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The only number I want going up between runs is the difficulty.
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# ? Jul 20, 2023 18:21 |
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# ? May 27, 2024 17:35 |
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Doomsday Hunters is now out. I got this game three years ago because I liked the pixel art. https://store.steampowered.com/app/1175360/Doomsday_Hunters/
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# ? Jul 20, 2023 18:24 |
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unattended spaghetti posted:I too have dreamed of a regression roguelike. Honestly I think you could do it in a way that doesn’t feel punitive. I had the idea of it being something like FTL, where you're on a ship that's on some kind of expedition. Your crew can gain experience, but you're out in the unknown so your supplies are for the most part only going to go down, equipment will only ever degrade, etc. Might be infuriating to actually play, but it was the most straightforward way of doing it that came to mind.
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# ? Jul 20, 2023 18:24 |
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Jack Trades posted:The only number I want going up between runs is the difficulty. i'm the opposite and i never understood the appeal of ascension type stuff....... i've been playing halls of torment (vampiresurvivorlike) and next update they're gonna include a thing which makes it so the better a run is going the more difficult it becomes until i assume you just die and like.... i just wanna play the game and have fun not that i actually have anything to complain about tho, as far as i know those systems have always been opt-in (unless they're the kind of game that locks all sorts of content behind it)
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# ? Jul 20, 2023 18:27 |
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Turin Turambar posted:Doomsday Hunters is now out. I got this game three years ago because I liked the pixel art. Is this the game that was called Dracula something at some point? I think I played it sometime during EA.
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# ? Jul 20, 2023 18:56 |
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Broken Cog posted:Is this the game that was called Dracula something at some point? I think I played it sometime during EA. yeah it used to be called I, Dracula: Genesis i bought it 3 years ago and have barely played it.
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# ? Jul 20, 2023 19:00 |
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Turin Turambar posted:Doomsday Hunters is now out. I got this game three years ago because I liked the pixel art. And it seems they have added a metaprogression screen in 1.0! and it isn't a trivial amount!
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# ? Jul 20, 2023 19:33 |
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i think there was always a bunch of metaprog
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# ? Jul 20, 2023 19:34 |
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Metaprogresser? I hardly know her. Got Breach Wanderers on a whim and found it fun, but a bit easy so far. I assume the difficulty ramps up a bit later? Either way it's fun to knock a run out in 20 minutes and theorycraft a better engine than last time.
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# ? Jul 20, 2023 21:48 |
Drone Incognito posted:Metaprogresser? I hardly know her. Yes, Depth 3 and 4 don't mess about
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# ? Jul 20, 2023 23:36 |
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been playing enter the gungeon a lot lately and this was really hard. only got hit one time on the last boss. was one hit away from getting all 5 master bullets in one run.
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# ? Jul 21, 2023 06:05 |
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cock hero flux posted:I had the idea of it being something like FTL, where you're on a ship that's on some kind of expedition. Your crew can gain experience, but you're out in the unknown so your supplies are for the most part only going to go down, equipment will only ever degrade, etc. Might be infuriating to actually play, but it was the most straightforward way of doing it that came to mind. FTL still has shops, even in the red sectors, and the game has random events that just hand you new guns. There's even a couple of 'quests' that are specifically about getting new guns. And mechanically speaking, the point of the game is to gear up, which IMO is a number go up mechanic, to face the flagship, which has some fairly easily definable parameters even if the means of approaching those are quite varied. The 8 sectors are the dungeon, and the ship and its crew and gear are the dude in Rogue, it's a game about progression (within the run), IMO. Of course the RNG aspect of it is that the game can give you a run where you don't get any of the really good stuff, and you have to try and improvise. Or you run into seven missile enemies in a row () and you just loving die because gently caress you that's why, but that's roguelikes!
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# ? Jul 21, 2023 11:25 |
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Rappaport posted:FTL still has shops, even in the red sectors, and the game has random events that just hand you new guns. There's even a couple of 'quests' that are specifically about getting new guns. And mechanically speaking, the point of the game is to gear up, which IMO is a number go up mechanic, to face the flagship, which has some fairly easily definable parameters even if the means of approaching those are quite varied. The 8 sectors are the dungeon, and the ship and its crew and gear are the dude in Rogue, it's a game about progression (within the run), IMO. like FTL in that you are on a ship going to a specific place, not in that you gradually get weaker. you definitely do not get weaker in FTL
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# ? Jul 21, 2023 11:57 |
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Drone Incognito posted:Got Breach Wanderers on a whim and found it fun, but a bit easy so far. I assume the difficulty ramps up a bit later? Either way it's fun to knock a run out in 20 minutes and theorycraft a better engine than last time. I went to try it on my phone, because I would mind a card game for my phone, but it runs at what looks like 15 fps, which feels really bad.
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# ? Jul 21, 2023 12:06 |
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How many lites could a roguelite like if a roguelite could like lites?
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# ? Jul 21, 2023 16:06 |
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fizzy posted:How many lites could a roguelite like if a roguelite could like lites? Two to start, but you can unlock more after you mpreg
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# ? Jul 21, 2023 20:32 |
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Any tilesets we can apply to the thread or thread title? My eyes ache
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# ? Jul 21, 2023 20:53 |
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There's the fan-made "I never met>-+oprogression I didn't like" but it looks kind of ugly imo
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# ? Jul 21, 2023 22:57 |
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Farabel did the start as a hero and get weaker as you progress thing, but I don't know if it does anything particularly rogue-y. Still, might be worth a glance for those of you who've been playing with the idea.
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# ? Jul 21, 2023 23:43 |
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Warcraft 3 Frozen Throne also did it. It's not all that interesting
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# ? Jul 22, 2023 00:04 |
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Upsidads posted:Any tilesets we can apply to the thread or thread title? My eyes ache "I never met😀progression I didn't like"
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# ? Jul 22, 2023 06:40 |
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Are there any good roguelikes for mobile around these days? Going on a trip in a few days, and would be nice to have something for the train ride. Coincidentally, I actually did mess around with making a mobile dungeoncrawler using swiping and clicking as movement/interaction some years back, but it fizzled out after getting the basic movement working, like most of my projects. Edit: Already have Slice and Dice.
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# ? Jul 22, 2023 07:41 |
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Broken Cog posted:Are there any good roguelikes for mobile around these days? Going on a trip in a few days, and would be nice to have something for the train ride. edit: nuts! um, how about Card Quest? Low numbers hand builder is the quick pitch. Decks consist of two default cards plus some from your style/weapon/(defence/quiver). Surprisingly fancy descriptions for using the Dragon Whistle to hit areas. It might help if you say what type of mobile you have.
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# ? Jul 22, 2023 07:55 |
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Broken Cog posted:Are there any good roguelikes for mobile around these days? Going on a trip in a few days, and would be nice to have something for the train ride. Hoplite is a bit older but a very good bite-sized mobile Roguelike.
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# ? Jul 22, 2023 08:08 |
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card quest owns a lot, it's so sad the dev got destroyed by the Reality of the Industry hope they're doin' well tho
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# ? Jul 22, 2023 08:11 |
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Cheers, I'll definitely check those out. Though I guess none of the more traditional/complex roguelikes have been ported to mobile so far? Oh, and I'm on Android
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# ? Jul 22, 2023 08:14 |
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Broken Cog posted:Cheers, I'll definitely check those out. Though I guess none of the more traditional/complex roguelikes have been ported to mobile so far? Pixel Dungeon is as close as you're getting to a traditional roguelike on mobile, afaik.
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# ? Jul 22, 2023 08:16 |
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There are a handful of mobile ports of traditional roguelikes but a lot of them just use an on-screen keyboard and end up pretty terrible. You could always try Pathos! It's effectively a Nethack fork that was designed entirely for mobile.
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# ? Jul 22, 2023 08:38 |
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Sproggiwood is a goon-made mobile roguelike, and is very good. Seconding the suggestion for Hoplite. You might also look at MicRogue.
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# ? Jul 22, 2023 15:14 |
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Broken Cog posted:Are there any good roguelikes for mobile around these days? Going on a trip in a few days, and would be nice to have something for the train ride. Shattered Pixel Dungeon has you covered here and is a good game.
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# ? Jul 22, 2023 15:41 |
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Cardinal quest 2 is pretty good as far as mobile roguelike games go.
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# ? Jul 22, 2023 18:31 |
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slammed out another 15-rune in dcss with an extremely busted octopode shapeshifter. my highest score yet! http://crawl.akrasiac.org/rawdata/Tommu/morgue-Tommu-20230722-185651.txt the shapeshifter changes in trunk are a lot of fun but they might be a little too easy to use? it's been moved from a spell school to something more like an evocable, so you don't have to pump your intelligence or train magic skills on top of your fighting skills. unless you want to. do what you like. it's a free country anyway if you haven't gotten a win in dcss yet, do it with a shapeshifter, you'll fly right through it
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# ? Jul 22, 2023 20:29 |
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Broken Cog posted:Are there any good roguelikes for mobile around these days? I’m liking Otherworld Legends so far. Rogue like punchem with limited meta progression, mostly unlocking new characters and different skill choices for existing characters.
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# ? Jul 23, 2023 00:08 |
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EightFlyingCars posted:slammed out another 15-rune in dcss with an extremely busted octopode shapeshifter. my highest score yet! http://crawl.akrasiac.org/rawdata/Tommu/morgue-Tommu-20230722-185651.txt Interesting. Transmuter was always my favorite class, but yeah the spread on skill points was always brutal. Having to get unarmed fighting, spellcasting, transmutations and a smattering of secondary magic schools to support the shapeshifts was really rough. This sounds much easier. Still in the ToME waiting room.
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# ? Jul 23, 2023 01:07 |
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Lady Radia posted:card quest owns a lot, it's so sad the dev got destroyed by the Reality of the Industry hope they're doin' well tho Pretty sure they landed on their feet with Card Survival. Not a roguelike, but the demo might be of interest.
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# ? Jul 23, 2023 05:56 |
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Abalon knocked out a fairly meaty first post-release update: Better progression, challenges, shops, etc https://store.steampowered.com/news/app/1681840/view/3673299072053719197
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# ? Jul 23, 2023 12:16 |
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habituallyred posted:Pretty sure they landed on their feet with Card Survival. Not a roguelike, but the demo might be of interest. Woah what happened with the devs?
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# ? Jul 23, 2023 15:16 |
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Brimruk posted:Woah what happened with the devs? They made Card Survival, a completely different style of game that actually made them money, and so they put Card Quest related projects aside in favor of, well, not being broke all the time.
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# ? Jul 23, 2023 22:29 |
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Mithross posted:They made Card Survival, a completely different style of game that actually made them money, and so they put Card Quest related projects aside in favor of, well, not being broke all the time. I’d meant about their issues with Card Quest but then I’d remembered their publisher screwed them or something
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# ? Jul 23, 2023 23:35 |
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# ? May 27, 2024 17:35 |
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Finally got a 3-win streak in Wildfrost. Congrats to Tackdo, Wamman, and Tonklan, the dream team, but mostly to shellbo for showing up on all three runs and carrying me.
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# ? Jul 24, 2023 02:57 |