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Bremen
Jul 20, 2006

Our God..... is an awesome God

feller posted:

Xcom2 does, so does every 4x. I’ve also heard good things about playing stellaris on it.

I think AoW4 is decent on a controller and might interest him.

I can definitely recommend AoW4 as a game, I haven't tried it with a controller.

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Mordja
Apr 26, 2014

Hell Gem

VictualSquid posted:

He is probably playing it right now.
But sitting up to play it normally is kinda uncomfortable for him, which is why I am asking for games with good controller support.

Sitting up is still probably easier for him then figuring out the controller controls for xcom2 or learning how to operate handheld console. Which is why I am asking for games with good controller support.

Ah OK I thought that list of games was of things he had been playing with controller.

LLSix
Jan 20, 2010

The real power behind countless overlords

Edit: Oops, just saw you already tried and disliked my suggestion. I got nothing.

LLSix fucked around with this message at 18:29 on Jul 23, 2023

Mordja
Apr 26, 2014

Hell Gem
So this is pretty cool...All of a sudden Dawn of War 2 modding seems to have taken an astronomical leap forwards, because this one adds the Tau, Necrons, Gorkanauts, etc: https://www.moddb.com/mods/unofficial-codex-edition/news/codex-edition-20




Definitely makes me want to reinstall.

RubberBands Hurt
Dec 13, 2004

seriously, wtf

VictualSquid posted:

I need some recommendations for nerdy strategy games on PC with good out of the box controller support.
It is for my father who is bedridden, and has to strain to play his normal games with keyboard and mouse. No mods or games where you need to keep a cheat sheet for the controller commands. Also, no anime games.

Here is a summation of his tastes:


I rarely play with controller, and when I do I go for a Disgaea or AW related game, which he doesn't like.

If he likes Xcom-ish tactics(esp that Battletech), the HBS Shadowrun trilogy might be up his alley, the fights can get pretty rough if he likes a challenge.

Also mayybe some roguelikes (Jupiter Hell has controller support and is a decent intro to the genre)

And then there's stuff like Fights in Tight Spaces and Frozen Synapse ( though not sure how their controller support is)

RubberBands Hurt fucked around with this message at 06:24 on Jul 25, 2023

Mordja
Apr 26, 2014

Hell Gem
There's also the major Battletech mods themselves, but with 1500 hours in the game, I'd hope he's checked them out already.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
Civ 6 runs on a tablet, should be fine with a controller too

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.
Thanks for the recommendations. My father already owns most of them except for Tactics Ogre and the Warhammer game.
I will get him to try some when I visit him next time and lend him my controller.

Of the ones I have tested in the meantime:
For Xenonauts (2), Terra Invicta and Battletech I couldn't get controller support to work. If it exists it is probably some lazy second thought mouse emulation mode hidden after a complicated setup.
Shadowrun and Civ6 is a lazy mouse emulation mode with no documentation or tutorialisaton.
Xcom2 controller support is a buggy mess, though it looks fine if it works. I doubt that he wants to deal with that.
Jagged 3 looks good. Though he probably will need a way to increase font size for the UI.
AOW4 has a mediocre mouse emulation mode with minimal documentation. I will ask him to try it.

BadOptics
Sep 11, 2012

Mordja posted:

So this is pretty cool...All of a sudden Dawn of War 2 modding seems to have taken an astronomical leap forwards, because this one adds the Tau, Necrons, Gorkanauts, etc: https://www.moddb.com/mods/unofficial-codex-edition/news/codex-edition-20




Definitely makes me want to reinstall.

Hell yeah, they even used the old XV-88 Broadside design with the railguns on the back (I hate the new version).

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
Gamepad gameplay Reluctant Recommendation in response to above request
Oaken, a tactical deck builder

Honestly, I can’t recommend it because A) I haven’t tried it, though I want to B) it has left early access, but not long enough for 1.0 reviews C) doesn’t quite look like those other games, especially with the deck focus.

It’s on PC and Switch and Xbox, takes place on a small hex grid, currently at a low price, and has a variety of different win conditions for each map. There’s also a demo out I’ll probably check out within three hours.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

VictualSquid posted:

Thanks for the recommendations. My father already owns most of them except for Tactics Ogre and the Warhammer game.
I will get him to try some when I visit him next time and lend him my controller.

Of the ones I have tested in the meantime:
For Xenonauts (2), Terra Invicta and Battletech I couldn't get controller support to work. If it exists it is probably some lazy second thought mouse emulation mode hidden after a complicated setup.
Shadowrun and Civ6 is a lazy mouse emulation mode with no documentation or tutorialisaton.
Xcom2 controller support is a buggy mess, though it looks fine if it works. I doubt that he wants to deal with that.
Jagged 3 looks good. Though he probably will need a way to increase font size for the UI.
AOW4 has a mediocre mouse emulation mode with minimal documentation. I will ask him to try it.

I played xcom 2 with a controller, didn't seem to have any problems. What kind of issues are you seeing with controller support being buggy? I have an xbox series controller with the offical wireless dongle and it works fine. You MIGHT have to make sure you turn the steam controller emulation OFF for Xcom2, so that it doesn't try to emulate the controller (even though windows is already recognizing it).

Captain Beans fucked around with this message at 18:06 on Jul 25, 2023

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

Captain Beans posted:

I played xcom 2 with a controller, didn't seem to have any problems. What kind of issues are you seeing with controller support being buggy? I have an xbox series controller with the offical wireless dongle and it works fine. You MIGHT have to make sure you turn the steam controller emulation OFF for Xcom2, so that it doesn't try to emulate the controller (even though windows is already recognizing it).

I had to switch to big picture mode ultimately, and then click to several warning saying that the game doesn't have controller support and how I should activate controller emulation. It worked after ignoring those messages.
It refused to detect the controller when launched through normal steam. I also experimented with all sorts of emulation switches in the steam setting before, following some internet guides but none of those worked. I use an Xbox series controller with a cable.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

VictualSquid posted:

I had to switch to big picture mode ultimately, and then click to several warning saying that the game doesn't have controller support and how I should activate controller emulation. It worked after ignoring those messages.
It refused to detect the controller when launched through normal steam. I also experimented with all sorts of emulation switches in the steam setting before, following some internet guides but none of those worked. I use an Xbox series controller with a cable.

Ah that does sound like a pain in the butt.


Chaos mode option -
You could play Stellaris with a controller on a pc if you have Gamepass ultimate, you could use the cloud gaming streaming option which runs an Xbox Series S version of the game (which has a specific to console UI and everything for Stellaris that isn't available on PC). This method of Gamepass Ultimate Cloud Streaming would work for quite a few games that would give you games with a native console/controller interface include Civilization 6, Crusader Kings 3 and Shadowrun. The little bit of cloud delay is completely a non issue for strategy games and you may be able to get an intro month for just 1$.

Captain Beans fucked around with this message at 18:08 on Jul 25, 2023

Tiger Crazy
Sep 25, 2006

If you couldn't find any weirdness, maybe we'll just have to make some!

VictualSquid posted:

I need some recommendations for nerdy strategy games on PC with good out of the box controller support.
It is for my father who is bedridden, and has to strain to play his normal games with keyboard and mouse. No mods or games where you need to keep a cheat sheet for the controller commands. Also, no anime games.

Here is a summation of his tastes:


I rarely play with controller, and when I do I go for a Disgaea or AW related game, which he doesn't like.

Battle Brothers seems to be right up his alley, but the switch version is the only one that comes with console support. The game doesn't even really need a keyboard and most things can be done with a mouse.

Diplomat
Dec 14, 2009


Can't speak to controller support. But Battle Brothers is an excellent turn based tactics game. Highly recommend.

Chuck_D
Aug 25, 2003
Wartales is of the same vein as battle brothers and, after cursory googling, appears to support controllers.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
Oaken demo on switch follow up: while functional, I don’t think it fits the “great controls” requirement. Especially since the deck building component isn’t part of the request.

Murgos
Oct 21, 2010

Mordja posted:

I mean, if he liked Xenonauts, the sequel just hit EA.

Anyone playing this? How is it?

It looks like old school UFO: Enemy Unknown with a coat of paint and QOL improvements.

For whatever reason I had a hard time with the first Xenonauts and couldn’t get into it. Although I tried it pretty early on and later versions may have been more playable.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

Murgos posted:

Anyone playing this? How is it?

It looks like old school UFO: Enemy Unknown with a coat of paint and QOL improvements.

For whatever reason I had a hard time with the first Xenonauts and couldn’t get into it. Although I tried it pretty early on and later versions may have been more playable.

It feels very much like the old Xenonauts, I barely notice any changes just incremental improvements.
Also it is quite hard, in a way that if I get my skills up far enough to seriously play it I would use strategies that have a serious chance of getting patched out. So I will probably not play it further until actual release.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Daaamn Ultimate General Gettysburg got a Switch port!! https://www.nintendo.com/store/products/ultimate-general-gettysburg-switch/

Mordja
Apr 26, 2014

Hell Gem
Tempest Rising, a biggish budget C&Clike also has a demo out now: https://store.steampowered.com/app/1486920/Tempest_Rising/

tokenbrownguy
Apr 1, 2010

tried the Tempest Rising demo, it's... pretty janky. pathing and controls of the units are some pikmin 1 poo poo and the resource harvesters can't figure out how to collect the flower juice or w/e.

first demo in a while that's left me with that bad of a taste, I'm def going to hold off when it releases.

appropriatemetaphor
Jan 26, 2006

yeah multiple times a few random dudes just do a 180 and go the opposite direction on a ramp

also hard to select special abilities? would be nice if group select just listed what every unit could do

toasterwarrior
Nov 11, 2011
It's janky but honestly not as bad as I feared. Very similar to Generals in that respect, lol. Infantry has "momentum" in that they can't turn on a dime, and in effect it makes them feel like tiny vehicles in a way. I'm still hopeful, at least.

The writing and VA direction is very "English wasn't our first language" tho, but it's all technically competent and correct, if not perfectly natural sounding.

HallelujahLee
May 3, 2009

it looks decent and if they fix the jankyness its fine honestly

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.
Jank huh? Sounds like it's a true C&C successor then

Arrath
Apr 14, 2011


Cicero posted:

Jank huh? Sounds like it's a true C&C successor then

Those are fighting words, sirrah. My rose tinted nostalgia memories from 7th grade do not allow for jank in the most perfect RTS of all time, Red Alert 2.

Assessor of Maat
Nov 20, 2019

Cicero posted:

Jank huh? Sounds like it's a true C&C successor then

nah, it's not the good C&C type jank, it's half-baked SC2 wannabe type jank

GyverMac
Aug 3, 2006
My posting is like I Love Lucy without the funny bits. Basically, WAAAAAAAAAAAA
AAAAAAAAAAAHHH
HHHHHHHHHHHHHH

toasterwarrior posted:

It's janky but honestly not as bad as I feared. Very similar to Generals in that respect, lol. Infantry has "momentum" in that they can't turn on a dime, and in effect it makes them feel like tiny vehicles in a way. I'm still hopeful, at least.

The writing and VA direction is very "English wasn't our first language" tho, but it's all technically competent and correct, if not perfectly natural sounding.

Did you notice if veterancy for units is included in the game? In older CnC games, units had veterancy, and it was fun to try keeping units alive until you had a horde of elites you could smash everything with.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.
Okay I played it.

Pros:

* Production values are really excellent. Almost everything feels really cool and the game is beautiful. Lots of polish to the visuals and audio.
* Basic controls are fine, I didn't really see fundamental issues with pathing or getting guys to do stuff.
* Mostly easy to understand both gameplay and UI, just like classic C&C games.

Cons:

* Infantry having substantial acceleration doesn't feel great. Doesn't feel like you'd be able to micro them very well in a fight.
* The bottom left UI area on my screen was tiny and the UI scale caps out at 1.0 so I can't make it any bigger.
* No option to change edge scroll speed, and the default is fairly slow. Though at least it doesn't have any acceleration, thank god.
* Can't queue up building production like old C&C games.
* Some units apparently have a 'specialist' unit cap (and not even super or hero units). Capping unit types like this is a lame balance band-aid. Limits creativity, and if massing something is overpowered, it should be dealt with more organically.
* When a building is finished in the UI, it takes several seconds for it to actually complete on the map and start doing stuff. Weird, I don't understand why they would do this, it just feels like a strange delay.

Overall it's fine enough, at least judging off that one mission, though it really felt like the kind of experience I'd like to do co-op, not just by myself. More broadly, I have two major criticisms:

1. They're involving external players in testing REALLY late in the game, if they're planning to launch this year as I've heard. And they haven't shown the third faction at all, and the testing they are doing right now is just showing a single mission, no multiplayer or even skirmish. That's really limited and late as far as bringing in the future player base to make sure poo poo is working. This is setting my expectations low when it comes to balance, options, and making sure mechanics feel right. It's simply not possible to get those things done really well without substantial external input, you will have blind spots as a developer.

2. The demo hasn't really changed my mind on how I perceive the game's intent, which is that it seems like an okay C&C spiritual successor, but also really unambitious. Other than being new and having really strong production values, it's hard to point at what's supposed to be exciting (or innovative) about this game. Whereas, say, Stormgate has a laundry list of new or unusual stuff they're doing with modes and the engine. Too early to judge whether that'll actually work out, but Frost Giant is clearly trying new stuff even as they're making a traditional RTS, whereas Tempest Rising so far just looks like it's retreading old ground.

edit:

Assessor of Maat posted:

nah, it's not the good C&C type jank, it's half-baked SC2 wannabe type jank
I didn't really see anything specifically that made me think about SC2, what do you mean?

Cicero fucked around with this message at 21:16 on Aug 13, 2023

Jarvisi
Apr 17, 2001

Green is still best.

Cicero posted:

Okay I played it.


.

edit:

I didn't really see anything specifically that made me think about SC2, what do you mean?

Supreme commander 2 did a whole lot of things bad and not a lot of things right

toasterwarrior
Nov 11, 2011

GyverMac posted:

Did you notice if veterancy for units is included in the game? In older CnC games, units had veterancy, and it was fun to try keeping units alive until you had a horde of elites you could smash everything with.

Nah, I don't think there was.

Assessor of Maat
Nov 20, 2019

Cicero posted:

edit:

I didn't really see anything specifically that made me think about SC2, what do you mean?

I mean... medic unit with a riot shield... also already seen the same faction gets a siege tank... seems familiar...

But seriously; the emphasis on unit abilities, the way units move, even the scaling of units and the map. it's all closer to a Blizzard style than C&C. There's the trappings of harvesters and powerplants but the impression I got was nostalgia bait overlaid onto the latest fool's attempt to be Starcraft, rather than an interest in making a new game of the type.

Just in general the first impression isn't giving much confidence in how they've designed it. e.g., they didn't give access to units that could crush infantry in the demo, but I don't think they've thought out how it's going to work with infantry that can blob together this much? Not a lot of open space on the maps we've seen footage of either.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.
The way it controls is nothing like Starcraft, the UI and unit mechanics are way closer to C&C. Starcraft ground units usually have instantaneous response, having acceleration is like blasphemy in a Starcraft-style RTS.

Obviously the demo is only a single campaign mission, but it didn't seem like you'd be able to micro like you do in Starcraft, not even close.

toasterwarrior
Nov 11, 2011
RA3 literally gave every single unit an ability/alternate mode too.

Assessor of Maat
Nov 20, 2019

RA3 was also trying to be more like a Blizzard game and also suffered for it. Cutscenes save it, but it plays like poo poo.

Cicero posted:

The way it controls is nothing like Starcraft, the UI and unit mechanics are way closer to C&C. Starcraft ground units usually have instantaneous response, having acceleration is like blasphemy in a Starcraft-style RTS.

Obviously the demo is only a single campaign mission, but it didn't seem like you'd be able to micro like you do in Starcraft, not even close.

Momentum's only part of the equation, the way units and particularly infantry moves as a group, bunches up slides and around each other is very Starcraft like. I'm not trying say its all 1:1, but I think it's quite clear from playing it that despite the resourcing, build menus etc. being in the C&C template the devs are approaching this with a design methodology much informed by Blizzard's.

toasterwarrior
Nov 11, 2011
Nah, SC2 is extremely slick while this is appropriately kludgy at times. What it reminds me of is the actual best C&C game: Generals/Zero Hour, especially with how infantry have momentum.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.

Assessor of Maat posted:

Momentum's only part of the equation, the way units and particularly infantry moves as a group, bunches up slides and around each other is very Starcraft like.
That happens in Starcraft 2 but not 1. Starcraft 1 units don't really bunch up much and they don't slide around each other or push each other around.

Negostrike
Aug 15, 2015


Man the music in that tempestuous game sounds like a mix of dubstep and Doom 2016-style buttmetal.

Ew

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Mordja
Apr 26, 2014

Hell Gem
Another Starcraftlike has hit the towers https://www.kickstarter.com/projects/starlancestudios/zerospace

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