Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
(Thread IKs: harrygomm, Astryl)
 
  • Post
  • Reply
Time
Aug 1, 2011

It Was All A Dream
Wrong thread lol

Adbot
ADBOT LOVES YOU

Happy Noodle Boy
Jul 3, 2002


Morning has come and go in the only time zone that matters.

George H.W. Cunt
Oct 6, 2010





GIVE ME THOSE FUCKIN' NOTES

Magus42
Jan 12, 2007

Oh no you di'n't
~30m to go

Tonetta
Jul 9, 2013

look mother look at ME MOTHER MOTHER I AM A HOMESTIXK NOW

**methodically removes and eats own clothes*
6000 words everybody

Philthy
Jan 28, 2003

Pillbug
So, today is just the patch notes, the season starts in 2 more days?

George H.W. Cunt
Oct 6, 2010





Philthy posted:

So, today is just the patch notes, the season starts in 2 more days?

Today is the patch. 2 days is the start of the season.

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog
Today and tomorrow are also when you want to log in on the character(s) that explored the map & found the Lilith Altars, so that those are permanently unlocked on your account for all time forever

Tarnop
Nov 25, 2013

Pull me out

Philthy posted:

So, today is just the patch notes, the season starts in 2 more days?

Patch notes and the patch with the balance changes. Correct about season start date

Happy Noodle Boy
Jul 3, 2002


Everything that affects the game in terms of new gear / aspects / balance changes goes in today. The seasonal content / pass doesnt start til the 20th. So there’s new poo poo to chase today.

WalletBeef
Jun 11, 2005

George H.W. oval office posted:

GIVE ME THOSE FUCKIN' NOTES

BrianBoitano
Nov 15, 2006

this is fine



GoGoGadgetChris posted:

Today and tomorrow are also when you want to log in on the character(s) that explored the map & found the Lilith Altars, so that those are permanently unlocked on your account for all time forever

and then take your HC character to the PVP zone, because the risk of losing your progress is now over :dance:

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog

BrianBoitano posted:

and then take your HC character to the PVP zone, because the risk of losing your progress is now over :dance:

Hell yeah buddy. Although for me it's "go get the shrines in the level 45 zone because my shrimpy baby sorc is only level 31"

Philthy
Jan 28, 2003

Pillbug
Ah. Still haven't decided what class im going to try for the season. Well poo poo.

flashman
Dec 16, 2003

You have two days to decide anyway.

Update this poo poo already

Dreylad
Jun 19, 2001
the patch notes might affect your decision as well

not me. barb for life.

The Ol Spicy Keychain
Jan 17, 2013

I MEPHISTO MY OWN ASSHOLE
where they at

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.
The game is patching in the client for me -- 4.62 GB to go. Haven't seen the notes yet -- link in the client is to 7/6 patch.

Shredder
Sep 14, 2000

where patch

Magus42
Jan 12, 2007

Oh no you di'n't
https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes

notes are up

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.
It's up and the notes are up. I'm cutting off the headers about new aspects / dungeons / etc and here's the character-specific stuff:

Barbarian

Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.
Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.
Fixed an issue where stacking the Berserk Ripping, Skullbreaker, and Anemia aspects would allow the player to deal extreme amounts of damage.
Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended.
Developer’s Note: We recognize this adjustment is a significant decrease to the Hammer of the Ancients Barbarian build, but we do not want its strength to be reliant on an underlying bug.

Druid

Fixed an issue where Earth skills and the Pulverize skill would consume two Overpower buffs simultaneously.
Fixed an issue where the bonus effect on Blood Howl from Nighthowler's Aspect would apply twice to Wolf companions but not at all for Ravens.
Fixed an issue where Provocation passive stacks wouldn't update properly after adding more points to it.
Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently.
Fixed an issue where the Enhanced Pulverize buff would not remove itself while in town.
Fixed an issue where seeking Tornados produced by Stormchaser's Aspect would not deal damage.
Fixed an issue where Ravens' passive damage did not improve after the skill was upgraded.
Fixed an issue where Rabies would deal no damage while standing very close to an enemy.
Fixed an issue where Stormclaw's Aspect allowed Shred to do extreme amounts of damage.

Necromancer

Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
Fixed an issue where Enhanced Bone Spear could cause erratic movement.
Fixed an issue where cancelling Blood Mist when it's already off Cooldown would immediately recast it.

Rogue

Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed.
Fixed an issue where Advanced Penetrating shot would not knock down other players in PvP play.
Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller.
Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly.
Fixed an issue where Rapid Fire had an extra arrow VFX that behaved erratically.
Fixed an issue where the Awakened Glyphstone wouldn't spawn for Rogue players using Improved Barrage.

Sorcerer

Fixed an issue where the Firebolt Enchantment effect did not contribute to the Combustion key passive.
Fixed an issue where the passive stacks generated by Align the Elements could partially reset in an unexpected way.
Fixed an issue where casting Deep Freeze would prevent the Ice Shard Enchantment effect from triggering.
Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets.
Fixed an issue where the Enchantment effect for Chain Lightning had no visual tracking bonus and could also unexpectedly drop off.
Fixed an issue where Incinerate would immediately cost 30 mana when cast in addition to the consistent channeling mana cost. Incinerate now properly only costs mana as it is being channeled.

There's obviously a LOT more but check the bnet launcher.

Syrinxx
Mar 28, 2002

Death is whimsical today

I can't be bothered to read a bunch of sites, what's the hot poo poo going to be in season 1? Played a flurry rogue to ~75 before putting it down to wait for season

Push El Burrito
May 9, 2006

Soiled Meat
It's out, restart Steam.

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!

Push El Burrito posted:

It's out, restart Steam.

what is steam

Substandard
Oct 16, 2007

3rd street for life
I'm downloading the patch but still haven't seen any notes.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
Can somebody provide notes on the notes?

SettingSun
Aug 10, 2013

Blizz over here breaking barbarian backs with the quake hota damage fix

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump
Looks like Hota Barb and Shred Druid partly nerfed. Everything else relatively intact?

American McGay
Feb 28, 2010

by sebmojo
New aspects and uniques suck. Dead game.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes

quote:

New Unique items and Legendary Aspects
New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.

6 Unique Items
General

Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

Barbarian

Azurewrath (Unique Sword): Lucky Hit - Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.
Druid

Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.
Necromancer

Lidless Wall (Unique Shield): Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.
Rogue

Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
Sorcerer

The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.
Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.

7 New Legendary Aspects
General

Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.
Barbarian

Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.
Druid

Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.
Necromancer

Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.
Rogue

Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.
Sorcerer

Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Diephoon
Aug 24, 2003

LOL

Nap Ghost

Clicked this link here and from people posting in discord and am getting the July 6th patch notes for some reason. If anyone else is having the same issue you can go here instead then click the patch notes link from there. https://news.blizzard.com/en-gb

American McGay
Feb 28, 2010

by sebmojo
Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers.

Nevermind we’re so back.

SettingSun
Aug 10, 2013

Oh they've improve the loot quality of silent chests. Maybe they might actually be worth opening.

socialsecurity
Aug 30, 2003

The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

I see the trend of making Sorc uniques both terrible and to uniquely have downsides nobody else does has continued.

Ehud
Sep 19, 2003

football.

huh


Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.

Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.

World Tier III Example:

If the the player's Level is below 55, the monster's Level is 55.
If the player’s Level is 56-60, the monster’s Level is 55.
If the player’s Level is 61, the monster’s Level is 56.
If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70).
World Tier IV Example:

If the player’s Level is below 75, the monster’s Level is 75.
If the player’s Level is 76-80, the monster Level is 75.
If the player’s Level is 81, the monster’s Level is 76.
If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).

Leon Trotsky 2012
Aug 27, 2009

YOU CAN TRUST ME!*


*Israeli Government-affiliated poster
Here's all the skill/aspect specific changes:

quote:

The following balance updates apply to both the Seasonal and Eternal Realm.

quote:

Barbarian

Skills

Violent Double Swing Vulnerable duration increased from 1 to 2 seconds.
Furious Upheaval damage bonus per stack increased from 3% to 5%.
Power Charge Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction.
Tactical Ground Stomp Fury gain increased from 25 to 40.
Enhanced Death Blow's damage bonus to Bosses increased from 100% to 150%.
Enhanced Steel Grasp Vulnerable duration increased from 2.5 to 3 seconds.
Enhanced Rupture damage increased from 30% to 45%.
Warrior’s Rupture Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds.
Fighter’s Rupture healing increased from 15% to 18% Maximum Life.
Passives

Hamstring now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.
Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.
Paragon

Wrath Glyph's bonus now affects all damage instead of just Core Skills.
Aspects

Relentless Berserker's Aspect Berserking duration increased from 1 to 2 seconds.
Battle-Mad Aspect Beserking duration increased from 1-2.5 to 2-3.5 seconds.
Brawler's Aspect damage increased from 1-1.3 to 1.5-1.8.
Aspect of Burning Rage damage increased from .08-.14 to .22-.28.
Aspect of the Iron Warrior Damage Reduction increased from 15-25% to 18-28%.
Slaking Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
Aspect of Ancestral Echoes Lucky Hit Chance increased from 40-50% to 50-60%.
Weapon Master's Aspect Lucky Hit Chance increased from 32-50% to 37%-55%.
Items

Gohr's Devastating Grips now explodes every 2 seconds or after it ends, and its hit cap has been removed.
Fields of Crimson Bleeding damage bonus increased from 10% to 15%.

quote:

Druid

Skills

Enhanced Claw Attack Speed bonus increased from 10% to 15%.
Stormstrike Damage Reduction reduced from 25% to 15%.
Boulder damage increase from 33% to 46%.
Savage Trample Spirit gain increased from 20 to 40.
Prime Lacerate healing increased from 3% to 5%.
Cataclysm Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.
Supreme Cataclysm Vulnerable duration increased from 2 to 3 seconds.
Prime Cataclysm duration increased from 2 to 4 seconds.
Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of while active.
Passives

Provocation threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.
Spirit Boon

Masochistic now also requires a Lucky Hit chance of 75%.
Prickleskin Thorns increased from .1 to .15.
Iron Feather Maximum Life increased from 10% to 14%.
Bolster Fortify increased from 10% to 15% of Maximum Life.
Overload damage increased from .2 to .25.
Paragon

Spirit Glyph's bonus now affects all damage instead of just Core Skills.
Aspects

Aspect of the Calm Breeze Lucky Hit chance increased from 5-10% to 7-12%.
Balanced Aspect Maximum Spirit increased from 30-50 to 60-80.
Aspect of the Tempest damage bonus increased from 7-15% to 10-18%.
Skinwalker's Aspect healing increased from .05-.1 to .07-.12.
Symbiotic Aspect Cooldown reduction reduced from 4-8 to 3-5.
Aspect of the Stampede damage bonus increased from 10-20 to 16-26%.
Shepherd's damage bonus increased from 6-8% to 6-10%.
Items

Insatiable Fury Werebear Skill Ranks increased from 2 to 3.
Mad Wolf's Glee Werewolf Skill Ranks increased from 2 to 3.

quote:

Rogue

Skills

Advanced Rapid Fire duration increased from 3 to 5 seconds.
Caltrops cast speed increased by 15%.
Enhanced Cold Imbue Lucky Hit Chance increased from 30% to 40%.
Enhanced Smoke Grenade damage bonus increased from 15% to 20%.
Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds.
Concealment Stealth duration increased from 4 to 5 seconds.
Enhanced Dark Shroud's chance to not be consumed increased from 10% to 14%.
Supreme Death Trap Cooldown reduction increased from 10 to 12 seconds.
Passives

Victimize Lucky Hit Chance increased from 30% to 35%.
Siphoning Strikes now also requires a Lucky Hit chance of 75%.
Rugged Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.
Mending Obscurity healing per second while Stealthed increased from 3/6/9% to 4/8/12%.
Aftermath Energy restored increased from 25/50/75 to 30/60/90.
Paragon

Combat Glyph's bonus now affects all damage instead of just Core Skills.
Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.
Specialization

Preparation's Ultimate Cooldown reduction increased from 4 to 5 seconds.
Legendary Aspects

Aspect of Volatile Shadows damage increased from .1075-.193 to .2-.27.
Icy Alchemist's Aspect Chill increased from 15% to 25%.
Shadowslicer Aspect damage increased from 25-35% to 80-100%.
Toxic Alchemist's damage increased from 0.080-0.13 to .11-.16.
Vengeful Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
Aspect of Imitated Imbuements duration increased from 5 to 9 seconds.
Aspect of Stolen Vigor healing increased from .02-.06 to .04-.08.
Aspect of Lethal Dusk Life of Kill duration increased from 4 to 6 seconds.
Aspect of Noxious Ice bonus damage increased from 10-25% to 14-29%.
Aspect of Elusive Menace Dodge chance increased from 1-5% to 3-7%.
Items

Skyhunter's Energy gain increased from 15-25 to 20-30.
Grasp of Shadow Lucky Hit Chance increased from 20-30% to 24-34%.

quote:

Necromancer

Skills

Initiate’s Decompose Slow increased from 30% to 50%.
Paranormal Sever casts required for Vulnerable reduced from 4 to 3.
Enhanced Blood Surge Healing increased from 2.5% to 3% of Maximum Life.
Enhanced Blood Lance damage reduction for piercing reduced from 15% to 10%.
Bone Prison initial Essence gained increased from 15 to 25.
Abhorrent Iron Maiden healing increased from 5% to 7% of Maximum Life.
Golems move faster and unhindered through enemies when their Cooldown is activated.
Supreme Blood Wave leaves behind Blood Orbs earlier in its path.
Raise Skeleton, Corpse Explosion, and Corpse Tendrils range for auto-targeting Corpses on mouse and keyboard increased by 50%.
Raise Skeleton Skeletal Priest bonus damage increased from 20% to 30%.
Raise Skeleton Skeletal Priest healing increased from 10% to 15%.
Passives

Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.
Transfusion Minion healing increased from 15/30/45% to 20/40/60%.
Drain Vitality Lucky Hit Chance increased from 25% to 30%.
Amplify Damage increased from 3/6/9% to 4/8/12%.
Book of the Dead

Necromancer's minions will now automatically re-summon after respawning during a World Boss fight.
Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.
Paragon

Essence Glyph's bonus now affects all damage instead of just Core Skills.
Aspects

Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.
Aspect of Plunging Darkness bonus damage increased from 50-100% to 75-125%.
Coldbringer's Aspect blizzard cooldown reduced from 10 to 8 seconds.
Aspect of Hungry Blood chance to fire a Blood Lance increased from 10-20% to 13-23%.
Blood-soaked Aspect damage increased from .15-.2 to .24-.31.
Aspect of Ultimate Shadow damage increased from .16-.22 to .43-.48.
Aspect of Grasping Veins Critical Strike Damage bonus reduced from 30-60% to 20-40%.
Osseous Gale Aspect bonus Bone Storm duration increased from 4-8 to 5-10 seconds.
Aspect of the Damned damage bonus increased from 30-40% to 40-50%.
Blood-bathed Aspect Echo damage reduction reduced from 70-60% to 60-50%.
Aspect of Reanimation Skeletons damage bonus increased from 20-30% to 30-40%.
Items

Bloodless Scream Essence gained increased from 2-5 to 7-10.
Deathless Visage damage increased from .25-.35 to .28-.38.

quote:

Sorcerer

Skills

Enhanced Charged Bolts damage increased from 24% to 30%, and now benefits from Skill Ranks.
Destructive Charged Bolts Damage Reduction increased from 20% to 25%.
Destructive Incinerate Damage Reduction increased from 20% to 25%.
Ice Blades cast clean up has been tightened, allowing players to act after its cast sooner.
Firebolt initial damage increased from 10% to 18%.
Wizard's Firewall maximum increased Mana Regeneration increased from 25% to 35%.
Wizard's Blizzard Core Skill Mana cost reduction increased from 10% to 20%.
Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%.
Passives

Elemental Dominance now also affects Mastery Skills instead of just Core Skills.
Potent Warding duration increased from 3 to 9 seconds.
Protection Barrier duration increased from 2 to 3 seconds.
Align the Elements Damage Reduction per second increased from 1/2/3 to 3/6/9.
Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
Fiery Surge Mana Regeneration increased from 10/20/30% to 15/30/45%.
Paragon

Destruction Glyph now affects all damage instead of just Core Skills.
Enchantments

Spark Enchantment chance to form Crackling Energy increased from 10% to 14%.
Frozen Orb Enchantment chance to be cast increased from 20% to 30%.
Incinerate Enchantment cooldown reduced from 18 to 14 seconds.
Hydra Enchantment Mana threshold reduced from 300 to 200.
Legendary Aspects

Aspect of Efficiency Mana cost reduction increased from 10-20% to 15-25%, and now also affects Mastery Skills.
Aspect of Armageddon damage increased from .205-.25 to .35-.4.
Aspect of Shattered Stars damage increased from .15-.2 to .2-.25.
Serpentine Aspect Hydra duration reduction reduced from 30-20% to 20-10%.
Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%.
Glacial Aspect Ice Spikes damage increased from .2-.3 to .25-.35.
Aspect of the Frozen Tundra Ice Spikes damage increased from .25-.35 to .3-.4.
Aspect of the Frozen Wake Ice Spikes damage increased from .2-.3 to .25-.35, and Chill increased from 10% to 15%.
Aspect of Biting Cold chance to apply Vulnerable to Frozen enemies increased from 25-35% to 30-40%.
Encased Aspect Life and Mana restore per second increased from 10-20% to 20-30%.
Stable Aspect chance for a free cast increased from 5-10% to 7-12%.
Aspect of Splintering Energy chance to spawn an additional Lightning Spear increased from 11-20% to 41-50%.
Aspect of the Unbroken Tether chance for additional Chain Lightning chains increased from 25-35% to 30-40%.
Items

Gloves of the Illuminator Fireball damage reduction reduced from 65-75% to 55%-65%.
Esu's Heirloom Critical Strike Chance from Movespeed increased from 15-25% to 20-30%.
Esadora's Overflowing Cameo chance to release a lightning nova increased from 10% to 15%.

quote:

General

General
Aspects

Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
Exploiter's Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%.
Starlight Aspect Resource restore increased from 10-20 to 20-40.
Items

The Butcher's Cleaver Slow increased from 40-75% to 61-75%.
Drop Rate Adjustments:
Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%.
Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.
Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%.
Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion.
Nightmare Dungeons now give 3 rare items upon completion, up from 1.
Monsters

Increased monster HP scaling from 85% to 100% bonus per extra player in a party.
Miscellaneous

Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game.
World bosses now drop potions more often.
There is no longer a limit to how many materials you can refine into higher materials at once.
Item Affixes

Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we'll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season.

We’re increasing the availability of the Affixes below to make them easier to include in different builds.

Control Impaired Duration Reduction: Can now appear on Pants.
Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
Resistance to All Elements: Can now appear on Shields.
Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we're pulling back on this bonus.

Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.

Cooldown Reduction: Reduced by ~30%.
Imbuement Skill Cooldown Reduction: Reduced by ~30%.
Trap Skill Cooldown Reduction: Reduced by ~30%.
Developer’s Note: We're seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build's success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.

Critical Strike Damage: Reduced by ~17%.
Lightning Critical Strike Damage: Reduced by ~17%.
Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
Vulnerable Damage: Reduced by ~40%.
Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.

Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.
Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.

Damage to Crowd Controlled Enemies: Decreased by ~30%.
Damage to Frozen Enemies: Increased by ~20%.
Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we're shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.

Physical Damage: Increased by ~25%.
Fire Damage: Increased by ~25%.
Cold Damage: Increased by ~25%.
Lightning Damage: Increased by ~25%.
Poison Damage: Increased by ~25%.
Shadow Damage: Increased by ~25%.
Non-Physical Damage: Increased by ~25%.
Physical Damage Over Time: Increased by ~40%.
Fire Damage Over Time: Increased by ~40%.
Shadow Damage Over Time: Increased by ~40%.
Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
Damage with Two-Handed Slashing Weapons: Increased by ~25%.
Damage with Dual-Wielded Weapons: Increased by ~25%.
Damage with Ranged Weapons: Increased by ~25%.
Damage with Skills that Swap to New Weapons: Increased by ~25%.
Damage while in Human Form: Increased by ~25%.
Damage while Shapeshifted: Increased by ~25%.
Blood Skill Damage: Increased by ~25%.
Bone Skill Damage: Increased by ~25%.
Brawling Skill Damage: Increased by ~33%.
Companion Skill Damage: Increased by ~33%.
Conjuration Skill Damage: Increased by ~33%.
Cutthroat Skill Damage: Increased by ~25%.
Darkness Skill Damage: Increased by ~25%.
Earth Skill Damage: Increased by ~25%.
Frost Skill Damage: Increased by ~25%.
Imbued Skill Damage: Increased by ~25%.
Imbuement Skill Damage: Increased by ~33%.
Marksman Skill Damage: Increased by ~25%.
Pyromancy Skill Damage: Increased by ~25%.
Shock Skill Damage: Increased by ~25%.
Storm Skill Damage: Increased by ~25%.
Summoning Skill Damage: Increased by ~25%.
Trap Skill Damage: Increased by ~33%.
Weapon Mastery Skill Damage: Increased by ~33%.
Werebear Skill Damage: Increased by ~25%.
Werewolf Skill Damage: Increased by ~25%.
Total Armor: Reduced by ~30%.
Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
Total Armor while in Werebear Form: Reduced by ~25%.
Total Armor while in Werewolf Form: Reduced by ~25%.
Damage Reduction from Close Enemies: Reduced by ~20%.
Damage Reduction from Distant Enemies: Reduced by ~20%.
Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
Damage Reduction from Enemies that are Burning: Reduced by ~25%.
Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
Damage Reduction while Fortified: Reduced by ~25%.

BrianBoitano
Nov 15, 2006

this is fine



Vic posted:

Can somebody provide notes on the notes?

https://www.youtube.com/watch?v=JrY1iOgd0Ic

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.
None of this sounds like a massive nerf to Bone Spear, does it?

Necromancer

Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
Fixed an issue where Enhanced Bone Spear could cause erratic movement.
Fixed an issue where cancelling Blood Mist when it's already off Cooldown would immediately recast it.

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Good Citizen posted:

Looks like Hota Barb and Shred Druid partly nerfed. Everything else relatively intact?

Bone Spear Necro nerfed, Minion necro buffed (i.e. more HP / more damage, no AI changes, but some very good and needed QOL improvements). Any other Necro build has been slightly nerfed by nerfing supporting skills (like corpse tendrils' critical hit chance), sorry to Blood Lance / Blood Wave / Shadow / Bone Spirit. I'm really surprised we didn't see a few solid "number go up" in the blood trees considering how badly they scale, mathematically.

quote:

Nerfs to Necro?

Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.

I don't know enough about the build to know how bad this is but seems like cutting damage in half is going to hurt. Most of the changes were along the minion line QOL which I agree with. I'd love to see Blood or Bone Spirit be viable, but I can wait until season 5 for that.

Thursday Next fucked around with this message at 18:18 on Jul 18, 2023

Adbot
ADBOT LOVES YOU

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

quote:

Fixed an issue where Meshif's camel made no noises.
GOTY.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply