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Z the IVth posted:That explains a lot. I read through the SM section and it looked pretty tame but that page of rules is serious Now find the rules for Imperator Titans and Mega Gargants in second edition. It was like a minigame in itself to operate them.
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# ? Jul 26, 2023 20:22 |
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# ? Jun 6, 2024 15:11 |
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Robert Facepalmer posted:'How can we cram six tiles into the same (or similar) box that we put four Necromunda tiles in?' Those drat tiles didn't even sit properly flat and couldn't lock together.
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# ? Jul 26, 2023 20:22 |
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I made the mistake of watching a TikTok about painting them and now I really want to find a good deal for plastic termagaunts or hormagaunts somewhere so I can do a bunch of glitter nids for the most fabulous Kill Team.
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# ? Jul 26, 2023 21:18 |
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NC Wyeth Death Cult posted:Now find the rules for Imperator Titans and Mega Gargants in second edition. It was like a minigame in itself to operate them. I would play the hell out of a minigame that is just "Orks are trying to make a Gargant do something during a battle, try to help them succeed despite constant random mishaps"
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# ? Jul 26, 2023 21:58 |
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chin up everything sucks posted:I would play the hell out of a minigame that is just "Orks are trying to make a Gargant do something during a battle, try to help them succeed despite constant random mishaps" It's that VR Star Trek Bridge Simulator instead it's Imperator Titan Simulator. The Ork Gargant simulator is just a game of whack-a-mole where you're the Mek who's running around the bridge clubbing lazy gits.
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# ? Jul 26, 2023 22:05 |
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Found the datacard for the Imperator. Every turn you would roll to see how many plasma tokens you produced (you could also carry some over) and then you'd allocate them to using the guns, movement and shields.
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# ? Jul 26, 2023 22:29 |
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We played a couple of games with the Imperator back in the day - the "Imperator Phase" was definitely a thing. It was... not a great piece of streamlined rules design.
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# ? Jul 26, 2023 22:36 |
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NC Wyeth Death Cult posted:Found the datacard for the Imperator. Every turn you would roll to see how many plasma tokens you produced (you could also carry some over) and then you'd allocate them to using the guns, movement and shields. So the squares that have squad numbers on them were a transport capacity for infantry stands. However there's a twist. Enemy units were allowed to board the titan and fight as normal in combat with the defenders inside. If they won then the location they're in would be damaged and the titan would gradually lose firepower. The bastion locations were sealed off from the rest of the titan, but enemy jump pack troops could still board the upper towers and attack that way. That's why you never forget your Titan Tech Guard company!
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# ? Jul 26, 2023 22:42 |
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That is some wild poo poo. You could release an Imperator Titan standalone boxed game.
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# ? Jul 26, 2023 23:20 |
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Professor Shark posted:Help me I looked at that issue of WD someone posted and now I’m thinking about a vintage, all metal Chaos Killteam Shouldn't be that hard if you're running Legionaries or Fellgor, even if you're wanting to make a competitive team, as long as you're willing to use the plentiful late-90s/early-2000s "midhammer" metal. Legionaries would be about $30-60+shipping, you already have bits/bases to finish up builds, and you're willing to use loyalist SM metal (like vintage CSM armies did, lol). Fellgor would need 10 midhammer beastmen from WHFB, which go for a little more and would be harder to convert but would be easier to buy in a lot. Blooded or Chaos Cult is dicier. Chaos Guardsman metal is relatively scarce. Even with Chaos-ing up loyalists, minimum you'd want full squad of 10 old IG, plus another guy, plus a Chaos Ogre or other similar monster. Ideally with some guys you can convert for the specialists. A full full team would need more melee guys and some kind of officer/NCO character. Chaos Cult is large, needing a total of 22 models. Plus, mutated guys have higher demand, but you could expand the concept to something like old Beastmen models or other fantasy models. You'd need:
All of those seem doable, assuming you're not having to pay international shipping on individual models. Z the IVth posted:That is some wild poo poo. You could release an Imperator Titan standalone boxed game. That is what it initially was, basically an expansion set for AT (or TL, I forget). Cease to Hope fucked around with this message at 23:25 on Jul 26, 2023 |
# ? Jul 26, 2023 23:21 |
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That is exactly why Space Marine is fun and created tons of amazing batreps. It is also why the game takes forever, the fun of SM is due to how into the weeds it gets. I don't know how you seperate those.
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# ? Jul 26, 2023 23:48 |
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HidaO-Win posted:https://www.warhammer-community.com/2023/07/26/the-new-legions-imperialis-terrain-is-the-perfect-backdrop-for-an-epic-throwdown/ Well, I was totally wrong about this and I'm glad for it, these look great.
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# ? Jul 27, 2023 00:31 |
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Z the IVth posted:That is some wild poo poo. You could release an Imperator Titan standalone boxed game. Snit's Revenge
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# ? Jul 27, 2023 00:59 |
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Space Alert but gargant sounds like a good time.
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# ? Jul 27, 2023 01:13 |
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Z the IVth posted:The great thing about plastic is you can get a ton of detail on for very little extra cost. As was mentioned, they can get more in box with them being flat. But it also means that you don't run into the intensely frustrating nonsense that the 40k city board produced where they went so heavy on raised detail it really hosed with your ability to place buildings and models. At this scale flat surfaces being the default is probably a really good idea, and you add your interest with scatter and buildings. And as you say, you can detail it a bit up it you want.
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# ? Jul 27, 2023 01:21 |
Anyone got a bigger picture of the sprues that are on the WC page but um. not. on the page? They're in the article preview but not the article
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# ? Jul 27, 2023 02:35 |
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Virtual Russian posted:I don't know how you seperate those. You can't, which is ironically why Space Marine is so beloved: The nostalgia is inseparable from youth, when we had 6+ hours blocks of leisure time instead of competing responsibilities.
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# ? Jul 27, 2023 03:29 |
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Lovely Joe Stalin posted:As was mentioned, they can get more in box with them being flat. But it also means that you don't run into the intensely frustrating nonsense that the 40k city board produced where they went so heavy on raised detail it really hosed with your ability to place buildings and models. At this scale flat surfaces being the default is probably a really good idea, and you add your interest with scatter and buildings. That's the thing though. Rather than release flat plastic tiles their time would be better spent releasing card game boards or making game mats which would be functionally identical without needing to be painted or being unstable on the table. They could then spend plastic time making more plastic terrain pieces to place on said mat.
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# ? Jul 27, 2023 09:48 |
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https://www.warhammer-community.com/2023/07/27/heresy-thursday-teasing-a-trio-of-tiny-tanks/ Rhinos come as a box of 10.
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# ? Jul 27, 2023 13:02 |
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Liking the Kratos's look and hopefully the Rhino will be a decently cheap box as its just a transport.
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# ? Jul 27, 2023 13:07 |
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xtothez posted:https://www.warhammer-community.com/2023/07/27/heresy-thursday-teasing-a-trio-of-tiny-tanks/ Staple transports are being introduced for initial sale packed in with superheavies, hm. Also: quote:With this in mind, a stone-cold classic armoured transport makes its glorious return in the form of the Deimos-Pattern Rhino. And because everything’s just that little bit wilder in Legions Imperialis, this pack of 10 comes with plenty of cupola options, including havoc missile launchers, multi-meltas, twin-linked bolters, dozer blades, and even a hunter-killer missile. Hopefully those are cosmetic options.
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# ? Jul 27, 2023 16:15 |
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Cease to Hope posted:Hopefully those are cosmetic options.
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# ? Jul 27, 2023 16:25 |
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Here's a Kill Team video with a cute trick in it that I don't fully understand. https://www.youtube.com/watch?v=sqtff7mpP9s Corsairs player puts a barricade in a hallway such that there is physically no space for a Chaos Cultists Torment to fit its large base, and the players discuss how this was a "trap sprung" moment that gave the Corsairs player an unassailable position in the hallway. The setup for the gotcha is in the beginning of the video but they start discussing how it works at about 12 minutes. I don't get how exactly that works. I see how a Torment can't fit its base on either side of the barricade but why could it not Traverse the barricade?
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# ? Jul 27, 2023 17:31 |
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Gonna be really funny if Epic tanks get individual upgrade points and 40k doesn't no it won't
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# ? Jul 27, 2023 17:32 |
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SuperKlaus posted:Here's a Kill Team video with a cute trick in it that I don't fully understand. Can you link w/ a timestamp where the move happens?
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# ? Jul 27, 2023 17:35 |
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xtothez posted:https://www.warhammer-community.com/2023/07/27/heresy-thursday-teasing-a-trio-of-tiny-tanks/ They are so cute!
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# ? Jul 27, 2023 17:41 |
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Lumpy posted:Can you link w/ a timestamp where the move happens? I think its turn 2 about 5:15, I haven't actually received the nonsense but it just seems to be that there's no room to either go around a model or get into engagement. I would argue that being as close as possible should count because that's just dumb.
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# ? Jul 27, 2023 17:41 |
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Jack B Nimble posted:I think its turn 2 about 5:15, I haven't actually received the nonsense but it just seems to be that there's no room to either go around a model or get into engagement. I would argue that being as close as possible should count because that's just dumb. Yeah, the way the barricade is set up and the way the Eldar model is placed, the Torment would have to traverse the barricade and have a path that it's base can pass through (that's the important bit) and wind up in engagement range with it. Since the only place it can fit is "past" the Eldar, it would have to traverse, have enough movement to go past, _and_ have it's base fit between the Eldar base and the wall, which it can't do. Gimmicky? Maybe, but that's how games are played. Some argue nonreciprocal shooting is cheap as well, but it's jut part of the game. So the Chaos player just has to bring up a cultist or two and shoot him.
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# ? Jul 27, 2023 17:49 |
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Cease to Hope posted:Staple transports are being introduced for initial sale packed in with superheavies, hm. Unless I missed something, that's not what the article said. The transports come in packs of 10 and presumably will be the one alluded to as immediately available. It doesn't say that they come with the super heavies, presumably they will be the ones mentioned as releasing later, as their own kit.
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# ? Jul 27, 2023 17:50 |
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Lumpy posted:Yeah, the way the barricade is set up and the way the Eldar model is placed, the Torment would have to traverse the barricade and have a path that it's base can pass through (that's the important bit) and wind up in engagement range with it. Since the only place it can fit is "past" the Eldar, it would have to traverse, have enough movement to go past, _and_ have it's base fit between the Eldar base and the wall, which it can't do. Gimmicky? Maybe, but that's how games are played. Some argue nonreciprocal shooting is cheap as well, but it's jut part of the game. What makes it a bridge too far for me is that it's an odd artifact of the rules and doesn't make any sense in the game world. Just move the eldar back a little and place the cultist into base to base contact.
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# ? Jul 27, 2023 17:56 |
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Cease to Hope posted:Staple transports are being introduced for initial sale packed in with superheavies, hm. Also: It never hurts when kits come with a cupola options.
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# ? Jul 27, 2023 17:56 |
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SuperKlaus posted:Here's a Kill Team video with a cute trick in it that I don't fully understand. The charge move needs to be completed before making the attack, and the Torment can't fit into melee. People use this trick against Gellerpox, too. It's not something anyone's really clamoring to get rid of because playing against CCult or Gellerpox on ITD is godawful. (ITD maps are just not really well-balanced in general.) Jack B Nimble posted:What makes it a bridge too far for me is that it's an odd artifact of the rules and doesn't make any sense in the game world. Just move the eldar back a little and place the cultist into base to base contact. You've never seen a scene where the nimble protagonist dives through a small gap to get away from the lumbering monster, trapped on the other side just out of reach?
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# ? Jul 27, 2023 18:33 |
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Jack B Nimble posted:What makes it a bridge too far for me is that it's an odd artifact of the rules and doesn't make any sense in the game world. Just move the eldar back a little and place the cultist into base to base contact. Rules seem pretty clear on it, they don't need to make sense. You're playing a game, not a simulation.
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# ? Jul 27, 2023 19:02 |
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Don't ever play a FFG-styled miniatures game because they will be full of these weird rule interactions that make very little sense when you think about it. The average GW game is far closer to the simulationist end of the game spectrum.
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# ? Jul 27, 2023 19:14 |
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Jack B Nimble posted:What makes it a bridge too far for me is that it's an odd artifact of the rules and doesn't make any sense in the game world. Just move the eldar back a little and place the cultist into base to base contact. Welcome to the rules lawyer aspect of competitive tabletop games
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# ? Jul 27, 2023 19:15 |
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Yeah, and if you're playing with a friend you can just talk about it.
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# ? Jul 27, 2023 19:16 |
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Cease to Hope posted:The charge move needs to be completed before making the attack, and the Torment can't fit into melee. People use this trick against Gellerpox, too. It's not something anyone's really clamoring to get rid of because playing against CCult or Gellerpox on ITD is godawful. (ITD maps are just not really well-balanced in general.) I've played only a few games of Kill Team personally and always on Open maps because I don't own any ITD kits, but I've seen a crapload of battle report videos of ITD and quite a few Open, and I gotta say ITD is not attractive to me.* It looks like it weights things madly towards melee and nearly removes the advantage of regular-ranged guns versus all the Range 6s out there. Very curious what the standard map will be when the new season begins. I didn't mean to describe the barricade hallway play as a "gotcha" in a negative sense. It seemed like a slick play. I just didn't understand how it stymied the Chaos team and TBH these are the guys where I like watching them well enough but I don't trust their interpretation of the rules. See the bit where they let the Chaos dude mutate without having dealt damage in melee, or past videos where someone doesn't even get how to make a Warpcoven list right. *I own Kasrkins and I own Heirotek Circle and I would have been delighted to get the relative value of buying Shadowvaults instead of those two team boxes but gently caress me that the only one I could source was $300
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# ? Jul 27, 2023 19:39 |
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Its solid tournament play. So long as the player hasn’t misled his opponent at all, they have taken advantage of the ruleset to get an advantage. That’s a lot of the skill set involved in winning games. Its pretty different to angle shooting, which I’d always red flag.
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# ? Jul 27, 2023 20:28 |
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Open maps have been swinging towards needing a lot more terrain than the setup rules recommend because shooty teams are able to wipe players off the board really fast. I think the issue is more lethality in the game being so high that it makes both map types lean too far in one direction or the other. I don't really want them to just buff defenses and make the game a slog or anything, but map type has an outsized effect on the game as is.
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# ? Jul 27, 2023 20:58 |
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# ? Jun 6, 2024 15:11 |
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For our first few games my brother and I seriously misinterpreted the way combat works. Once we realized our mistakes and were doing things properly we realized how absolutely lethal combat is and how important it is to fight first. Its always better to charge than to be charge!
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# ? Jul 27, 2023 21:47 |