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I like to laser boat so it suits me admittedly, but yeah I've run dry enough times on AMS ammo that I'd rather just run the shinies.
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# ? Jun 29, 2023 05:15 |
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# ? May 30, 2024 04:12 |
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GD_American posted:I like to laser boat so it suits me admittedly, but yeah I've run dry enough times on AMS ammo that I'd rather just run the shinies. yeah I love disco ball mechs. gimme dem grasshoppers / black knights
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# ? Jun 29, 2023 19:04 |
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I R SMART LIKE ROCK posted:yeah I love disco ball mechs. gimme dem grasshoppers / black knights My current commander is piloting a grasshopper with the feature weapon being an improved large binary laser
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# ? Jun 29, 2023 22:27 |
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GD_American posted:
I did this in MW5, actually. Hero Phoenix Hawk with hardened armor, Harjel, and a fixed wing. Barely ever needed to land and none of the AI could damage me worth a drat.
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# ? Jun 29, 2023 23:51 |
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Battle armor works great for that in bta. My endgame had a Raven that I'd use to drop ba someplace near enough to the enemy to use their gauss rifles and they absorbed a lot of ineffective fire
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# ? Jun 29, 2023 23:54 |
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If you haven't dove into the non-canon faction stuff that got added to BTA, the Large Lance (S) is the new gamebreaker. Does 30 normal and 20 structure damage, which means it's an instant head-capper.
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# ? Jun 30, 2023 00:14 |
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https://www.nexusmods.com/battletech/mods/473 Has anyone tried out the Hyades Rim mod? New campaign flashpoints, seemingly Kamea's time in exile
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# ? Jul 3, 2023 03:56 |
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Azhais posted:https://www.nexusmods.com/battletech/mods/473 I've heard a lot of good things about it's FPs/campaign. Been waiting for it to get a little more completed but the maker has been updating regularly and already completed the bulk of his planned story missions.
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# ? Jul 3, 2023 06:17 |
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Got a new PC a few weeks back, got BT downloaded a few days back. Had some spare time this evening , decided to roll out on 3062 for the first time. I’ll let y’all know if this ever finishes downloading lol
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# ? Jul 10, 2023 03:24 |
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tactlessbastard posted:Got a new PC a few weeks back, got BT downloaded a few days back.
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# ? Jul 10, 2023 05:25 |
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It’s killing me that shooting doesn’t remove EVA gotta unlearn that
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# ? Jul 10, 2023 17:22 |
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tactlessbastard posted:It’s killing me that shooting doesn’t remove EVA gotta unlearn that It's honestly the best change in modded BTA because it keeps smaller 'mechs relevant forever, but yeah it's definitely an adjustment. Remember that kicking removes evasion pips.
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# ? Jul 10, 2023 17:46 |
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also: artillery, even if it misses, usually doesn't REALLY miss
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# ? Jul 10, 2023 17:50 |
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tactlessbastard posted:It’s killing me that shooting doesn’t remove EVA gotta unlearn that Fuckin’ love a light mech jetting onto a hill and dodge-tanking an entire lance’s worth of fire
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# ? Jul 10, 2023 20:59 |
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The story campaign popped up as a Flashpoint, does 3062 play well with it?
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# ? Jul 10, 2023 23:11 |
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I've only played the first 3 or 4 campaign flashpoint missions, but they seemed perfectly reasonable adaptations that someone has taken some time over. Some historical patch notes about needing to adjust difficulty. Worth noting that the time limits on them aren't real. If it expires, it'll be back in a month or two.
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# ? Jul 10, 2023 23:19 |
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Senethro posted:I've only played the first 3 or 4 campaign flashpoint missions, but they seemed perfectly reasonable adaptations that someone has taken some time over. Some historical patch notes about needing to adjust difficulty. I think the escort mission (weldry?) was actually impossible up until a patch or two ago but i don’t really do much with flashpoints in bta
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# ? Jul 10, 2023 23:48 |
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I played MW5 over a year ago when I had game pass, and decided to buy it and all the DLC in the steam sale. Is there a list of QoL mods for that game anywhere? Any general suggestions or tips when faced with all the new possibilities of all the DLC starting points? When I last played, I didn’t get all the way through the campaign. I wandered around and started getting into heavy mechs, but I couldn’t use too many at once. I wasn’t high enough level for a full 400T drop yet. I think it was usually 240ish. If there is a dedicated MW5 thread somewhere, point the way, and I can ask there. But I could only seem to find the Mechwarrior: Online thread.
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# ? Jul 11, 2023 01:40 |
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Orvin posted:I played MW5 over a year ago when I had game pass, and decided to buy it and all the DLC in the steam sale. The Yet Another Mechlab (YAML) mod will let you build mechs like HBS Battletech/MWO which imo is a massive improvement over the base game. There are more Yet Another X mods on top of that, depending on how much stuff you want. Important note, YAML expects you to have another mod downloaded called mod options (should be in the info for YAML). I say this because they have an option called "scary tanks" that defaults to on. It makes fighting vehicle a slog, at least in my opinion, ymmv. The AI mod that works with YAML is also worth picking up, since it also affects enemy mechs so every fight isnt just a circle strafe battle. I cant remember if they changed how the tonnage limit works in the base game with the DLCs, or if you need a tonnage limit mod but on my playrhrough I could exceed the tonnage limit for less rewards. Makes keeping mediums/lights worth it. Theres also other QoL ones like removing the dropship animation, etc. For the DLCs and career mode, just remember that the Rasalhague and Kestrel Lancer starts will start you with those respective campaigns. If you dont want to do them immediately you can pick a 3015 start and wait for them to pop up naturally. Dyz fucked around with this message at 05:23 on Jul 11, 2023 |
# ? Jul 11, 2023 05:20 |
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Orvin posted:I played MW5 over a year ago when I had game pass, and decided to buy it and all the DLC in the steam sale. Baradul has a good modpack https://steamcommunity.com/sharedfiles/filedetails/?id=2859785987 All the YAML stuff, etc.
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# ? Jul 11, 2023 06:02 |
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Pattonesque posted:also: artillery, even if it misses, usually doesn't REALLY miss Except when the enemy is a little too close and your arty shorts it and now your front line took almost as hard a hit as the enemy. tactlessbastard posted:The story campaign popped up as a Flashpoint, does 3062 play well with it? The only problems I had with flashpoints in general were in the early-to-mid game when I was mostly able to punch above my weight by fielding >4 mechs - the campaign and original flashpoints are set up to only allow four mechs no matter what. It's not that they can't support >4, it's that the BTA devs specifically chose to enforce the 4-mech limit there.
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# ? Jul 11, 2023 06:38 |
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Dyz posted:MW5 mid stuff Thanks for the notes. Very helpful, as I remember the AI squad mates only being useful with certain mech buildouts. Most of the times they return with an expensive repair bill husk of a mech. Also the note to avoid the tanks mod will be nice, as I don’t really want to worry about pixel hunting tanks and helos more. Azhais posted:Baradul has a good modpack Extra thanks for the link to the mods.
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# ? Jul 11, 2023 13:41 |
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A big thing with the enemy AI is it focuses whatever mech puts out the most damage in a short amount of time. And even with the AI mods, your teammates are sometimes really bad at keeping themselves alive. Especially if you have them set to follow/weapons ready and move more than 150-200m from them, as they will turn around and try to follow you and let the enemy mechs tear up their rear armor/side torsos. Another QoL mod I thought of too is the one that gives you unlimited cantina missions. Normally you can only have 6 cantina missions at a time and sometimes they are stuff like "collect 3 atlases and give them to us ". Which you wont finish anytime soon once you take them.
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# ? Jul 11, 2023 14:05 |
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Does the AI mod make pilots prioritize weapons properly? I keep seeing my guys open fire with Arrow IV and Vs on a single helicopter.
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# ? Jul 11, 2023 15:53 |
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Ensign Expendable posted:Does the AI mod make pilots prioritize weapons properly? I keep seeing my guys open fire with Arrow IV and Vs on a single helicopter. Not to my knowledge, but they will chainfire/fire in the weapon groups you specify. But they also tend to fire them in quick succession . There is a AI role for different types of long range mechs though, and one of them is anti-air for targeting vehicles. One fun thing is they seem to be able to target Raid buildings from like 1000m out so sometimes theyll destroy the target before you even see it.
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# ? Jul 11, 2023 16:30 |
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*punch mech, hit head* PILOT DEAD 3 SALVAGABLE PARTS *mech opens up with flamers and machine guns and SRMs* 0 SALVAGABLE PARTS
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# ? Jul 11, 2023 22:11 |
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Orvin posted:Thanks for the notes. Very helpful, as I remember the AI squad mates only being useful with certain mech buildouts. Most of the times they return with an expensive repair bill husk of a mech. The Baradul collection is a really great start. And yeah, turn off the scary tanks mod and configure YAML tank and VTOL stats to something you're comfortable with. I'd also add a few mods from NexusMods that aren't available on Steam for some reason that Baradul is using in his current playthrough. Mod Options has already been recommended and is only available on Nexus. Coyotes mission pack is the other major recommendation I wouldn't skip. Personally, I like Stacked Crates as well. I have the rewards tuned to be similar to vanilla in value so I'm not just getting two marauders and an atlas out of a random crate in a 240 ton mission but the mod opens up all the equipment in the YAML collections to be available in crates and, heck, if you want to get a buncha mechs in early crates you can go hog wild.
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# ? Jul 11, 2023 22:44 |
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tactlessbastard posted:*punch mech, hit head* There's a mod called "Don't Shoot the Dead" that fixes this.
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# ? Jul 11, 2023 22:46 |
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pork never goes bad posted:The Baradul collection is a really great start. And yeah, turn off the scary tanks mod and configure YAML tank and VTOL stats to something you're comfortable with. I'd also add a few mods from NexusMods that aren't available on Steam for some reason that Baradul is using in his current playthrough. Mod Options has already been recommended and is only available on Nexus. Coyotes mission pack is the other major recommendation I wouldn't skip. That second one is great, the vanilla crates are kinda like "what's the point of this again?"
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# ? Jul 11, 2023 22:55 |
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Klyith posted:There's a mod called "Don't Shoot the Dead" that fixes this. It's about sending a message
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# ? Jul 11, 2023 22:55 |
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Dyz posted:Not to my knowledge, but they will chainfire/fire in the weapon groups you specify. But they also tend to fire them in quick succession . There is a AI role for different types of long range mechs though, and one of them is anti-air for targeting vehicles. If I start firing my 4xUAC/5 King Crab at a demolition target as soon as I see it in the distance, by the time I arrive it's at something like 50 or even 25% health. I don't take it out very often though since the ridiculous gimmick weapons from Yet Another Clan Invasion are much more fun.
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# ? Jul 12, 2023 01:33 |
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3062...why do some of the reinforcement forces show up wounded, and on sometimes a rare time they die off screen?
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# ? Jul 12, 2023 03:45 |
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it's a game thing that opfor will sometimes have pre-existing damage, which I wish was an option you could dial down because when you're facing poo poo like a Hollander with a broken main gun it kind of makes for a turkeyshoot.
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# ? Jul 12, 2023 03:48 |
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tactlessbastard posted:3062...why do some of the reinforcement forces show up wounded, and on sometimes a rare time they die off screen? It's kinda intended to represent "these guys were coming from another battle and got rushed in to action because you're blowing everyone to hell"
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# ? Jul 12, 2023 04:14 |
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(MW5) Are there any crate overhaul mods that are safe to use in coop? It seems like stacked crates will crash coop
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# ? Jul 12, 2023 04:19 |
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tactlessbastard posted:3062...why do some of the reinforcement forces show up wounded, and on sometimes a rare time they die off screen? sprinting with certain kinds of leg actuator damage forces a falldown check and then they blow themselves up
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# ? Jul 12, 2023 04:21 |
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Captain Beans posted:(MW5) Are there any crate overhaul mods that are safe to use in coop? It seems like stacked crates will crash coop Afaik you can use any mod in coop so long as everyone has it?
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# ? Jul 12, 2023 04:31 |
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Ensign Expendable posted:If I start firing my 4xUAC/5 King Crab at a demolition target as soon as I see it in the distance, by the time I arrive it's at something like 50 or even 25% health. I don't take it out very often though since the ridiculous gimmick weapons from Yet Another Clan Invasion are much more fun. I had a 4x ac2 bf rifleman that I kept for demolition missions for the exact same reason. Its one of few good uses for ac2s. Fun fact, even if you knock it down to 0% you still have to walk up to the site to get the evac and finish the mission (you have to see the healthbar).
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# ? Jul 12, 2023 11:48 |
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Sigh. Still in the mostly 35 tonner early game in 3062, scored a sweet blackjack on an assassination mission, came back and the mech lab was glitched out, went back a save, re did the mission, this time my workhorse Vulcan gets domed turn 2.
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# ? Jul 12, 2023 20:44 |
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# ? May 30, 2024 04:12 |
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The mech lab usually fixes itself after an app restart. There should be a post mission autosave.
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# ? Jul 12, 2023 23:53 |