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StarkRavingMad
Sep 27, 2001


Yams Fan

twistedmentat posted:

Yea I kinda got that sense from the video. Like they're fundamentals are down, but it needs mire stuff to do besides just get resources.

Voidtrain I heard was in that state too.

Voidtrain also has some horribly grindy mechanics to it. Forever Skies looks cool as hell and totally my kind of thing, but I saw a streamer say they thought they had done everything there was to do in it right now after about six hours. So it seems like it's worth waiting for it to get a little more developed.

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SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

twistedmentat posted:

Has anyone tried out Forever Skies? I watched the video Neebs Gaming put out for it and it looks like flying Subnautica combined with Raft.

https://youtu.be/7LZv7se1AN0

Makes me think of the Subnautica game where i tried to live entirely on the Cyclops.
It's living on the Cyclops if you could expand it indefinitely. Actual content is pretty bare right now, but if you just want to do survival-ly things then it'll keep you occupied up to your boredom threshold. Land on all the platforms, scrounge stuff, build stupid big ship. There are things it needs desperately, like a recycler to break down stuff you've already made (this may be in there and I just haven't found it yet, along with the ship workstation) once you get upgrades - my ship is littered with tiny containers and I found an upgrade to those so I'd like to clear up the mess and reclaim the mats. If you totally jived on just cruising around in Subnautica and exploring you'll probably like it. So far I haven't encountered anything terrifying like Leviathans.

tokenbrownguy
Apr 1, 2010

Bounced hard off voidtrain.

Been playing Card Survival. poo poo is amazing. I've got a Hunter to day 50 ish and am hitting what I think is a dry season? I've got a water reservoir, hopefully that'll see me through.

CuddleCryptid
Jan 11, 2013

Things could be going better

tokenbrownguy posted:

Been playing Card Survival. poo poo is amazing. I've got a Hunter to day 50 ish and am hitting what I think is a dry season? I've got a water reservoir, hopefully that'll see me through.

The dry season lasts around 30 days so make sure you aren't wasting water or chopping down banana trees early.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Speaking of Card Survival, it's currently on sale and last week had the big combat update moved to full release for those on the fence.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I finally installed that more details card survival mod along with a few quality of life ones (item to base from container, faster scene change, highlight full weight reduction container bar) and info / qol mods are cool. there also seems to be some Chinese straight porn card game thing I have no idea why they thought it was a good fit here but but man someone put a lot of work into it!

Bhodi fucked around with this message at 14:24 on Jul 12, 2023

CuddleCryptid
Jan 11, 2013

Things could be going better

Bhodi posted:

Anyway, info / qol mods are cool. there also seems to be some Chinese straight porn card game thing i have no idea why they thought it was a good fit here but but man someone put a lot of work into it!

Looked on nexus and boy did they. It's a testament to the moddability of the platform... right?

Actually I'm surprised no one has done a Project Zomboid style overhaul mod, it would be perfect for it. Especially if there was a way to randomly generate new rooms on search.

CuddleCryptid fucked around with this message at 21:39 on Jul 11, 2023

tokenbrownguy
Apr 1, 2010

CuddleCryptid posted:

The dry season lasts around 30 days so make sure you aren't wasting water or chopping down banana trees early.

Should I be going for the puddles in the wetlands before my own reservoir? Seems like the reservoir drains the slowest out of any container?

CuddleCryptid
Jan 11, 2013

Things could be going better

tokenbrownguy posted:

Should I be going for the puddles in the wetlands before my own reservoir? Seems like the reservoir drains the slowest out of any container?

Your reservoir and the puddles are going to end up losing a lot, if not most, of their water to just evaporation. You'll want to keep yourself hydrated at the start and store water in sealed bottles as much as you can, but eventually your sources of water are going to be coconuts, cut down banana trees, and cave puddles. keeping your body wet and cool while keeping your activity levels moderate will help your body's water loss down.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

SubponticatePoster posted:

It's living on the Cyclops if you could expand it indefinitely. Actual content is pretty bare right now, but if you just want to do survival-ly things then it'll keep you occupied up to your boredom threshold. Land on all the platforms, scrounge stuff, build stupid big ship. There are things it needs desperately, like a recycler to break down stuff you've already made (this may be in there and I just haven't found it yet, along with the ship workstation) once you get upgrades - my ship is littered with tiny containers and I found an upgrade to those so I'd like to clear up the mess and reclaim the mats. If you totally jived on just cruising around in Subnautica and exploring you'll probably like it. So far I haven't encountered anything terrifying like Leviathans.

I think I'll keep it on my wishlist until it gets some more content patches.

Is there a good, chill tree puncher? I've played lots of ark and conan, and am just chilling on 7 days until they update darkness falls. I keep thinking about going back to valheim, as it looks like they've added more into it since I played last.

But thinking more stuff that doesn't have its own dedicated thread.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

tokenbrownguy posted:

Should I be going for the puddles in the wetlands before my own reservoir? Seems like the reservoir drains the slowest out of any container?

Reservoir drains pretty fast during the dry season just from evaporation. The only mass storage that doesn't evaporate is the Cistern which is a decently advanced construction but will last even an active character most of the season without having to tap too many other sources. As mentioned above sealed containers are the only other long-term solution but have much lower capacity.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

CuddleCryptid posted:

Looked on nexus and boy did they. It's a testament to the moddability of the platform... right?

Actually I'm surprised no one has done a Project Zomboid style overhaul mod, it would be perfect for it. Especially if there was a way to randomly generate new rooms on search.

There's apparently a post apocalypse overhaul actually, but it causes weird behavior if you try to play the base game with it installed so I haven't tried it out yet.

Phobeste
Apr 9, 2006

never, like, count out Touchdown Tom, man

Blowjob Overtime posted:

Is the proper way to get into it multiplayer to have everyone do the tutorial and then join up? We tried jumping straight into a multiplayer session and took about 20 minutes to figure out how to see each other on the map before quitting because it was going to be like a 10 minute walk. Also I was pretty high and it seemed like a lot to try and learn on the fly, but we had no idea how long the intro was.

Yeah pretty much. Is the tutorial the escaping the station thing? It’s been so long since I did that. If you can skip it you might as well.

In terms of dropping far from each other, imo just have a server admin teleport you together or something, it’s whatever.

SE is such a sandbox that you really have to define ahead of time what you find fun and what you want to do. When I play it with friends what we’ll normally do is
- install some kind of mod to add more structure to crafting, like industrial overhaul, because without that there’s basically no scale up in complexity
- settle on a really big spaceship blueprint t that can be a mobile space base
- work together to build a ground base with a fab area that can make it and to gather resources to build it, probably including making mining ships and using them and so on
- once we get to space, set up a similar thing on an asteroid
- sort of run out of stuff to do and stop playing

The thing I’ve always always wanted out of these games is some type of huge goal that requires building fleets or like a huge ship with a lot of power or something, that would in turn require a lot of infrastructure to build, etc, and that doesn’t exist, but I’m good with loving around in the absence of that

Arven
Sep 23, 2007
I normally hate playing survival games online, but I think SE really benefits from it. People running servers generally want people to play on them, so they have enough customization to to actually give you something to do.

Same thing for Empyrion.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider
I love SE but it's such a janky game.

Don't know if this is still the case but you could setup an automated system to build poo poo and if you built a shitload of low weight non-stackings like weapons or tools you could bring the server to it's knees and anyone getting with range of that structure would get lagged to death from inventory updates. Found this out when I set up some assemblers to build some tools and forgot to turn off repeat.

Vasudus
May 30, 2003
I absolutely love SE but yeah it's jank incarnate.

I'm currently working (on and off) on a massive ship in the style of a Battletech Jumpship that I'm building for a scenario I'm going to run for myself later this year. The idea being that you've crash landed on a planet (I haven't made the custom system yet) and this Jumpship is in orbit abandoned, depowered, and partially damaged and it's your only source of jumpdrive. So you have to get off planet (full of MES spawns) and make your way over to this massive Jumpship and get it repaired and functional again to build combat ships and other goodies. I'm changing ores and everything so you have to visit a bunch of different planets to get all the materials and pirate / ASSERT / Reavers / etc. are jacked up to the max so it's a deathtrap.

Ragnar Gunvald
May 13, 2015

Cool and good.
Reavers etc seem very cool, I have them on my game but I'm trying to keep my head low for now, minus building a 1000 drill mining contraption.

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

Endgame is... fun... but seems to almost exclusively boil down to leaving the checkpoint at the crack of dawn, grabbing the first usable vehicle, looting what I can from the first cluster of buildings before sundown, and then driving aaalllll the way along the road to the next checkpoint because headlights are the only way you can see your own hand in front of your face at nighttime. The unrelenting stream of zombie spawns, even at the absolute minimum threat level, is bad enough, and then you have to deal with everything looking like THIS until daybreak:



Basements are harder to find than a pre-cooked meal, as impossible as anything else at nighttime, and I've not once yet found a means of actually sleeping overnight in one. I gather there's crazier stuff to find if you know what you're looking for, but I have neither the knowledge of what to look for, the time to do so, nor carrying space to haul around anything any special encounter might yield.

StarkRavingMad
Sep 27, 2001


Yams Fan

MonkeyforaHead posted:

Endgame is... fun... but seems to almost exclusively boil down to leaving the checkpoint at the crack of dawn, grabbing the first usable vehicle, looting what I can from the first cluster of buildings before sundown, and then driving aaalllll the way along the road to the next checkpoint because headlights are the only way you can see your own hand in front of your face at nighttime. The unrelenting stream of zombie spawns, even at the absolute minimum threat level, is bad enough, and then you have to deal with everything looking like THIS until daybreak:



Basements are harder to find than a pre-cooked meal, as impossible as anything else at nighttime, and I've not once yet found a means of actually sleeping overnight in one. I gather there's crazier stuff to find if you know what you're looking for, but I have neither the knowledge of what to look for, the time to do so, nor carrying space to haul around anything any special encounter might yield.

You do have an on foot flashlight that I'm not sure if you have on in that screenshot or not, you can turn it on with L. Also, there's a setting for "headlight distance" in the game options and crank that poo poo up because yeah, the default lighting at night is annoyingly dark even in a car with brights on.

With a screwdriver you can disassemble and take any of the sleeping bags in the checkpoints, and then place one of those in a basement to sleep at night. And for carrying space, that does get a lot better once you find good backpacks. But yeah, finding a basement is hit or miss.

You're not wrong that a big part of the secret to this game seems to be to avoid nighttime as much as possible though. For the first part of my run, I was doing a lot of looting during the day and driving mostly at night, and really getting the poo poo kicked out of my car at night. I am at the point where I've like totally broken the game (I think, unless it has something more in store). I'll spoiler since some of this may be tips beyond what people want to know at the beginning:

With a semi-truck with a good turret and the trailer upgraded to combat as far as it will go, you can blow apart a building in two shots, and then with a resource gathering plow, pick up everything that was in a building without even getting out of the truck. So I clear out a whole building in like 2 minutes, I basically do that two or three times and then just drive for the next checkpoint. I also have the "prepare safehouse" caravan power, so if I'm not going to make it before dark, I can call that in and have a place to sleep until morning (seems to be safe unless I don't start sleeping until after dark).

I also have the powers to call in a new semi, call in a new trailer, armor the semi, turret the semi, put a new plow on the semi, and repair my vehicles, all just from the caravan menu, for a reasonable amount of money and some inspiration (which I have a shitload of). So even if everything went completely sideways and I lost my whole vehicle, I could get it back pretty quickly. Oh and if things get really bad I can call in a loving MECH.

And I'm usually reducing the threat level or at worst keeping it stable since I can take down a red house or one of those demon circle things with only a few shots from my turrets.


It did take some time to get to this level but I still have like 1400 KM to go (out of 2000) and it's hard to see how anything is really going to be able to stop me at this point, which...makes it feel like the rest of the ride is going to be pretty boring unless the game has some real surprises in store. I'm not sure if I'll actually end up finishing it, much like the Long Drive, but I did have fun getting to this point.

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

StarkRavingMad posted:

You do have an on foot flashlight that I'm not sure if you have on in that screenshot or not, you can turn it on with L. Also, there's a setting for "headlight distance" in the game options and crank that poo poo up because yeah, the default lighting at night is annoyingly dark even in a car with brights on.

Oh thank crap, that makes things a little more bearable. Hard to believe this is an UE4 game.

StarkRavingMad posted:

With a screwdriver you can disassemble and take any of the sleeping bags in the checkpoints, and then place one of those in a basement to sleep at night. And for carrying space, that does get a lot better once you find good backpacks. But yeah, finding a basement is hit or miss.

Okay, finally had a chance to try this and...

https://i.imgur.com/gj85Sm2.mp4
v:v:v

StarkRavingMad
Sep 27, 2001


Yams Fan
I can’t explain why that’s not working for you other than the game being janky. I know for sure I’ve placed sleeping bags in basements.

Xinlum
Apr 12, 2009

Merry Christmas to all, and to all a Dark Knight

I've been enjoying SE for the past few weeks as a new player. The PS5 version is definitely jank af.

It's a shame about the jank and I hope they do more. The lack of client side scripting and custom scenarios really blows. I was hoping to check out Escaping Mars but it's nowhere on the PS5 workshop

Frostbite was neat but a lot shorter than I was expecting. They really should have spread the last 3 data containers out. And I'm not sure if it's the PS5 causing issues but after checking out the wiki it seems like my run was pretty easy? I don't think I ever had a 'random' drone attack and the weather effects that people seem to bring up constantly seemed non existent.

I'll probably check out the multiplayer next. I read the official servers are basically Rust in Space.

Panfilo
Aug 27, 2011
Probation
Can't post for 6 hours!
Forever Skies is a neat concept but I blazed through most of the content pretty quick.

Zapping flying debris with a disintegrator ray and eating boiled moths all day every day.

StarkRavingMad
Sep 27, 2001


Yams Fan

Panfilo posted:

Forever Skies is a neat concept but I blazed through most of the content pretty quick.

Zapping flying debris with a disintegrator ray and eating boiled moths all day every day.

Yeah it's a great base but I did everything in like six hours. I could keep making my airship bigger and whatnot, but there's not much to do right now.

Truga
May 4, 2014
Lipstick Apathy
is there any word on forever skies getting multiplayer at some point?

i can't really play these games solo for more than an hour or two, i just get bored if there's not someone to bother with me lol

REDjackeT
Sep 2, 2009

Truga posted:

is there any word on forever skies getting multiplayer at some point?

i can't really play these games solo for more than an hour or two, i just get bored if there's not someone to bother with me lol

They want to add 4 player co-op according to the early access blurb on the store page.

Truga
May 4, 2014
Lipstick Apathy
huh i completely missed that, thanks. back on the wishlist it goes

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider
Has anybody tried the multiplayer mod for Subnautica? How is it?

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

REDjackeT posted:

They want to add 4 player co-op according to the early access blurb on the store page.

I hope so, I'd very much like a neebs crew series on it. Simon constantly falling off the blimp.

Phobeste
Apr 9, 2006

never, like, count out Touchdown Tom, man
stationeers just added phase change mechanics with accompanying partial pressures, pressure based flow and better energy modelling. you can now make an actual air conditioner! and actual pressure relief valve! and actual oopsie bomb! what fun

Truga
May 4, 2014
Lipstick Apathy
holy poo poo i had no idea

reinstalling stationeers to make a steam engine

Phobeste
Apr 9, 2006

never, like, count out Touchdown Tom, man
by "just" i mean "the patch dropped today" so uhhh let me know how it is!

Truga
May 4, 2014
Lipstick Apathy
crap i mixed up the threads again

Truga posted:

trip report: started a game with my brother and a friend on europa, we built a bunch of poo poo, heated our cave to a balmy 6 degrees, then a water pipe ruptured because it was touching the cave ice and everything was at -60 again soon after lmao

Phobeste
Apr 9, 2006

never, like, count out Touchdown Tom, man
That loving owns. My usual coop partner and I got sidetracked into space engineers instead but the time shall soon come

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
The phase change update introduced new and exciting ways for pipes to rupture. My base on the moon needs constant cooling, but radiators won't stop cooling my working gas until it turns liquid and solid shortly after if I don't constantly feed heat into the coolant loop.

For now I have severely reduced the amount of coolant in my coolant loop so it can all freeze without rupturing the pipes, but it severely degrades the efficiency of cooling.

A proper coolant setup now probably looks very similar to a real life one, pumping hot gas into outside radiator pipes, then pumping the condensate back inside to evaporate. Keep your storage tank at inside ambient temperature so you don't get funny state transitions when the coolant system is shut off.

Then to turn off cooling, turn off the pump that pumps gas into the radiators outside. The outside section should radiate off the heat, turn the gas liquid, which gets removed immediately. When shut off, the outside section would then be empty.



I plan to build this after I build my filtration setup (it's my first base…) :v:


Anyway, it feels like the moon is much more difficult than mars. I can deal with storms, but the moon really forces you to deal with gases and their states constantly because everything outside will eventually radiate away most of its heat…

Jawnycat
Jul 9, 2015
Mars has always been the Actually Easiest planet to deal with in Stationeers, despite being advertised as harder than the moon, yeah.

You lose some solar efficiency (and either have to use reinforced solars or encase your solars in a sealed glass box longterm) and have to keep loose objects tied down, but you get free CO2, N2, O2 and pollutants skimmed (slowly) out of the atmosphere in infinite quantities, and have an actual atmosphere you can heat exchange with easily. Back before nitrice or trading were added, getting any amount of N2 on the moon was a nightmare; you had to use offgassing from smelting ores, on average a measly ~50mols worth from an entire stack of ore, so the moon is actually easier than it used to be now*, but still harder than mars.

*excluding the changes from the new phase changes, have not played enough with the new version to have a feel yet

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

They just did another update to add two bigger powered vents for quickly sucking out large areas, and added a small and big direct heat exchanger, which look like the same thing to me but you just have one input/one output, no need to have two inputs/two outputs looped.

They also said that they removed a coded safety feature that stopped active vents from popping pipes, as now you're expected to account for that yourself.

also I haven't played in forever, how can I get gas out of pipes in a reasonable timeframe? I feel like my furnace takes ages to empty.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
The changelog is a bit confusing.

quote:

Reenabled active vents being able to burst pipes. The concept of internal pressure limiting has been removed. Active vent was overloaded with functionality. The problems it solved can be overcome using other systems.
removed internal pressure logic type as a read/write for active vent
Reverted active vent changes

But in the "Key Bug Fixes":

quote:

Fixed safety limits being ignored on active vent.


Since it seems to be a dump of the commit history, it seems like they removed the pressure limiter on the active vent, then reverted it with this patch on the 31st.


e: They should really consider adding tags to their commits that tell their changelog generator whether to include the commit message or not…

Canuckistan
Jan 14, 2004

I'm the greatest thing since World War III.





Soiled Meat
I've been playing Darkwood on Gamepass. Seems like a fun horror survival game .

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Truga
May 4, 2014
Lipstick Apathy

Antigravitas posted:

Since it seems to be a dump of the commit history, it seems like they removed the pressure limiter on the active vent, then reverted it with this patch on the 31st.

yep, the changelog seems like it just got copy-pasted from their beta builds and yeah, it's confusing and needs some editing lol

also, me yesterday: it's fine it's just some N2O, scrub it and save it in a tank in case we need it later
me moments later yesterday: i *really* need to pay attention when gasses go liquid huh?


caught it before anything blew up but fun times were had scrambling to try and prevent a bunch of pipes exploding. the chamber it was being pressurized in got to 120 deg before anyone noticed it's being liquefied

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