands, a gigantic sword, and a set of bigwig corp commando armor.

dervival
Apr 23, 2014

FoolyCharged posted:

Gaichu, Racter, Duncan

it's perfect, who'd ever expect these chucklefucks to be on a stealth mission

...what do you mean the party burned down

Mindopali
Jun 7, 2023
Thaumaturgic armor

As for a party, I'd say we need social butterfly Isobel, cosplayer gaichu and enjoyer of the finer things in life gobbet.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
I voted for just Gaichu and Gobbet already, but voting for Racter as my third.

Bentai
Jul 8, 2004


NERF THIS!


Is0bel, Gobbet, and Gaichu

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Mindopali posted:

Thaumaturgic armor

As for a party, I'd say we need social butterfly Isobel, cosplayer gaichu and enjoyer of the finer things in life gobbet.

That's an excellent point, Gobbet deserves Fancy Party Food at the earliest possible opportunity :yum:

Quackles
Aug 11, 2018

Pixels of Light.


Mindopali posted:

Thaumaturgic armor

As for a party, I'd say we need social butterfly Isobel, cosplayer gaichu and enjoyer of the finer things in life gobbet.

So, what are the odds the Whampoan Elders hire us again to uhhhhhh infiltrate an anime con or something? :v:

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
Gobbet, Gaichu, Racter.

One to chew the food, one to chew the enemies, one to chew the scenery.

Rogue AI Goddess fucked around with this message at 11:53 on Jun 28, 2023

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Lemniscate Blue posted:

For the party:
Is0bel, Gaichu, and Gobbet. I particularly want to see the filth-diving Rat shaman at a fancy celeb party. Could be hilarious.

The Kunai Ninja Suit looks slightly less ridiculous than the others, but it's the best of a bad field IMO. Actually for looks alone I like the Street Brawler, but the stats aren't there. I particularly appreciate how Ares made gear for their top-tier operators that features a face mask that is obviously designed to go with a helmet, then didn't include one.

Seconding all of this. How can we not bring Gobbet and Gaichu to a fancy party? And we gotta bring a decker because hacking is for fun and profit.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Is0bel, Gobbet, Racter. Gotta balance the party vibes.

Ninja Suit looks the least bad.

Mindopali
Jun 7, 2023

Quackles posted:

So, what are the odds the Whampoan Elders hire us again to uhhhhhh infiltrate an anime con or something? :v:

All it takes is an elder butting heads with others while having an anime kink. Considering what we saw of them so far, it wouldn't be the weirdest scenario.

I really just want to see gobbet chugging down food like an animal to the horror of all the fancily dressed guests. Heck, she could let her rats lose or something for extra fun.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Alright, think it's just about settled, so consider the voting closed. Everyone ended up getting a pretty decent haul of votes, but in the end we'll be party crashing with Gaichu, Is0bel and Gobbet, in other words the exact same lineup as the previous run!



I considered just reusing the image, but the money amount wouldn't have matched because we used to be richer back then. Mainly because we spent an additional 1350 nuyen on a shiny new Kunai Ninja Suit which... was honestly a way closer call between it and the Shiawase StreetWare Cowl than I expected considering that's the tech outfit, I predicted the cool shades of the Thaumaturgic Armor would've made it the other one in competition instead. But there you have it, thanks to everyone who voted!

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I was considering changing a vote to Duncan. I've missed him. Oh well. Hope you will show off some alternate party member dialogue as you have before- if possible. Good luck.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Kanfy posted:

in the end we'll be party crashing with Gaichu, Is0bel and Gobbet,

this is gonna be great. Of course, I could say that about nearly every mission. :v:

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

achtungnight posted:

I was considering changing a vote to Duncan. I've missed him. Oh well. Hope you will show off some alternate party member dialogue as you have before- if possible. Good luck.

I'll show off things I consider particular highlights separately as usual. Not all crew members have the same amount of unique dialogue and participation for every mission, but I think people will be pretty happy with this crew for this run when it comes to that kind of thing.

I've said it before but I went to the Dragonfall LP kind of misremembering it having more dynamic crew dialogue and participation during missions than it actually had (though it was still night and day compared to Dead Man's Switch of course) because I was mixing it up a bit with how actively they participate in this game, and more social missions like this is where the difference is especially noticeable. I would've never found out about a ton of those interactions myself, especially ones between specific crew member combinations or ones that otherwise have precise requirements, so I have a lot of fun discovering them as well.

Keldulas
Mar 18, 2009
I do think that DMS is one of those things that merely pales in hindsight. On its own, it was a reasonable offering, albeit hampered by some jank moments. Being a solid supporting structure to build upon is still pretty good.

However, I do agree that Hong Kong had done things fantastically. Counter-intuitively, it means that I can't actually play it anymore :/. The events of my run just feel 'complete', and canon for me. So going back to redo it feels incredibly off to me. I'm glad for the LP, since it lets me see alternative results to the content.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Keldulas posted:

I do think that DMS is one of those things that merely pales in hindsight. On its own, it was a reasonable offering, albeit hampered by some jank moments. Being a solid supporting structure to build upon is still pretty good.

Thank you for saying this - it doesn't get stated enough. DMS was a very solid game and welcome for bringing a popular setting back into video games as there had not been a Shadowrun game in a very long time (correct me if I am wrong). That's why they called it Shadowrun Returns, after all. Did Dragonfall surpass it? Absolutely, as any sequel should be better than it's prequel. Did Hong Kong surpass Dragonfall? Quite possibly but, again, as it should. Granted, there are a lot of trilogies in gaming and film where the second was better than the first but the third was considered a step back, but that's another discussion.

I know that no-one else cares about this, but one area where DMS was better than the other two was that it was translated into more than just English. I have a feeling that it wasn't budgetarily feasible to translate the last two due to the much greater amount of dialogue and commensurate cost. I think that Returns was translated into about half a dozen other languages. I'm not sure if Returns had voicing or just text, but I do know that while text translation is not cheap getting new voice actors for other languages is ruinously expensive. Nevertheless, as someone whose preferred gaming language is not English I have a certain empathy for non-Anglophones and wish that these great games could be available to German speakers, Portuguese speakers etc. I'm sure that there are some fan translations kicking around.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

JustJeff88 posted:

Thank you for saying this - it doesn't get stated enough. DMS was a very solid game and welcome for bringing a popular setting back into video games as there had not been a Shadowrun game in a very long time (correct me if I am wrong). That's why they called it Shadowrun Returns, after all. Did Dragonfall surpass it? Absolutely, as any sequel should be better than it's prequel. Did Hong Kong surpass Dragonfall? Quite possibly but, again, as it should. Granted, there are a lot of trilogies in gaming and film where the second was better than the first but the third was considered a step back, but that's another discussion.

I know that no-one else cares about this, but one area where DMS was better than the other two was that it was translated into more than just English. I have a feeling that it wasn't budgetarily feasible to translate the last two due to the much greater amount of dialogue and commensurate cost. I think that Returns was translated into about half a dozen other languages. I'm not sure if Returns had voicing or just text, but I do know that while text translation is not cheap getting new voice actors for other languages is ruinously expensive. Nevertheless, as someone whose preferred gaming language is not English I have a certain empathy for non-Anglophones and wish that these great games could be available to German speakers, Portuguese speakers etc. I'm sure that there are some fan translations kicking around.

I don’t remember any voice acting in DMS or any of these Shadowrun games. But yeah, it would make sense that Dragonfall be translated into German, what with it taking place there and Germany being the second most popular market for Shadowrun for whatever reason.

DMS was a bit jank and railroad-y, and seemed more like a succession of set pieces that aimed to show those unfamiliar with the series what the setting was and a ton of Easter eggs for those (like me) who were familiar with the lore, but yeah, it was a solid game that served as a great (re)introduction to the series, which was needed because the previous Shadowrun games were the SNES one referenced in DMS with Armitage, and then the lovely cash in arena shooter that was made for the Xbox that didn’t even touch most of the lore besides making a fantasy shooter with (limited) magic and the different metavariants as options that went over with the community incredibly badly.

But as you say, sequels should improve on the original, and Dragonfall was definitely an improvement over DMS, and HK a greater one over that. It’s only really in hindsight after playing Dragonfall that you see what parts of DMS were lacking and that you can excuse for basically being a reintroduction of the series.

Kobal2
Apr 29, 2019

JustJeff88 posted:

Granted, there are a lot of trilogies in gaming and film where the second was better than the first but the third was considered a step back, but that's another discussion.

My own feeling is, what the gently caress about a trilogy ? What's the big idea, chief ?!
HBS could have had it cosy. They could have sold me dozens of Shadowrun games with barely any technical evolution between them and I would have greedily yet mindlessly shoveled those games into my faceholes like Shiawase Nutripaste(tm)*. But noooo they had to make some random, no-name, piece of poo poo game like Battletech, a game so awful I barely played *checks notes* 195 hours of it.

Well, fine, OK, but I'm still sayin'.




*sponsored content

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

GhostStalker posted:

I don’t remember any voice acting in DMS or any of these Shadowrun games. But yeah, it would make sense that Dragonfall be translated into German, what with it taking place there and Germany being the second most popular market for Shadowrun for whatever reason.

DMS was a bit jank and railroad-y, and seemed more like a succession of set pieces that aimed to show those unfamiliar with the series what the setting was and a ton of Easter eggs for those (like me) who were familiar with the lore, but yeah, it was a solid game that served as a great (re)introduction to the series, which was needed because the previous Shadowrun games were the SNES one referenced in DMS with Armitage, and then the lovely cash in arena shooter that was made for the Xbox that didn’t even touch most of the lore besides making a fantasy shooter with (limited) magic and the different metavariants as options that went over with the community incredibly badly.

But as you say, sequels should improve on the original, and Dragonfall was definitely an improvement over DMS, and HK a greater one over that. It’s only really in hindsight after playing Dragonfall that you see what parts of DMS were lacking and that you can excuse for basically being a reintroduction of the series.

I don't think that any of the games had voicing either - they don't need it and I think that my GOG copy is erroneously labelled. According to Steam, their version is in English, French, Italian, German, Russian & Spanish. The GOG version has all of those plus what I think is simplified modern Chinese. If anyone can read these characters and I'm wrong, please tell me: 中文(简体)

I don't know quite why, but the Shadowrun games reminded me somehow of the Sims. I was a huge fan of the Sims 1, which was incredibly in its own time but quite flawed. Sims 2 was a huge upgrade to Sims 1 while Sims 3 was better than Sims 2, but not as much of a leap forward as from 1 to 2. Sims 3's pricing model could, to quote a southerner I once heard, gag a maggot, but it was a very good game. Sims 4 is such a rubbish fire (also with a vomit-inducing DLC model) that perhaps it's best that they stopped at a trilogy. I am being slightly humorously hyperbolic here, but there is a certain similarity in that I don't think that they could top

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Yeah, I'm very much looking forward to seeing what HBS does with Lamplighter's League since I've spent so much enjoyable time with both their Shadowrun and Battletech games.

MJ12
Apr 8, 2009

JustJeff88 posted:

I don't think that any of the games had voicing either - they don't need it and I think that my GOG copy is erroneously labelled. According to Steam, their version is in English, French, Italian, German, Russian & Spanish. The GOG version has all of those plus what I think is simplified modern Chinese. If anyone can read these characters and I'm wrong, please tell me: 中文(简体)

Yes, those characters mean Chinese (Simplified).

Mindopali
Jun 7, 2023
Yes! Partycrasher party!

Dead Man's Switch biggest weakness is that it's always compared to the next games, which are so good that it makes DMS look like a draft. But without that draft, no Dragonfall or Hong-Kong, so credit where it's due. Sometimes it takes a first game to see what works well and what doesn't to build upon it.

The one thing that I remember most about DMS though is the crime solving part that takes the first half or a little more of the game as the main red thread. I thought the explanation and resolution at the graveyardto be a pretty nice thriller on its own.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Speaking of past games, I tried out Dragonfall partway through the LP for it.

I had a softlock partway through a mission.

It was during Blitz's personal mission.

After Blitz acted.

sebmojo
Oct 23, 2010


Legit Cyberpunk









DMS is completely ok/fine until the insect bit, but that's basically right at the end.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


"gently caress your build, here's a shotgun"

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

sebmojo posted:

DMS is completely ok/fine until the insect bit, but that's basically right at the end.

I knew the insect bit was coming, due to knowing the lore behind Shadowrun. As soon as the Universal Brotherhood was mentioned, anyone familiar with the setting knows you’re gonna be dealing with bugs soon after. The level design of the tunnels definitely sucked though. Terrible execution.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Yeah there's nothing wrong with murdering bugs or even fleeing in terror from bugs, the biggest issue mechanically is that the bugs have exactly one weakness and if you're not skilled in using that weakness it doesn't matter how much of a hotshot you are anywhere else. Coyote helps but only so much.

Yeowch!!! My Balls!!!
May 31, 2006
Also the climax of the only actual shadowrun in the game features a sudden total collapse of QA. the bit where you talk to the VP after having been smuggled in as a janitor is written at 'enthusiastic teenager' level

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Kith posted:

"gently caress your build, here's a shotgun"

KataraniSword posted:

Yeah there's nothing wrong with murdering bugs or even fleeing in terror from bugs, the biggest issue mechanically is that the bugs have exactly one weakness and if you're not skilled in using that weakness it doesn't matter how much of a hotshot you are anywhere else. Coyote helps but only so much.

You might be thinking of an older build? I don't believe it was the case initially but I remember from an LP somebody or other did of that game that the Aegis Launcher basically ignores your skills, even though it's technically a shotgun. It's a very patchwork solution to a poor design decision, but everyone should be equally "okay" at using that thing no matter how much or little shooting ability with actual shotguns they have. That game's launch version was fairly rough in general though, it also lacked the ability to manually save your game for instance, so you could only work with autosaves.

As mentioned DMS is if nothing else the best introduction to the actual setting in that it explains many of the basic concepts in a way the latter two games assume you already know. It is also not very long at all end of the day, the fact that the whole LP only took 33 updates feels downright quaint now, looking at the 30th update of this one which is uhhhh a little ways from the end still. Gameplay-wise it does have some obvious balance issues like some etiquettes being genuinely worthless and if you try to run an Adept in that game you're probably going to have a less fun time than with I dunno, a Rigger, but it's a pretty light and quick romp through a straightforward story in a very cool setting. And Double Cross still slaps as a final boss theme and blatant SNES Shadowrun fanservice, even if the final dungeon is otherwise bad.

I wouldn't automatically recommend it to everyone without any caveats, but at the same time I'd be totally fine playing through it again and I'd have a good time, which isn't something I can say about games that I genuinely think are bad.

I dont know
Aug 9, 2003

That Guy here...

Yeowch!!! My Balls!!! posted:

Also the climax of the only actual shadowrun in the game features a sudden total collapse of QA. the bit where you talk to the VP after having been smuggled in as a janitor is written at 'enthusiastic teenager' level

Even with suspicion of disbelief, that mission felt delightfully silly because I was playing a rigger and at that point in the game I was being followed by a pair of military grade combat drones. "Why yes, this is suds and bucket. My helpful waste management drones with integrated grenade launchers and machine guns."

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

Kanfy posted:

You might be thinking of an older build? I don't believe it was the case initially but I remember from an LP somebody or other did of that game that the Aegis Launcher basically ignores your skills, even though it's technically a shotgun. It's a very patchwork solution to a poor design decision, but everyone should be equally "okay" at using that thing no matter how much or little shooting ability with actual shotguns they have. That game's launch version was fairly rough in general though, it also lacked the ability to manually save your game for instance, so you could only work with autosaves.

yeah, as I think I mentioned back in that LP launch version did have it as a actual shotgun, heavy range penalties and all, so even Harlequin wasn't really a consistent shot with it. If you made your character as basically anything other than a ranged Samurai and didn't realize the Ghost NPC would magically manifest a third launcher if you recruited them, the final run on launch involved a lot of "see if Harlequin lands both their shots and then start praying the MC can finish the job". Thankfully that was fixed pretty quickly after all the complaints.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
DMSs greatest drawback is having two great sequels. It’s like oldest brother who is pretty great, but whose younger siblings are even more talented.

MJ12 posted:

Yes, those characters mean Chinese (Simplified).

謝謝

I recognised the Chinese characters for Chinese, but not the trailing characters. It had to be either ‘simplified’ or ‘traditional’, given the context, and the former made more sense given the year and what would make the most sense in a light, entertaining video game.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Kobal2 posted:

But noooo they had to make some random, no-name, piece of poo poo game like Battletech, a game so awful I barely played *checks notes* 195 hours of it.

Is that game good, btw? Seems like every LP of it on SA avoids the campaign like a plague, which seems like a warning sign.

Yeowch!!! My Balls!!!
May 31, 2006

Xander77 posted:

Is that game good, btw? Seems like every LP of it on SA avoids the campaign like a plague, which seems like a warning sign.

game's good, campaign is even pretty good as a narrative! it's just that the campaign doesn't have much replay value and you're going to 'solve' the game strategically pretty fast in vanilla.

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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Xander77 posted:

Is that game good, btw? Seems like every LP of it on SA avoids the campaign like a plague, which seems like a warning sign.

Rad game held back by the AI being pretty weak and the setting having some of the most fanatical grognards in the history of fiction (it's crucially important for immersion for most of the enemy mechs to suck rear end because it's canon).

Mods do a good job of fixing the latter but not really the former, but if you just want to play the game through once it's fine.

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