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Borderlands 1 did that too, iirc
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# ? Jul 12, 2023 17:00 |
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# ? Jun 4, 2024 05:30 |
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What is up with AMD not releasing any official drivers for the Z1 and 7840U chips? https://www.youtube.com/watch?v=BHoO5Q4m208 That seems kinda weird right?
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# ? Jul 12, 2023 17:26 |
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In the halls of shader shame, let us not forget the optional tick box for Duke Nukem Forever that applied modern-for-2011 effects as one awful gloopy shader. Chromatic aberration, blurry depth of field, and SSAO, just a horrifying botch as implemented. I remember someone out there made a patch that “fixed” it by scanning that portion of memory within the EXE and blocked those portions of the shader from executing, but that’s Doom DeHacked levels of attacking something broken at release.
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# ? Jul 12, 2023 18:45 |
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the #1 spot in the postprocessing hall of shame has to be for games which attempted to simulate bloom without rendering HDR internally, so they just blew out everything white regardless of brightness looking at you oblivion
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# ? Jul 12, 2023 18:54 |
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repiv posted:the #1 spot in the postprocessing hall of shame has to be for games which attempted to simulate bloom without rendering HDR internally, so they just blew out everything white regardless of brightness Pretty sure Valve did this back in the day with the Half-Life 2 bloom stuff they introduced in Lost Coast. Looked awful.
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# ? Jul 12, 2023 19:00 |
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chocolateTHUNDER posted:Pretty sure Valve did this back in the day with the Half-Life 2 bloom stuff they introduced in Lost Coast. Looked awful. Lost Coast was cool
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# ? Jul 12, 2023 19:04 |
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lost coast was one of the first releases to have HDR lighting, they just got a bit over enthusiastic with the bloom strength
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# ? Jul 12, 2023 19:07 |
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Did lost coast have actual HDR? I thought it was faked. Who the hell had a monitor that supported HDR back then? Maybe I should download it again real quick and check it out.
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# ? Jul 12, 2023 19:14 |
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repiv posted:the #1 spot in the postprocessing hall of shame has to be for games which attempted to simulate bloom without rendering HDR internally, so they just blew out everything white regardless of brightness I have fond memories of enabling bloom in Fallout 3 and it overheating my laptop to the point of causing the textures to glitch out
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# ? Jul 12, 2023 19:15 |
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chocolateTHUNDER posted:Did lost coast have actual HDR? I thought it was faked. Who the hell had a monitor that supported HDR back then? nobody did, nor can games of that era output HDR to a HDR monitor now that they do exist, but rendering HDR internally is desirable for accuracy even if it's squished down to SDR for display
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# ? Jul 12, 2023 19:18 |
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Mark my words, in 15-20 years, on the off chance society somehow hasn't collapsed by then, we'll be looking back at the smeared temporally accumulated and interpolated mess of today's games with the same disdain we have for the blurry brownness that was that first crop of games with "HDR".
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# ? Jul 12, 2023 19:20 |
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repiv posted:nobody did, nor can games of that era output HDR to a HDR monitor now that they do exist, but rendering HDR internally is desirable for accuracy even if it's squished down to SDR for display yeah i remember the big selling points were stuff like the global illumination seeming to change when you stepped indoors/outdoors to mimic the human eye adjusting to the light change, stuff like that. it was "hdr" in the sense of being higher than what else was there, not actual HDR monitor support.
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# ? Jul 12, 2023 19:23 |
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repiv posted:yeah that poo poo was awful for realism it should focus on the distant stuff and blur out both your sights I think?
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# ? Jul 12, 2023 19:23 |
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repiv posted:the #1 spot in the postprocessing hall of shame has to be for games which attempted to simulate bloom without rendering HDR internally, so they just blew out everything white regardless of brightness playing around with oblivion graphics extenders made me realize how versatile the bloom effect is, and that it can look good when used appropriately
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# ? Jul 12, 2023 19:24 |
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MarcusSA posted:What is up with AMD not releasing any official drivers for the Z1 and 7840U chips? Maybe Z1 is weird since it’s a specialty embedded gaming chip, but there’s no possible way they don’t release drivers for the 7840U. Even with the Z1 it’s weird that they wouldn’t be, but that’s how it used to be for everything. Even with the original Zen1 APUs you were at the tender mercy of the laptop vendor to package the updates for you, and finally people bitched enough that AMD put them onto the mainline release. So like, as little as 5 years ago that was still a thing. Most likely it’s just a release timing problem and it’ll show up in a month or two. Just like RDNA2 fell behind while they were going all-hands-on-deck for the RDNA3 drivers.
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# ? Jul 12, 2023 19:37 |
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The traditional way to get drivers for your edit: for example hobbesmaster fucked around with this message at 20:24 on Jul 12, 2023 |
# ? Jul 12, 2023 20:21 |
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steckles posted:Mark my words, in 15-20 years, on the off chance society somehow hasn't collapsed by then, we'll be looking back at the smeared temporally accumulated and interpolated mess of today's games with the same disdain we have for the blurry brownness that was that first crop of games with "HDR". never go full /r/fuckTAA folks
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# ? Jul 12, 2023 20:25 |
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hobbesmaster posted:The traditional way to get drivers for your lmao I remember those drivers
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# ? Jul 12, 2023 20:34 |
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steckles posted:Mark my words, in 15-20 years, on the off chance society somehow hasn't collapsed by then, we'll be looking back at the smeared temporally accumulated and interpolated mess of today's games with the same disdain we have for the blurry brownness that was that first crop of games with "HDR". Nah. Games now are doing a markedly better job of showing detail than they ever did before. We're years into the era of details being smaller than one pixel. Throw that stuff in a conventional renderer with no supersampling and it would look horrid. The only games that will actually look bad when you go back to run them will be the ones capped to low frame rates. Even quite bad spatiotemporal aliasing is barely noticeable if you are running 500 FPS.
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# ? Jul 12, 2023 21:15 |
Arivia posted:yeah i remember the big selling points were stuff like the global illumination seeming to change when you stepped indoors/outdoors to mimic the human eye adjusting to the light change, stuff like that. it was "hdr" in the sense of being higher than what else was there, not actual HDR monitor support. I loved that poo poo in Halo 3.
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# ? Jul 12, 2023 21:21 |
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repiv posted:likewise DOF should be used extremely sparingly during gameplay, it's mainly a tool for scripted sequences Though games with fixed perspectives can get away with using depth of field. Talking about HD 2D games, the Link's Awakening remake, etc. Arivia posted:it was "hdr" in the sense of being higher than what else was there, not actual HDR monitor support. It was the same HDR as it is today, but done internally in the game engine before being tone-mapped to SDR for output. In HDR rendering, luminance is assigned an absolute value, and it's just a better and more accurate way of rendering things when you want fine control over the luminance of any scene, and it's helpful to simulate many camera effects. Dr. Video Games 0031 fucked around with this message at 22:28 on Jul 12, 2023 |
# ? Jul 12, 2023 22:25 |
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What do you mean by an absolute value? As in "this thing would be throwing X lumens if it were a real object"?
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# ? Jul 12, 2023 22:34 |
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Arrath posted:I loved that poo poo in Halo 3. Halo 3 had two frame buffers (one high dynamic range and one low dynamic range) just for this effect, it's why it had such a low resolution but really vivid colors. Among the other games of the piss filter era, Halo 3 really stood out.
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# ? Jul 12, 2023 22:44 |
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VostokProgram posted:What do you mean by an absolute value? As in "this thing would be throwing X lumens if it were a real object"? Llamadeus fucked around with this message at 22:54 on Jul 12, 2023 |
# ? Jul 12, 2023 22:51 |
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VostokProgram posted:What do you mean by an absolute value? As in "this thing would be throwing X lumens if it were a real object"? Pretty much. In modern display terms, that's exactly how it works. Content is mastered to exact luminance levels, and every properly calibrated HDR display should in theory display that content at the same luminance level. Though in practice this gets muddied by displays with different capabilities and the different ways they handle tone mapping. Inside the game engine's render pipeline, the biggest effect is the much greater range of luminance they have available. They don't have to fake bloom effects and camera exposure poo poo in an unconvincing manner, they can just say "the luminance inside this tunnel is 1 nit and outside the tunnel is 2000 nits" (though they'll probably use some other value than nits) and then the end of the tunnel will be blindingly bright until you reach it and the camera exposure shifts.
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# ? Jul 12, 2023 22:55 |
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Yeah hdr in games was originally a term for using internal lighting values beyond the range of a monitor, then converting. Most still were not using say lumens or nits. That didn't start happening till pbr
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# ? Jul 12, 2023 23:29 |
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1060 6gb out, 6700 XT in
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# ? Jul 12, 2023 23:37 |
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hobbesmaster posted:The traditional way to get drivers for your Jesus Christ memory unlocked right there
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# ? Jul 12, 2023 23:44 |
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K8.0 posted:Nah. Games now are doing a markedly better job of showing detail than they ever did before. We're years into the era of details being smaller than one pixel. Throw that stuff in a conventional renderer with no supersampling and it would look horrid. Plus I think people will just naturally become less tolerant of ghosting and weird artifacts once the shininess of real time path tracing and more-triangles-than-pixels wears off. Like, nobody actually wants those things, right?
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# ? Jul 12, 2023 23:53 |
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I don't think this was posted, but there is a Prime deal on a RX 7900XTX for $899.00 and it comes with a copy of Starfield https://www.ign.com/articles/amazon-prime-day-deal-amd-radeon-rx-7900-xtx-better-than-geforce-rtx-4080 It's a PowerColor which I have never heard of though.
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# ? Jul 13, 2023 00:09 |
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FlamingLiberal posted:It's a PowerColor which I have never heard of though. PowerColor has been making Radeon boards since the GPUs were made by ATI. Actually, before the first Radeon branded card was made in the late 90s/early 2000s and AMD itself was busy launching the original K6, lol. They are generally considered fine/good in AMD board-land (with some awesome cards mixed in, mostly in their RedDevil line) Cygni fucked around with this message at 00:34 on Jul 13, 2023 |
# ? Jul 13, 2023 00:31 |
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FlamingLiberal posted:I don't think this was posted, but there is a Prime deal on a RX 7900XTX for $899.00 and it comes with a copy of Starfield Powercolor has been around for almost 3 decades. der8auer recently did a tour of their factory. https://www.youtube.com/watch?v=y3uh7s3Scuo
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# ? Jul 13, 2023 00:36 |
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I ordered a Red Devil 7900 XTX from Amazon this morning, should get delivered tomorrow. Gonna be a little cramped in my Meshify C tho. I kinda want to get a E-ATX Torrent...
Kramjacks fucked around with this message at 00:56 on Jul 13, 2023 |
# ? Jul 13, 2023 00:39 |
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The 6700 XT deal from yesterday is a PowerColor - the temps are good and the noise under load doesn't make me mad or sad, and for being a budget card it feels nicely built (the metal backplate helps there)
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# ? Jul 13, 2023 00:48 |
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DoombatINC posted:The 6700 XT deal from yesterday is a PowerColor - the temps are good and the noise under load doesn't make me mad or sad, and for being a budget card it feels nicely built (the metal backplate helps there)
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# ? Jul 13, 2023 01:07 |
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Kramjacks posted:I ordered a Red Devil 7900 XTX from Amazon this morning, should get delivered tomorrow. Gonna be a little cramped in my Meshify C tho. I kinda want to get a E-ATX Torrent... If you are wanting a challenge and possible aesthetic nightmare, you could always do a custom loop with an external radiator. Use quick disconnects to make it quick and easy to separate can help make maintenance and moving it easier, too.
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# ? Jul 13, 2023 01:16 |
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Kibner posted:If you are wanting a challenge and possible aesthetic nightmare, you could always do a custom loop with an external radiator. Use quick disconnects to make it quick and easy to separate can help make maintenance and moving it easier, too. I did that years ago with a Titan-X, had the CPU on the same loop. Worked great, but I decided that it was just too much trouble and too much cost to bother with again.
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# ? Jul 13, 2023 01:21 |
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Kramjacks posted:I did that years ago with a Titan-X, had the CPU on the same loop. Worked great, but I decided that it was just too much trouble and too much cost to bother with again. I did it just recently as my first attempt at liquid cooling of any kind. Lol It's been working pretty well and those lian li SL infinity fans make it look pretty. I still need to 3d print some custom brackets for USB, sata power, and dp out to really make it clean looking, though. Working in the meshlicious case.
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# ? Jul 13, 2023 01:27 |
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the oculink stuff is pretty neat https://twitter.com/VideoCardz/status/1679114769251328000?s=20
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# ? Jul 13, 2023 02:22 |
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# ? Jun 4, 2024 05:30 |
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It continually feels weird that AMD still has Saphire and Powercolor kicking around while NVIDIA, is, well NVIDIA.
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# ? Jul 13, 2023 02:34 |