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Latest update (April 21st): Part 39 - Backroom Conflicts NEW MUSIC: (It's the main theme, give it a listen! The in-game version starts at about 1:30.) What do we have here? Shadowrun: Hong Kong which is the third (and as of this writing, final) entry in Harebrained Schemes' series of tactical RPGs set in the cyberpunk tabletop setting Shadowrun. Released in August 2015, Hong Kong was partially funded by a successful crowdfunding campaign much like the original Shadowrun Returns (although this time the goal was simply to increase the game's scope), and unlike its predecessor Shadowrun: Dragonfall, it was developed as a standalone game from the beginning. I have also done LP's of the previous two entries, Shadowrun Returns and Shadowrun: Dragonfall and while this game's plot has practically nothing to do with either of them and we'll go over the basics again, this LP will broadly assume you know what we're dealing with here and spoilers for the two earlier titles are open. I recommend at least checking the setting summary from the beginning of the first LP if you're completely new to Shadowrun. The story itself takes place in 2056, two years after the events of the previous games, and as you just may have surmised from the game's title, there's once again been a change of continents as the shadows that are about to get a good running from a crew of misfits this time are those of the Hong Kong Free Enterprise Zone which in the Sixth World declared independence in 2015 and is now ruled by corporations through the Board of Governors and the Executive Council. And of course, Triads and their ilk in the shadows. There's a lot more to cover about the sprawl and its nature than is feasible to include here, but the game and LP will shed more light to the setting as it goes. Alright, so is the game any good? How does it compare to the other two? Of the three games in the series, Hong Kong maybe never quite got the same amount of time in the spotlight as its predecessors, though this has evened out as time has passed. While Returns garnered a lot of attention due to being the big Shadowrun RPG revival, and later Dragonfall was lauded for just how much it improved upon the original game, Hong Kong doesn't really have any such singular and obvious claim to fame. While there certainly have been a variety of visual and mechanical changes and improvements, they are ultimately fairly modest and overall the game maybe feels closer to a new story campaign rather than what you might expect from a full-blown sequel, something that was also noted in many reviews of the game. Perhaps the most common point of contention regarding this game, though, is that it's very wordy. Indeed, Hong Kong cranks the dialogue-to-action ratio even further towards the former than Dragonfall did, with a large (if largely optional) chunk of it concentrated on this game's version of the main hub. That being said, one reason for this perceived imbalance does also stem from the fact that there are now fewer mandatory fights as a result of increased freedom of approach during missions. Other things opinions vary on include the quality of the main plot compared to Dragonfall, changes to the Matrix system, and the protagonist having a more established background. You might detect something of a pattern here — a lot of subjective issues all viewed through a Dragonfall lens which really shows just how similar the two games are overall. One 100% objective problem this game does have is that it ended up quite unpolished, even at the end of its patch cycle. While we're not by any means talking about a broken game here or anything, there is still a noticeable amount of bugs and spelling errors, even extending to affecting the core functions of the main crew members. Fortunately fan patches have since come to the rescue and cleaned up most of the bug infestation, and we'll be using one in this LP as well. Now personally I would probably say that this is my own favorite game in the series, and it is in fact the entry which inspired me to LP this series in the first place. While it's undeniable that there is a lot of NPC chatter of which not nearly all might be considered especially relevant or necessary, I find that the actual character writing itself absolutely peaks in Hong Kong. While Dragonfall was a big improvement from the largely paper-thin characters of the first game, HK takes it yet another step further with even more depth and personality in the various characters and even the protagonist themselves. This aspect also shows in this game's main crew, incidentally one of my personal favorite parties in an RPG, who are now even more fleshed-out and who interact with the world and each other more often and more naturally than even the Berlin runners of the previous game. Also, it's cyberpunk Hong Kong so as you might expect, the atmosphere is second to none in the series. This is aided by an award-nominated soundtrack by Jon Everist, who also composed the soundtrack for Dragonfall - Director's Cut and later on for games like HBS' Battletech. I very much recommend listening to the linked music tracks as you read this LP because they really do add a great deal to the mood. Unless you're reading this in the archives and all the links are long broken, in which case, sorry. Alright, so what HAS been changed or added in Hong Kong? Well for one thing, it runs a a lot smoother than the previous game did. If you're only familiar with the series via these LPs then you obviously have no way to tell, but Dragonfall really pushed the limits of the original engine which manifested as all kinds of hitching and chugging, especially towards the late game. Hong Kong uses an improved version of the engine that has a much easier time keeping it together, no doubt also due to the game having been developed exclusively for PC with tablet support dropped altogether. The UI has also gotten a new coat of paint and there's been a variety of nice QOL additions to it, such as the ability to trade items freely between party members at any time. In general the visuals have gotten all kinds of improvements, most combat effects such as spells for example have gotten visual overhauls. This kinda stuff will be shown off as they come up. The much-disliked Matrix system has been revamped with less emphasis on mandatory Matrix combat... and the inclusions of stealth and minigame aspects. Yeah, as you can probably guess from that set of words, the reception of these changes was a little mixed, and most would probably say it was largely just swapping one weak system with another. Personally I think it's still an overall improvement, but we'll get to that when we start doing cyberspace things. What's also been added is the ability to prepare and position characters before starting a fight, provided of course that the enemy is spotted first. The combat system is more or less the same as it was in Dragonfall - Director's Cut and this is a cool if not massively impactful addition to that. As a final note, similarly to Dragonfall, this game also got an extended re-release given out for free to previous owners of the game, simply called Shadowrun: Hong Kong - Extended Edition. While not nearly as extensive as Director's Cut was to the expansion version of Dragonfall, Extended Edition most notably includes a whole new (and rather combat-heavy) mini-campaign which takes place after the events of the main story. It also added developer commentary one can listen to throughout the game, intended for a second playthrough. Anyway, whatever I forgot or missed here will come up later and this OP is truly worthy of the game in its word count at this point, so let's stop yammering and move on to the Thread rules! (yeah it does) - No spoilers, preferably not even in tags unless it's something particularly inconsequential. If we haven't seen it, don't talk about it, simple as anything. And try to avoid being there "here comes the good part " -guy too, nobody has started liking that guy since the last two LPs. Feel free to discuss the previous two games openly though. - Related to the above and to the rules we had in the previous threads, this game's story is fairly self-contained and there isn't much of an insect spirit equivalent that would make for a game spoiler despite being a well-known thing by setting veterans, so discussing the larger setting can be done pretty freely. - Keep it civil! I don't intend to regulate what people are allowed to talk about with an iron fist or anything, but this thread is ultimately for entertainment and having a good time and if things start heating up or a topic proves to be too heavy to handle in a friendly manner, I will have to ask you to knock it off and move on. That about does it. Let's roll. Updates: Part 01 - Create-a-Criminal Extended Edition Part 02 - A New Beginning Part 03 - Escalation Part 04 - Between Nothing and Nowhere Part 05 - Kindness of Strangers Part 06 - A Close-Knit Community Part 07 - Unrelenting Grip Part 08 - A Change of Career (Part 1) Part 09 - A Change of Career (Part 2) Part 10 - New Crew Who's Who Part 11 - Hello to Heoi (Part 1) Part 12 - Hello to Heoi (Part 2) Part 13 - CSI: Hong Kong Part 14 - Talk of the Town Part 15 - A Trail of Red Part 16 - The Monster of Whampoa Garden Part 17 - Paths Through the Garden Part 18 - The Old and New Ways Part 19 - Bygone Days Part 20 - Talkie-Walkie (Part 1) Part 21 - Talkie-Walkie (Part 2) Part 22 - Night at the Museum Part 23 - Tomb Raiders Part 24 - The Cost of Literature Part 25 - Sink or Swim Part 26 - What Makes a Man Part 27 - A Ghoulish Past Part 28 - Waterside Chats (Part 1) Part 29 - Waterside Chats (Part 2) Part 30 - Party Night Part 31 - Give and Take Part 32 - Eavesdropping Part 33 - Beyond Natural Boundaries Part 34 - The Long Hunt Part 35 - Means of Escape Part 36 - Conventional Software Part 37 - In the Sacred Halls of Deckery Part 38 - A Tense Way Down Part 39 - Backroom Conflicts Kanfy fucked around with this message at 20:15 on Apr 21, 2024 |
# ? Dec 8, 2020 18:19 |
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# ? Apr 29, 2024 03:40 |
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MUSIC LINK COMPILATION (in order of appearance) Kanfy fucked around with this message at 21:35 on Jan 28, 2024 |
# ? Dec 8, 2020 18:20 |
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Part 01 - Create-a-Criminal Extended Edition NEW MUSIC: Alright, here we go once again, good ol' character creation. The issue of inflated ally stats on higher difficulties from the previous games still seems to exists, but in a form that's temporary and mostly inconsequential, so we'll be playing on Hard this time. Very Hard was retired for some reason. But you know... we had like zero game overs in the previous LP and I know people love seeing blood, so why not spice things up a bit more this time? In case you didn't read the novel-sized OP, and you certainly should, this LP will be played using the fan patch Hong Kong Bugfix Compilation by noqn (the fix log contains spoilers but it's easy to search for if you want) and beyond its numerous bugfixes it also happens to contain an optional component that removes the AI's inherent restriction to one action per turn, giving all enemies as many actions as their AP allows. This obviously ramps up combat difficulty considerably and past what it was ever balanced around which should be fun and/or terrible, we'll find out together because I sure as hell haven't done anything responsible such as a test run beforehand. Now, off to the races. These are the same as always, but it won't hurt to give a reminder about what's what. Didn't even copy-paste them from the first game this time either! Next, the archetypes. As usual we'll be making a custom character but it will fall under one of these either way. This time featuring the more detailed in-game overviews, this is the Extended Edition after all. Alright, let's move on to the skills. First, the usual explanation of how spending Karma points works. Something not mentioned here is that skills are limited by their governing attributes and in some cases by other skills, meaning you can't raise a skill past its governing attribute or skill. The skill menu itself has gotten a new look with each main attribute now having its own tab, but it's functionally the same as before. The skills themselves have remained mostly the same too except for the addition of Cyberware Affinity for the use of some fancy new cybernetic weapons. They probably figured the Body tab would look really sad without something to put in there. Since they're all neat and organized, let's actually go over them properly this time. You can come back and consult this section if you ever need a refresher. BODY - Determines your hit points at +10 HP per Body. CYBERWARE AFFINITY - Enables and enhances the power and critical hit chance of new cyber-weapons - Hand Razors, Cyber Spurs and the Monofilament Whip. Also increases maximum Essence. QUICKNESS - Increases ranged accuracy (includes the Monofilament Whip but not thrown weapons) and chance to avoid enemy attacks. DODGE - Further increases the chance to avoid physical attacks. The description claims high levels of Dodge reduce the chance to get targeted by enemies, though this might simply be because they prioritize easy targets. RANGED COMBAT - Primary stat for increasing ranged accuracy and allows the use of higher-level ranged weapons. Also unlocks an additional weapon slot and the Overwatch ability. Governs all ranged weapon skills. PISTOL / SMG / SHOTGUN / RIFLE - Increases the critical hit chance and available abilities with the given weapon. Displays the critical hit chance of your shots. STRENGTH - Increases both the accuracy and damage of melee attacks and thrown weapons. At 5 and 12 points, provides +1 AP damage to most melee weapon attacks. Also determines the maximum throw distance of grenades and allows the use of certain heavy weapons. THROWING WEAPONS - Primary stat for increasing throwing weapon and grenade accuracy and also unlocks throwing weapon abilities. At 5 points, reduces the AP cost of throwing grenades from 2 to 1. CLOSE COMBAT - Primary stat for increasing melee accuracy and allows the use of higher-level melee and fist weapons. Like Ranged Combat, unlocks an additional weapon slot (if not already unlocked) and the Overwatch ability. At 6 points, grants (some kind of) passive defense bonus against physical ranged attacks made from close range. Governs the Melee Weapons and Unarmed skills. MELEE WEAPONS - Increases the critical hit chance of melee weapons and unlocks new melee weapon abilities. Displays the critical hit chance of your attacks. UNARMED - Increases the critical hit chance of unarmed attacks and unlocks new unarmed abilities. Displays the critical hit chance of your attacks. INTELLIGENCE - Increases accuracy and chance to avoid attacks in Matrix combat. BIOTECH - Increases the HP recovery from Medkits and displays enemy HP in combat. Comes up often in dialogue and interaction. DECKING - Primary stat for increasing accuracy in Matrix combat. Allows the use of higher-level cyberdecks, and grants and improves the Mark Target skill. Governs the ESP Control skill. ESP CONTROL - Improves the effectiveness of Expert Systems Program combat allies in the Matrix. DRONE CONTROL - Allows the use of higher-level combat drones. At 4 points, allows the use of two drones simultaneously. Governs the Drone Combat skill. DRONE COMBAT - Improves the effectiveness of combat drones. Notably provides a nice +1 AP bonus to drones at 6 and 9 points. WILLPOWER - Increases accuracy of Mage and Physical Adept spells, and resistance against certain spells. No mention of it increasing spell avoidance itself this time so I'm not 100% sure on that. SPELLCASTING - Primary stat for increasing hermetic spell accuracy. Makes Dragon Lines (the replacement for Leylines) visible. Unlocks more spell slots. Allows the use of higher-level Mage spells. Enables the use of Astral Perception in interactions. QI CASTING - Primary stat for increasing the accuracy of Qi abilities. Allows the use of higher-level Qi abilities. Like Spellcasting, makes Dragon Lines visible and unlocks more spell slots if they're not already unlocked. CHARISMA - Increases accuracy of Shaman spells and improves the ability to control spirits. Every two points unlocks a new Etiquette for conversations. CONJURING - Primary stat for increasing the accuracy of Shaman spells. Allows the use of higher-level Shaman spells. Like Spellcasting and Qi Casting, makes Dragon Lines visible and unlocks more spell slots if they're not already unlocked. Likewise allows the use of Astral Perception in interactions. SPIRIT SUMMONING - Improves the effectiveness of conjured spirits. Makes environmental summoning spots visible. Lets you select a personal totem. Allows use of higher-level Summoning Fetishes. Unlocks more spell slots (if not yet unlocked). Governs the Spirit Control skill. SPIRIT CONTROL - Reduces the odds of losing control of a conjured spirit. Finally, you gotta have a name. And not just a street name this time either but also an actual full name on top of that! So thread, it's once again up to you to decide what kind of poor bastard will have to deal with whatever kind of mess awaits them this time around. If more than one favorite emerges then we'll give it another go with the most popular choices. Choose: 2. Our race: Human, Elf, Dwarf, Ork or Troll 3. Our archetype: Street Samurai, Mage, Decker, Shaman, Rigger or Physical Adept. You can specify a weapon preference if you like. 4. Our first name, last name AND street name: 2-14 characters. Not mandatory for voting on the character if you can't bother coming up with anything. As always feel free to be creative, though do also remember that we will have to look at these names for the length of an entire RPG. Oh, and for what it's worth, the protagonist is from Seattle. Voting has concluded. Kanfy fucked around with this message at 15:41 on Apr 20, 2021 |
# ? Dec 8, 2020 18:20 |
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you should be a human or ork or dwarf adept and then cheat in enough karma to do matrix bits. can even keep the 6 magic w the cyberware affinity thing i fuckin love this drat game. i believe its a contender for the best character writing in a game, or at least serious contender for second compared to disco elysium or third compared to planescape you should name em zeke shif, street name shifu (https://en.wikipedia.org/wiki/My_kung_fu_is_stronger_than_yours?wprov=sfti1) bob dobbs is dead fucked around with this message at 18:45 on Dec 8, 2020 |
# ? Dec 8, 2020 18:28 |
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bob dobbs is dead posted:you should be an adept and then cheat in enough karma to do matrix bits. can even keep the 6 magic w the cyberware affinity thing One thing at a time, we'll figure out the details when we get there.
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# ? Dec 8, 2020 18:35 |
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Ground floor on a wild ride
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# ? Dec 8, 2020 18:35 |
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Kanfy posted:So thread, it's once again up to you to decide what kind of poor bastard will have to deal with whatever kind of mess awaits them this time around. If more than one favorite emerges then we'll give it another go with the most popular choices. Choose: Much like Dragonfall was an amazing showcase for the mage, and Returns was a good romping ground for a Decker/Rigger, I feel like Hong Kong is the home turf of the Physical Adept. Whether or not you dip into other archetypes is up to you, of course. Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here.
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# ? Dec 8, 2020 18:36 |
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Male Ork Shaman Name: Jeffery Zhao, AKA: Snakebird Shaman because I've run this game as a physical adept troll and rigger-decker before and want to see a high charisma build
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# ? Dec 8, 2020 18:40 |
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Ooh! Ooh! Female elf decker/shaman hybrid! I personally like Anna Hu, aka Soon2Die, but that's because I generally go with minimum Body stats.
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# ? Dec 8, 2020 18:42 |
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My god you absolute madman you actually did it.KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here.
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# ? Dec 8, 2020 18:43 |
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Ground floor! Here's to the next 3+ years. That said, KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here. punch every single goddamn thing
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# ? Dec 8, 2020 18:44 |
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I don't really care for the protag so my vote is for whatever Kanfy likes
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# ? Dec 8, 2020 18:45 |
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Male Street Sam Elf Travis "BIG TRUCK" Thomas
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# ? Dec 8, 2020 18:49 |
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Oh awesome! Been looking forward to reaching this game for a while.KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here. And this looks perfect.
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# ? Dec 8, 2020 18:51 |
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This is the one game of the trio I've not played, so I'm really interested to see how this goes.KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here.
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# ? Dec 8, 2020 18:52 |
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KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here. The street name also works if she's actually an Aussie immigrant to HK. On that note, if it's not gonna spoil the game, what are things like in 6th world Australia and the rest of Southeast Asia?
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# ? Dec 8, 2020 18:53 |
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No opinion on gender; otherwise street name of Cybork that's a Ork/Streetsam showing off them cyberweapons
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# ? Dec 8, 2020 18:53 |
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Soylent Pudding posted:The street name also works if she's actually an Aussie immigrant to HK. On that note, if it's not gonna spoil the game, what are things like in 6th world Australia and the rest of Southeast Asia? the wildlife is even more australian. aboriginal peeps have more mojo but iirc they werent able to pull off the stuff the native americans did sydney has a mana storm and is a city state, which actually got mentioned last game rest of sea would be mild spoilers bob dobbs is dead fucked around with this message at 18:57 on Dec 8, 2020 |
# ? Dec 8, 2020 18:55 |
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KataraniSword posted:Much like Dragonfall was an amazing showcase for the mage, and Returns was a good romping ground for a Decker/Rigger, I feel like Hong Kong is the home turf of the Physical Adept. Whether or not you dip into other archetypes is up to you, of course. Not only is this the best game to show off Adepts, I'm going to add that yet again there's not a crew NPC of the archetype, so this is the only way we're getting to really see Chi Casting. MagusofStars fucked around with this message at 02:20 on Dec 9, 2020 |
# ? Dec 8, 2020 18:57 |
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I've been going through this game too to get it out of my catalog and I'm in agreement that it's the most underrated and probably the best out of the three. Dragonfall was amazing story-wise but I really liked the character development a lot more in Hong Kong. I kind of felt like it was supposed to be played with an Adept or a Mage more than the other classes, though.
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# ? Dec 8, 2020 18:58 |
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Hell yeah, I was really hoping you'd cover Hong Kong too! As for the character, this sounds like a fun combination KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here.
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# ? Dec 8, 2020 18:58 |
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This game doesn't have a proper mage as a party member, and I strongly suggest it. Female Dwarf Mage (who should put enough points in Shaman to at least get a good totem, eventually). Physical adept works too, I don't think there's a proper adept party member either. JT Jag fucked around with this message at 19:08 on Dec 8, 2020 |
# ? Dec 8, 2020 19:03 |
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KataraniSword posted:Much like Dragonfall was an amazing showcase for the mage, and Returns was a good romping ground for a Decker/Rigger, I feel like Hong Kong is the home turf of the Physical Adept. Whether or not you dip into other archetypes is up to you, of course. Well, I know what train I'm on. (Though I admit, I really love the idea of a Bruce Lee-inspired melee shaman/adept)
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# ? Dec 8, 2020 19:07 |
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Soylent Pudding posted:The street name also works if she's actually an Aussie immigrant to HK. On that note, if it's not gonna spoil the game, what are things like in 6th world Australia and the rest of Southeast Asia? There's some dealings between Seattle and Sydney (which is basically the Mana Storm Capital Of The World now) and a fair number of Southeast Asian refugees that get assimilated into the country (Australia has somehow gone completely non-racial nationalist, not caring about species or origin as long as you just throw away your culture and become Another Aussie like everyone else) but it's, well. bob dobbs is dead posted:the wildlife is even more australian. To clarify this, the exact phrase I recall is "wombats the size of cars, kangaroos that can break the sound barrier, spiders big enough to have health bars that live in colonies of hundreds and drain your soul". Oh, and Tasmania is absolutely alive and hates your guts. I mean that literally, the island's ecosystem achieved sentience and is violently reacting against any and all metahuman encroachment. Hobart literally got consumed by The Wild ages ago. During the time that Hong Kong takes place, 6th World AUS is prepping for a hell drought of... probably normal proportions, for Australia. Either way, in a year or two things are going to go full Mad Max and water is going to become a heavy black market commodity. KataraniSword fucked around with this message at 19:15 on Dec 8, 2020 |
# ? Dec 8, 2020 19:12 |
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KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here. Perfect height to bust a troll's kneecaps the second they make a short joke.
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# ? Dec 8, 2020 19:20 |
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KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here. Down for this.
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# ? Dec 8, 2020 19:34 |
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KataraniSword posted:Much like Dragonfall was an amazing showcase for the mage, and Returns was a good romping ground for a Decker/Rigger, I feel like Hong Kong is the home turf of the Physical Adept. Whether or not you dip into other archetypes is up to you, of course. Yeah. Let's go with this. And see if the pistol-counter didn't get altered any.
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# ? Dec 8, 2020 19:40 |
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You have lost your goddamn mind, and holy poo poo, I love it. This is, I think, the most philosophical and character driven of the HBS-SR games, and this is probably my favorite. My vote is going to be kind of hedgy. I have no preference for name or any kind of character, but I do agree with the posters that say that the story makes the most sense with a Physical Adept or a Mage, (I played with a Mage, and liked it very much). And for reasons of having a racially diverse party, I further split my vote between Troll and Elf.
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# ? Dec 8, 2020 19:51 |
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Soylent Pudding posted:The street name also works if she's actually an Aussie immigrant to HK. On that note, if it's not gonna spoil the game, what are things like in 6th world Australia and the rest of Southeast Asia? I mentioned things about the Kingdom of the Naga around Angkor Wat last thread, so you can search that up, but that’s a decade or so into the future of this game. Aus/NZ has been covered, and there’s not much more info on SEA that wouldn’t link to this game except the Philippines, which the Japanese Imperial State made into one of it’s provinces (and exiled all of their nonhuman metas onto to an island in the archipelago soon renamed Yomi Island with a minimum of supplies, no civil order except what the refugees could string together, and a marine border fastidiously guarded by the Imperial Navy and Marines) when they decided to flex their muscles again and only recently regained independence with the backing of the Great Dragon Masaru and his Huk rebels following the Ring of Fire exploding and killing the reigning Emperor and ushering a young kid reformer onto the throne. India is pretty outside the scope of your question and not much has been written about it except it was absolutely devastated by VITAS; Vietnam is still around and participates in the Pacific Prosperity Pact as a hedge against aggression from the Japanocorps; and I don’t think much about Thailand, Malaysia, Indonesia, or Singapore (the latter of which surprises me greatly) has been written about in any of the fluff books. As for this game, it was the only one I backed on Kickstarter because I didn’t have the money available to back Returns when that campaign was happening. I love the writing of Hong Kong, as well as the atmosphere. Ground floor, get hype! For characters, I’m probably gonna join the and go with a physical adept, and dwarf sounds good. Not wedded to gender or name though, but something Chinese sounding for the actual name might be nice.
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# ? Dec 8, 2020 19:55 |
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I vote for a character where her street name is Suzie Q, just because.
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# ? Dec 8, 2020 19:56 |
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I've added in a note that the protagonist is from Seattle (of course), if that makes any difference on your character choices.
Kanfy fucked around with this message at 20:11 on Dec 8, 2020 |
# ? Dec 8, 2020 19:57 |
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My God, you're actually doing it. Godspeed, Kanfy. Let's do this thing.KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here.
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# ? Dec 8, 2020 20:00 |
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you are a fluent canto speaker from seattle, tho
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# ? Dec 8, 2020 20:01 |
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We've done hacking and magic, it's only fair to run a Sam at last. With a monofilament whip because that's metal as hell. And a shotgun. Dwarf.
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# ? Dec 8, 2020 20:14 |
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I like the Female Dwarf physical adept, I'm going to suggest the Dwarf appropriate real name of Cara Steele and the street name of Mithril.
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# ? Dec 8, 2020 20:20 |
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male dwarf adept preferable swords instead of fisticuffs, codename Edgelord Godspeed and good luck with the new thread, Kanfy. (I really should finish the Dragonfall thread)
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# ? Dec 8, 2020 20:21 |
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"At least Kanfy is going to take a break.... wait gently caress" I have no opinions on character class except to second you are a madman. Goonspeed!
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# ? Dec 8, 2020 20:26 |
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KataraniSword posted:Let's go with a female Dwarf adept, of any given real name you wish, but with a street name of Taz, because things are about to get Looney Tunes in here.
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# ? Dec 8, 2020 20:26 |
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oh hell yes ground floor. And ground floor on the one I properly give a poo poo about! godspeed Kanfy, you absolute madperson. While phys adept is arguably a bit On Theme, the main problem is that in terms of overall physical beating, we are going to be Fairly Well Covered on that front. If we hadn't just come off a multi-year LP campaign using a mage, that would be the logical choice again because the main party is once again fairly thin on the mojo. Decking is also Covered™, although without a decking MC we are going to be a bit locked into who comes with us on every run. And there is some unbelievably cool cyber this time around, but again, physically we're covered. So I'm going to go ahead and say Human, and Kanfy gets to coinflip or otherwise choose between Mage and Decking Cyber-Punchman. Both would be interesting and show off a number of neat new features. For street names, let's use Kongming for the mage (hell yeah we're going there) or Blink for cyberperson. Really looking forward to this. SpaceDrake fucked around with this message at 20:57 on Dec 8, 2020 |
# ? Dec 8, 2020 20:32 |
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# ? Apr 29, 2024 03:40 |
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Lechtansi posted:"At least Kanfy is going to take a break.... wait gently caress" Oh I definitely intend to take it easier again, it was nice being able to put out updates as rapidly as I did at the end of the last one but it was also such a major time commitment that I'm under no illusion of it being sustainable in the long term. I'll do my best to keep a reasonably steady pace this time though.
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# ? Dec 8, 2020 20:54 |