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Looper
Mar 1, 2012

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Looper
Mar 1, 2012
i could've sworn neige also wears blue but i was wrong

The Colonel
Jun 8, 2013


I commute by bike!
done with volume 1 of el dorado gate. going to put some time between volumes because while it was very short it was also kinda repetitive to play. did make me curious about how stuff develops along later volumes though

The Colonel
Jun 8, 2013


I commute by bike!
fucks me up how you have a home base on the Land of Fate and every party member gets their own fully furnished room but because kanan has lost all sense of speech, sound or sight, she just spends all day standing under a window looking depressed

I said come in!
Jun 22, 2004

The Colonel posted:

fucks me up how you have a home base on the Land of Fate and every party member gets their own fully furnished room but because kanan has lost all sense of speech, sound or sight, she just spends all day standing under a window looking depressed



I've been enjoying your updates on playing this game! I really like the art style.

The Colonel
Jun 8, 2013


I commute by bike!
would be nice if there were more individual uploads of songs from the game online because it has a great soundtrack that does as much to carry it as its spritework

https://www.youtube.com/watch?v=bXsuH0idm4Q&t=91s

I said come in!
Jun 22, 2004

The Colonel posted:

would be nice if there were more individual uploads of songs from the game online because it has a great soundtrack that does as much to carry it as its spritework

https://www.youtube.com/watch?v=bXsuH0idm4Q&t=91s

I wonder if there is a way to rip all of the songs from each volume disc and upload them?

avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

The Abnormal Mapping episode on FF16 is out, and I'm really enjoying it so far. They've identified a lot of the issues I had with the writing and articulated them much better than I probably would, but they also identified some subtext that completely passed me by. Highly recommended.
https://www.abnormalmapping.com/the-abnormal-mapping-podcast/2023/7/23/abnormal-mapping-147-final-fantasy-xvi
(I was considering sharing some articles about how unfortunately Benedicta is handled in FF16, but I think the podcast covers all that fairly well anyways)

There's an article on polygon that criticizes Tears of the Kingdom's ending, had some intriguing ideas about lost potential in how Tears wraps things up in the end.
https://www.polygon.com/legend-zelda-tears-kingdom/23802993/loz-totk-ending-zelda-dragon-master-sword-ganondorf

Here's a short but fun piece about SaGa Scarlet Grace: Ambitions
https://intothespine.com/2023/07/16/petty-godhood/

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Feels Villeneuve posted:

a recent Eurogamer article said that the lack of an objective indicator on BOTW was, i poo poo you not, bad for people suffering from Long Covid.

this post confused the heck out of me, because I'm still slowly working my way through BOTW (don't laugh, I tend to play games in short bursts, and currently, BOTW is paused again while I'm doing a couple more dungeons in Chrono Cross and then finish Star Ocean: First Departure) and my sense of orientation is poo poo, so I'm forced to rely on the game's objective markers a lot

like, even with the objective indicator blatantly telling me where to go, I ended up circling the target for the desert titan quest at least three times, so I know beyond a doubt that BOTW has objective markers

sometimes I spend a couple minutes sorting through my quest log trying to decide which marker I currently need the most, the game definitely has quest markers

is this a case of video game journalism being poo poo, or a case of the definition of "objective indicator" being different from what I thought it was


Meowywitch posted:

When I was a kid I watched play Lufia 2 and I had no idea what the gently caress was Goin on

Could have been worse, I've played through Secret of Evermore as a kid, and while I just blatantly accepted all the bullshit at face value (I was a very dumb kid), I'd imagine someone else looking on would have been utterly confused at what the hell was going on. Especially the times I spent at the Fantasy Greek market, or all the times I wandered in circles, alternating between smashing enemies with magic fists and collecting ingredients for spells.

(Again, no working sense of orientation here)

Ibram Gaunt
Jul 22, 2009

avoraciopoctules posted:


There's an article on polygon that criticizes Tears of the Kingdom's ending, had some intriguing ideas about lost potential in how Tears wraps things up in the end.
https://www.polygon.com/legend-zelda-tears-kingdom/23802993/loz-totk-ending-zelda-dragon-master-sword-ganondorf


quote:

I agree that Tears of the Kingdom isn’t a story for our current times, but it is a story from our current times — one that says that clinging to the status quo is the equivalent of victory. It’s the story told to us by bosses who say their striking workers’ demands are “unrealistic.” It’s the story told by ineffective political leaders who refuse to challenge harmful government policy. It’s the story that motivates regressive, transphobic laws. It’s the story that allows for more oil drilling during the climate crisis.


Bwuh

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

avoraciopoctules posted:

The Abnormal Mapping episode on FF16 is out, and I'm really enjoying it so far. They've identified a lot of the issues I had with the writing and articulated them much better than I probably would, but they also identified some subtext that completely passed me by. Highly recommended.
https://www.abnormalmapping.com/the-abnormal-mapping-podcast/2023/7/23/abnormal-mapping-147-final-fantasy-xvi
(I was considering sharing some articles about how unfortunately Benedicta is handled in FF16, but I think the podcast covers all that fairly well anyways)

There's an article on polygon that criticizes Tears of the Kingdom's ending, had some intriguing ideas about lost potential in how Tears wraps things up in the end.
https://www.polygon.com/legend-zelda-tears-kingdom/23802993/loz-totk-ending-zelda-dragon-master-sword-ganondorf

Here's a short but fun piece about SaGa Scarlet Grace: Ambitions
https://intothespine.com/2023/07/16/petty-godhood/

So I actually read the articles you post and almost all of them are dogshit to the point that I have to assume this is some deep bit I'm not understanding. Like I know you the person that just uses auto system to grind out so you don't have to engage with mechanics in poo poo but I assumed that would leave you time to engage with narratives more than getting opinions from the dumbest enthusiast press writers you could find.

IN short

The Colonel posted:

can you give me an opinion that isn't an essay you read on the internet





quote:

That cycle is the great tragedy beneath the entirety of The Legend of Zelda’s narrative. And yet, Tears of the Kingdom’s ending acts as if preserving things entirely how they were before is a grand victory. To win is to return to the status quo.

That 'status quo' you're returning to is The World Finally Moving On and Rebuilding and Making Something New. Like the entire deal with TotK's set up is you thought you won in BotW the world was being rebuilt and revitalized and people could live their lives free and then the last minute reveal of the Mummy Returns throw you off of that path. This wasn't a battle to break the cycle and doom, that was the last game, this was the game about the world having to fight back the last nails the evils of the world that had dug into the cliff edge so that you could move on. It's not returning to the status quo it's preserving and protecting the fledgling strides of the new world being built. Which directly ties into the regional quests lines all being about exactly that. It's the literal One Plot Beat that gets repeated for the entire 3 paragraphs of narrative the game has.

In their desperate attempt to sound smart they've projected everything onto an already full canvas.

ZenMasterBullshit fucked around with this message at 21:18 on Jul 23, 2023

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem
But what is the Evil Demon King's platform?

avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

ZenMasterBullshit posted:

So I actually read the articles you post and almost all of them are dogshit to the point that I have to assume this is some deep bit I'm not understanding.
I'm just sharing stuff I read on slow shifts at work or listen to on the commute that seemed interesting, comrade. My selection criteria is whether I go "huh, that's neat" at some point in the process. I tend to be a pretty forgiving reader, but that still means that at least 2/3s of the RPG articles I read don't turn into recommendations.

Wanna see some of the bad ones? If you would like some perspective, I can share a piece on an RPG from Bullet Points Monthly, Unwinnable, or a Critical Distance blog roundup that did not initially catch my interest. Alternatively, I could recommend some actual game studies literature, but that stuff tends to be paywalled, and I have much less time for focused reading these days. You'd probably be better off filing a readers advisory ticket with a library that has a specialist on staff.

If you want to hear my actual thoughts on a particular article, I am willing to share them, but I don't usually feel that sort of thing is worth posting unless I have something interesting, useful, or funny to say.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

avoraciopoctules posted:

Wanna see some of the bad ones?

You're already posting very bad ones. Sorry to tell you.

The Colonel
Jun 8, 2013


I commute by bike!
totk's writing is bad but it's not like. for any moral or political or ethical reason. it's just very boring because nobody in charge of the series at nintendo has had any real ideas for what they want to do with it since twilight princess so the series has largely been repeating beats from that ever since and the character writing is kinda bland for the same reason. it could be about anything and it'd still be bad cause it's mostly just an afterthought, they are not gonna make a zelda game that has real political exploration or any strong political ideas it cares about exploring in general cause it's made for ten years olds who want link to swing the sword at the pig monster. the part to criticize is just that whenever characters open their mouth in main story stuff it's usually boring cause wind waker was the last time they knew how to give anyone a personality

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

I feel like if you really wanted to write an article about a game where upholding the status quo is considered the end goal and a good thing, you'd have no shortage of games to pick from.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Gonna have to disagree with you on the 'nobody's had a personality since Wind Waker' angle because I liked Groose and Ghirahim in Skyward Sword, lotta memorable dialogue from them.

Bongo Bill
Jan 17, 2012

Tears of the Kingdom's story is a massively expanded retelling of Ocarina of Time with less ambivalence and melancholy, but I don't think the reason they did it that way is because of a lack of ideas or vision.

The Colonel
Jun 8, 2013


I commute by bike!
*pressing button that averts me from talking at extended length about a zelda game again*

avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

ZenMasterBullshit posted:

You're already posting very bad ones. Sorry to tell you.

That's kinda what makes this so interesting, isn't it? If what I'm posting is close to the absolute quality ground floor, what happens when you read something from the basement? Wouldn't it be wild if my "bad" articles turn out to be someone else's "good" articles?

Alternatively, I'd be really interested to see what you'd consider to be a very good free videogame blog. Please, could you share some article links? Sunday shifts are often really slow for me, I could use some more stuff to read :)

Ibram Gaunt
Jul 22, 2009

I'm not going to listen to an austin walker podcast about ff16 regardless of its quality but I thought Benedikta was fine. It's fine to have an evil lady I think. People been begging for that in FF14 and they got their wish in 16.

The Colonel
Jun 8, 2013


I commute by bike!
i think benedikta would stick out less if ff16 didn't also write jill and annabella a bit weirdly but i don't really take the deep sexism lane with how i view that writer's stuff exactly, because i'd say a few other characters like joshua and dion also get really weird unfocused writing that essentially drifts off about 2/3 of the way through. i think ff16 just had a combo of the writer's inherent issues you can kinda see on display in his prior work, and weird rewrites and there's leftover fragments from dropped versions of the script that largely encompass a handful of the main characters. just kinda the same syndrome ff9 has honestly, the big sticking point is jill cause it does just feel like they didn't know what they wanted to do with her at all a lot of the time

Sleng Teng
May 3, 2009

I think people were being kind to even click on the links and read anything you posted to be honest because you really didn't say anything of substance about their contents. I can only guess that podcast I've never heard of is way way too long.

Sleng Teng
May 3, 2009

The Colonel posted:

i think benedikta would stick out less if ff16 didn't also write jill and annabella a bit weirdly but i don't really take the deep sexism lane with how i view that writer's stuff exactly, because i'd say a few other characters like joshua and dion also get really weird unfocused writing that essentially drifts off about 2/3 of the way through. i think ff16 just had a combo of the writer's inherent issues you can kinda see on display in his prior work, and weird rewrites and there's leftover fragments from dropped versions of the script that largely encompass a handful of the main characters. just kinda the same syndrome ff9 has honestly, the big sticking point is jill cause it does just feel like they didn't know what they wanted to do with her at all a lot of the time

Yeah with FF16 pretty much anyone who isn't Clive sorta fade into the middle distance by the end of the game. I think if Benedikta stuck around to at least the back half of the game and Jill remained a more active member of the cast at the end it would be a lot better. can't give a drat about annabella though to be honest.

The Colonel
Jun 8, 2013


I commute by bike!
kazutoyo maehiro is a weird writer i think cause he's entirely capable of hitting big emotional beats effectively and his work on both ff14 and ff16 is very competent, often even good, but also for all the oddities in his work you could forgive in arr for being a pretty rushed project he's had increasingly more chances to write stuff with less of the issues arr faced and they've kinda continued sharing the same general shakiness. think he does work better in writing a singleplayer rpg with a defined protagonist though, clive carries 16 through a lot of its biggest issues and gets enough growth and definition to kinda cover for what a lot of the other leading cast don't, and a lot of the strengths of the side quests are pretty reliant on his being a more defined character.

Sleng Teng posted:

Yeah with FF16 pretty much anyone who isn't Clive sorta fade into the middle distance by the end of the game. I think if Benedikta stuck around longer and Jill remained a more active member of the cast it would be a lot better. can't give a drat about annabella though to be honest.

most of the side cast get out pretty strong i think, basically everything involving the gang at the hideaway is probably the best writing in the entire game and make up the primary reason to do the sidequests. makes me wonder what exactly went on with jill, joshua and dion, cause they're all much more important technically but they all get less time. joshua's sidequest is very good but also very funny to me for how little it involves joshua, more focused on clive and his dad. followed by the jill sidequest, being like half clive and joshua without involving jill until right at the end, funny choice

joshua specifically is in a funny spot cause like he's out of the gang for so long doing his own stuff it really makes you think drat, what's he got planned while we're working together so far apart, what deep insights can joshua share if we meet up. and then it turns out he had nothing really and he and his phoenix cult just kinda band around with clive for the rest of the game following his lead lol

there's nothing in 16 that makes me upset or anything but there is a lot that is mildly funny

The Colonel fucked around with this message at 21:43 on Jul 23, 2023

Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder
guy linking polygon articles on here voice: "oh you havent seen the BAD poo poo yet" lmfao. yes i have! you just linked it!

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

avoraciopoctules posted:

That's kinda what makes this so interesting, isn't it?

No. You've never posted anything interesting.

The Colonel
Jun 8, 2013


I commute by bike!
the real funny moment of realizing that they just didnt really know how to work jill into stuff is how byron has his whole big intro scene and like. effectively ignores jill's existence for all of it. like the easiest moment to work her into and she's not really involved in it at all. really does feel like they just had to surgically insert her into scenes she wasn't actually supposed to be present for sometimes

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
You wanna read something interesting.. After playing through ff pixel remasters 1-5 my feelings on all 5 games have gone up up up!!! But since starting to play 6... I think I'm starting to rate it less than before... what do you think about that?

The Colonel
Jun 8, 2013


I commute by bike!
ff5's pretty neat i dunno how im gonna feel about 6 once i finally get around to it

Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder
ff5 is ftw, but 6...ftl...

Sleng Teng
May 3, 2009

The Colonel posted:

joshua specifically is in a funny spot cause like he's out of the gang for so long doing his own stuff it really makes you think drat, what's he got planned while we're working together so far apart, what deep insights can joshua share if we meet up. and then it turns out he had nothing really and he and his phoenix cult just kinda band around with clive for the rest of the game following his lead lol

there's nothing in 16 that makes me upset or anything but there is a lot that is mildly funny

lol yeah, in fact I think the game is kinda funny overall. some examples of different sorts of things but kupka's handless rage, the very weird sequence where dion sort of mills about stabbing a couple of guys looking confused before he gets back on the ship at drake's spine, are also kinda funny in addition to all the over the top stuff the game does

Ibram Gaunt
Jul 22, 2009

Kagaya Homoraisan posted:

ff5 is ftw, but 6...ftl...

Yep. Been saying this.

avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

The Colonel posted:

the real funny moment of realizing that they just didnt really know how to work jill into stuff is how byron has his whole big intro scene and like. effectively ignores jill's existence for all of it. like the easiest moment to work her into and she's not really involved in it at all. really does feel like they just had to surgically insert her into scenes she wasn't actually supposed to be present for sometimes

I recognized that the Bahamut fight was thematically all about the bond between the two fiery bros, but I still really wish they gave Jill some more to do in it.

Ibram Gaunt
Jul 22, 2009

Game would have benefited from letting you play as Shiva for a boss fight or something I think.

Sleng Teng
May 3, 2009

ff6 is also good imo... it just isn't as good as the games around it by a fair margin.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

fridge corn posted:

You wanna read something interesting.. After playing through ff pixel remasters 1-5 my feelings on all 5 games have gone up up up!!! But since starting to play 6... I think I'm starting to rate it less than before... what do you think about that?

I think ff6 does a lot of things really well but then stops doing most of it halfway through

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:

Kagaya Homoraisan posted:

ff5 is ftw, but 6...ftl...



Ibram Gaunt posted:

Yep. Been saying this.

Starting to come round to this idea

Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder

Sleng Teng posted:

ff6 is also good imo... it just isn't as good as the games around it by a fair margin.

my problem with 6 is fairly specific (i absolutely hate how they wrote, or mostly didnt write, a big ensemble cast so its really clear they gave you 14 characters for the dumbass split party dungeons) so i think this is a reasonable opinion. its so crazy to me though when people go "oh yeah ff6, the best one." like huh???

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Countblanc
Apr 20, 2005

Help a hero out!
Dancing Mad is incredibly impressive in the context of "holy poo poo the SNES can actually do this" but it's probably a worse final boss theme than Decisive Battle

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