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Anno posted:Does anyone here frequent non-video game city planning/general city stuff content? Maybe it’s a weird question but, despite living in the outskirts of a decently sized city for almost half my life now I’ve never really thought about it came to be/where it’s going etc. a whole lot, and getting hyped for CS2 has me interested in the concept more broadly. this one might be a little too locally-specific, but my hometown put this podcast out: https://transforming.edmonton.ca/city-of-edmontons-making-space-podcast-brings-zoning-back-to-earth-for-people/
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# ? Jul 18, 2023 15:29 |
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# ? May 25, 2024 00:31 |
Count Roland posted:For a bit of both check out City Planner Plays, the YouTube channel ... I can second this recommendation, but with the caveat that CPP's design decisions are better at reflecting the reality of American urban planning than at demonstrating good urban planning. EDIT: I re-read this and think I wound up being too harsh on CPP. He actually does a good job of making very realistic and good-looking urban environments, and I specifically appreciate his love of trees. It's just that sometimes he will bring in "features" based on actual realistic political pressures on urban planners in America, particularly everything to do with massive roads/highways and parking areas. stumblebum fucked around with this message at 20:39 on Jul 18, 2023 |
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# ? Jul 18, 2023 16:51 |
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Anno posted:Does anyone here frequent non-video game city planning/general city stuff content? Maybe it’s a weird question but, despite living in the outskirts of a decently sized city for almost half my life now I’ve never really thought about it came to be/where it’s going etc. a whole lot, and getting hyped for CS2 has me interested in the concept more broadly. https://m.youtube.com/@PracticalEngineeringChannel Grady has a bunch of good videos on specific utility systems for the built environment, things like water/sewer or electric distribution. That electricity infographic is basically “the practical engineering channel video game” and I’m so loving down for it.
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# ? Jul 18, 2023 18:46 |
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stumblebum posted:I can second this recommendation, but with the caveat that CPP's design decisions are better at reflecting the reality of American urban planning than at demonstrating good urban planning. At least he tries to make suburbs that don't suck
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# ? Jul 18, 2023 20:44 |
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Yeah some of the stuff CPP does in his cities drives me insane, but he is creating realistic American cities based on his experience as a planner so it's not because he's personally insane, he's doing it correctly. And even then he's still providing much less parking and far more public transit than would really be there.
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# ? Jul 18, 2023 20:49 |
"humanity will not be free until the last parking lot is torn up with the machinery of the last car" -denis diderot, if he were alive today
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# ? Jul 18, 2023 21:29 |
Thanks folks. I’ve watched a good amount of CPP and generally like his vibes, but I’ll check out the rest of the suggestions.
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# ? Jul 18, 2023 22:37 |
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I personally wouldn't recommend any of the Jane Jacobs stuff unless you're definitely interested in planning. Walkable City is a fast read that'll touch on a lot and is a good general intro especially if you're coming at this from the perspective of a city builder player.
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# ? Jul 18, 2023 23:39 |
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The High Cost of Free Parking by Shoup is a tremendously important urban planning book. I think it’s enormously important to understand that urban planning isn’t really undertaken as a design discipline but instead as large and long running political projects. The political process simply isn’t a real dimension of city building games, so the interpretation of actual urban planning process through the lens of gameplay is really tenuous.
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# ? Jul 19, 2023 05:51 |
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Hermsgervørden posted:The High Cost of Free Parking by Shoup is a tremendously important urban planning book. The only solution is to run a table-top rpg style game where posters ITT are council members with their own political agendas and one player takes council votes and plays it out in the game until the next round.
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# ? Jul 19, 2023 17:02 |
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How does just the base vanilla game hold up? I was getting the itch, but 100+ dollars in DLC to ‘catch up’ feels bleh.
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# ? Jul 19, 2023 23:28 |
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Saxophone posted:How does just the base vanilla game hold up? I was getting the itch, but 100+ dollars in DLC to ‘catch up’ feels bleh.
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# ? Jul 19, 2023 23:37 |
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Yeah this thread I think is fully on the hype train (tram? elevated rail?) for the sequel. Even if it launches with only half the features promised it will stand up very well to CS1. It looks like an honest to god city sim instead of a traffic sim with city decoration.
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# ? Jul 19, 2023 23:45 |
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I’m so hyped for it that it may well be the final push I needed to get a new drat computer lmao
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# ? Jul 19, 2023 23:56 |
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I’m pretty hype too, but October is so faaaaarrrr But fair point. Thanks thread!
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# ? Jul 20, 2023 00:45 |
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Saxophone posted:I’m pretty hype too, but October is so faaaaarrrr
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# ? Jul 20, 2023 01:04 |
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Yeah at this point I wouldn't bother unless you're committed to modding it. They did add a bunch of stuff in patches, the aforementioned day/night cycle for example, but it's still pretty bare. CS2 is going to come with a lot more stuff in the base game than 1 did. If you're itching SimCity 4 is usually $5.
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# ? Jul 20, 2023 01:06 |
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Yeah SC4 is still well worth your time.
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# ? Jul 20, 2023 02:13 |
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Saxophone posted:How does just the base vanilla game hold up? I was getting the itch, but 100+ dollars in DLC to ‘catch up’ feels bleh. I was going to be the dissenting voice to say it's still fun and you should do it, but sheesh it's $30 for the base game alone, I think it's worth waiting the 3 months and get the better game for only a bit more. C:S vanilla was a fun albeit cartoony city builder, a lot of the DLC improved on things, and mods made it even better -- but even with the bare minimum good DLCs it would still end up being at least $60.
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# ? Jul 20, 2023 02:26 |
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I believe the base game is on xbox game pass or ea's thing if you wanna play it for a month.
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# ? Jul 20, 2023 08:06 |
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It is on gamepass
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# ? Jul 20, 2023 16:07 |
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Tarnop posted:It is on gamepass More importantly, it is on gamepass on both PC and XBOX. If you never had a game pass before, you can literally get one month of it for 1 dollar/euro. Just remember to cancel your order if you don't want to continue subbing.
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# ? Jul 20, 2023 16:10 |
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They say they fixed death waves. This is also encouraging about noise pollution. It being just a happiness drop among a bunch of factors rather than your people being Literally Dead because there was a train nearby would be a huge improvement.
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# ? Jul 20, 2023 16:55 |
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It's funny how weird and limited and broken CS1 was, especially at release. And even funnier when you remember that Sim City was so incredibly bad that CS literally saved the city building genre by being so clearly superior. Is there ever going to be another Sim City game?
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# ? Jul 20, 2023 17:26 |
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This does really seem much crunchier in the simulation aspect.
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# ? Jul 20, 2023 17:28 |
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Count Roland posted:Is there ever going to be another Sim City game? No. EA might use the name again some day but Maxis is long dead. Just a shambling corpse that makes The Sims now.
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# ? Jul 20, 2023 17:29 |
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3 of the 4 new telecom buildings. Seems it's a simple range/capacity thing. Kinda funny one of the upgrades is wireless antenna even though it all works as if wireless. Hey look you can choose to never unlock parking or highways! I appreciate the welfare office is the first unlock.
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# ? Jul 20, 2023 17:31 |
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Intersections being unlocked a little later seems weird, I'm hoping it's just additional intersection controls and not just letting your city's traffic YOLO itself without any traffic controls until you unlock it I suppose that would be a good simulation of American stroad hellholes though
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# ? Jul 20, 2023 17:32 |
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Me with a single road weaving a 250 km track through my city since I never unlocked intersections.
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# ? Jul 20, 2023 17:33 |
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I wonder if the radio masts work better on top of hills, I would hope so as that's where they should be placed.
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# ? Jul 20, 2023 17:36 |
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"Regular mail is seven times more important to me than internet access", said nobody in the last 20 years.Count Roland posted:It's funny how weird and limited and broken CS1 was, especially at release.
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# ? Jul 20, 2023 17:45 |
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Be October already Developer insight https://www.youtube.com/watch?v=t1LXHjN8-0o Pretty nice they are getting rid of the paint brush zone and have you manually set the boundries. Digital Jedi fucked around with this message at 17:59 on Jul 20, 2023 |
# ? Jul 20, 2023 17:57 |
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It would be nice if there was an automatic snapping to roads as well, so you can select block by block.
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# ? Jul 20, 2023 18:03 |
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OwlFancier posted:It would be nice if there was an automatic snapping to roads as well, so you can select block by block. It does. Snap to all, (I forgot what this one represents), snap to 90º and snap to road. (Also you can see the snapping in action in the dev diary and probably the feature highlight video too)
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# ? Jul 20, 2023 18:07 |
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I haven't played in ages so I'm loading it back up to tide me over. I sort of wish it was possible to make a "smaller town" sim where there wasn't a baked in drive for constant growth. I tried to find ways to keep things stable at small sizes but the game was always pushing to build and I was bad at managing that growth. As soon as I had a long street that needed to be widened obliging me to obliterate a bunch of buildings it killed my morale.
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# ? Jul 20, 2023 18:37 |
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Dick Trauma posted:I haven't played in ages so I'm loading it back up to tide me over. I sort of wish it was possible to make a "smaller town" sim where there wasn't a baked in drive for constant growth. I tried to find ways to keep things stable at small sizes but the game was always pushing to build and I was bad at managing that growth. As soon as I had a long street that needed to be widened obliging me to obliterate a bunch of buildings it killed my morale. SimCity 4 small towns are pretty viable. I tend to build a region with one or two megacities then the rest of it is filled in with agriculture and small towns.
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# ? Jul 20, 2023 18:48 |
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GF did a let's play which might help inspire you: https://forums.somethingawful.com/showthread.php?threadid=3410697 Plenty of outlying small towns and farmland and whatnot
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# ? Jul 20, 2023 18:52 |
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Do I need a mod to support whatnot or is that now in the base game? EDIT: Oh it's a SC4 playthrough. I understand now.
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# ? Jul 20, 2023 18:54 |
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Dick Trauma posted:Do I need a mod to support whatnot or is that now in the base game? You would want to install NAM. CAM also lets you build better agricultural areas.
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# ? Jul 20, 2023 18:57 |
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# ? May 25, 2024 00:31 |
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Dick Trauma posted:I haven't played in ages so I'm loading it back up to tide me over. I sort of wish it was possible to make a "smaller town" sim where there wasn't a baked in drive for constant growth. I tried to find ways to keep things stable at small sizes but the game was always pushing to build and I was bad at managing that growth. As soon as I had a long street that needed to be widened obliging me to obliterate a bunch of buildings it killed my morale. You could also do a dense city center with low density suburbs, I like that myself.
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# ? Jul 20, 2023 19:12 |