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Sounds like I should do Live a Live first then. I'll do both for sure, it's one of my favorite genres, but it'll be harder to go back than forward it seems.
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# ? Jul 13, 2023 22:57 |
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# ? Jun 7, 2024 16:52 |
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unattended spaghetti posted:Octopath does have random encounters. I’d say it’s the only concession to its ancestors that’s actually a straight negative. Something they can fix for the third, I hope. Wrong
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# ? Jul 13, 2023 23:07 |
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elf help book posted:Wrong There’s no way you’re going to change my mind on this but I’d love to hear your rationale.
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# ? Jul 13, 2023 23:10 |
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Agreed that OT2 would be better without random encounters. At level 40 I should be able to walk to the job people in the overworld without being stopped by mooks. Even with the encounter rate reduction skill it's annoying
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# ? Jul 13, 2023 23:19 |
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otter posted:Is there anyone else in this thread who is excited about Nobunaga's Ambition Awakening? Always wondered about Nobunaga, never got into it
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# ? Jul 13, 2023 23:19 |
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Giving the players full control over encounters isn't a perfect correct design decision in every occasion. Randoms means the player has to plan out their loadout for a trip how prepared they are to actually fight a certain amount instead of just hoping they can run around every other fight. It allows the game to expect the player to have actually done a certain amount of fights and not having to just hope you didn't skip a ton. It relieves the player of the opposite of that, having to decide on their own just how much they should grind, how should they know what the game expect of them, and having to run into fights on their own volition.
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# ? Jul 13, 2023 23:20 |
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That would be fine it the game just deleted enemies that are too low level to matter. Also you still have to guess about how much to grind regardless
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# ? Jul 13, 2023 23:24 |
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games with random encounters are usually balanced with the encounter rate in mind so you never have to grind, unless it's a really old game
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# ? Jul 13, 2023 23:26 |
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Looper posted:games with random encounters are usually balanced with the encounter rate in mind so you never have to grind, unless it's a really old game ^^^^ this
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# ? Jul 13, 2023 23:27 |
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Octo 2 is not quite one of those. I tried to keep my 7 non-mandatory party members as equal as possible throughout and had to periodically run out to grind people up a few levels for the main quests, especially for their final chapters. It has a hell of a lot less grinding than your average PSX RPG or something but it's still there. The combat is fun enough that it wasn't horrible but I'd take those couple of hours back given the chance.
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# ? Jul 13, 2023 23:33 |
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beer gas canister posted:Octo 2 is not quite one of those. I tried to keep my 7 non-mandatory party members as equal as possible throughout and had to periodically run out to grind people up a few levels for the main quests, especially for their final chapters. It has a hell of a lot less grinding than your average PSX RPG or something but it's still there. The combat is fun enough that it wasn't horrible but I'd take those couple of hours back given the chance. I'm talking about the idea the concept is old fashioned and should be replaced in every game. I don't care about its implementation in Octopath 2 in particular. But you are asking both for the ability to avoid more fights while also saying you needed to grind so????
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# ? Jul 13, 2023 23:37 |
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Gear is far more important than levels in OT2, and there's plenty of ways to get better gear outside of combat thanks to Path Actions.
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# ? Jul 13, 2023 23:43 |
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elf help book posted:Giving the players full control over encounters isn't a perfect correct design decision in every occasion. Randoms means the player has to plan out their loadout for a trip how prepared they are to actually fight a certain amount instead of just hoping they can run around every other fight. It allows the game to expect the player to have actually done a certain amount of fights and not having to just hope you didn't skip a ton. It relieves the player of the opposite of that, having to decide on their own just how much they should grind, how should they know what the game expect of them, and having to run into fights on their own volition. This can be obviated by forced, but visible encounters. Also, bosses. I have no tolerance for games that waste my time. the older I get the less time I have to play. This is also made worse by the fact that in the vast majority of JRPGs, random encounters are solvable speedbumps and that pretty much negates your point almost entirely. I’ll make one exception, which is SMT Nocturne. Now that game’s random encounters were core to how it worked, but I’d say that’s a case of Atlus being especially clever working with an outmoded idea rather than an endorsement of same. And SMTV has visible ones, of course, because it’s modern.
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# ? Jul 13, 2023 23:45 |
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WHY BONER NOW posted:Always wondered about Nobunaga, never got into it Embrace the rom. read the manual and watch a video and unite the nation.
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# ? Jul 13, 2023 23:50 |
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I prefer random encounters over symbol encounters because with the latter I just end up getting tired of fighting and then it turns into learning how to slip past all the enemies which I don’t particularly find fun.
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# ? Jul 13, 2023 23:53 |
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beer gas canister posted:That would be fine it the game just deleted enemies that are too low level to matter.
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# ? Jul 14, 2023 00:38 |
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Nep-Nep posted:I prefer random encounters over symbol encounters because with the latter I just end up getting tired of fighting and then it turns into learning how to slip past all the enemies which I don’t particularly find fun. But you find it fun to fight battles you just said your tired of
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# ? Jul 14, 2023 00:39 |
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lol if you just don't put on a movie or an album to pay attention to while mindlessly grinding
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# ? Jul 14, 2023 00:41 |
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Random encounters aren't a waste of time, they're part of the point of classic jrpgs. The best compromise is probably the system in Bravely Second where you can turn them off if you want, but that has the downside of making it easy to overextend knowing you can always safely make it back to town.
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# ? Jul 14, 2023 00:42 |
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symbolic posted:lol if you just don't put on a movie or an album to pay attention to while mindlessly grinding ftw
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# ? Jul 14, 2023 00:51 |
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CharlestheHammer posted:But you find it fun to fight battles you just said your tired of Somehow that happens less often or less quickly for me with random encounters. Probably a combo of feeling like I didn't have as much of a choice with the combined tension particularly in older games of wondering if my resources are going to hold out. All I know is I've played DQXI in 3d and 2d mode completely and 3d mode I would fight until I felt like I was strong enough for the next boss, then run past everything as much as possible. In 2d mode I just did all the fights.
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# ? Jul 14, 2023 00:52 |
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Blaziken386 posted:i have no idea why more RPGs don't go for the earthbound method of "gently caress it, you just win". because they are not as good as Earthbound.
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# ? Jul 14, 2023 01:40 |
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symbolic posted:lol if you just don't put on a movie or an album to pay attention to while mindlessly grinding I had a few teachers in high school that let me grind around on Pokemon Pearl/Soul Silver versions during class, because I could prove to them that I was still paying attention while doing so.
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# ? Jul 14, 2023 01:44 |
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otter posted:because they are not as good as Earthbound. Little feel better than beating a boss and on your way of the dungeon having all the minions run away from you.
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# ? Jul 14, 2023 01:53 |
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Inzombiac posted:Little feel better than beating a boss and on your way of the dungeon having all the minions run away from you. Especially that first ant boss, poo poo I hated him, and seeing the ant minions run and getting pre-emptive strikes on all of them, making instant victory far easier to achieve, that was the stuff
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# ? Jul 14, 2023 02:08 |
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100YrsofAttitude posted:Mega64 who is this thread's Phoneotopia Champion pretty called it an ideal Zelda 2 and I'd agree. It's very good but it's a metroidvania in the way Zelda games are and it plays like Zelda 2 should've.
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# ? Jul 14, 2023 02:13 |
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This new bathtub track is an instant favorite
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# ? Jul 14, 2023 03:21 |
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I had no idea switch had the weirdest catalogue around, and apparently I should have. https://www.nintendo.com/store/products/acl-pro-cornhole-switch/ That's right, you can roleply as a motion captured cornhole player because...I don't know?. I've heard of obscure sports to have videogames but the only other one I should have expected is apparently curling, and goddamn is the preview video for it perfect 90's bad ad campaign material. https://www.nintendo.com/store/products/lets-play-curling-switch/ Bingo?
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# ? Jul 14, 2023 03:27 |
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Inzombiac posted:Little feel better than beating a boss and on your way of the dungeon having all the minions run away from you. Morpheus posted:Especially that first ant boss, poo poo I hated him, and seeing the ant minions run and getting pre-emptive strikes on all of them, making instant victory far easier to achieve, that was the stuff
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# ? Jul 14, 2023 03:36 |
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There was an RPG, I think it might've been Wild Arms 4, where in each area, you got random battles until you reached a specific point, where you received the ability to turn random battles on or off for that area permanently, and it was basically designed so that once you hit that point is when they'd start throwing in dungeon puzzles and backtracking stuff cause you didn't have to worry about constantly running into enemies.
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# ? Jul 14, 2023 04:28 |
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Dragon Warrior on the gosh dang NES did that like 35 years ago but you still had to have the whole encounter, the critters just ran away immediately It was awful but a modern game could do the identical thing but without wasting your time A random battles overworld where low level things actually appear and scatter before you without slowing you down just to make you feel powerful and badass
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# ? Jul 14, 2023 04:32 |
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To be clear on my earlier question, I'm not necessarily opposed to random battles! Pokemon has them, and I'm of course stoked as hell for the Dragon Quest 3 remake (WHERE IS IT, NINTENDO?! ), I'm just not always in the mood for 'em, you know? I didn't have the best day, so tonight I am self-caring with some hot herbal tea and some Mario Kart with my partner.
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# ? Jul 14, 2023 04:47 |
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Commander Keene posted:Live A Live is currently $30 on Aliexpress if that helps the decision, with the closest discount on Switch OT2 being $45. Of course IIRC you're European, so who knows if there's an equivalent sale over there. It’s $20 at play-Asia.
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# ? Jul 14, 2023 04:51 |
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Morpheus posted:Thank you Nintendo for a portable system so I can chill in the basement with it while a tornado watch is active We just had a storm rip through and lost power for a little bit. The moment the TV shut off, my kid said "That's too bad" and pulled the Switch from the dock to continue playing. Didn't phase him in the slightest.
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# ? Jul 14, 2023 06:38 |
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Willo567 posted:The Yggdra Union remake is finally getting a global release on Switch July 27th Localise Knights in the Nightmare, assholes >
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# ? Jul 14, 2023 07:32 |
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Solar Tornado posted:Localise Knights in the Nightmare, assholes > Tough sell to play that game without a DS. I hated the vita version
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# ? Jul 14, 2023 07:37 |
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otter posted:It’s $20 at play-Asia. Well there you are! I assume that’s the European version? I wanted it physical too for that resale value.
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# ? Jul 14, 2023 10:58 |
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I just think in any RPG if you do a fight everybody would get the experience whether they're in your party or not, obviously except for something like Pokemon where you have dozens to hundreds of party members
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# ? Jul 14, 2023 13:08 |
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Just bought Live a Live from Play Asia and a wicked Devilman t shirt, thanks goons!
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# ? Jul 14, 2023 13:46 |
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# ? Jun 7, 2024 16:52 |
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WHY BONER NOW posted:Tough sell to play that game without a DS. I hated the vita version Were they different games?
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# ? Jul 14, 2023 14:10 |