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biosterous posted:i can't think of a good edit to do for the "i'm a genius / oh no!" meme for preston. my subconscious is insisting there's a good joke there, somewhere, but won't let me actually find it preston sowing/preston reaping meme
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# ? Jul 31, 2023 23:32 |
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# ? Jun 5, 2024 05:21 |
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Bloody Pom posted:Reading that ejection failure just got me thinking about Blood On The Risers: There was blood upon the console, there were brains on the transpex. Intestines were a-dangling from his shredded cooling vest. He was a mess, they mopped him up and hosed him from the 'pit. And he ain't gonna drop no more. Gory, gory what a hellova way to die! Gory, gory what a hellova way to die! Gory, gory what a hellova way to die! And he ain't gonna drop no more!
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# ? Aug 1, 2023 00:35 |
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Lemniscate Blue posted:There was blood upon the console, there were brains on the transpex.
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# ? Aug 1, 2023 00:42 |
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Lemniscate Blue posted:There was blood upon the console, there were brains on the transpex.
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# ? Aug 1, 2023 00:53 |
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Bloody Pom posted:Reading that ejection failure just got me thinking about Blood On The Risers: https://www.youtube.com/watch?v=8KB8f3Oprms
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# ? Aug 1, 2023 00:59 |
Space Kablooey posted:preston sowing/preston reaping meme Lasers ate my face
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# ? Aug 1, 2023 03:32 |
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biosterous posted:i can't think of a good edit to do for the "i'm a genius / oh no!" meme for preston. my subconscious is insisting there's a good joke there, somewhere, but won't let me actually find it He just wanted to tell you about another settlement
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# ? Aug 1, 2023 04:13 |
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I love how quirky quadmechs are, but man, not being able to torso-twist is just the worst possible drawback.
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# ? Aug 1, 2023 15:53 |
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Scintilla posted:I love how quirky quadmechs are, but man, not being able to torso-twist is just the worst possible drawback. This is why the Extended Torso Twist and Directional Torso Mount quirks are so important to Quads. Sadly, Quads with those quirks won't exist for another 30-ish years
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# ? Aug 1, 2023 16:46 |
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Scintilla posted:I love how quirky quadmechs are, but man, not being able to torso-twist is just the worst possible drawback. There's a reason they killed the "No Torso Twist" negative quirk, too. Not being able to torso twist is just hugely punishing.
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# ? Aug 1, 2023 18:37 |
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Scintilla posted:I love how quirky quadmechs are, but man, not being able to torso-twist is just the worst possible drawback. As the hunchback with open armor running in to SRM range, I approve of the inability for quads to torso twist!!!!
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# ? Aug 1, 2023 19:37 |
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The Goblin is also getting bullied pretty badly. Missile weapons tend to eat vehicles alive, especially when you roll well on the cluster table.
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# ? Aug 1, 2023 19:52 |
There's also the Battlemech turret, which while limiting available crit space does give Quadmechs a 360 degree firing arc for weapons mounted in the same torso as the mechanism. Thankfully it doesn't show up very often.
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# ? Aug 1, 2023 22:24 |
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The iHGRhests have them. But that's because they're the best quads there are.
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# ? Aug 1, 2023 22:35 |
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What if Urbie, but quadromech? (I guess that's the "mech turret")
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# ? Aug 2, 2023 00:38 |
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Kesper North posted:What if Urbie, but quadromech? I can't imagine this anything other than an Urbie skittering up a wall when you turn on the lights, like a 30 ton daddy long legs
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# ? Aug 2, 2023 01:00 |
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Breadmaster posted:I can't imagine this anything other than an Urbie skittering up a wall when you turn on the lights, like a 30 ton daddy long legs
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# ? Aug 2, 2023 01:03 |
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Breadmaster posted:I can't imagine this anything other than an Urbie skittering up a wall when you turn on the lights, like a 30 ton daddy long legs An Urbie riding a quad, cowboy-style.
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# ? Aug 2, 2023 01:22 |
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Preston’s Last Stand: Turn 14 “Well done, chaps. We’re nearly done. Let’s knuckle down and bring it home.” Roger said. He turned his Warhammer to face the last real threat the pirates had to offer, the Scorpion, and raked it with his mech’s secondary lasers. The flashing red beams speared the quad mech’s spindly legs, boiling away most of their armour and leaving them even more skeletal than before. Roger aimed a kick at the Scorpion’s right hind leg, but the mech scuttled away before it could land. “Oh, come on!” Archibald groused as the Scorpion scampered off into the cloud of woodsmoke produced by the northern forest fire. “Why’s he being so stubborn? He’s gotta know it’s all over!” “Stay calm, Hardlock. We’ll get him sooner or later.” Roger brought his Warhammer around, its sensors struggling to identify the Scorpion’s silhouette within the smoke. The quad was fast and manoeuvrable, but its massive engine left it under-armoured for a mech of its weight class. Even with their own battle damage, Roger was confident that Sterling Lance would quickly win a battle of attrition. The Scorpion pilot obviously knew it too, hence his using the smoke as cover. “I’ve crippled the Goblin!” Stephanie announced suddenly. “I’m overheating, but I should be able to finish it off on my own.” Roger smiled at the note of pride in her voice. Stephanie was young, and hadn’t quite settled in with the rest of the lance, but she had handled herself well today. He made a mental note to congratulate her personally once the battle was over. “Good job, Overwatch. Join up with us once you’ve tidied up the southern flank. We’ve got a couple of stragglers up here, and your missiles would be much appreciated.” Weapons fire for Blackjack BJ-1DB (Player): -Fires Large Laser at Scorpion SCP-1N (Prowlers); needs 8, rolls 2: Misses! -Fires Large Laser at Scorpion SCP-1N (Prowlers); needs 8, rolls 11: Hits Front Left Leg! Scorpion SCP-1N (Prowlers) takes 8 damage to Front Left Leg, 2/10 Armour remaining. Weapons fire for Warhammer WHM-6D (Player): -Fires Medium Laser at Scorpion SCP-1N (Prowlers); needs 8, rolls 8: Hits Rear Right Leg! Scorpion SCP-1N (Prowlers) takes 5 damage to Rear Right Leg, 5/10 Armour remaining. -Fires Medium Laser at Scorpion SCP-1N (Prowlers); needs 8, rolls 5: Misses! -Fires Small Laser at Scorpion SCP-1N (Prowlers); needs 8, rolls 9: Hits Front Right Leg! Scorpion SCP-1N (Prowlers) takes 3 damage to Front Right Leg, 3/10 Armour remaining. -Fires Small Laser at Scorpion SCP-1N (Prowlers); needs 8, rolls 3: Misses! Weapons fire for Hunchback HBK-4G (Player): -Fires AC/20 at Scorpion SCP-1N (Prowlers); needs 8, rolls 5: Misses! -Fires Medium Laser at Scorpion SCP-1N (Prowlers); needs 8, rolls 8: Hits Rear Right Leg! Scorpion SCP-1N (Prowlers) takes 5 damage to Rear Right Leg, 0/10 Armour remaining. Weapons fire for Trebuchet TBT-5N (Player): -Fires LRM-15 at Goblin Medium Tank (Standard) (Prowlers); needs 6, rolls 11: 12 Missiles Hit! Goblin Medium Tank (Standard) (Prowlers) takes 5 damage to Right Side (19/24 Armour remaining (CfMSD!)), Right Side (14/24 Armour remaining (Critical Chance!)), and 2 damage to Right Side (12/24 Armour remaining). --Chance for Motive System Damage! Moderate damage, +2 to driving skill rolls, -1MP. --Critical Chance! One Critical Hit sustained. Crew stunned! -Fires LRM-15 at Goblin Medium Tank (Standard) (Prowlers); needs 6, rolls 8: 15 Missiles Hit! Goblin Medium Tank (Standard) (Prowlers) takes 5 damage to Right Side (7/24 Armour remaining (Critical Chance!)), Rear (5/20 Armour remaining (CfMSD!)), Right Side (2/24 Armour remaining). --Chance for Motive System Damage! Minor damage, +1 to driving skill rolls. --Critical Chance! No critical hits sustained. -- Weapons fire for Scorpion SCP-1N (Prowlers): -Holds fire! Weapons fire for Stinger STG-3R (Prowlers): -Holds fire! Weapons fire for Goblin Medium Tank (Standard) (Prowlers): -Fires Large Laser at Trebuchet TBT-5N (Player); needs 9, rolls 5: Misses! Physical attacks for Warhammer WHM-6D (Player): -Kicks Scorpion SCP-1N (Prowlers); needs 7, rolls 3: Misses! Blackjack BJ-1DB (Player) gains 18 heat, sinks 17 heat and is now at 3 heat. Hunchback HBK-4G (Player) gains 12 heat, sinks 13 heat and is now at 1 heat. Trebuchet TBT-5N (Player) gains 11 heat, sinks 10 heat and is now at 5 heat. Overheating! Warhammer WHM-6D (Player) gains 10 heat, sinks 17 heat and is now at 0 heat. -- Scorpion SCP-1N (Prowlers) gains 2 heat, sinks 4 heat and is now at 0 heat. Stinger STG-3R (Prowlers) gains 0 heat, sinks 0 heat and is now at 0 heat. Piloting checks for Scorpion SCP-1N (Prowlers): -Taken 20+ damage: Needs 5, rolls 6; Succeeds! Piloting checks for Warhammer WHM-6D (Player): -Missed a kick: Needs 5, rolls 6; Succeeds! -- Fire spreads to Hex 2917! Player Status Enemy Status Special Abilities: -Toughness: Grants a bonus to consciousness rolls. -Multi-Tasker: When splitting fire between multiple targets, secondary targeting penalties are reduced by 1. -Hopping Jack: Pilot suffers a +2 penalty when firing after jumping instead of +3. Primary Objectives: -Defeat Josiah Preston (1/1) Complete! -Neutralise remaining Prowler forces (6/9) Secondary Objectives: -Secure the crash site without damaging the Eagle Standard (250,000 C-Bill Reward) Next Orders Due: Saturday 5th 9:00PM GMT. Scintilla fucked around with this message at 20:22 on Aug 2, 2023 |
# ? Aug 2, 2023 07:45 |
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Blackjack Even with the heat penalty, I think the Treb can close into short range on the Goblin for it's MLs and still be out of the Scorpion's LOS by going to 1719. Just needs to hold off on firing one ML to get full movement again next turn. Re: the Scorpion, it looks like only the Warhammer can close to short range on it this turn. I could possibly run into the woods in 2613 for defensive purposes but that'll leave me with like 12s to hit either of the Mechs. I'll probably run to 2014 instead to help out the Treb and hopefully kill off the Goblin this turn. That should also position me to intercept the Scorpion if it runs south next turn. Scintilla, a couple of LOS questions: 1. Does the Scorpion get a +1 to hit me because of the woods in 1913? 2. What total to-hit penalty is levied by trying to fire on the Stinger through the heavy smoke in 1608?
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# ? Aug 2, 2023 09:25 |
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anakha posted:Scintilla, a couple of LOS questions: 1. If you move to 2014, the Scorpion will receive a +1 penalty due to the light woods in Hex 1913. 2. Heavy smoke behaves like heavy woods for LOS purposes, so I don't think anyone on the player side has LOS to the Stinger.
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# ? Aug 2, 2023 10:01 |
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Warhammer Alright, well, time to chase the bugs around with a newspaper. Heading to 2310 and firing on the Scorpion.
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# ? Aug 2, 2023 10:13 |
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Lemniscate Blue posted:An Urbie riding a quad, cowboy-style.
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# ? Aug 2, 2023 14:06 |
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# ? Aug 2, 2023 14:10 |
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just noticed how much players/the dice hate the right side of tanks. left side is cool, left side gets a pass, right side can eat poo poo
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# ? Aug 2, 2023 14:12 |
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# ? Aug 2, 2023 15:10 |
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Thank you for realizing my dream.
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# ? Aug 2, 2023 17:14 |
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Time to update mekhq with all the Urbpocalypse variants from RT
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# ? Aug 2, 2023 17:29 |
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There's already an Urbanmech LAM. It's only natural that the Urbanmech Quadvee be next.
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# ? Aug 2, 2023 17:41 |
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Is there an Urbanmech Superheavy yet?
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# ? Aug 2, 2023 18:55 |
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evilmiera posted:Is there an Urbanmech Superheavy yet? The DevastatUrb
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# ? Aug 2, 2023 19:50 |
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Scintilla posted:Weapons fire for Hunchback HBK-4G (Player): Something is a bit off here, methinks.
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# ? Aug 2, 2023 20:20 |
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Koorisch posted:Something is a bit off here, methinks. Just a copy-paste error. Definitely not Preston possessing the Scorpion from beyond the grave.
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# ? Aug 2, 2023 20:23 |
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evilmiera posted:Is there an Urbanmech Superheavy yet? Currently in prototype stage.
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# ? Aug 3, 2023 07:12 |
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Trebuchet Right now I'm just gonna try and finish the Goblin off and regain my full range of motion. We'll have to see where the enemy moves, but once I've cooled off a bit I'll be ready to contribute a volley of missiles. Alternatively, as the fastest one here. I could try and go kick the Stinger's leg out from under it. Just for a little bit of extra salvage points
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# ? Aug 3, 2023 21:54 |
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I'm still missing orders from one player. You have just under six hours left.
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# ? Aug 5, 2023 15:19 |
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Might be our Hunchie since I haven't seen Gwaihir post since the last update.
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# ? Aug 5, 2023 15:49 |
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Oh poo poo you're right
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# ? Aug 5, 2023 17:15 |
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Sent, I wasn't really planning on shooting anyone this turn, just moving up to cut off avenues of escape.
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# ? Aug 5, 2023 17:18 |
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# ? Jun 5, 2024 05:21 |
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Preston’s Last Stand: Turn 15 A grim fatalism settled over Harathi Vraman as he watched the mercenaries close in. There was no hope of victory now. The damage to his Stinger’s hip had slowed his movement to a crawl, rendering him a sitting duck. The only reason he hadn’t already been shot out of his mech was because the mercenaries had bigger fish to fry down south. Now that they had eaten all the seafood, it was only a matter of time before one of them decided his Stinger would make a tasty desert. “Goddammit, Vraman, give me cover!” Harris demanded over the comms. Vraman sighed and raised his Stinger’s right arm, using its Medium Laser to ignite the isolated patch of woodland that Harris’s Scorpion was heading towards. The smoke might buy him a few more seconds, but that was all. Preston had been the lynchpin of their survival, and their chances of victory had died with him. Now all they could do was rage against the dying of the light. Weapons fire for Blackjack BJ-1DB (Player): -Fires Large Laser at Goblin Medium Tank (Standard) (Prowlers); needs 6, rolls 6: Hits Front! Goblin Medium Tank (Standard) (Prowlers) takes 8 damage to Front, 22/30 Armour remaining. -Fires Large Laser at Goblin Medium Tank (Standard) (Prowlers); needs 6, rolls 8: Hits Front! Goblin Medium Tank (Standard) (Prowlers) takes 8 damage to Front, 14/30 Armour remaining. Weapons fire for Hunchback HBK-4G (Player): -Holds fire! Weapons fire for Trebuchet TBT-5N (Player): -Fires Medium Laser at Goblin Medium Tank (Standard) (Prowlers); needs 6, rolls 5: Misses! -Fires Medium Laser at Goblin Medium Tank (Standard) (Prowlers); needs 6, rolls 7: Hits Right Side! Goblin Medium Tank (Standard) (Prowlers) takes 5 damage to Right Side, 0/24 Armour, 2/5 Structure remaining. Critical Chance x2! --Critical Chance! One Critical Hit sustained. Crew stunned! --Critical Chance! One Critical Hit sustained. Engine destroyed, vehicle immobilised! Weapons fire for Warhammer WHM-6D (Player): -Fires PPC at Scorpion SCP-1N (Prowlers); needs 11, rolls 7: Misses! -Fires PPC at Scorpion SCP-1N (Prowlers); needs 11, rolls 11: Hits Left Torso! Scorpion SCP-1N (Prowlers) takes 10 damage to Left Torso, 0/11 Armour, 9/13 Structure remaining. Critical Chance! --Critical Chance in Left Torso! No critical hits sustained. -- Weapons fire for Scorpion SCP-1N (Prowlers): -Fires PPC at Blackjack BJ-1DB (Player); needs 10, rolls 8: Misses! Weapons fire for Stinger STG-3R (Prowlers): -Fires Medium Laser at Hex 1510 (Ignite): needs 1, rolls 7: Automatic Hit! Needs 7+ to ignite, rolls 7: Fire started in Hex 1510! Weapons fire for Goblin Medium Tank (Standard) (Prowlers): -Crew stunned, cannot fire! No melee attacks this turn! Blackjack BJ-1DB (Player) gains 18 heat, sinks 17 heat and is now at 4 heat. Hunchback HBK-4G (Player) gains 2 heat, sinks 3 heat and is now at 0 heat. Trebuchet TBT-5N (Player) gains 8 heat, sinks 10 heat and is now at 3 heat. Warhammer WHM-6D (Player) gains 22 heat, sinks 20 heat and is now at 2 heat. -- Scorpion SCP-1N (Prowlers) gains 12 heat, sinks 10 heat and is now at 2 heat. Stinger STG-3R (Prowlers) gains 4 heat, sinks 4 heat and is now at 0 heat. Fire spreads to Hex 3014! Fire spreads to Hex 3016! Fire spreads to Hex 3017! Goblin Medium Tank (Standard) (Prowlers) is crippled! Crew abandons vehicle! Player Status Enemy Status Special Abilities: -Toughness: Grants a bonus to consciousness rolls. -Multi-Tasker: When splitting fire between multiple targets, secondary targeting penalties are reduced by 1. -Hopping Jack: Pilot suffers a +2 penalty when firing after jumping instead of +3. Primary Objectives: -Defeat Josiah Preston (1/1) Complete! -Neutralise remaining Prowler forces (7/9) Secondary Objectives: -Secure the crash site without damaging the Eagle Standard (250,000 C-Bill Reward) Next Orders Due: Tuesday 8th 9:00PM GMT.
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# ? Aug 6, 2023 09:04 |