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Can anybody tell me what item I'm missing here? Can't figure it out.
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# ? Jul 4, 2023 16:23 |
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# ? Jun 8, 2024 05:08 |
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Since everyone is doing it, I'm going to write my own Brotato guide. I played it a lot in early access, I've beaten D5 on all characters, and I'm at the point where I can choose random character -> random weapon on D5 and win about 80% of the time. First off, I think the easiest starting weapons to win with are slingshot, SMG, and spear, in that order. For every normal character (the ones that don't have extreme gimmicks), the first thing you want to build is damage. Killing enemies makes you survive longer AND it gets you more resources. The most efficient way to get damage at the start is always buying weapons. Ideally, you want six of the same weapon (at least early on) because that will make combining them easier. In the first two shops, there will always be two weapons available, so I recommend spending all of your money on rerolling and buying copies of your weapon until you have 3 or 4. If you see an item you want, you can lock it and keep rerolling. The shop will still give you two weapons. After you get 6 weapons, the most efficient way to gain damage is with flat damage stats i.e. ranged damage or melee damage. For nearly every weapon in the game, including slow weapons, spending money or levels on flat damage will give you a better return than % damage (up to around 20 - 40 flat damage). The second most efficient damage stat is attack speed. Take more attack speed if you have a slow weapon. It's always worth rerolling your level ups one or two times to find flat damage or attack speed early on. (Unless you see harvesting as a level up in wave one or two, in which case you should take harvesting.) You can take economy items like bag, coupon, fertilizer, etc. if you happen to see them early, but I wouldn't reroll to look for them. When you deal enough damage to comfortably kill dangerous enemies like the large chargers, then you can start building defenses. This should happen around wave 7 or 8 (maybe sooner for melee runs). I prioritize armor, then max health, then recovery stats. Build enough defense to survive 3 or 4 hits in a row before you start thinking about how to get the health back. Armor is straight up better than dodge, both statistically and in terms of reliability. Melee characters need a lot more health recovery than ranged. Recovery items like monkey or tentacle will usually give you more health than spending the same amount on hp regen or life steal. The best defense is not getting hit, so don't tank your speed too much. Later in the run, I prefer to build damage and defenses equally, but it's totally viable to shift gears and focus heavily on defense. As long as you can keep gaining materials and stop yourself from being swarmed, you'll be fine. Every wave has certain types of enemies that appear. The large charging enemies first appear on wave 8. Wave 9 has large swarms of weak, fast enemies. The accelerating hood guys appear on wave 11, and the guys that split into shooters appear on wave 14. Make sure you can pass the damage check of the most dangerous enemies. Obviously, all of this advice depends heavily on the character. I can write a guide on the more esoteric characters if anyone wants.
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# ? Jul 4, 2023 16:28 |
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You recommend getting harvesting early but my entire Brotaro experience has painted harvesting as a dump stat. It has no synergy with anything except making money but the opportunity cost for getting it is usually equal to or greater than the money/stats short of specific gimmick characters like Farmer or Entrepreneur. What am I not getting, or is it hard to notice without hitting a sweet spot early? By contrast I'd say taking 10-20 luck in the first few waves compounds nicely in better offers for level ups, shops and extra random crate drops/free health. I also tried a sling shot build on wildling d5 but slammed into the damage wall that made me use a sticks build to get the win. I can see it's just a better shuriken for bouncing procs, I assume the slingshot 3/4 give crazy returns on spreading fire and life steal hits.
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# ? Jul 4, 2023 16:41 |
So I'm now on D3. The Bull is, uhhh, really strong. Never came close to dying. Just bought every Max HP, HP Regen, and turret I could find plus turning trees into turrets. Not sure if that's actually efficient, but it's working for me. Is there a benefit to running multiple characters through the lower Danger levels?
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# ? Jul 4, 2023 16:43 |
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Pope Guilty posted:Can anybody tell me what item I'm missing here? Can't figure it out. Somehow, the regular rear end waxen peasant lol
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# ? Jul 4, 2023 16:49 |
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Been playing some battlegrid and I agree with the sentiment that it pauses the action too often. Early game you get levels really fast, late game there are a bunch of bosses, hopefully they can even it out a bit, levels could be fewer but more impactful maybe. Also pure gun bullet spam seems far better than the 'synchtech' magic builds. This run I absolutely melted even late game bosses. Once of them died before I even saw which one it was. Compared to my previous synchtech run where I was constantly losing people and having to revive them Have been enjoying it though, I like the future alien setting and the little squad you build up instead of just one unit
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# ? Jul 4, 2023 17:37 |
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Azran posted:Somehow, the regular rear end waxen peasant lol I have no idea how that happened but a quick waxraise did it. Thanks!
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# ? Jul 4, 2023 17:49 |
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Harvesting discussion inspired me to go and try out Farmer on a casual Danger 0 unlock run... I think I ended up with the Lord of the Harvest or something. Holy moly did this instantly delete the final boss. Devorum posted:So I'm now on D3. The Bull is, uhhh, really strong. Never came close to dying. Just bought every Max HP, HP Regen, and turret I could find plus turning trees into turrets. Not sure if that's actually efficient, but it's working for me. Just to get the initial unlock you get for winning with them. But if you could bring them through Danger 5 first time with no problems, then no. Jossar fucked around with this message at 17:55 on Jul 4, 2023 |
# ? Jul 4, 2023 17:52 |
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Doomykins posted:You recommend getting harvesting early but my entire Brotaro experience has painted harvesting as a dump stat. It has no synergy with anything except making money but the opportunity cost for getting it is usually equal to or greater than the money/stats short of specific gimmick characters like Farmer or Entrepreneur. What am I not getting, or is it hard to notice without hitting a sweet spot early? The sweet spot to get harvesting is in the first few waves. It's worth taking as a level up in wave 1 or 2, and it's worth buying harvesting items that won't hurt your build in shops 3-6. Exactly how worthwhile depends on the item and the wave number. Part of the reason to buy harvesting is that it gives experience in addition to money, and the more levels you have, the better quality the choices will be. Mutant likes harvesting. Scar is a good item to find early, and it makes harvesting better. Luck is good, especially early on, but it doesn't have as much effect on the shop as wave number does. The way it works is that the shop by default produces tier 1 items, and there's a chance it will instead produce a higher tier item. That % chance depends on both luck and wave number...but it reaches a maximum, even with 0 luck. The chance of finding a tier 2 item maxes out at wave 11 and tier 3 maxes out at wave 16. Basically, luck has diminishing returns. Loot crates are cool, but a lot of the time they just have tier 1 items that I don't need. All that said, luck is also a health recovery stat, which makes it extra good for melee characters. I have a lot of thoughts about the economy items and when to buy them, but my post was so long that I decided to leave it out and stick to the main points. There are a lot of calculations that go into when you should buy them depending on the wave number, and your current build. The main point I wanted to make up there is that you should buy weapons and damage before deciding how you're going to survive and scale into the late game, especially since killing more things means more materials. Doomykins posted:I also tried a sling shot build on wildling d5 but slammed into the damage wall that made me use a sticks build to get the win. I can see it's just a better shuriken for bouncing procs, I assume the slingshot 3/4 give crazy returns on spreading fire and life steal hits. Yeah, slingshot gets much better as it upgrades. It make Soldier and Streamer into easy mode characters. If you're using slingshots you don't really need life steal, you just build enough damage to kill everything in one or two hits and then your shots will bounce around and kill everything before it can touch you. I have won with slingshots on Wildling, but it was way harder than sticks or spears. The innate life steal + lack of upgrades make Wildling way more suited to melee.
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# ? Jul 4, 2023 17:55 |
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I need Farmer, Mutant, Pacifist, Soldier and Streamer D5s so this is great theory chat. Thanks for the advice!
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# ? Jul 4, 2023 17:59 |
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What is the strategy to make Arms Dealer not boring as poo poo?
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# ? Jul 4, 2023 18:13 |
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ImpAtom posted:What is the strategy to make Arms Dealer not boring as poo poo? There are a few bits of Brotato knowledge that help the Arms Dealer. For example, the weapons that you see in the shop are more likely to be ones that share a tag with weapons you already have - if you have 6 guns, you're more likely to see guns in the shop. On top of that, you're more likely to see copies of a weapon you have. What this means is that after you buy your first weapon as Arms Dealer, every time you reroll you're likely to see similar weapons. Here's what you can do with this: buy 5 or 6 weapons, then reroll until you see a weapon of the type that you want to use. Lock it and start the wave. Now you'll be more likely to have the same type of weapon in the next wave. Because you've made the shop more reliable, you can focus on just one damage type when you take flat damage. Note that this isn't 100% guranteed, so you're going to need a little bit of the other damage types. Arms Dealer benefits from luck more than most characters because of his gimmick. He also benefits from items that deal damage, because they don't get destroyed between waves. Since you're already taking luck, you can take cyberball and baby elephant, which are normally pretty bad. Even alien eyes can be useful. Use your bonus to % damage modifiers to keep supplemental damage items above the threshold where they can one-shot basic enemies. Only start building like this when you have a comfortable amount of flat damage though, because your weapons will always be your primary damage. Finally, harvesting is really important. It's not just there to make up for the fact that you spend more on weapons; it's also a hedge against bad rounds where your weapons are crap and you can't kill anything. It makes +XP gain items really good, too. This will not necessarily make Arms Dealer more fun, but after you win you won't have to play him again.
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# ? Jul 4, 2023 20:04 |
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Got a Fisherman D5 win with full slingshots and some harvest stacking, I've gotten the rhythm down of 2 baits, then 1 per round until 20. +160% damage suited the slingshots really well. Thanks Paltato!
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# ? Jul 4, 2023 21:22 |
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Nice! Believe it or not, the slingshot used to be even stronger.
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# ? Jul 4, 2023 22:20 |
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cyborg is a huge pain in the rear end.
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# ? Jul 5, 2023 01:21 |
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When I’m playing as the vampire survivor in bone raiser, am I supposed to be getting hit to get the buffs? Or is it a touhou style graze system?
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# ? Jul 5, 2023 03:01 |
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Your Uncle Dracula posted:When I’m playing as the vampire survivor in bone raiser, am I supposed to be getting hit to get the buffs? Or is it a touhou style graze system? Yeah you want to walk into low damage meanies
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# ? Jul 5, 2023 03:46 |
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the relic that gives you 2 seconds of invulnerability after a level up is really helpful, as the health on hit effect still applies.
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# ? Jul 5, 2023 03:49 |
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Here's my pro Brotato guide: Loud is strong. The strongest unit in the game. Kill poo poo spawn more poo poo kill more poo poo gain more levels buy more poo poo.
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# ? Jul 5, 2023 04:11 |
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claw cryptid is great. just fuckin shredded the bosses
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# ? Jul 5, 2023 07:07 |
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Oh no but you unlocked Jack. Anyone have a good strat for him? He seems obvious, build huge damage and obliterate everything including bosses, but his positives aren't as good as his negatives and I usually end up with meat walls of goons blocking my attacks on the boss. I guess I will reject reason and use a melee build to control what I'm hitting.
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# ? Jul 5, 2023 10:48 |
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An oddball with a Prologue and the proper EA starting in some weeks: X-Invader https://store.steampowered.com/app/2214500/X_Invader_Prologue/ quote:Free version of X Invader, an Action Rogue-lite game.
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# ? Jul 5, 2023 12:32 |
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Doomykins posted:Oh no but you unlocked Jack. Anyone have a good strat for him? He seems obvious, build huge damage and obliterate everything including bosses, but his positives aren't as good as his negatives and I usually end up with meat walls of goons blocking my attacks on the boss. I guess I will reject reason and use a melee build to control what I'm hitting. Everything you said is correct. Jack wants to build pure damage and just enough defense to not die in one hit. He's one of the hardest potatoes to win with. If you're Still having trouble, try using the laser gun or the knife. Laser gun is normally mediocre because it overkills normal enemies and has a slow rate of fire, but it's basically perfect for Jack. Knife also does a lot of damage if you build crit chance.
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# ? Jul 5, 2023 13:47 |
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ExiledTinkerer posted:An oddball with a Prologue and the proper EA starting in some weeks: X-Invader 3 weapons in the final version? that just sounds lazy
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# ? Jul 5, 2023 17:09 |
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Brotato: demon is a very, very silly character pick thief knife spend hp to buy more hp spend all your hp for more knives all hp. its fine get a bunch of materials to convert to hp, watch the game skip over 'you should be dead' at round end, and do it all again
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# ? Jul 5, 2023 19:37 |
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Got my Streamer D5 with a traditional engineering build, had 22+ armor at all times in the last waves. Pocket factory but trees were scarce. Had to get +30% speed early to stop dying to enormous self snares when my little piggy hit +15 or more material a second. At this rate I'll be down to the last 1/3 of the roster most of which feature the bad 1/4 of the roster. Doable but pain incoming.
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# ? Jul 5, 2023 20:28 |
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Okay, I got Imp Contraptioneer unlocked in Boneraiser Minions and I really cannot see the point of the class- it's cool that you can get more Imps and make more traps but the whole reconfiguring the various contraptions on the field just... seems pointless? I can set all that up between games and I don't really see what's to be gained as individual contraptions don't really make enough of a difference for swapping them mid-run to be useful.
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# ? Jul 5, 2023 20:39 |
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Imp Contraptioneer is for use in the default game mode killing Gigald into NG+1 and 2. You can build things past the normal limits. You can deconstruct and rebuild them to spam their activations, though it'll remember how many you've made and raise the cost. How it works is that you set your good things up that give you scaling goodies. Max HP Fruit, Bee Hives, +1 bone raise level bone pillars. Start a game, raise your first boner at lvl 3, run over to the pillars and sell them. Put another 2 down, do it again. Repeat until the cost is prohibitive. Eat your Max HP fruit. Save up to slam two more down in dead spots(like those bone pillars you just burned.) Need a full health heal right now? Save enough scrap to set your next Max HP fruit down at any time. You have bee hives to farm max HP, right? You can set up more past the limit. Eventually it's too expensive to cheese things out so now you can convert all your slots into useful things like books that feed you spells, damage/slowing terrain, etc. You can set up more of those past the limits too, so LOTS of slowing scarecrows, etc. You can also use buildings that cheese bro limits. You can get 1 of a bro by default. Put a building down for +1 and get Big Boo(bro), Big Pot, Big Flame, Big Mushroom and Big Pumpkin who are all universally useful for adding to your AoE and damage output. Once you have those big guys, who count as two of them(or you needed the 0/2 cap to get the 2 to smash them together) you can deconstruct the building and it won't despawn them. This can let you get Big Brozilla without actually having the spawn limits for it and so on. Imp is a strong and weird class and be mindful that your build doesn't go too overboard on Imp Trappers who don't have good boss DPS, especially vs Gigald. Slamming in 3 Demon Imps can go bad long-term. Doomykins fucked around with this message at 20:47 on Jul 5, 2023 |
# ? Jul 5, 2023 20:45 |
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Pope Guilty posted:Okay, I got Imp Contraptioneer unlocked in Boneraiser Minions and I really cannot see the point of the class- it's cool that you can get more Imps and make more traps but the whole reconfiguring the various contraptions on the field just... seems pointless? I can set all that up between games and I don't really see what's to be gained as individual contraptions don't really make enough of a difference for swapping them mid-run to be useful. Here's a guide that teaches how to "go infinite" with the Imp Contraptioneer. I never bothered, but evidently there's some benefits to its shtick.
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# ? Jul 6, 2023 08:44 |
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I love that since flash died, arcade games died, and now a whole new generation is paying 3-5 bucks for flash games
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# ? Jul 6, 2023 12:02 |
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A lot of flash games were worth money so I'm happy for the devs to get their due as long as it doesn't barrel into mobile game design hell. Deep Sleep/Don't Escape for example. Happy to support their stuff.
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# ? Jul 6, 2023 12:44 |
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everyone post your survivorlike steam category. im curious what people have
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# ? Jul 6, 2023 19:16 |
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Awesome! posted:everyone post your survivorlike steam category. im curious what people have
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# ? Jul 6, 2023 19:47 |
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I've got a dynamic category that lumps all of them together with shoot-em-ups, twin stick & top-down shooters and what not (Binding of Isaac, Luftrausers, Undertale?). I refunded it but I keep the install of Cult of Babel around as a memento. I loved the prologue, but the first EA release was terrible.
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# ? Jul 6, 2023 19:51 |
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# ? Jul 6, 2023 20:55 |
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https://store.steampowered.com/news/app/2244480/view/3641771972853853477 Remedium: Sentinels arrives at v1.0 week after next with HUD, interface, and quality of life improvements as well as worldwide leaderboards and new achievements after recently handling Steam Deck support.
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# ? Jul 6, 2023 23:33 |
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not a fan of any of these last few. I've made some good progress with spiked shield golem but can't quite close out the round. lich seems like they should be pretty easy something about it just never quite clicks. and cyborg's whole tech switching gimmick can eat every inch of my fat rear end.
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# ? Jul 7, 2023 00:23 |
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https://steamcommunity.com/games/2137760/announcements/detail/3653030971915191203 Crafty Survivors with a Forest boss and various other things in the last smaller updates including the Fisherman, a mail system, a challenge system, etc---the gains are stacking: quote:New Content
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# ? Jul 7, 2023 00:28 |
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Got Crazy and Renegade D5s today. 30/45!dis astranagant posted:not a fan of any of these last few. I've made some good progress with spiked shield golem but can't quite close out the round. lich seems like they should be pretty easy something about it just never quite clicks. and cyborg's whole tech switching gimmick can eat every inch of my fat rear end. Cyborg: Likely the easiest character in the game. Split your build between guns and wrenches, you start with one of the best guns in the game, grab some lifesteal and every ranged damage you see. All you do is shoot stuff until your turrets shoot stuff, the ranged damage ratio is absurd. Golem: I think Spiked Shields are limited because armor doesn't offer much benefit past 20(same issue on Knight) and other melee weapons will scale better short of getting a bunch of T3/T4 shields(i.e. unarmed for passive dodge and attacking twice as fast, primitive for your HP bonus, fighting sticks and other weapons with two sources of scaling.) They offer knockback but I often find heavy knockback to be a trap stat: I'd prefer something blocking my kiting path be dead instead of potentially knocked into it again. Golem has extra dump stats so fitting in conventional damage stats is easier. Get dat HP so your hyper mode activates sooner. Lich: Lich's trick is that he's actually a conventional potato despite what looks like an infinite damage aura. So many enemies spawn in the second half of the game it can't keep up even with loads of regen and lifesteal. What makes him excellent and an easy win is that he starts with a bunch of free stats for the immortality approach. Reinforce those with some damage and it should come naturally.
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# ? Jul 7, 2023 01:51 |
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# ? Jun 8, 2024 05:08 |
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Awesome! posted:everyone post your survivorlike steam category. im curious what people have I actually have so few that I threw them in another category I wasn't using. Not pictured: Rogue Genesia and Spellbook Demonslayers.
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# ? Jul 7, 2023 06:40 |