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Random thought: N Sinclair already got a buff via. the changes to his base E.G.O. and we haven't even seen his 4th Uptie yet...
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# ? Jul 18, 2023 21:26 |
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# ? May 23, 2024 04:41 |
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after careful consideration I've decided to uptie my faves
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# ? Jul 18, 2023 21:31 |
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I do still kind of want to prioritize using egoshards to buy things from the dispenser over using them to upgrade stuff I have already. I already have a rule on when to open shard boxes and buy a new thing, so I'll have to make another rule for upgrades.
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# ? Jul 18, 2023 21:43 |
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There's a strong chance I'll just hoard all my crates until the end of season and see what I can do with them then.
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# ? Jul 18, 2023 21:44 |
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Arzaac posted:I mean, we're going to see a ton of uptie 4s, so I would not be surprised if at least a few identities get upgrades that propell them into the top tier. I'll have enough to uptie 3, GEE I WONDER WHICH ONES anyway having to drop 250 thread on any new 000s I get has strongly discouraged me from trying to pull anything in the near future unless it's openly busted so uh good job PM Yinlock fucked around with this message at 22:17 on Jul 18, 2023 |
# ? Jul 18, 2023 22:15 |
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I think my main concern with UT4 is that I really, really hope they still have UT3 stats available to look at for banner units. UT3 is easy to budget for any unit I actually want to use. UT4 isn't, so if that's the only set of numbers you get it can be a real crapshoot to see if a new ID is going to have a kit that makes sense at UT3.
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# ? Jul 18, 2023 22:19 |
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Tricky posted:I think my main concern with UT4 is that I really, really hope they still have UT3 stats available to look at for banner units. UT3 is easy to budget for any unit I actually want to use. UT4 isn't, so if that's the only set of numbers you get it can be a real crapshoot to see if a new ID is going to have a kit that makes sense at UT3. p. sure every ID's gonna be built with UT4 is mind from now on so they're probably just gonna show UT4
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# ? Jul 18, 2023 22:24 |
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Given that I only use a fraction of my EGO and identities and have long given up maxing everything I have, this doesn't seem too bad. As long as we still get lore dumps at Uptie 3 and not 4. I also think it will be a while before they make content that is outright impossible to win without a party of fully uptied/threadspun characters. Maybe it will require a lot of luck and good decisions, but the game is definitely more interesting if you aren't able to win the vast majority of clashes
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# ? Jul 18, 2023 23:09 |
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Most of you are going to beeline directly to N Corp Faust or Sinclair, Warp Don, Seven Outis, Spicebush Yi Sang etc. for your first T4, I bet. But who are you going to check first? Cuz honestly I'm looking at the Shi, Blade Lineage and Fairy Ishmael, just to see how they get boosted.
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# ? Jul 19, 2023 00:21 |
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Junpei posted:Most of you are going to beeline directly to N Corp Faust or Sinclair, Warp Don, Seven Outis, Spicebush Yi Sang etc. for your first T4, I bet. gregor.
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# ? Jul 19, 2023 00:24 |
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R Ishmael I think is on the cusp of being really, really good, so I'm very curious to see where she'll be. Also I'm a big fan of the Burn team and I think they're pretty decent already, so I definitely wanna see the Liu Association IDs.
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# ? Jul 19, 2023 00:37 |
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Junpei posted:Most of you are going to beeline directly to N Corp Faust or Sinclair, Warp Don, Seven Outis, Spicebush Yi Sang etc. for your first T4, I bet. All of them, so I can update my spreadsheet.
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# ? Jul 19, 2023 01:10 |
I got relatively lucky with the bosses this week, pulled Kromer, bull and then fox. Kept banging my head against the bulls absurd coin values. Probably could have cleared it eventually but I just ate the losses, the other two was easy. Gotta do some normal runs next week so I can get those upper left buffs for the bull or my form empties, jeez. At least we only have to do it once per week now.
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# ? Jul 19, 2023 02:38 |
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posadas posted:Given that I only use a fraction of my EGO and identities and have long given up maxing everything I have, this doesn't seem too bad. As long as we still get lore dumps at Uptie 3 and not 4. I've never even attempted to max everything I have but like even maxing just one ID for every character is gonna take ages Marluxia posted:I got relatively lucky with the bosses this week, pulled Kromer, bull and then fox. Kept banging my head against the bulls absurd coin values. Probably could have cleared it eventually but I just ate the losses, the other two was easy. Gotta do some normal runs next week so I can get those upper left buffs for the bull or my form empties, jeez. At least we only have to do it once per week now. I just play fully intending to quit at the boss, which is honestly way less stressful since you don't have to worry about your resources ticking down I dunno how many points you'll get docked for quitting there at the weekly ver though
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# ? Jul 19, 2023 03:13 |
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Junpei posted:Most of you are going to beeline directly to N Corp Faust or Sinclair, Warp Don, Seven Outis, Spicebush Yi Sang etc. for your first T4, I bet. I'm gonna laugh at how Blade Yi Sang gets like 10 Poise per hit now and is still awful
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# ? Jul 19, 2023 03:17 |
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I brought Blade Lineage Yi Sang to both the first railway and the Canto 4 dungeon and he put in solid work simply owing to the fact that his high Offense Growth meant he was actually getting +2 to 3 power in clashes a good chunk of the time.
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# ? Jul 19, 2023 03:33 |
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Junpei posted:Most of you are going to beeline directly to N Corp Faust or Sinclair, Warp Don, Seven Outis, Spicebush Yi Sang etc. for your first T4, I bet. Probably the Rosepanner Mersault and Rodion, since I use them pretty often. Probably also Chef Ryoshu and Chef Gregor. I know for sure Cinq Donc when she comes out. Junpei posted:I brought Blade Lineage Yi Sang to both the first railway and the Canto 4 dungeon and he put in solid work simply owing to the fact that his high Offense Growth meant he was actually getting +2 to 3 power in clashes a good chunk of the time. Can someone explain to me how the Offense/Defense stat works?
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# ? Jul 19, 2023 05:22 |
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Junpei posted:I brought Blade Lineage Yi Sang to both the first railway and the Canto 4 dungeon and he put in solid work simply owing to the fact that his high Offense Growth meant he was actually getting +2 to 3 power in clashes a good chunk of the time. He was my first 000 ID so I do have a fondness for him and used him a lot starting out, but he can't really do anything when he wins those clashes later on
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# ? Jul 19, 2023 05:27 |
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L.U.I.G.I posted:Can someone explain to me how the Offense/Defense stat works? Well, it used to have a fancy equation for how offense/defense stats translate to actual numbers. But those equations made the difference between high and low numbers too big the further you go past level 30, so now they're just making it straight addition to an ID's numbers. (Well, if I remember correctly. I may have just misremembered an earlier blog post and they just meant the offense/defense up/down being changed to straight addition in this update.)
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# ? Jul 19, 2023 05:35 |
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Junpei posted:But who are you going to check first?
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# ? Jul 19, 2023 06:22 |
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L.U.I.G.I posted:Can someone explain to me how the Offense/Defense stat works? Yeah, it's actually pretty simple. Currently, every difference of 5 in offense levels during a clash(or when clashing against a Counter skill), gives you 1 extra power in the clash. When clashing a defensive skill, the Defense stat is used instead. After the update, they're consolidating numbers like what was said above, and the interval is gonna move to every 3 levels instead of 5. Outside of the clashing phase, every interval gives an extra +3% damage, or at least that's what I've been told.
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# ? Jul 19, 2023 06:33 |
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Numbus26 posted:Yeah, it's actually pretty simple. Currently, every difference of 5 in offense levels during a clash(or when clashing against a Counter skill), gives you 1 extra power in the clash. When clashing a defensive skill, the Defense stat is used instead. After the update, they're consolidating numbers like what was said above, and the interval is gonna move to every 3 levels instead of 5. Outside of the clashing phase, every interval gives an extra +3% damage, or at least that's what I've been told. Also when actually hitting the difference between offense level and defense level matters, not just clashing against a defensive skill.
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# ? Jul 19, 2023 06:38 |
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They buffed W Don. That's great.
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# ? Jul 20, 2023 04:11 |
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gonna be honest, y'all, i'm not sure how to evaluate these ut4s
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# ? Jul 20, 2023 04:20 |
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cannibal ryoshu seems pretty rad tho e: upgrading her and treesang; bunnycliff t4 seems frankly unspectacular Goatse James Bond fucked around with this message at 04:24 on Jul 20, 2023 |
# ? Jul 20, 2023 04:21 |
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Google Jeb Bush posted:gonna be honest, y'all, i'm not sure how to evaluate these ut4s so it's a complete clusterfuck then as expected?
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# ? Jul 20, 2023 04:23 |
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I'm still looking through everything, but I just noticed something kinda crazy: at uptie 4, Shi Heathcliff's S3 becomes an aoe attack when below half health (and his stuff in general triggers below half health instead of 25%, and he has poise now). Edit: wait R Corp Ishmael is insane at uptie 4: her S1 has +1 base power and gives 2 more charge; her S2 has +2 coin power (making it a 6 to 18) and gives 2 more charge; her S3 only requires 8 charge instead of 10, only spends that much instead of all of it, and has +1 coin power so it can roll to a total of 26; her evade gives charge when evading; and her passive only drains her sanity if she doesn't deal damage. Probably the best uptie 4 upgrade, and it's on an identity that was already pretty good. CountDuckoo fucked around with this message at 04:31 on Jul 20, 2023 |
# ? Jul 20, 2023 04:23 |
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Okay it seems like they went for "trying to balance things" if R.Heath is any indication since all it really gets is a boost to its defense skill (lol) and 3 more ammo.
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# ? Jul 20, 2023 04:23 |
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Google Jeb Bush posted:gonna be honest, y'all, i'm not sure how to evaluate these ut4s For EGOs if it gets AOE that seems like the best possible upgrade. Rodya's 4th match flame goes to a 3 hit AOE, and Yi Sang's 4th Match goes from 3 to 5. For IDs, I'm looking for better rolls or the ability to do their role better. R Ishmael's 4th uptie is a huge upgrade causing her to rake in a lot more charge and even requires less for her 3rd skill. I don't know if it's enough to make her good but it's a major step in the right direction and they even made her passive less terrible.
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# ? Jul 20, 2023 04:24 |
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Looking at some of the bad units I happen to have at uptie 3 holy poo poo a bunch of tank-type units like zwei sinclair can ACTUALLY do their job now with the aggro system! Edit: Oh hey neat N.Sinclair's passive now gives a +10% damage boost if the entire party (well, 5 members) are N Corp. All he gets besides that is slightly more Burn which, y'know, fair enough. Infinity Gaia fucked around with this message at 04:31 on Jul 20, 2023 |
# ? Jul 20, 2023 04:28 |
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There's a lot of really powerful Uptie/Threadspin IVs (shoutout to R Ishmael), but there's also a few duds. And then there's whatever the hell this is:
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# ? Jul 20, 2023 04:31 |
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There's a variety of very interesting buffs and changes here (I'm waiting to do a more thorough lookover until I get a chance to run through it with some friends after their closing work shifts): N Sinclair's passive now gives a global 10% damage boost to full N Corp team comps, but in an appropriate balancing move his only other change is some slightly improved Burn application. Some identities get conditional Coin Power bonuses, like a high but not unachievable 7+ for Seven Section Outis' final coin. Rosespanner Rodion can get +1 coin power on Vibration Compression of all things (potential +4 across all of its coins with the rerolls, a BIG damage buff) if the enemy has 10+ Tremor Count, and her ability to apply Tremor Count has improved. EGO-wise Yi Sang's Sunshower has a bigger AoE budget so it can reliably hit more targets, and the roll got a significant bump up of about +5. The Corrosion is now a 35 -15! I feel like these have, of the ones I've seen so far, landed in a really good sweet spot: They're not so good they are a must-have, people who felt like the sky was falling because they need to uptie every single ID just... no. This is meant to be a modest-to-big buff up for lacking identities and a little touch of polish and flavor for your faves who are already good. At the same time the effects are not so bad as to be unusable: N Sinclair's might be relatively small but +10% team-wide damage is basically an EGO Gift, and 2 red owned is trivial on that team. I think if the intention is for Uptie 4 to be a slow gradual "bring your guys to this level as you get the resources / find yourself using them enough" kind of thing? Then what I have seen so far is a good start. Yinlock posted:emptied-quote Please stop just randomly blathering random unchecked and unsupported negativity in response to everything, it's not a meaningful contribution.
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# ? Jul 20, 2023 04:34 |
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Took a quick look at all the uptie 4s and definitely think Rish and BL Sinclair are winners.
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# ? Jul 20, 2023 04:35 |
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BL Yi Sang has a new passive that makes Poise good by making it give him more coin power instead lol.
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# ? Jul 20, 2023 04:37 |
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The real buff to Rheathcliff is bodysack gets another 2 attack power after upgrade, so now you can GUN harder.
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# ? Jul 20, 2023 04:37 |
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GiantRockFromSpace posted:R Heath will get 2 extra ammo on Tier IV and nothing else. god you were so close
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# ? Jul 20, 2023 04:40 |
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One thing that is kind of annoying is that, as expected, the shop now lists IDs at Uptie IV instead of III, so you can't check new ones at a level you can be reasonably expected to get them to.
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# ? Jul 20, 2023 04:41 |
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Saigyouji posted:One thing that is kind of annoying is that, as expected, the shop now lists IDs at Uptie IV instead of III, so you can't check new ones at a level you can be reasonably expected to get them to. Yeah this will hopefully be the kind of thing we can toggle either very soon, or at LEAST after the upcoming UI overhaul they promised alongside Canto 4.5 or 5.
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# ? Jul 20, 2023 04:44 |
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Big Kids Review, this is just me skimming so it might be wrong: R Heath: +3 ammo and a better passive Spicy Yi Sang: +1 sinking on his skill 1 and coin power + 1 on his AoE if his main taget has 6+ sinking, otherwise nothing N Sinclair: Boosts a full N corp team and his % dmg effects do a bit more W Don: Rip now gets 4 charge on heads and her attacks get fat boosts if she has 5+/7+ charge Chef Ryoshu: Skill 1 gets 1 more Appetite, skill 2 gets +1 Appetite on use, +1 Bleed and +1 Hp Recovery Down. G Gregor: Skill 1 gets a coin boost and skill 2 gets a giant damage boost if the enemy has a lot of rupture, which makes them kind of situational as getting Rupture to stick around is rough. His skill 3 also heals just by hitting rather than rolling Heads. 7 Outis: Skill 1 inflicts 1 Rupture, Skill 2 inflicts an extra +1 Rupture, and skill 3 gets Coin +2 if the enemy has 7 rupture, so basically never unless you're running a Rupture team. Liu Ish: Skill 1 gets an extra +1 coin power at 6 burn, Skill 2 gets an extra +1 at 12, and skill 3's damage boost got bumped up to 50%. N Faust: The Gripping inflicts 2 nails instead of 1, and her Skill 3's damage boost got bumped up to 70%. Her passives also apply 2 Fanatic instead of 1. Overall nothing too extreme lol category: Blade Yi Sang now generates a shitton of Poise Count(+2 on use with his skill 1) and gets +1 coin power for every 5 Count he has. Also his Counter now does +70% damage on a critical hit. Unfortunately he still relies on critting on a specific hit of a specific skill so he can't actually do anything with this windfall. Skill 3 gives him +2 Poise on use now but that's like 8%? crit rate, it's still rear end.
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# ? Jul 20, 2023 04:47 |
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# ? May 23, 2024 04:41 |
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Holy poo poo Fluid Sac just heals an extra 10 sp on a heads at tier 4, that's kinda nuts
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# ? Jul 20, 2023 04:48 |