|
Raygereio posted:I think the the GTA trilogy remaster did something similar where they replaced the original RenderWare renderer with Unreal Engine 5's. So it's definitely something Bethesda is doing.
|
# ? Jul 31, 2023 12:51 |
|
|
# ? May 27, 2024 16:36 |
|
Rinkles posted:What do you all think of the plausibility of this? Oblivion rumored to be remastered in UE5, but still running on (from the sound of it) Gamebryo logic? skyrim was already a remaster of oblivion smh
|
# ? Jul 31, 2023 17:03 |
|
Fallout with swords smh
|
# ? Aug 1, 2023 02:50 |
|
Gyshall posted:Fallout with swords smh chinese officers do NOT approve this message
|
# ? Aug 1, 2023 07:38 |
|
Posted this in the wrong thread before: https://www.nexusmods.com/newvegas/mods/82343 Real-time cubemaps and an option to implement working mirrors (though it has to be done manually per area and frankly I don't see anybody doing that atm).
|
# ? Aug 1, 2023 11:25 |
|
Fair Bear Maiden posted:Posted this in the wrong thread before: https://www.nexusmods.com/newvegas/mods/82343 pretty nuts
|
# ? Aug 1, 2023 13:27 |
|
Rinkles posted:pretty nuts What a psycho way to wear a watch
|
# ? Aug 1, 2023 14:45 |
|
steinrokkan posted:What a psycho way to wear a watch I think it's turned inward so the glowy hands aren't easily spotted in the dark
|
# ? Aug 1, 2023 15:22 |
|
New mod attempting to fix the facegen in the game. Results with NPC vary given that the facegen sliders weren't set to use these base heads, but it doesn't look bad. Might not be to everybody's tastes though.
|
# ? Aug 5, 2023 21:03 |
|
steinrokkan posted:What a psycho way to wear a watch This is the established ELITE OPERATOR way to wear a watch, I've played a lot of video games and seen how it's done
|
# ? Aug 5, 2023 21:12 |
|
i’m thinking of a possibly ill advised run through on xbox. are there any challenge run or randomizer/selector things i could use to assign some differences? i’m not under the impression that i could directly mod the game, just something with ideas for a run. i guess also are there any notable pitfalls to avoid? like idk don’t use quicksave/quickload or anything?
|
# ? Aug 6, 2023 02:26 |
|
Fair Bear Maiden posted:New mod attempting to fix the facegen in the game. https://www.nexusmods.com/newvegas/mods/82147 The one changing the hair definitely looks a bit off though.
|
# ? Aug 6, 2023 11:24 |
|
Cooked Auto posted:https://www.nexusmods.com/newvegas/mods/82147 Yeah I've been testing them and looking around the NPCs and some of the haircuts are a little off in terms of look compared to the original, but as far as I can tell, you should be able to disable that and just keep the other parts of character kit without incompatibility? Kinda like the results in my game though, with vanilla NPC facegen:
|
# ? Aug 6, 2023 13:14 |
|
Just a heads up, I was following the viva new Vegas guide but didn’t disable my virus checker because that stuff always makes me a bit wary. When I downloaded the crashlogger I was warned that it contained a Trojan. It might be a false positive but better safe than sorry.
|
# ? Aug 8, 2023 18:04 |
|
Star posted:Just a heads up, I was following the viva new Vegas guide but didn’t disable my virus checker because that stuff always makes me a bit wary. When I downloaded the crashlogger I was warned that it contained a Trojan. It might be a false positive but better safe than sorry. It's a false positive. DLL injection is how many trojans work, but it's also how many game mods work.
|
# ? Aug 8, 2023 18:14 |
|
Star posted:Just a heads up, I was following the viva new Vegas guide but didn’t disable my virus checker because that stuff always makes me a bit wary. When I downloaded the crashlogger I was warned that it contained a Trojan. It might be a false positive but better safe than sorry. So yeah, false positive. For the reason Arivia mentioned above. That said: No idea the Viva guide tells you to add folder-exclusions for your anti-virus. Not a huge fan of that kind of advice.
|
# ? Aug 8, 2023 18:54 |
|
The vast majority of the DLLs for NVSE are open-source and you can usually check the source code and even compile them yourself if you feel like doing so. Incidentally, I do think there is one NVSE plugin that can be used for exploits, but it's not recommended by VNV.
|
# ? Aug 8, 2023 19:01 |
|
Yeah, being wary is certainly reasonable and I wouldn't disable my antivirus either. It's just that really awkward confluence of both the crash logger and the antivirus doing what they're supposed to do perfectly, and the crashlogger LOOKS like a lot of suspicious stuff. It's just got to be that suspicious or it wouldn't work.
|
# ? Aug 8, 2023 19:13 |
|
Arivia posted:It's a false positive. DLL injection is how many trojans work, but it's also how many game mods work. Alright then, good to know. I’ll just skip it anyway though as it feels like something I can live without. The whole VNV setup has really been something else but I’m finally done with it. Amazed that you can install 100+ mods that smoothly.
|
# ? Aug 8, 2023 21:34 |
Star posted:Alright then, good to know. I’ll just skip it anyway though as it feels like something I can live without. The whole VNV setup has really been something else but I’m finally done with it. Amazed that you can install 100+ mods that smoothly. Are you sure none of the mods you just installed require the thing you just skipped?
|
|
# ? Aug 9, 2023 06:27 |
|
Zereth posted:Are you sure none of the mods you just installed require the thing you just skipped? We’ll see I guess but it only seems to log crash data to a text file in the install folder and empties the file every time the game starts.
|
# ? Aug 9, 2023 07:41 |
|
Yeah you need NVSE for most good mods. I wouldn't worry about antivirus or whatever too much as long as you're not using obscure mods or whatever. Script extenders have been a necessity since Oblivion/Morrowind days.
|
# ? Aug 9, 2023 10:42 |
|
This is directly from the VNV Discord server if anybody's wondering: Funnily enough, the plugin that could be used to inject malicious code I mentioned earlier *is* part of the guide now because it's a requirement for Delay DLC Redux lol (SUP NVSE for anybody wondering, though obviously that comes down to looking into the mods you install using it, so just using VNV with it won't suddenly cause problems).
|
# ? Aug 9, 2023 12:59 |
|
Anyone have any mod list recs for ttw? I’d like to have something that gives me all the essentials that I can then build on top of
|
# ? Aug 13, 2023 03:48 |
|
FrancisFukyomama posted:Anyone have any mod list recs for ttw? I’d like to have something that gives me all the essentials that I can then build on top of The Best of Times.
|
# ? Aug 13, 2023 05:56 |
|
^ https://wastelandsurvivalguide.com/ builds off of the best of times guide and adds More Stuff - I've used both on my current run (along with a bunch more mods not in the guide I've added that somehow still work perfectly)
|
# ? Aug 13, 2023 09:48 |
|
I was actually thinking about wabbajack or that nexus mod list feature since I really don’t want to spend hours doing a manual setup. Obv that’s not ideal but I’ve spent way too long on modding the game instead of playing it
|
# ? Aug 13, 2023 22:48 |
FrancisFukyomama posted:Obv that’s not ideal but I’ve spent way too long on modding the game instead of playing it
|
|
# ? Aug 14, 2023 00:18 |
|
I actually bought nexus premium for a month so I can just painlessly install via wabbajack bc the last time I tried to get back into NV it took like a week to get all the mods installed
|
# ? Aug 14, 2023 22:52 |
|
Is there any benefit to siding with the powder gangers on a leigion run or should I just stick with Good Springs
|
# ? Aug 21, 2023 05:20 |
fit em all up in there posted:Is there any benefit to siding with the powder gangers on a leigion run or should I just stick with Good Springs arguably if you're planning on role playing as someone who would be persuaded by the legion's philosophies holding up the law beyond a reasonable degree would be the more logical choice. however if you're just planning on being comically evil then sure. mechanically i doubt it makes any difference what so ever
|
|
# ? Aug 21, 2023 10:17 |
|
fit em all up in there posted:Is there any benefit to siding with the powder gangers on a leigion run or should I just stick with Good Springs Mechanically, no, but neither is there a benefit to siding with Goodsprings. Roleplaying wise, you can reason that allowing Powder gangers to assert themselves might indicate if some of them would make good legion soldiers / temporary puppets.
|
# ? Aug 21, 2023 13:13 |
|
fit em all up in there posted:Is there any benefit to siding with the powder gangers on a leigion run or should I just stick with Good Springs It's not exactly siding with the powder gangers but if instead of helping Goodsprings you go off to the prison first, you can do a quest line and eventually help a group of NCR soldiers retake the prison. There's a lot of loot. And IIRC then you can go and side with Goodsprings after that.
|
# ? Aug 21, 2023 21:09 |
|
https://www.nexusmods.com/newvegas/mods/82720 Just killed caesar and every legionary in the fort the other day and wished I could free the slaves - lo and behold!
|
# ? Aug 23, 2023 14:53 |
|
https://youtu.be/WED4EFV4pVQ?feature=shared Here comes more than 3 weapon mods per gun! (Also released by the same guy in the last few days: true akimbo where you can dual wield any gun with any other gun: previous fnv dual wielding weapons were just normal weapons that had a dual wielding animation so they didn’t actually involve dual wielding)
|
# ? Sep 5, 2023 02:32 |
definitely cool but something that would require a tremendous amount of mesh work to get working with vanilla weapons, and then it would be a compatibility nightmare
|
|
# ? Sep 5, 2023 17:23 |
|
watho posted:definitely cool but something that would require a tremendous amount of mesh work to get working with vanilla weapons, and then it would be a compatibility nightmare Hopefully once the documentation and the like come out it’ll explode Every single custom weapon having its own animation set sounded implausible when knvse first came out and now it’s harder to find generic animation sets than it is to find weapon specific ones
|
# ? Sep 5, 2023 20:30 |
|
Does anyone know of a mod that makes your reload speed depend on your Guns skill, rather than your agility stat? Or know how I could make that mod? I've made mods with GECK before, but I don't see any way to change that particular feature.
|
# ? Sep 10, 2023 20:33 |
|
I'm not sure personally, but it feels like the kind of thing you could ask Stewie to add to his tweaks mod and he'd do it. He's got one of those suggestion pages on his mod pages.
|
# ? Sep 10, 2023 22:17 |
|
|
# ? May 27, 2024 16:36 |
|
Your Uncle Dracula posted:I'm not sure personally, but it feels like the kind of thing you could ask Stewie to add to his tweaks mod and he'd do it. He's got one of those suggestion pages on his mod pages. Yeah I checked and I was honestly surprised it wasn't in there already as an option.
|
# ? Sep 10, 2023 23:36 |