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bewilderment posted:Being knocked unconscious also knocks your weapons out of your hands I thought there was a weapon strap or something, maybe in Treasure Vault? But I may be misremembering. If I was your GM I'd allow the mainhand weapon to be always attached with comical side effects like you could injure yourself while eating/sleeping. Also thank god for the website store/forum redesign. I can only hope the absolute piece of poo poo Org Play section will get redone as well. In other news I just got my first GM glyph
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# ? Jul 20, 2023 15:52 |
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# ? Jun 5, 2024 07:46 |
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If I'm looking at kineticist right, Weapon Specialization doesn't interact with Elemental Blast anymore? I know the playtest had it counting as Unarmed for all intents and purposes, but it looks like now it's straight up d20 + Con modifier + Proficiency bonus +/- Anything else? , with the extra Con damage if you use 2 actions to use it instead of 1? Sounds like I'll be saving a ton of money on weapon runes, at least, if I'm not reading that wrong.
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# ? Jul 20, 2023 17:26 |
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Jarvisi posted:Paizo is redoing their website to make it actually usable by a human! This is the best news ever and everyone should rejoice. I was astounded coming back to the Paizo site after a decade away. The old site wasn't all that great as was, but boy, talk about going for form over function in the current redesign. Literally can't log in on any browser that isn't Edge lmao.
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# ? Jul 20, 2023 17:34 |
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Jarvisi posted:Paizo is redoing their website to make it actually usable by a human! This is the best news ever and everyone should rejoice. Is there an announcement on this somewhere? I've always thought the worst part of pathfinder is navigating the paizo website.
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# ? Jul 20, 2023 17:52 |
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NuclearPotato posted:I was astounded coming back to the Paizo site after a decade away. The old site wasn't all that great as was, but boy, talk about going for form over function in the current redesign. Literally can't log in on any browser that isn't Edge lmao. I mean, it's bad, but I have never had this issue across firefox, safari, and chrome on multiple platforms/devices. The Slack Lagoon posted:Is there an announcement on this somewhere? I've always thought the worst part of pathfinder is navigating the paizo website. https://paizo.com/community/blog/v5748dyo6sid6
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# ? Jul 20, 2023 17:56 |
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Chevy Slyme posted:I mean, it's bad, but I have never had this issue across firefox, safari, and chrome on multiple platforms/devices. Just to make it even more confusing, I do have this issue in Chrome on my desktop but not in Chrome on my laptop. They're both Win10 machines as well and kept updated. Just for some reason my desktop and Paizo's site laugh and tell each other to screw off.
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# ? Jul 20, 2023 18:02 |
I've had the "can't log in" bug on pretty much everything browser and device I've used at some point. Clearing the site cookies seems to fix it.
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# ? Jul 20, 2023 18:28 |
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VikingofRock posted:I've had the "can't log in" bug on pretty much everything browser and device I've used at some point. Clearing the site cookies seems to fix it. Same fix here.
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# ? Jul 20, 2023 18:31 |
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the_steve posted:If I'm looking at kineticist right, Weapon Specialization doesn't interact with Elemental Blast anymore? There is a Gate Attenuator which works kind of like a magic weapon but for Impulse Attack Rolls. Its a higher level than a similar magic weapon, it effects attack rolls but not save DCs, and only goes up to +2, the third version of it is still +2 but also acts as a Con Apex Item. Between the Gate Attenuator and their Proficiency scaling they end up behind martials by -2 for a few levels, -1 behind for a few levels, about equivalent most levels, then by 19th level when they get Legendary proficiency they are +1 ahead of all but Fighters.
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# ? Jul 20, 2023 18:42 |
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Rythian posted:Their current website is straight out of the early '90s. It's absolutely insane they've managed to scrape by as much success as they have with such a terrible website and store. It's really not good and definitely more than a decade out of date but it's not out of the early 90s (30 years ago). For a fun reminder, here's a site from the mid 90s: http://toastytech.com/evil/index.html You can also go to the main index for another blast from the past.
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# ? Jul 20, 2023 21:40 |
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Megaman's Jockstrap posted:It's really not good and definitely more than a decade out of date but it's not out of the early 90s (30 years ago). For a fun reminder, here's a site from the mid 90s: My favorite was always the Space Jam website, which until the new movie came out was the same as it was in 1996. They at least preserved it, though: https://www.spacejam.com/1996/ Less fun is the Heaven's Gate website which is still up: https://www.heavensgate.com/
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# ? Jul 20, 2023 22:16 |
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Starting a new campaign soon and the characters are... Goblin Automaton Leshy Azarketi and.... Greg the Human
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# ? Jul 21, 2023 03:09 |
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The Slack Lagoon posted:Starting a new campaign soon and the characters are... Sounds like my abom vaults group, but swap the goblin and automaton for a sprite and a grippli... being joined by an elf.
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# ? Jul 21, 2023 03:22 |
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The token normal guy in the group of complete weirdos is always good for a laugh. I appreciate Greg.
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# ? Jul 21, 2023 06:18 |
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The Slack Lagoon posted:Starting a new campaign soon and the characters are... We have a fun mirror image of this with a group that is Human Human Human Half Elf Halfling GOURD LESHY
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# ? Jul 21, 2023 06:27 |
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disposablewords posted:The token normal guy in the group of complete weirdos is always good for a laugh. I appreciate Greg. Teen Girl Squad isn't going to be the same now that D&D Greg switched roleplaying systems.
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# ? Jul 21, 2023 06:29 |
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My current AV group is Sprite, Ratfolk (RIP), Fetchling, Half-Orc, Aasimar. When they roll into town, everyone's like "yep, that's an adventuring party".
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# ? Jul 21, 2023 10:02 |
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My current AV group is: Cavern Elf Rogue Dwarf Fighter Fungus Leshy Cleric Goblin Thaumaturge Human Swashbuckler Poor human is the only one without Darkvision and constantly needs to turn of their light to help me sneak.
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# ? Jul 21, 2023 10:30 |
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My Kingmaker group is pretty great. Kitsune Cleric. Grippli Cleric. Catfolk Monk. Kobold Barbarian. Skeleton Gunslinger. Human Bard. Gnome Wizard. Bigger than usual party, but our GM is used to it.
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# ? Jul 21, 2023 12:48 |
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My current AV group: Catfolk Wizard Fetchling Fighter Ratfolk Swashbuckler Human Cleric Automaton Inventor There's also a Kingmaker group in the works, but i've only seen two character sheets for that so far.
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# ? Jul 21, 2023 12:59 |
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The Slack Lagoon posted:Starting a new campaign soon and the characters are... I feel like I should add classes, and note this is ALSO for AV. Goblin Rogue Automaton Witch Leshy Druid Azarketi Ranger and.... Greg the Human Barbarian (Lumberjack background)
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# ? Jul 21, 2023 14:15 |
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Your groups are to creative Human - Champion Human - Rogue Elf - Ranger Half-elf - Wizard Gnome - Oracle I can't play anything more exotic than a half-orc and thats when I'm feeling really crazy. And the gnome was a late edition to the group so for a few months we were even more generic.
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# ? Jul 21, 2023 14:35 |
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My group is a sprite fighter (me), grippli sorcerer, leshy druid, and azarketi swashbuckler. Elf player hasn't decided what they're doing yet, just emphatically "an elf, please".
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# ? Jul 21, 2023 14:36 |
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My current group: Human Tiefling Magus (If you're making the list, you get to put yourself first) Human Mummy Oracle Android Gunslinger Shoony Ifrit Inventor So, a bunch of weirdos with no Greg. Pity us.
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# ? Jul 21, 2023 15:54 |
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The AV game I’m running has: Human Fighter Sprite Witch Half-Orc Sorcerer Human Barbarian And a human rogue named Thomas, definitely the Greg equivalent.
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# ? Jul 21, 2023 15:57 |
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For folks that use Foundry VTT for running PF2e, mind posting your mod list? Moving from 5e to PF2e and trying to figure out which of the 70 mods I have installed I can remove.
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# ? Jul 21, 2023 16:12 |
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Disclaimers - this probably has a few things I don't need because it's a nearly 3 year old game of AoA, also I'm still on V10 because I haven't really found a reason to move to 11 yet, and there are several modules that work fine despite having compatibility warnings (GM screen being the most notable)
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# ? Jul 21, 2023 16:37 |
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The Slack Lagoon posted:For folks that use Foundry VTT for running PF2e, mind posting your mod list? Moving from 5e to PF2e and trying to figure out which of the 70 mods I have installed I can remove. Here's what I got for my Abomination Vaults game Foundry System-Agnostic Modules Award XP (Very useful to make sure that everyone is on the same XP count) Combat Carousel (It's a little bar on the top of the screen that shows the initiative order of the current encounter) Dice So Nice! Dice Tray Drag Ruler Health Estimate (Lets players see if a creature is uninjured/injured/badly injured/near death on mouseover) Forien's Quest Log (Gives players a journal that keeps track of their current quests and objectives, as well as rewards for said quests) Pings Popout! (Great QoL for letting users pop out windows of their browser. Has some interference with the PF2E module where toggles on the character sheet don't activate) Smalltime Stairways (Teleporter) - I go back and forth on if I really need this one. It's great for making the maps feel connected but in practice it's more cumbersome than me just moving players to the respective location on the map. System Specific Modules/Modules compatible with PF2E PF2E automated animations (requires JB2A patreon pack which you can get for like, $3. Adds a lot of life to the game when someone gets a crit) Item Piles - Has some interference with the default PF2E treasure interface, but lets players trade with each other and lets me create shopkeeper interfaces that the players can interact with. Polyglot - Lets you set scripts/fronts for different languages and type in a language. PF2E Companion Compendia: Useful for Familiars and other companions. PF2E Effect Description: Gives you an idea of what an effect does on mouseover, lets you interact with an effect to learn more.
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# ? Jul 21, 2023 16:39 |
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I am on v11, since the main PF2e system module is only being updated for v11. E: I also have modules for Investigator and I think Bard, but neither are in my AV game so I didn't bother enabling them. 3 Action Economist fucked around with this message at 16:51 on Jul 21, 2023 |
# ? Jul 21, 2023 16:43 |
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My current AV group is: Orc Ifrit Champion Orc Beastkin Thaumaturge Fetchling Summoner Gnome Oracle Half-Orc Barbarian and a Halfling Cleric Rarely if ever have full group of 6, most sessions are with 4
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# ? Jul 21, 2023 16:57 |
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I haven't had a chance to really get a group going for 2E yet, but my favorite 1E group was for Ruins of Azlant: A minotaur druid who spent as little time in cow form as possible A cat (dreamcat) sorcerer A dragon (dragon paragon class from In the Company of Dragons) and a totally normal human rogue (actually a gillman)
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# ? Jul 21, 2023 17:40 |
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My current AoA group is pretty normal; 3 humans (though one is functionally a dwarf in all but name), 1 halfling, 1 elf, and a goblin. Only real weird thing is the gnoll.
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# ? Jul 21, 2023 19:12 |
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The Slack Lagoon posted:For folks that use Foundry VTT for running PF2e, mind posting your mod list? Moving from 5e to PF2e and trying to figure out which of the 70 mods I have installed I can remove. Not running a huge amount, but: Dice So Nice PF2e Dailies (automates things like spell prep etc) Universal Battlemap Importer (to bring things over from DungeonDraft) LibWrapper (supports some other stuff) Pathmuncher (lets people make characters in Pathbuilder and import them) Dorako UI (just a slightly nicer looking UI) X-Card (safety stuff) Move That For You (Necessary for doing things like tile puzzles) PDF To Foundry (for importing character graphics and adventures) Modifiers Matter (tells people what part of their score came from what) Companion Compendia (lets people run companions easier) Workbench (a bunch of useful stuff) I may add Combat Carousel
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# ? Jul 21, 2023 19:40 |
Our Gatewalkers army: Elf cosmos oracle Elf precision ranger Half elf psychic Half orc champion Deep gnome barbarian Anadi(?) rogue - joined late, playing it secret bagrada fucked around with this message at 16:43 on Jul 22, 2023 |
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# ? Jul 21, 2023 19:50 |
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My new group that is in the process of building characters for a campaign starting next month is looking like it’s going to be: Dwarf Kineticist Dwarf Cleric Dwarf Thaumaturge Dwarf Magus Dwarf Bard.
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# ? Jul 21, 2023 20:08 |
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Chevy Slyme posted:My new group that is in the process of building characters for a campaign starting next month is looking like it’s going to be: Group sounds like it rocks.
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# ? Jul 21, 2023 20:20 |
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Chevy Slyme posted:My new group that is in the process of building characters for a campaign starting next month is looking like it’s going to be: I hope you play these as a big group of tourists that marvel at every dumb thing in the human world and stop everywhere to draw pictures of quaint human architecture.
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# ? Jul 21, 2023 20:23 |
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Chevy Slyme posted:My new group that is in the process of building characters for a campaign starting next month is looking like it’s going to be: Are they playing the new dwarf themed adventure?
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# ? Jul 21, 2023 20:54 |
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KPC_Mammon posted:Are they playing the new dwarf themed adventure? If not, that sounds like a perfect group for the new Highhelm AP
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# ? Jul 21, 2023 21:36 |
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# ? Jun 5, 2024 07:46 |
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KPC_Mammon posted:Are they playing the new dwarf themed adventure? Yeah we are. It’s gonna rock.
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# ? Jul 21, 2023 21:37 |