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Lol well there's the reason nvidia only let Cyberpunk reviews out first.
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# ? Jun 28, 2023 14:31 |
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# ? Jun 3, 2024 20:27 |
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mobby_6kl posted:
The second that I saw they were only allowing reviewers to test cyberpunk I knew that it wasn’t worth my time to learn anything about the product. Other then knowing it is garbage.
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# ? Jun 28, 2023 14:39 |
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CPUs have too many cores now, can we bring back software rendering until GPUs get their poo poo together
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# ? Jun 28, 2023 14:41 |
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it's so stupid that the prices of nvidia gpu's are what they are so streamers might just end up getting some vanity threadripper pc around october for av1 at like ten times the power draw also a shame that you need a 4070ti or up for two nvenc streams kliras fucked around with this message at 14:58 on Jun 28, 2023 |
# ? Jun 28, 2023 14:56 |
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You can use the RTX framegen that means it's a great deal right? Right?
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# ? Jun 28, 2023 14:57 |
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the people don't want to play starfield with rtx, they want to play it with the most miserable bloom cranked up to 300 like bethesda intended
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# ? Jun 28, 2023 14:59 |
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Icept posted:You can use the RTX framegen that means it's a great deal right? Right? Wish I could framegen a good GPU
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# ? Jun 28, 2023 15:05 |
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I further retract my comments about the $250 RX 7600 after seeing that it's on par with or just beats the 4060 most of the time
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# ? Jun 28, 2023 15:08 |
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it's funny how the reaction to starfield being AMD sponsored is overwhelmingly negative basically everywhere, even on /r/AMD there's a strong sentiment that their sponsorships are now all downside (sandbagging upscalers and raytracing) with no discernible upside even for AMD users repiv fucked around with this message at 15:23 on Jun 28, 2023 |
# ? Jun 28, 2023 15:17 |
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Idk if it’s true across the board, but AMD “optimized“ do sometimes allow AMD cards to punch above their weight
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# ? Jun 28, 2023 15:19 |
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Rinkles posted:Idk if it’s true across the board, but AMD “optimized“ do sometimes allow AMD cards to punch above their weight On the one hand, Starfield needs to run acceptably on the consoles, even including the Series S which has about the GPU power of a 6500 XT with more memory bandwidth. I'd bet that starfield is decently AMD optimized and plays to their advantages but it will not matter one bit because all the Nvidia people who would complain have 3080s or above and it'll run fine there anyway. Edit: 4060 looking like poo poo, way to go Nvidia. Twerk from Home fucked around with this message at 15:32 on Jun 28, 2023 |
# ? Jun 28, 2023 15:30 |
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Too bad, maybe the 4050 will be good value This is a joke
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# ? Jun 28, 2023 15:35 |
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Nvidia's marketing people should be fed into a frame generator feet-first
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# ? Jun 28, 2023 15:53 |
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mobby_6kl posted:
Lol. Lmao
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# ? Jun 28, 2023 16:22 |
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I don't know what you all are all complaining about, this new 3060 looks pretty good vs the older 4060 and 4060 Ti: It's even got 12GB of VRAM to future proof a tiny bit! I know that it's only a couple FPS faster than the 4060 Ti, but still this new Ampere seems to perform a bit better than last year's Ada.
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# ? Jun 28, 2023 16:28 |
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Twerk from Home posted:I don't know what you all are all complaining about, this new 3060 looks pretty good vs the older 4060 and 4060 Ti: What’s going on here?
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# ? Jun 28, 2023 16:29 |
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4060 bad? Cherry picked benchmarks misleading? No, I never, not my Nvidia!
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# ? Jun 28, 2023 16:36 |
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Twerk from Home posted:I don't know what you all are all complaining about, this new 3060 looks pretty good vs the older 4060 and 4060 Ti: Don't worry though, no-one games at 1080p! Yudo posted:4060 bad? Cherry picked benchmarks misleading? No, I never, not my Nvidia! It's all actually AMD's fault, for <insert 10 pages of reasons>
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# ? Jun 28, 2023 16:43 |
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Nvidia's just trying to give Intel a chance to catch up
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# ? Jun 28, 2023 16:45 |
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Twerk from Home posted:On the one hand, Starfield needs to run acceptably on the consoles, even including the Series S which has about the GPU power of a 6500 XT with more memory bandwidth.
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# ? Jun 28, 2023 18:11 |
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Benchmark averages tend to vary between +15% better than the 3060 to +22% or thereabouts. a very result It is not as comically bad as the 4060 Ti in my opinion, but it still has its moments.
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# ? Jun 28, 2023 19:29 |
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repiv posted:CPUs have too many cores now, can we bring back software rendering until GPUs get their poo poo together Nanite has software rendering, right?
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# ? Jun 28, 2023 20:35 |
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yeah, but it's software rasterization running on the GPU in compute shaders
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# ? Jun 28, 2023 20:39 |
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repiv posted:/r/fucktaa is very funny because they're absolutely convinced that everyone hates TAA as much as them as their posts get like... 10 upvotes Whatever happened to FXAA and such
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# ? Jun 28, 2023 20:39 |
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https://www.youtube.com/watch?v=oMNFoNtKCR8
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# ? Jun 28, 2023 20:39 |
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Farecoal posted:Whatever happened to FXAA and such they're not so good for removing jaggies when going for a photorealistic look some people decided it's trash temporal antialiasing & co often introduce blur or ghosting which is insanely more jarring than jaggies to me, but apparently it's perfectly fine for everyone else??
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# ? Jun 28, 2023 20:42 |
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FXAA/SMAA1x were only effective against "macro scale" aliasing patterns like around the silhouettes of objects, they can't do anything about subpixel aliasing which is a much bigger issue now in that UE5 City video you can see him enable FXAA at 4:30 and it just makes the image blurrier without meaningfully reducing the amount of aliasing repiv fucked around with this message at 20:50 on Jun 28, 2023 |
# ? Jun 28, 2023 20:44 |
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Rinkles posted:What’s going on here? memory bandwidth has been slashed and burned
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# ? Jun 28, 2023 20:51 |
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Yeah, morphological AA is good at smoothing lines, but pretty bad at resolving Moiré patterns, which is what more-triangles-than-pixels will usually give you. The whole concept was pretty neat when it landed on the PS3 though. I recall being blown away by how smooth God of War 3 looked when it came out. I suppose it might still have use in a pure SSAA setting to remove some high frequencies before downsampling and get you a slightly smoother image for the same sample count. Actually, that reminds me: I would sometimes combat Moiré when resizing photos by adding a light noise layer over the affected areas in Photoshop before downsampling and it'd often work really well to smooth stuff out while still looking natural. I wonder if you could apply something stupid like that, driven by some metric of like the surface area of a nanite mesh to it's projected size to break things up and trade Moiré for "filmic" noise. I'd guess it'd look terrible and require a ton of scene specific tuning, but it might be a fun thing to code up.
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# ? Jun 28, 2023 20:57 |
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HalloKitty posted:memory bandwidth has been slashed and burned but that still seems like an incredible outlier
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# ? Jun 28, 2023 20:58 |
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Rinkles posted:but that still seems like an incredible outlier Yeah, it's obviously cherry-picked for comedy purposes, it must be sensitive in a very specific way. It'd be interesting to know why
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# ? Jun 28, 2023 20:59 |
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steckles posted:Yeah, morphological AA is good at smoothing lines, but pretty bad at resolving Moiré patterns, which is what more-triangles-than-pixels will usually give you. The whole concept was pretty neat when it landed on the PS3 though. I recall being blown away by how smooth God of War 3 looked when it came out. I suppose it might still have use in a pure SSAA setting to remove some high frequencies before downsampling and get you a slightly smoother image for the same sample count. maybe once they're all-in on software rasterization they could randomize the sample positions per-pixel to trade aliasing for noise? unreal isn't at the point where they can get that experimental though, they still use hardware rasterization for parts of the pipeline so the software rasterizer needs to match the regular sampling grid of the HW rasterizer for them to fit together seamlessly
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# ? Jun 28, 2023 21:14 |
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repiv posted:FXAA/SMAA1x were only effective against "macro scale" aliasing patterns like around the silhouettes of objects, they can't do anything about subpixel aliasing which is a much bigger issue now Is there an explainer about what subpixel would mean? I'd think that any aliasing within a pixel wouldn't show up, since each pixel can only be one color. But I might also just be HILARIOUSLY out of date on how monitors and stuff work or is it just if you get enough of it stacking up it still shows up as jaggies, but because of the way the jaggies are formed the previous forms of anti-aliasing don't deal with it properly?
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# ? Jun 28, 2023 21:18 |
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subpixel elements become a major problem in motion, because they might be visible on some frames if they happen to land on the singular point within the pixel that the rasterizer samples, and then not on the next frame, and then maybe visible again after that, resulting in horrible flickering/shimmering artifacts FXAA and friends worked by looking for clearly defined edges in the image and then blurring/smoothing them over, but something that small doesn't have any edges to speak of
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# ? Jun 28, 2023 21:26 |
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Truga posted:they're not so good for removing jaggies when going for a photorealistic look some people decided it's trash Yeah I’m the same, when I enable temporal antialiasing I see ghosting all of the time, to where it makes the game unplayable (to me).
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# ? Jun 28, 2023 21:30 |
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the only game i've played that made the game *too* jarring was black desert, where moving through grass at speed turned it into a green sludge lmao but yeah, it can get annoying in many cases
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# ? Jun 28, 2023 21:34 |
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lol
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# ? Jun 28, 2023 21:40 |
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finewine is back!
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# ? Jun 28, 2023 21:54 |
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repiv posted:subpixel elements become a major problem in motion, because they might be visible on some frames if they happen to land on the singular point within the pixel that the rasterizer samples, and then not on the next frame, and then maybe visible again after that, resulting in horrible flickering/shimmering artifacts Ohhh I see, thanks for the quick explanation!
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# ? Jun 28, 2023 21:59 |
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# ? Jun 3, 2024 20:27 |
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repiv posted:maybe once they're all-in on software rasterization they could randomize the sample positions per-pixel to trade aliasing for noise? unreal isn't at the point where they can get that experimental though, they still use hardware rasterization for parts of the pipeline so the software rasterizer needs to match the regular sampling grid of the HW rasterizer for them to fit together seamlessly That no-TAA unreal video looked shimmery as hell, but I did really like the complete lack of ghosting. Maybe I've spent too long playing with graphics algorithms and the parts of my brain that notice small rendering errors are over-developed, but I've always been super sensitive to temporal artefacts.
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# ? Jun 28, 2023 22:12 |