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Have you considered turning those tidal waves into a method of bulk-deleting houses?
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# ? Jul 25, 2023 16:20 |
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# ? May 26, 2024 05:33 |
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Archduke Frantz Fanon posted:i just want to be able to build maps where narrow rivers arent just series of tidal waves spam water sources along the course of the river to regulate it. gently caress dams
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# ? Jul 25, 2023 16:38 |
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If the water Sim isn't trash it actually can add some interesting interaction with weather and tides and potentially sea level rise. Where you need to build breakwaters and sea walls to deal with regular storms instead of just huge tsunamis.
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# ? Jul 25, 2023 16:50 |
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Given they're doing climate and weather as a big deal, maybe they will.
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# ? Jul 25, 2023 16:54 |
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People getting pissed off about needing to build resilient infrastructure would be funny af.
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# ? Jul 25, 2023 16:54 |
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I just want to be able to do something with water without it being the apocalypse every time.
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# ? Jul 25, 2023 16:57 |
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Having to deal with flooding in a realistic way would be quite neat. CS1s approach to water wouldn't lend itself well to that, however.
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# ? Jul 25, 2023 17:03 |
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Archduke Frantz Fanon posted:i just want to be able to build maps where narrow rivers arent just series of tidal waves Texture along the riverbed will prevent the river tsunamis. I achieved it in my first LP city by just setting raise/lower land to a random strength and spamming left and right clicks as I moved along the riverbed.
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# ? Jul 25, 2023 17:18 |
robust water simulation to force people to build and maintain infrastructure in an intelligent way sounds great. a giant, demented blob with a penchant for climbing up mountains due to unfathomable rage at encountering a rock was not great
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# ? Jul 25, 2023 17:21 |
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I very much would enjoy it if deepening some riverbeds for spare soil did not reverse the entire flow of the river somehow.
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# ? Jul 25, 2023 17:39 |
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I hope that freeway exit building is easier in the new one because I'm about to give up on my new city because it makes me crazy. I watch the videos and I have no idea how this comes so easily to everyone. I know what I want, but getting the tools to do it feels impossible.
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# ? Jul 25, 2023 19:11 |
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The people who've played it have mentioned it works better. Do you have Move It and Network Anarchy? Those make the process way simpler. I've started just using prebuilt workshop ones more often too.
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# ? Jul 25, 2023 19:20 |
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Dick Trauma posted:I hope that freeway exit building is easier in the new one because I'm about to give up on my new city because it makes me crazy. I watch the videos and I have no idea how this comes so easily to everyone. I know what I want, but getting the tools to do it feels impossible.
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# ? Jul 25, 2023 19:22 |
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I think that like with alot of games I'm just too stupid to play this. I still enjoy watching the videos though so there's that. I'll uninstall and wait for the new one.
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# ? Jul 25, 2023 19:34 |
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Dick Trauma posted:I think that like with alot of games I'm just too stupid to play this. I still enjoy watching the videos though so there's that. I'll uninstall and wait for the new one. Also you can watch this series, it's what got me up to speed. https://www.youtube.com/watch?v=Iu8YwpngbzE&t=2s
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# ? Jul 25, 2023 19:49 |
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It was probably already noticed, but I just realised that the CS2 base game will be available on Gamepass from day 1. Can't wait to find out how hopeless I am at city planning.
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# ? Jul 25, 2023 19:54 |
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I'd love some kind of disaster-management SimCity-esque game built from the ground up to revolve around that kind of play. Climate change forcing policy changes, weather defenses, refugees and migration forcing sponsored housing, maybe eventually adaptation to all-indoors air conditioning and whatever for big parts of the city. I think you could do tons of interesting things with a survival-game esque city builder. But... not sure I want that to be in Skylines 2. Building up roads and neighborhoods is too fiddly, you get too invested in the things you're making. Ripping it away will be kind of frustrating if that's not a core tenet of the game. E.g. I can enjoy making a foundation of rural farmland in SC4 and then paving over it as my city grows, because I knew that was the plan from the word go and intentionally never cared much about the farmland. With the rest though, I don't have that outlook, and I'm pretty sure I'm not alone in that. There's a reason most people save the game ahead of unleashing disasters.
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# ? Jul 25, 2023 22:03 |
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Some of these choices are so confusing. Why does a solar power plant have high noise pollution? Why do batteries have noise and air pollution?
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# ? Jul 27, 2023 17:14 |
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Koramei posted:But... not sure I want that to be in Skylines 2. Building up roads and neighborhoods is too fiddly, you get too invested in the things you're making. Ripping it away will be kind of frustrating if that's not a core tenet of the game. E.g. I can enjoy making a foundation of rural farmland in SC4 and then paving over it as my city grows, because I knew that was the plan from the word go and intentionally never cared much about the farmland. With the rest though, I don't have that outlook, and I'm pretty sure I'm not alone in that. There's a reason most people save the game ahead of unleashing disasters. I agree. Disasters in these games tend to be less “can I survive this?” and more “can I remember where I plopped all these custom mailboxes and hedges?”.
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# ? Jul 27, 2023 17:21 |
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Grand Fromage posted:Some of these choices are so confusing. Why does a solar power plant have high noise pollution? Why do batteries have noise and air pollution? “Well we have to give it a downside”
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# ? Jul 27, 2023 17:24 |
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I assume "noise pollution" is just a general "kinda lovely to live next door to" stat. I really don't imagine it will cause a problem. It didn't really in CS1 for all people couldn't stop whingeing about it.
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# ? Jul 27, 2023 17:27 |
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It doesn't seem like noise pollution is as damaging in 2 but air pollution will make citizens sick. Whole neighborhoods full of Chuck McGills freaking out about the battery fumes.Fork of Unknown Origins posted:“Well we have to give it a downside” Solar already has downsides! It's expensive per megawatt (which also I wish they would stop doing like it's still 1993 but that's another conversation) and it doesn't work at night so you have to build batteries. Grand Fromage fucked around with this message at 17:32 on Jul 27, 2023 |
# ? Jul 27, 2023 17:28 |
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CapnAndy posted:You're not stupid, you're just new. What's driving you crazy right now? We'll help! I've been struggling mightily with building a new interchange so that my industrial district can connect directly to the nearby highway. I've watched the videos by City Planner and Biffa and the way they fly through construction leaves me baffled. I understand the basic idea but translating that to actual clicks has been impossible for me. There are some canned interchanges but they're gigantic and require destroying alot of the nearby highway to make it line up. I'm going to spend some time playing with the elevation tools to try and get a better feel for it, but I will always loathe guide videos that show you maybe the first two clicks and then switch to 8x speed.
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# ? Jul 27, 2023 17:32 |
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Dick Trauma posted:I've been struggling mightily with building a new interchange so that my industrial district can connect directly to the nearby highway. I've watched the videos by City Planner and Biffa and the way they fly through construction leaves me baffled. I understand the basic idea but translating that to actual clicks has been impossible for me. There are some canned interchanges but they're gigantic and require destroying alot of the nearby highway to make it line up. What type of interchange are you trying to build?
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# ? Jul 27, 2023 17:35 |
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audible solar panels and batteries creating air pollution gives me hope that the devs will also be brave enough to properly simulate 5g towers melting people's brains and windmills causing mass bird and insect extinction
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# ? Jul 27, 2023 17:40 |
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Dick Trauma posted:I've been struggling mightily with building a new interchange so that my industrial district can connect directly to the nearby highway. I've watched the videos by City Planner and Biffa and the way they fly through construction leaves me baffled. I understand the basic idea but translating that to actual clicks has been impossible for me. There are some canned interchanges but they're gigantic and require destroying alot of the nearby highway to make it line up.
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# ? Jul 27, 2023 17:41 |
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The simplest exit to build is just the old overpass type. Highway is already in place. The first thing you want to build is the yellow part. Pick a four or six lane road, move it up in the air two or three taps--you'll adjust this later. Send it straight across your highway, with each end a unit or two away from the side of the highway. Next are your ramps. Here you're going to start with the regular old one way highway ramp roads, if traffic is bad you can adjust this later. It doesn't really matter where you start. Click on one end of the yellow part, drag your road roughly parallel, and tap page down until it's ground level. Build this (again, you can adjust it later). Next you want to join the highway. Make sure anarchy is on, switch to the curved road tool, and connect. You may have to use Move It to slide the node around. If you want to future proof this somewhat, make the ramp pretty long so there's room for traffic to stack up. Check to be sure the road is going the right direction, use upgrade and right click to swap that. Do that again for the other three. Switch the highway now, you want a segment or two of four lane on either side of the ramps (so not under the yellow part). That gives cars a place to merge or get off. Now you can make it look better. Drag around nodes and change road curve, or use the arrange at line mode in Network Anarchy. Also use the slope tool. If the middle of the ramp looks stupid, use Node Adjuster to change that from a flat to a slope--click on Node Adjuster, click the node, then you'll see the option in the pop-up. Move the overpass up or down so it's just a bit taller than a semi truck. Last steps. Go to TM:PE and make sure the on/off ramps have a lower speed limit than the highway, then check that the lane arrows force everyone to turn rather than allowing anyone to go forward. That will prevent idiots from getting off the highway then immediately back on. Click the stop sign/yield sign tool and set yield to both of the offramp intersections with the yellow part. At this point you should be good to go. It's going to be annoying the first several times you do it, those YouTube dudes have done this a thousand times which is why it looks easy. If you're trying to do this without Move It, Network Anarchy, and TM:PE uh. Don't. Grand Fromage fucked around with this message at 17:58 on Jul 27, 2023 |
# ? Jul 27, 2023 17:56 |
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Kyte posted:https://www.youtube.com/watch?v=bWqzV0Bnofk This is an enjoyable listen. For obvious reasons he’s unable to talk about things that haven’t been announced yet, so it’s technically nothing new, but I’m hyped because from what he saying, there’s a lot more meat on the bone overall for those who felt like path to riches in 1 was a little too straightforward. I’m trying to temper this hype with the possible fact that he can’t heavily criticize the game, so for all I know he might just be another arm of the PR campaign, but I dunno - seems like promising news? He also claims that unlock progression is better. I thought it was kind of annoying and limiting in CS1 so I disabled it entirely for a more SC4 experience.
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# ? Jul 27, 2023 19:06 |
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Grand Fromage posted:Some of these choices are so confusing. Why does a solar power plant have high noise pollution? Why do batteries have noise and air pollution? The Dev blog says "This power plant only produces noise pollution, making it a green option" so my interpretation is that all power plants and batteries produce similar amounts of noise, it's just that noise is the only pollution of solar and that's why it was mentioned. And why there's noise there is just because it's a large industrial site with ongoing operations and people maintaining and shouting and forklifts driving around refitting panels and etc, so don't plop it in the middle of your residential.
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# ? Jul 27, 2023 19:30 |
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Dick Trauma posted:I've been struggling mightily with building a new interchange so that my industrial district can connect directly to the nearby highway. I've watched the videos by City Planner and Biffa and the way they fly through construction leaves me baffled. I understand the basic idea but translating that to actual clicks has been impossible for me. There are some canned interchanges but they're gigantic and require destroying alot of the nearby highway to make it line up. Here's a tutorial on how to build the Partial Clover Leaf interchange, it's pretty step by step and easy to follow. https://www.youtube.com/watch?v=7veft1XFgNU Here's another tutorial (same guy) for another ParClo, that's slightly more advanced. https://www.youtube.com/watch?v=8E8fUa_9ajU Filthy Lucre fucked around with this message at 21:24 on Jul 27, 2023 |
# ? Jul 27, 2023 20:57 |
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This is close to exploit territory but is there some sort of mod that overhauls the noise pollution system? I get that you're going to be pretty miserable if there's a highway on one side of your house and a heavy industry rail on the other, But the only disease you're going to die of as a result of living right next to a metro station is priapism.
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# ? Jul 29, 2023 18:14 |
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Game Anarchy lets you turn it off. I did that in my current game.
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# ? Jul 29, 2023 18:21 |
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Thanks Fromage. If noise pollution was the killer it is in this game there's no way you would have survived Chengdu. Maybe make it only affect light residential or make some policy where residential costs more but insulates against noise pollution. Eifert Posting fucked around with this message at 18:28 on Jul 29, 2023 |
# ? Jul 29, 2023 18:25 |
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Interestingly before I hosed around with mods I downloaded financial district and I think it's introduced a memory leak into the game. Trying to load anything takes like 6 minutes and then it crashes including a blank map. Edit: used sky to deactivate all assets and mods, reinstalled the game. Vanilla fresh reinstall still has the memory leak. Guess I'm not revisiting. Eifert Posting fucked around with this message at 19:47 on Jul 29, 2023 |
# ? Jul 29, 2023 19:09 |
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turn off the TV posted:audible solar panels and batteries creating air pollution gives me hope that the devs will also be brave enough to properly simulate 5g towers melting people's brains and windmills causing mass bird and insect extinction I’m picturing Charlie Day’s “kitten mittens” commercial from Its Always Sunny popping up in the Twitter feed thing, but with solar panels somehow. Followed a few weeks later with an increasingly unhinged Pepe Silvia rant/cork board about solar panel noise pollution. Make it happen, Paradox
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# ? Jul 29, 2023 21:04 |
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Good news is I figured out my issue bad news is it's that one of my ram sticks died coincidentally at the same time I bought Financial districts and that's the real issue.
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# ? Jul 30, 2023 01:18 |
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Eifert Posting posted:the only disease you're going to die of as a result of living right next to a metro station is priapism. I can't make any sense of this.
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# ? Jul 30, 2023 14:36 |
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Duodecimal posted:I can't make any sense of this. Living immediately next to a metro station will give you such a powerful convenience boner that you die.
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# ? Jul 30, 2023 14:48 |
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<cut to suggestive footage of trains going in and out of tunnels>
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# ? Jul 30, 2023 15:16 |
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# ? May 26, 2024 05:33 |
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It's true, when the subway station by my apartment in China finally opened I was rock hard for a week.
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# ? Jul 30, 2023 17:23 |