I unlocked a stylist in Pikmin 4; he still does not let me dye my dog. 0/10 garbage game.
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# ? Jul 28, 2023 01:39 |
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# ? May 31, 2024 22:59 |
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How is Pikmin 4 overall? I never played the others, but it looks fun and cute
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# ? Jul 28, 2023 03:27 |
grittyreboot posted:How is Pikmin 4 overall? I never played the others, but it looks fun and cute It's really good and genuinely probably the best entry point into the series. It's had a ton of QOL changes, and while I feel like it's a tad on the easy side coming from the older games, a lot of that is because you're rarely ever fighting the controls or anything. I've never had pikmin die because I mis-aimed by a pixel, thanks to the lock-on for example. I'd suggest trying the demo and if you like it, go for it. And if you want more pikmin after 4, there's three others worth trying.
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# ? Jul 28, 2023 14:35 |
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The game being so smooth to control means they can make it even more psychologically damaging when any of your Pikmin die and you realize they're RTS chaff soldiers that can be killed in combat.
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# ? Jul 29, 2023 00:26 |
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I didn't think Deacon was super un PC or a manly man. If anything I thought he was a little bit to much of a navel gazer.
RenegadeStyle1 has a new favorite as of 00:48 on Jul 29, 2023 |
# ? Jul 29, 2023 00:40 |
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RenegadeStyle1 posted:I didn't think Deacon was super un PC or a manly man. If anything I thought he was a little bit to much of a naval gazer. the seas call to us all my friend
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# ? Jul 29, 2023 00:42 |
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I recently beat Ys 8 and I can actually really recommend it, especially if you have PSPass and you're in the mood for a 'refreshing' JRPG. It's midbudget, being a PSVita port/remaster, but it has a lot of heart to it and the actual gameplay is also quite swift because it's action combat where little enemies go down to one or two big hits. The one little thing bringing it down is knockdown times. There's some enemy attacks that will knock you down. There's no real way of knowing which ones will knock you and which will just do some damage. Normally if one of your party members is hit by a status effect, no biggie, just press the button to instantly switch to someone else while they walk it off! Not knockdown! It can be multiple seconds before you get up and you just have to watch your character get pounded on. In a more slow-paced careful game this might be reasonable but Ys 8 is a game about running really fast in wild landscapes, beating up baddies and listening to guitar/synth metal (that's literally the opening zone's theme) so breaking up that flow by getting slammed down for multiple seconds of zero gameplay sucks.
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# ? Jul 30, 2023 06:54 |
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RenegadeStyle1 posted:I didn't think Deacon was super un PC or a manly man. If anything I thought he was a little bit to much of a navel gazer. He spends half the game crying over his missing wife and talking to a monument he made for her, everyone around him tells him to move on but ol' Deacon is having none of that. I would call him a wife-guy.
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# ? Jul 30, 2023 09:57 |
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Splicer posted:One of the biggest mental shifts is that you're not required and often shouldn't make certain decisions as soon as they're offered. You start with three blueprint draws available at the start of every run but outside of a few gimmes there no need to pick any immediately. You also have three initial orders to fulfill but again there's no need to pick them immediately. Open the first blueprint, see your options, close it, open the first order, see your options, close it, start developing with those in mind. Get a draw with a large camp? Get a trader down and push for a large glade to see if it's got a large node in it. Same for cornerstones, if you can't leverage either option yet there's no penalty to waiting and seeing. I think the main problem I have with the randomness now is how you have to choose an option before you can see your other options. You can see your first order and your first building, but you start with 3 of each and can't see the remaining ones until you pick the first. So it puts pressure on you to choose early so you can run through the other options. Some buildings and orders are really good to get early and you don't want to miss out on them because you weren't sure what you should take from your first option. But this is also alleviated by the meta-progression. I now start with all 3 types of building materials (cloth, lumber, brick), which reduces pressure to choose buildings early in case I end up picking a building that makes those more efficiently. I also start off with more stuff, food especially, which provides a buffer where I can just sit back on my existing resources while gathering more info. And perhaps the biggest difference is I can start off with various materials that allow me to solve a wide variety of glade events OR trade/rush the things I need. Which then means I can go ahead and expand faster and more safely, speeding up the rate I gather the information I need to make informed choices and almost eliminating the need to use building choices specifically on solving the first event I find. I even have the ability to see which glade contains the closest fertile soil or geyser depending on what races I have. The additional stuff you get really ups your ability to deal with the randomness in a more fun way. Phigs has a new favorite as of 19:44 on Jul 30, 2023 |
# ? Jul 30, 2023 19:41 |
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I'm sick of janky AssCreed stealth missions. I've been at the same plot quest in Black Flag for probably five days now, it's a whole set of maybe ten instafail stealth sequences to get through with groups of enemies designed to sit around waiting half the time. I'm sick of doing them, only to gently caress up or fail because the knock out button doesn't quite trigger and I jump into combat yet again. It's not even that long in total if you could just go straight through it, but I've been in a cycle of trying half a dozen times and going "gently caress this, I'll play something else" for almost a week. I know, best practice in this game is to just go off and do pirate stuff, but I keep running into things gated behind story progress and that's getting old too.
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# ? Jul 31, 2023 23:46 |
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What psycho keeps putting stealth missions in games
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# ? Aug 1, 2023 01:00 |
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Meowywitch posted:What psycho keeps putting stealth missions in games The same ones who put sewer levels in games
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# ? Aug 1, 2023 01:00 |
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Leal posted:The same ones who put sewer levels in games it's ok as long as it's meta and the characters acknowledge that sewers levels are no fun and no one wants to play them ever! it's like putting giant rats in as your level 1 quest and then the protagonist is like "omg it's really giant rats!"
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# ? Aug 1, 2023 01:05 |
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Captain Hygiene posted:I'm sick of janky AssCreed stealth missions. I've been at the same plot quest in Black Flag for probably five days now, it's a whole set of maybe ten instafail stealth sequences to get through with groups of enemies designed to sit around waiting half the time. I'm sick of doing them, only to gently caress up or fail because the knock out button doesn't quite trigger and I jump into combat yet again. I could be causing you even more pain here but I feel like i remember the beserk darts not breaking stealth? So whoever you hit would run off to get killed and not be in the way anymore? I may be misremembering though, i just remember beserk darts being wildly useful
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# ? Aug 1, 2023 02:29 |
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ZeusCannon posted:I could be causing you even more pain here but I feel like i remember the beserk darts not breaking stealth? So whoever you hit would run off to get killed and not be in the way anymore? I figured there were probably some items I could be using to help out, but I don't have anything beyond smoke bombs. I just haven't really seen anything at all in the game telling me what new equipment might be available or pointing me towards it, I'll probably just try to get out of the mission and look up where to find some stuff like that.
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# ? Aug 1, 2023 02:36 |
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Leal posted:The same ones who put sewer levels in games Random thought I just had is that while sewer levels are bad, sewers in levels are often a very nice addition.
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# ? Aug 1, 2023 02:49 |
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Phigs posted:Random thought I just had is that while sewer levels are bad, sewers in levels are often a very nice addition. This guy Deusesxes
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# ? Aug 1, 2023 02:51 |
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Captain Hygiene posted:I figured there were probably some items I could be using to help out, but I don't have anything beyond smoke bombs. I just haven't really seen anything at all in the game telling me what new equipment might be available or pointing me towards it, I'll probably just try to get out of the mission and look up where to find some stuff like that. Yeah that may help i dont know what the darts are gated behind unfortunately, been a long time and it may actually be a stealth mission though so oof. The darts are really helpful but i remember being stunned that the tranq dart was less useful when stealthing than the berserk because beserk could get up to two enemies removed without triggering an alarm (somehow?!)
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# ? Aug 1, 2023 03:04 |
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This is the bit I think of whenever someone talks about sewer levels (spoilers they can be good) https://www.youtube.com/watch?v=wqrjYUzH5fg&t=210s Morpheus has a new favorite as of 04:16 on Aug 1, 2023 |
# ? Aug 1, 2023 04:13 |
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I don't actually hate sewer levels. Ice levels can gently caress right off tho
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# ? Aug 1, 2023 10:16 |
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Wind Waker is one of my favourite games of all time but whoever put the Forsaken Fortress forced stealth mission at the very beginning of the game needs to be pistolwhipped. Especially since every part of the area looks the same.
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# ? Aug 1, 2023 10:23 |
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bewilderment posted:The one little thing bringing it down is knockdown times. There's some enemy attacks that will knock you down. There's no real way of knowing which ones will knock you and which will just do some damage. Yeah I basically controlled the noble redhead lady the whole way through because she has that instant directional rapier charge that means you're basically always charging in, flanking something or getting the gently caress gone at 160mph and never really running normally within enemy range. It's a JRPG with Cap's goddamn Charging Star from MvC2, it rules.
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# ? Aug 1, 2023 10:32 |
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im playing final fantasy x for the first time and i can see why people love it so much and im enjoying it but in the spirit of complaining on the internet i have to say i do not enjoy the way the environments are built so that they have to shift perspective while you are running through areas. it feels like they put a lot of work into creating the environments to look as good as possible with the limitations of the ps2 in mind but its annoyingly jarring to have the minimap not have any indication that the camera position is about to shift drastically. islander john dimaggio probably is problematic but its cool playing a final fantasy game that takes place in a more pasifika coded location rather than the earlier more generic fantasy locations
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# ? Aug 1, 2023 10:56 |
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Leal posted:The same ones who put sewer levels in games Look buddy we need a level three by next week and we don't have time to create unique environment assets. Just paste together a bunch of tunnels, put some pipes in and include some kind of water level raising or lowering puzzle. Boom, done.
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# ? Aug 1, 2023 14:39 |
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Necrothatcher posted:some kind of water level raising or lowering puzzle This is the real thing that everyone hates.
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# ? Aug 1, 2023 14:42 |
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Jezza of OZPOS posted:islander john dimaggio probably is problematic One of the themes of FF10 is ethno-religious discrimination. Coming off as problematic was intentional.
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# ? Aug 1, 2023 14:55 |
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I think they’re specifically referring to the voice itself being a white guy doing a fantasy not-Hawaiian voice, not Wakka’s whole deal about hating Al Bhed because god told him to and also he blames them and their machina for his brother’s death
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# ? Aug 1, 2023 15:11 |
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Morpheus posted:This is the real thing that everyone hates. Also if your walking speed slows down in ankle height water. I'm about to hit a giant sentient poo poo slime with a sword made from the teeth of dragons and the bones of giants, we don't need to immerse ourselves in the environment by making them run slower through liquid. You're gonna make the MC a messiah allegory by the end, let them walk on water early
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# ? Aug 1, 2023 15:31 |
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kazil posted:it's ok as long as it's meta and the characters acknowledge that sewers levels are no fun and no one wants to play them ever!
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# ? Aug 1, 2023 17:07 |
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Still not really sure how to feel about Hades putting the giant rats at the end
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# ? Aug 1, 2023 18:20 |
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It's a subterranean subversion!
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# ? Aug 1, 2023 18:26 |
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The Wicked ZOGA posted:Still not really sure how to feel about Hades putting the giant rats at the end I don't know, I kind of like the subtle through line that the gods just can't gently caress with mortal stuff. Like yeah, smashing skeletons and hydras is no big deal but these rats are a problem. Same thing for fish, you can sell off cosmic void jellyfish and misshapen lost souls and living globs of primordial essence but the real hot ticket items in Hades' kitchen are trout and salmon.
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# ? Aug 1, 2023 18:42 |
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The Wicked ZOGA posted:Still not really sure how to feel about Hades putting the giant rats at the end it’s the small rat you really have to worry about
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# ? Aug 1, 2023 18:58 |
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The Wicked ZOGA posted:Still not really sure how to feel about Hades putting the giant rats at the end Makes sense, if you're going down into an early dungeon to fight giant rats then they'd be close to the surface. Zagreus just did the dungeon in reverse and the final boss has to catch him before he leaves
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# ? Aug 1, 2023 19:02 |
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ZeusCannon posted:Yeah that may help i dont know what the darts are gated behind unfortunately, been a long time and it may actually be a stealth mission though so oof. So I finally decided to just push on through and complete the dang mission no matter what, and the reward....those blowdarts That's good, I'm glad to have them, but it would've been a lot nicer to say up front "there's a lot of dudes you're gonna have to get through...maybe this'll help you out".
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# ? Aug 1, 2023 20:11 |
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Metroid Prime Remaster: The game shows its age most in that the world is broken into long linear levels with few shortcuts and no real hubs. We really do owe the Soul series for improving the art of backtracking. There's also no in-game checklist for tanks, missiles, and power bombs collected despite that being a thing in the last two metroid releases. Also, this game turns into garbage in the mines. Inspector Gesicht has a new favorite as of 21:47 on Aug 1, 2023 |
# ? Aug 1, 2023 20:51 |
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Did we play the same game dude
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# ? Aug 1, 2023 23:26 |
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The mines are pretty bad, to be fair.
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# ? Aug 1, 2023 23:29 |
Bussamove posted:The mines are pretty bad, to be fair. I dunno, I've never had an issue with them personally. Each of the beam pirates are easy to dispatch either through beam combos, stunlocking, or plasma beam just making GBS threads out damage. The elite pirates don't actually do much but slowly walk around holding their hand up while you missile them, and the closest thing to a threat in there is that one invisible drone and the morphball maze after it.
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# ? Aug 1, 2023 23:48 |
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# ? May 31, 2024 22:59 |
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A lot of the bosses in Remnant 2 are reminding me of a complaint I had with Noita - they tend to kill you so instantaneously that you don't even have a chance to be stressed out about being low on health and near death, ironically making the game less intense in a way. It makes me appreciate how tightly tuned fromsoft games are, where the bosses hit hard but leave you alive to try to heal, which leads to you starting to panic as your resources dwindle and you see your impending death approaching. Meanwhile Remnant is just splat, dead, respawn. I've upgraded the capacity of my estus-equivalent a bunch but I don't know what the point is because I hardly ever survive hits to actually use it. On the other hand, enemy placements outside of boss fights are almost too fair and honest. They're almost all placed out in the open in the middle of clear, combat-appropriate arenas, so you get to start every fight on your terms. It starts to get a bit too routine and predictable. I need Miyazaki to slide in there and stick a few skeletons around blind corners to keep me on my toes and force me to improvise more.
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# ? Aug 2, 2023 00:03 |