Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
NC Wyeth Death Cult
Dec 30, 2005

He lost his life in Chadds Ford, he was dancing with a train.

Z the IVth posted:

That explains a lot. I read through the SM section and it looked pretty tame but that page of rules is serious :wtc:

Now find the rules for Imperator Titans and Mega Gargants in second edition. It was like a minigame in itself to operate them.

Adbot
ADBOT LOVES YOU

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Robert Facepalmer posted:

'How can we cram six tiles into the same (or similar) box that we put four Necromunda tiles in?'

Those drat tiles didn't even sit properly flat and couldn't lock together.

Arcturas
Mar 30, 2011

I made the mistake of watching a TikTok about painting them and now I really want to find a good deal for plastic termagaunts or hormagaunts somewhere so I can do a bunch of glitter nids for the most fabulous Kill Team.

chin up everything sucks
Jan 29, 2012

NC Wyeth Death Cult posted:

Now find the rules for Imperator Titans and Mega Gargants in second edition. It was like a minigame in itself to operate them.

I would play the hell out of a minigame that is just "Orks are trying to make a Gargant do something during a battle, try to help them succeed despite constant random mishaps"

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

chin up everything sucks posted:

I would play the hell out of a minigame that is just "Orks are trying to make a Gargant do something during a battle, try to help them succeed despite constant random mishaps"

It's that VR Star Trek Bridge Simulator instead it's Imperator Titan Simulator.

The Ork Gargant simulator is just a game of whack-a-mole where you're the Mek who's running around the bridge clubbing lazy gits.

NC Wyeth Death Cult
Dec 30, 2005

He lost his life in Chadds Ford, he was dancing with a train.
Found the datacard for the Imperator. Every turn you would roll to see how many plasma tokens you produced (you could also carry some over) and then you'd allocate them to using the guns, movement and shields.

Only registered members can see post attachments!

Giant Ethicist
Jun 9, 2013

Looks like she got on a loaf of bread instead of a bus again...
We played a couple of games with the Imperator back in the day - the "Imperator Phase" was definitely a thing. It was... not a great piece of streamlined rules design.

xtothez
Jan 4, 2004


College Slice

NC Wyeth Death Cult posted:

Found the datacard for the Imperator. Every turn you would roll to see how many plasma tokens you produced (you could also carry some over) and then you'd allocate them to using the guns, movement and shields.


So the squares that have squad numbers on them were a transport capacity for infantry stands. However there's a twist. Enemy units were allowed to board the titan and fight as normal in combat with the defenders inside. If they won then the location they're in would be damaged and the titan would gradually lose firepower. The bastion locations were sealed off from the rest of the titan, but enemy jump pack troops could still board the upper towers and attack that way.

That's why you never forget your Titan Tech Guard company!

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
That is some wild poo poo. You could release an Imperator Titan standalone boxed game.

Cease to Hope
Dec 12, 2011

Professor Shark posted:

Help me I looked at that issue of WD someone posted and now I’m thinking about a vintage, all metal Chaos Killteam

Shouldn't be that hard if you're running Legionaries or Fellgor, even if you're wanting to make a competitive team, as long as you're willing to use the plentiful late-90s/early-2000s "midhammer" metal. Legionaries would be about $30-60+shipping, you already have bits/bases to finish up builds, and you're willing to use loyalist SM metal (like vintage CSM armies did, lol). Fellgor would need 10 midhammer beastmen from WHFB, which go for a little more and would be harder to convert but would be easier to buy in a lot.

Blooded or Chaos Cult is dicier.

Chaos Guardsman metal is relatively scarce. Even with Chaos-ing up loyalists, minimum you'd want full squad of 10 old IG, plus another guy, plus a Chaos Ogre or other similar monster. Ideally with some guys you can convert for the specialists. A full full team would need more melee guys and some kind of officer/NCO character.

Chaos Cult is large, needing a total of 22 models. Plus, mutated guys have higher demand, but you could expand the concept to something like old Beastmen models or other fantasy models. You'd need:
  • a leader, ideally with a staff
  • a banner-bearer, ideally with a fire theme of some sort. Blasted Banner is good for nerd cred lol
  • a psyker/sorcerer
  • two swordsman guys, ideally visually linked to each other and distinct from the units below
  • ten guys with melee weapons and/or pistols or a similarly wimpy ranged weapon (eg shortbows)
  • five monstery/melee-only guys, ideally visually linked to the ten guys
  • three ogre-sized guys melee guys, ideally visually linked to the last two

All of those seem doable, assuming you're not having to pay international shipping on individual models.

Z the IVth posted:

That is some wild poo poo. You could release an Imperator Titan standalone boxed game.

That is what it initially was, basically an expansion set for AT (or TL, I forget).

Cease to Hope fucked around with this message at 23:25 on Jul 26, 2023

Virtual Russian
Sep 15, 2008

That is exactly why Space Marine is fun and created tons of amazing batreps. It is also why the game takes forever, the fun of SM is due to how into the weeds it gets. I don't know how you seperate those.

Texmo
Jun 12, 2002

'Time fer a waaagh from above!

Well, I was totally wrong about this and I'm glad for it, these look great.

Xlorp
Jan 23, 2008


Z the IVth posted:

That is some wild poo poo. You could release an Imperator Titan standalone boxed game.

Snit's Revenge

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Space Alert but gargant sounds like a good time.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Z the IVth posted:

The great thing about plastic is you can get a ton of detail on for very little extra cost.

Which makes it bizarre that GW decided to make uber bland road tiles that might as well be made of MDF so flat as they are. They could have at least copied the forgeworld tiles which are very nice (if hideously pricey).

As was mentioned, they can get more in box with them being flat. But it also means that you don't run into the intensely frustrating nonsense that the 40k city board produced where they went so heavy on raised detail it really hosed with your ability to place buildings and models. At this scale flat surfaces being the default is probably a really good idea, and you add your interest with scatter and buildings.

And as you say, you can detail it a bit up it you want.

TheDiceMustRoll
Jul 23, 2018
Anyone got a bigger picture of the sprues that are on the WC page but um. not. on the page? They're in the article preview but not the article

moths
Aug 25, 2004

I would also still appreciate some danger.



Virtual Russian posted:

I don't know how you seperate those.

You can't, which is ironically why Space Marine is so beloved: The nostalgia is inseparable from youth, when we had 6+ hours blocks of leisure time instead of competing responsibilities.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Lovely Joe Stalin posted:

As was mentioned, they can get more in box with them being flat. But it also means that you don't run into the intensely frustrating nonsense that the 40k city board produced where they went so heavy on raised detail it really hosed with your ability to place buildings and models. At this scale flat surfaces being the default is probably a really good idea, and you add your interest with scatter and buildings.

And as you say, you can detail it a bit up it you want.

That's the thing though. Rather than release flat plastic tiles their time would be better spent releasing card game boards or making game mats which would be functionally identical without needing to be painted or being unstable on the table. They could then spend plastic time making more plastic terrain pieces to place on said mat.

xtothez
Jan 4, 2004


College Slice
https://www.warhammer-community.com/2023/07/27/heresy-thursday-teasing-a-trio-of-tiny-tanks/

Rhinos come as a box of 10.





HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"
Liking the Kratos's look and hopefully the Rhino will be a decently cheap box as its just a transport.

Cease to Hope
Dec 12, 2011

Staple transports are being introduced for initial sale packed in with superheavies, hm. Also:

quote:

With this in mind, a stone-cold classic armoured transport makes its glorious return in the form of the Deimos-Pattern Rhino. And because everything’s just that little bit wilder in Legions Imperialis, this pack of 10 comes with plenty of cupola options, including havoc missile launchers, multi-meltas, twin-linked bolters, dozer blades, and even a hunter-killer missile.

Hopefully those are cosmetic options.

berzerkmonkey
Jul 23, 2003

Cease to Hope posted:

Hopefully those are cosmetic options.
Or a situation were the entire formation is armed the same way. But yeah, that was my thought too.

SuperKlaus
Oct 20, 2005


Fun Shoe
Here's a Kill Team video with a cute trick in it that I don't fully understand.

https://www.youtube.com/watch?v=sqtff7mpP9s

Corsairs player puts a barricade in a hallway such that there is physically no space for a Chaos Cultists Torment to fit its large base, and the players discuss how this was a "trap sprung" moment that gave the Corsairs player an unassailable position in the hallway. The setup for the gotcha is in the beginning of the video but they start discussing how it works at about 12 minutes. I don't get how exactly that works. I see how a Torment can't fit its base on either side of the barricade but why could it not Traverse the barricade?

smug jeebus
Oct 26, 2008
Gonna be really funny if Epic tanks get individual upgrade points and 40k doesn't

no it won't

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

SuperKlaus posted:

Here's a Kill Team video with a cute trick in it that I don't fully understand.

https://www.youtube.com/watch?v=sqtff7mpP9s

Corsairs player puts a barricade in a hallway such that there is physically no space for a Chaos Cultists Torment to fit its large base, and the players discuss how this was a "trap sprung" moment that gave the Corsairs player an unassailable position in the hallway. The setup for the gotcha is in the beginning of the video but they start discussing how it works at about 12 minutes. I don't get how exactly that works. I see how a Torment can't fit its base on either side of the barricade but why could it not Traverse the barricade?

Can you link w/ a timestamp where the move happens?

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

They are so cute!

Jack B Nimble
Dec 25, 2007


Soiled Meat

Lumpy posted:

Can you link w/ a timestamp where the move happens?

I think its turn 2 about 5:15, I haven't actually received the nonsense but it just seems to be that there's no room to either go around a model or get into engagement. I would argue that being as close as possible should count because that's just dumb.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Jack B Nimble posted:

I think its turn 2 about 5:15, I haven't actually received the nonsense but it just seems to be that there's no room to either go around a model or get into engagement. I would argue that being as close as possible should count because that's just dumb.

Yeah, the way the barricade is set up and the way the Eldar model is placed, the Torment would have to traverse the barricade and have a path that it's base can pass through (that's the important bit) and wind up in engagement range with it. Since the only place it can fit is "past" the Eldar, it would have to traverse, have enough movement to go past, _and_ have it's base fit between the Eldar base and the wall, which it can't do. Gimmicky? Maybe, but that's how games are played. Some argue nonreciprocal shooting is cheap as well, but it's jut part of the game.

So the Chaos player just has to bring up a cultist or two and shoot him.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Cease to Hope posted:

Staple transports are being introduced for initial sale packed in with superheavies, hm.

Unless I missed something, that's not what the article said. The transports come in packs of 10 and presumably will be the one alluded to as immediately available. It doesn't say that they come with the super heavies, presumably they will be the ones mentioned as releasing later, as their own kit.

Jack B Nimble
Dec 25, 2007


Soiled Meat

Lumpy posted:

Yeah, the way the barricade is set up and the way the Eldar model is placed, the Torment would have to traverse the barricade and have a path that it's base can pass through (that's the important bit) and wind up in engagement range with it. Since the only place it can fit is "past" the Eldar, it would have to traverse, have enough movement to go past, _and_ have it's base fit between the Eldar base and the wall, which it can't do. Gimmicky? Maybe, but that's how games are played. Some argue nonreciprocal shooting is cheap as well, but it's jut part of the game.

So the Chaos player just has to bring up a cultist or two and shoot him.

What makes it a bridge too far for me is that it's an odd artifact of the rules and doesn't make any sense in the game world. Just move the eldar back a little and place the cultist into base to base contact.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Cease to Hope posted:

Staple transports are being introduced for initial sale packed in with superheavies, hm. Also:

Hopefully those are cosmetic options.

It never hurts when kits come with a cupola options.

Cease to Hope
Dec 12, 2011

SuperKlaus posted:

Here's a Kill Team video with a cute trick in it that I don't fully understand.

https://www.youtube.com/watch?v=sqtff7mpP9s

Corsairs player puts a barricade in a hallway such that there is physically no space for a Chaos Cultists Torment to fit its large base, and the players discuss how this was a "trap sprung" moment that gave the Corsairs player an unassailable position in the hallway. The setup for the gotcha is in the beginning of the video but they start discussing how it works at about 12 minutes. I don't get how exactly that works. I see how a Torment can't fit its base on either side of the barricade but why could it not Traverse the barricade?

The charge move needs to be completed before making the attack, and the Torment can't fit into melee. People use this trick against Gellerpox, too. It's not something anyone's really clamoring to get rid of because playing against CCult or Gellerpox on ITD is godawful. (ITD maps are just not really well-balanced in general.)

Jack B Nimble posted:

What makes it a bridge too far for me is that it's an odd artifact of the rules and doesn't make any sense in the game world. Just move the eldar back a little and place the cultist into base to base contact.

You've never seen a scene where the nimble protagonist dives through a small gap to get away from the lumbering monster, trapped on the other side just out of reach?

zerofiend
Dec 23, 2006

Jack B Nimble posted:

What makes it a bridge too far for me is that it's an odd artifact of the rules and doesn't make any sense in the game world. Just move the eldar back a little and place the cultist into base to base contact.

Rules seem pretty clear on it, they don't need to make sense. You're playing a game, not a simulation.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
Don't ever play a FFG-styled miniatures game because they will be full of these weird rule interactions that make very little sense when you think about it.

The average GW game is far closer to the simulationist end of the game spectrum.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Jack B Nimble posted:

What makes it a bridge too far for me is that it's an odd artifact of the rules and doesn't make any sense in the game world. Just move the eldar back a little and place the cultist into base to base contact.

Welcome to the rules lawyer aspect of competitive tabletop games

Jack B Nimble
Dec 25, 2007


Soiled Meat
Yeah, and if you're playing with a friend you can just talk about it.

SuperKlaus
Oct 20, 2005


Fun Shoe

Cease to Hope posted:

The charge move needs to be completed before making the attack, and the Torment can't fit into melee. People use this trick against Gellerpox, too. It's not something anyone's really clamoring to get rid of because playing against CCult or Gellerpox on ITD is godawful. (ITD maps are just not really well-balanced in general.)

I've played only a few games of Kill Team personally and always on Open maps because I don't own any ITD kits, but I've seen a crapload of battle report videos of ITD and quite a few Open, and I gotta say ITD is not attractive to me.* It looks like it weights things madly towards melee and nearly removes the advantage of regular-ranged guns versus all the Range 6s out there. Very curious what the standard map will be when the new season begins.

I didn't mean to describe the barricade hallway play as a "gotcha" in a negative sense. It seemed like a slick play. I just didn't understand how it stymied the Chaos team and TBH these are the guys where I like watching them well enough but I don't trust their interpretation of the rules. See the bit where they let the Chaos dude mutate without having dealt damage in melee, or past videos where someone doesn't even get how to make a Warpcoven list right.

*I own Kasrkins and I own Heirotek Circle and I would have been delighted to get the relative value of buying Shadowvaults instead of those two team boxes but gently caress me that the only one I could source was $300

HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"
Its solid tournament play. So long as the player hasn’t misled his opponent at all, they have taken advantage of the ruleset to get an advantage. That’s a lot of the skill set involved in winning games.

Its pretty different to angle shooting, which I’d always red flag.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Open maps have been swinging towards needing a lot more terrain than the setup rules recommend because shooty teams are able to wipe players off the board really fast. I think the issue is more lethality in the game being so high that it makes both map types lean too far in one direction or the other. I don't really want them to just buff defenses and make the game a slog or anything, but map type has an outsized effect on the game as is.

Adbot
ADBOT LOVES YOU

Super Waffle
Sep 25, 2007

I'm a hermaphrodite and my parents (40K nerds) named me Slaanesh, THANKS MOM
For our first few games my brother and I seriously misinterpreted the way combat works. Once we realized our mistakes and were doing things properly we realized how absolutely lethal combat is and how important it is to fight first. Its always better to charge than to be charge!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply