My JA3 annoyance: one merc's perk is to automatically generate two shaped charges (think grenades +2) per week. Problem is, if said merc has a full inventory they don't pop over to another characters inventory, or the sector stash. They just poof into the ether.
|
|
# ? Jul 21, 2023 20:18 |
|
|
# ? May 29, 2024 12:02 |
|
Arrath posted:My JA3 annoyance: one merc's perk is to automatically generate two shaped charges (think grenades +2) per week. Makes sense I mean they have enough why would they make more.
|
# ? Jul 22, 2023 02:25 |
|
ZeusCannon posted:Makes sense I mean they have enough why would they make more. Please Jim may I have a grenade, you have so many and could just make me one if- No my pockets are full and no one gets any if my pockets are full!
|
# ? Jul 22, 2023 03:29 |
ZeusCannon posted:Makes sense I mean they have enough why would they make more. "Have...enough....explosives?"
|
|
# ? Jul 22, 2023 03:38 |
|
Gerblyn posted:There’s mods for this. Cheat Menu letsyou enter combat at will, Active Pause lets you freeze time to give orders (though only some orders work). Gonna try these. Thank you.
|
# ? Jul 22, 2023 05:11 |
|
In TotK, one of the collectible items is a gem that drops from a monster, and one is hidden in every cave in the game. There’s an NPC who will tell you the general location of one when you talk to him, but for many he’ll just say that he knows there’s more out there, but no where. There are other ways to track down cave entrances, but it’s still annoying that they give you a hint system that stops working.
|
# ? Jul 23, 2023 04:32 |
|
In Against the Storm I really dislike the interaction of randomness. The buildings available to you are random. The orders available to you that you can fulfill for rewards are random. And you start with a tiny, tiny amount of resources and the rest you have to open up by opening up glades... which contain random things. Your population comes in with random numbers of a random selection of races. So I often feel like I'm just rolling dice and making choices in the dark and hoping poo poo comes together. You just never get enough information along one vector to make long-term plans. Very often I get a decision and I'm just "I don't loving know". I got to one game where it had a modifier that randomized the types of glades and another that adds spirits to each glade that have their own extra demands and I was just like this is just not fun any more and uninstalled the game. I know a lot of people like the game but to me it achieves the antithesis of why I play city builders.
|
# ? Jul 23, 2023 17:42 |
|
Wasteland 3 incentivizes one to min/max so much that I find myself with a squad who can lockpick, repair, disarm explosives, fix toasters, hack computers, and do basically everything non-combat related. In combat, they loving suck, can't hit anything, and when they do they do no damage. And I have like a mountain of points unspent because I'm too stressed that I might come upon a locker that requires level 9 lockpicking or maybe a level 8 computer but both skills are used by the same character so I can't risk spending them! And I definitely cannot risk blowing those precious skill points on combat stuff.
|
# ? Jul 23, 2023 19:04 |
|
credburn posted:Wasteland 3 incentivizes one to min/max so much that I find myself with a squad who can lockpick, repair, disarm explosives, fix toasters, hack computers, and do basically everything non-combat related. In combat, they loving suck, can't hit anything, and when they do they do no damage. And I have like a mountain of points unspent because I'm too stressed that I might come upon a locker that requires level 9 lockpicking or maybe a level 8 computer but both skills are used by the same character so I can't risk spending them! And I definitely cannot risk blowing those precious skill points on combat stuff. In Wasteland 2, at least, I made my peace early on with the fact that I was just plain never going to hack a computer or disarm explosives, which saved a lot of points on those skills. They never were mandatory; you could miss rewards but my dudes could also shoot a guy when needed
|
# ? Jul 24, 2023 05:20 |
|
But if I spend points on combat I may not be able to create a Voltron out of chickens! - an actual source of anxiety when playing WL 3.
|
# ? Jul 24, 2023 05:46 |
|
I decided to give Demon's Souls Remastered a shot while waiting for any sort of game I want to play come out. I played the original a couple times, and was eager to see how they fixed/changed things. And WOW, I can't believe they loving left in Item Burden. It's not AS bad as before, because it seems they at least added an option to send an item you find directly to your storage in the Nexus if picking it up would put you over your limit, but it's still a stupid system (ESPECIALLY when you need an absolute MASSIVE amount of healing/mana herbs at all times) and there's a reason it's the only FromSoft game that has it...because it's dumb.
|
# ? Jul 24, 2023 15:04 |
|
Sonic Frontiers performs some really impressive amounts of fanservice and care for the series' story, which is really nice and unlike what Sonic usually does. It pulls in character and worldbuilding beats from every mainline Sonic game and a good handful of spinoffs (except 2006, because nobody wants to invite that to the party), to the point where it almost has a feeling of the series finally getting back to the main story after a lot of filler episodes. It's even given Knuckles a proper reason to exist in a story for the first time since, like, 2001! ...and then it blows it all right at the end by forgetting one of the most iconic moments in Sonic story. No, you can't just have a big finale take place with a completely intact full moon as the backdrop! We all know that's not possible, Eggman came to make an announcement all about it and everything!
|
# ? Jul 24, 2023 15:48 |
|
Cleretic posted:...and then it blows it all right at the end by forgetting one of the most iconic moments in Sonic story. No, you can't just have a big finale take place with a completely intact full moon as the backdrop! We all know that's not possible, Eggman came to make an announcement all about it and everything! https://www.youtube.com/watch?v=3Lr9VuGZgmw
|
# ? Jul 24, 2023 16:38 |
|
credburn posted:Wasteland 3 incentivizes one to min/max so much that I find myself with a squad who can lockpick, repair, disarm explosives, fix toasters, hack computers, and do basically everything non-combat related. In combat, they loving suck, can't hit anything, and when they do they do no damage. And I have like a mountain of points unspent because I'm too stressed that I might come upon a locker that requires level 9 lockpicking or maybe a level 8 computer but both skills are used by the same character so I can't risk spending them! And I definitely cannot risk blowing those precious skill points on combat stuff. Did 3 separate the amount of skill points you earn from being tied to the character's intelligence? I remember in 2 that really bothered me, because it meant on character creation you reeeeally had to agonize over attribute distribution to get as much intelligence as you could, otherwise you'd just end up with a gimped character who earned half the skill points any other ones did. Maybe the math worked out that having higher attributes did beat out just having a higher hit/shootman skill, but it really felt hackneyed going into it.
|
# ? Jul 24, 2023 17:51 |
|
You can get one time bonus skill points by boosting intelligence.
|
# ? Jul 24, 2023 18:57 |
|
Yeah in wasteland 2 intelligence was mostly a nothing stat except for the break points where it gave you an extra skill point per level, so over a full game a high int character might have 30 to 60 more skill points over a low int character, and that was huge and made intelligence feel mandatory. In wasteland 3 a character with an intelligence of 8 has 5 more skill points than one with an intelligence of 3 and everything else come from levels.
|
# ? Jul 24, 2023 19:07 |
|
Wasteland 3 is one of those games where you have to learn to let go and internalize that you're just not able to do EVERYTHING in one pass through.
|
# ? Jul 24, 2023 19:33 |
|
(more Wasteland 3 drama) I created two characters, one who has maxed out armor modding, the other with maxed out weapon modding, and I have to constantly go back to base and switch my party members around and spend a lot of time modding weapons and armor before switching in my party members again and heading out. It's massively taxing, but I think it's the most efficient way to mod armor and weapons But one of my characters has three points in weapon modding and I'm like WHY?? WHY DID YOU WASTE THOSE SKILL POINTS PRE-MADE PARTY MEMBER?!
|
# ? Jul 24, 2023 22:23 |
|
credburn posted:(more Wasteland 3 drama) I created two characters, one who has maxed out armor modding, the other with maxed out weapon modding, and I have to constantly go back to base and switch my party members around and spend a lot of time modding weapons and armor before switching in my party members again and heading out. It's massively taxing, but I think it's the most efficient way to mod armor and weapons If you're having that much stress, just download cheat engine and give or take skills as needed. I think you can also restat people at the main base.
|
# ? Jul 24, 2023 23:24 |
|
fallout games handled stat point distribution through intelligence and it kind of sucked but made up for it by making your character say dumb goofy poo poo constantly. for all its faults fallout 4 also had a perk called idiot savant that gave you a randomised chance of just instantly obliterating enemies and also tthe female voice actor did a great job with the 'dumb' voice lines and just leaned into doing a goofy voice its actually crazy how stark the amount of contrast of personality between the two voice actors was because it confused me when people would say the voice acting was garbage because i always played the lady and then i tried a playthrough as a dude and quit at diamond city
|
# ? Jul 25, 2023 00:10 |
|
The guy does a better job as the Silver Shroud, but that's it.
|
# ? Jul 25, 2023 05:21 |
|
F4 voice acting ruled because if you skipped dialogue a bunch they'd start throwing out annoyed "Uh-huh"s and stuff like that, Very immersive
|
# ? Jul 25, 2023 05:42 |
|
Okay so I reinstalled Against the Storm because it stuck itself into my mind and I kept thinking about it. And I really like it now! My complaint now is that the meta-progression is really really bad at hiding a bunch of mechanics and and tools that make the game more fun and varied. The game is legit more fun after a few key unlocks in a way that I think it should be at base. I still think you get too little information at the start of every run, but it's no longer a deal breaker because of the extra tools you get making it less punishing not knowing exactly what you will face ahead of time.
|
# ? Jul 25, 2023 18:25 |
|
Phigs posted:Okay so I reinstalled Against the Storm because it stuck itself into my mind and I kept thinking about it. And I really like it now! My complaint now is that the meta-progression is really really bad at hiding a bunch of mechanics and and tools that make the game more fun and varied. The game is legit more fun after a few key unlocks in a way that I think it should be at base. This is my gripe with metaprogression games (roguelikes) in general. The "it will feel better once you experience how poo poo it feels before it buffs you to a 'normal' level".
|
# ? Jul 25, 2023 18:45 |
|
Morpheus posted:Ecco the Dolphin, for the first part of the game, has descriptions of the levels you're entering into. Pretty moody, evocative stuff, like how The Depths are so unknown that 'no songs have been sung of this place', that kind of stuff. Really brings a mysterious atmosphere of these locations that are, for all intents and purposes, pretty cut-and-paste. My favourite is the Open Ocean, which just simply states "The open ocean is cold and dangerous" which, lemme tell you, freaked me right the gently caress out as a kid. ecco the dolphin is one of the best and most atmospheric games ever made. tides of time is also fantastic. honestly the machine is the only really bad part (and even then I give it credit for its audacity and originality)
|
# ? Jul 25, 2023 23:00 |
|
An Actual Princess posted:ecco the dolphin is one of the best and most atmospheric games ever made. tides of time is also fantastic. honestly the machine is the only really bad part (and even then I give it credit for its audacity and originality) In the second game there are these paths of water in the sky that you need to swim through, and if you fall out of them you need to restart. It's an autoscroller. The next level isn't an autoscroller, but instead has a giant jellyfish that will knock you off these paths, causing you to fall, then you'll need to restart the previous level. The game is pretty infuriating, and it explains why every time I ask someone about it they say something to the degree of "oh I played it for a few hours but didn't get very far" It is extremely atmospheric though, one of the best in that regard on the system. The music, graphics, even the near-poetic way that dialogue is presented, all excellent.
|
# ? Jul 25, 2023 23:23 |
|
ive beaten both the original and tides of time several times each. Medusa is rough the first few times you deal with her definitely but there is a lot of cool poo poo past her, like the dark future levels that gently caress with gravity in bizarre ways. god I love ecco
|
# ? Jul 25, 2023 23:36 |
|
AC Black Flag: I'm used to the franchise's "tail someone without arousing suspicion" missions, but I was not expecting to do one in my ship, following someone else's ship. Full on stealth map with enemy ship's cones of vision and everything. It wasn't the worst thing ever, but it was also very tedious and I hope I'm not dooming myself by saying that I hope these sequences aren't a mainstay for the game.
|
# ? Jul 25, 2023 23:49 |
|
Captain Hygiene posted:AC Black Flag: I'm used to the franchise's "tail someone without arousing suspicion" missions, but I was not expecting to do one in my ship, following someone else's ship. Full on stealth map with enemy ship's cones of vision and everything. It wasn't the worst thing ever, but it was also very tedious and I hope I'm not dooming myself by saying that I hope these sequences aren't a mainstay for the game. I remember them showing up but not often. But its been a bit
|
# ? Jul 26, 2023 00:36 |
|
The stealth ship missions had me laughing because of how absurd they were. Tailing missions were regularly the worst part of AC games and that was some next level ridiculousness. Now it's the gear/ level scaling of odyssey. Such a huge letdown that I won't stop complaining about in a game with some great characters
|
# ? Jul 26, 2023 00:41 |
|
Every time you had to get off your ship or interact with the plot in Black Flag dragged that game down. It could have been a great Sid Meier's Pirates! Gold spiritual sequel but instead it was an Assassin's Creed game. I did like that Edward was as uninterested in the Assassins v. Templars plot as I was.
|
# ? Jul 26, 2023 01:46 |
Something was a bit off with the mission gating in Black Flag and it turned you loose in to the open world before the tutorial was fully complete. Naturally, I immediately hosed off to yo ho ho my way across the open seas for like 30 hours. I only picked up the missions again when I had totally bought out every upgrade available to me with my plunder and needed to progress the story to unlock more.
|
|
# ? Jul 26, 2023 01:58 |
|
ilmucche posted:The stealth ship missions had me laughing because of how absurd they were. Tailing missions were regularly the worst part of AC games and that was some next level ridiculousness. That was my thought, it was such a completely bonkers move that I had a good laugh and hoped it might be a one-off gag kinda thing. But oh well, at least it sounds like it's not *too* common. And yeah, all the AssCreed stuff on land is fine, but I can already tell that it's a game I would've enjoyed more if it was just a standalone pirate game.
|
# ? Jul 26, 2023 04:00 |
|
ilmucche posted:The stealth ship missions had me laughing because of how absurd they were. Tailing missions were regularly the worst part of AC games and that was some next level ridiculousness. Man I hope this other ship never has any of the crew look anywhere but forward to notice the giant ship following them in calm waters and broad daylight! I never managed to get to the free roaming boat mode of Black Flag. I never quit exactly but I just never went back to it after my last session with it. It just really did not do a good job of making me want to play it even though there was nothing truly offensive about it.
|
# ? Jul 26, 2023 05:39 |
|
Black Flag's biggest crime to me is that there's a lot of eavesdropping missions (stand in this circle next to your target and listen to them talk, don't get spotted or leave the circle because then it starts over). The ship stealth was so audacious to me that I wasn't really bothered.
|
# ? Jul 26, 2023 05:39 |
|
ilmucche posted:Now it's the gear/ level scaling of odyssey. Such a huge letdown that I won't stop complaining about in a game with some great characters It's been a while but I'm pretty sure there's an option in settings to turn down the enemy level scaling. It doesn't switch it off entirely but enemies in easier areas end up a good few levels below you so you can have that "return to a low level area and destroy everything" feeling. The greater crime IMO was the paid dlc which ups your xp gain rate to a reasonable level so you don't have to grind. To my shame I bought it, because I knew I wouldn't have fun with the game otherwise, but I greatly resented it.
|
# ? Jul 26, 2023 09:52 |
|
Phigs posted:Man I hope this other ship never has any of the crew look anywhere but forward to notice the giant ship following them in calm waters and broad daylight! Eh, considering the time period, and that there's only so many ports, I would imagine it wouldn't be that unusually to see another ship trailing you and following a similar route if you're both heading to the same port. Now, if that ship is drawing closer and closer, then I would be worried.
|
# ? Jul 26, 2023 11:25 |
|
Randalor posted:Eh, considering the time period, and that there's only so many ports, I would imagine it wouldn't be that unusually to see another ship trailing you and following a similar route if you're both heading to the same port. Now, if that ship is drawing closer and closer, then I would be worried. I think it's specifically in a mangrove swamp, if I recall correctly. What's a heavily-armed brig doing in there? Rogue has some open-water boat stealth, which makes more sense for the reason you said.
|
# ? Jul 26, 2023 12:50 |
|
Phigs posted:Okay so I reinstalled Against the Storm because it stuck itself into my mind and I kept thinking about it. And I really like it now! My complaint now is that the meta-progression is really really bad at hiding a bunch of mechanics and and tools that make the game more fun and varied. The game is legit more fun after a few key unlocks in a way that I think it should be at base. The other thing is that there's massive redundancy built into the supply chains so there's very few hard lockouts if you do pick "wrong". Flour -> pie/biscuits is honestly the biggest one. E; also any time you're picking a cornerstone or blueprint or similar the little picture of vegetables in the top left tells your what kinds of resources are on the map type.
|
# ? Jul 26, 2023 13:24 |
|
|
# ? May 29, 2024 12:02 |
|
Captain Hygiene posted:That was my thought, it was such a completely bonkers move that I had a good laugh and hoped it might be a one-off gag kinda thing. But oh well, at least it sounds like it's not *too* common. There's a few boat stealth sections, but not too many and they're thankfully all pretty short. Of course, the game does still have land trailing segments that are less ridiculous but somehow more annoying than the ocean ones. Arrath posted:Something was a bit off with the mission gating in Black Flag and it turned you loose in to the open world before the tutorial was fully complete. Naturally, I immediately hosed off to yo ho ho my way across the open seas for like 30 hours.
|
# ? Jul 26, 2023 14:18 |