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Rev. Melchisedech Howler posted:I'm holding out for a NightDive Thief 1 / 2. That feels pretty unnecessary considering NuDark just runs out of the box on modern systems and unlike sshock2, TDP/TMA don't have a boatload of mods to improve the games (just a bunch of cool FMs, like you said). e; Rocket Pan, if you're around (and assuming you're allowed to answer), I'm curious: are you guys getting paid when people purchase Q2 copies now that the remaster is out, or does it all just go to Bethesda? Lemon-Lime fucked around with this message at 02:54 on Aug 11, 2023 |
# ? Aug 11, 2023 02:48 |
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# ? Jun 4, 2024 07:05 |
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TOOT BOOT posted:It's weird we ended up with Both Hexen II and Heretic II since many people were under the impression Hexen was the sequel to Heretic. It is actually
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# ? Aug 11, 2023 02:52 |
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I didn’t realize Quake 2 64 was a different game. I figured it just a paired down port like Quake 1 64.
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# ? Aug 11, 2023 03:30 |
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SeANMcBAY posted:I didn’t realize Quake 2 64 was a different game. I figured it just a paired down port like Quake 1 64. It would be nice to also see the Quake 2 PS1 levels, since it also had brand new levels created from scratch for a custom engine written for the console, and even 2 brand new enemies, it remains amazingly impressive even today: https://www.youtube.com/watch?v=UtVC0xJm_3o Assepoester fucked around with this message at 04:22 on Aug 11, 2023 |
# ? Aug 11, 2023 04:12 |
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Assepoester posted:It would be nice to also see the Quake 2 PS1 levels, since it also had brand new levels created from scratch for a custom engine written for the console. Regardless, one of the developers on the remaster has apparently been porting the PS1 maps over as a personal, unofficial project. It's apparently finished, but no word on a release date or whatever. Here's a screenshot from the Quake Mapping Discord.
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# ? Aug 11, 2023 04:34 |
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SparkTR posted:Also Heretic 2 will finally see the light of day again. I've been wanting a digital release of Heretic II for years and now will be possible. I replayed it during the lockdown and still like it. It needs some love since my release is from a lovely 3rd party publisher that made an awful installer that chokes on a 64bit OS, and needs win98 compatibility, so of course I had to make a zip file of my folder and crack it the last time.
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# ? Aug 11, 2023 05:51 |
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Pretty loving cool I didn't even have to buy Quake II again. This is a lovely remaster.
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# ? Aug 11, 2023 05:52 |
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Quantum of Phallus posted:everyone knows prey is the best doom 3 engine game
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# ? Aug 11, 2023 07:45 |
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24/7 edge server whenPostEldar posted:Pretty loving cool I didn't even have to buy Quake II again. This is a lovely remaster.
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# ? Aug 11, 2023 07:48 |
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Lemon-Lime posted:That feels pretty unnecessary considering NuDark just runs out of the box on modern systems and unlike sshock2, TDP/TMA don't have a boatload of mods to improve the games (just a bunch of cool FMs, like you said). You could argue the same thing about Quake 2 with its numerous source ports. NightDive do a great job of adding tasteful additions though; look at the new lighting and fogging effects, the new models in Quake 2. The same thing for Thief would be great.
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# ? Aug 11, 2023 08:10 |
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So Turbo Overkill 1.0 is supposed to drop today. I have my doubt but assuming it does, does anyone have any idea when it might?
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# ? Aug 11, 2023 08:33 |
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Congrats to Rocket Pan and Nightdive, the port is fantastic and Quake 2 really shines. Tried it out on Steam for a bit, but will be saving the new episode and Quake 2 64 for a looooooong train ride next week. And I absolutely love the developer's vault, this really is above and beyond.
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# ? Aug 11, 2023 08:38 |
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jesus those new levels don't gently caress around
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# ? Aug 11, 2023 08:44 |
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There's a secret level in Operation Corpse Run that's a really nice slaughter-style holdout against increasingly nasty waves of enemies in a tiny lava filled box. When the mutants come out it gets really wild and awkward to kite around stuff. I'd really like to see a big list of all the changes to the game the rerelease brings to the table because it seems like quite a lot has changed. The monster behaviour changes alone are way more extensive than the changes in copper with all the restored attacks and fundamental stuff like enforcers being able to move and fire. In particular, is nightmare the same as skill 3/hard+ in the original game? What maps have been modified and extended beyond the very first level. I haven't verified it yet, but I was told weapon switching is now faster, which seems to work well. I know very little about advanced movement in quake 2 but so far things feel right on a casual level except ramp jumps appear to be completely broken, which sucks.
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# ? Aug 11, 2023 09:11 |
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Quake 2 feels quite a bit more difficult with all of the upgrades to the AI. Berserkers able to run and attack at the same time, leaping at you, Gunners firing more grenades. It's great. Edit: Nevermind, my deck just needed a reboot. Rev. Melchisedech Howler fucked around with this message at 09:54 on Aug 11, 2023 |
# ? Aug 11, 2023 09:26 |
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I don't know how id bungled Q2 enemies so much. There are too many too slow, too tanky enemies that just lob rockets and railguns and blasters at a distance. It encourages too much corner-peeking. Not only that, they exacerbate the issue by giving the player too much railgun ammo (once you reach the middle game). It's like they noticed the enemies were badly designed and needed too much corner peeking, and they 'solved' it by giving corner-peeking friendly ammo to the player, instead of changing the enemies.
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# ? Aug 11, 2023 09:29 |
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Turin Turambar posted:I don't know how id bungled Q2 enemies so much. There are too many too slow, too tanky enemies that just lob rockets and railguns and blasters at a distance. It encourages too much corner-peeking. Not only that, they exacerbate the issue by giving the player too much railgun ammo (once you reach the middle game). It's like they noticed the enemies were badly designed and needed too much corner peeking, and they 'solved' it by giving corner-peeking friendly ammo to the player, instead of changing the enemies.
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# ? Aug 11, 2023 09:44 |
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koren posted:I haven't verified it yet, but I was told weapon switching is now faster, which seems to work well. Turin Turambar posted:I don't know how id bungled Q2 enemies so much. There are too many too slow, too tanky enemies that just lob rockets and railguns and blasters at a distance. It encourages too much corner-peeking. Not only that, they exacerbate the issue by giving the player too much railgun ammo (once you reach the middle game). It's like they noticed the enemies were badly designed and needed too much corner peeking, and they 'solved' it by giving corner-peeking friendly ammo to the player, instead of changing the enemies.
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# ? Aug 11, 2023 09:45 |
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As much as I love quake 1, each game after Doom 2 was definitely a step backward when it came to enemy design. They really nailed it there and honestly nothing else has come close in the last 28 years.The Kins posted:Weapon switching is basically twice the speed, complete with Quake 3 swap sound. It's very obvious with the shotgun, the raise animation for which looks like it's on fast forward!
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# ? Aug 11, 2023 10:03 |
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I'm going to do the Quake 3/Doom 2016/Eternal weapon binding since you can swap them out lightning fast now, being easier to combo.
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# ? Aug 11, 2023 10:17 |
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Lemon-Lime posted:e; Rocket Pan, if you're around (and assuming you're allowed to answer), I'm curious: are you guys getting paid when people purchase Q2 copies now that the remaster is out, or does it all just go to Bethesda? I explicitly cannot answer questions about money. However I will note that purchase numbers always helps in looking at doing updates and other projects, as is to be expected.
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# ? Aug 11, 2023 10:34 |
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Rocket Pan posted:I explicitly cannot answer questions about money. However I will note that purchase numbers always helps in looking at doing updates and other projects, as is to be expected. Buy all my friends copies of Depth Dwellers, message received
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# ? Aug 11, 2023 10:38 |
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bought it on Switch, gonna buy it on Xbox and PS4 🫡
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# ? Aug 11, 2023 10:48 |
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the amount of stuff in this for only ten euro is mind-blowing. it looks and runs like a dream on Switch. the new models look amazing
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# ? Aug 11, 2023 10:49 |
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Rocket Pan posted:I explicitly cannot answer questions about money. However I will note that purchase numbers always helps in looking at doing updates and other projects, as is to be expected. I note that I already owned Quake 2 on Steam but purchased it on PSN and Xbox.
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# ? Aug 11, 2023 10:58 |
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Seriously. id decline coincides with Tim Willits ascension to power. Doom 3? Lead Designer. Rage? Creative Director. He was ok as level designer as that's it.
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# ? Aug 11, 2023 10:59 |
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Turin Turambar posted:Seriously. id decline coincides with Tim Willits ascension to power. Doom 3? Lead Designer. Rage? Creative Director. He was ok as level designer as that's it. Randy couldn't even finish his levels in Shadow Warrior
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# ? Aug 11, 2023 11:01 |
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fivehead
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# ? Aug 11, 2023 11:04 |
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Ok, so I'm at work. Just had a informal talk with my junior (24 years old I believe) coworker... we talked of games. I commented they did a remaster of Quake 2, so I played a bit yesterday. He said "Quake? That game features a duck, right?" Me: "Uhhh... no". And it isn't like he misheard, he googled it up and wrote 'quake'. We ended up seeing the screenshots, and at least he recognized it was a game in the 'style of Doom', which served for me to explain it was from the same company. So yeah, sober reminder old ips aren't as strong as before with the newer generatios.
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# ? Aug 11, 2023 11:15 |
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Turin Turambar posted:Ok, so I'm at work. Just had a informal talk with my junior (24 years old I believe) coworker... we talked of games. I commented they did a remaster of Quake 2, so I played a bit yesterday. Maybe he thought it was about "quack" instead somehow.
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# ? Aug 11, 2023 11:16 |
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Rocket Pan posted:I explicitly cannot answer questions about money. However I will note that purchase numbers always helps in looking at doing updates and other projects, as is to be expected. Figured. Thanks for the answer either way.
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# ? Aug 11, 2023 11:18 |
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Oh cool, I didn't know that George Costanza used to work at id.
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# ? Aug 11, 2023 11:19 |
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Weird Sandwich posted:Oh cool, I didn't know that George Costanza used to work at id. John Carmack: Nice to meet you. Tim Willits: Well, I wish I could say the same, but I must say, with all due respect, I find it very hard to see the logic behind some of the moves you have made with this fine organization. In the past 10-15 years you have caused myself, and the grognards online, a good deal of distress, as we have watched you take our beloved FPS series Doom and Quake and reduce them to whatever the hell Rage is supposed to be, all for the glorification of advancing idtech! John Carmack: Hire this man! (the timeline is off, but wtv) Rupert Buttermilk fucked around with this message at 11:34 on Aug 11, 2023 |
# ? Aug 11, 2023 11:32 |
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Its finally time, Night Dive, its time to enhance Daikatana.
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# ? Aug 11, 2023 12:12 |
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GEORGE IS GETTING A RAILGUN
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# ? Aug 11, 2023 12:15 |
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TOOT BOOT posted:It's weird we ended up with Both Hexen II and Heretic II since many people were under the impression Hexen was the sequel to Heretic. when it was in fact advertised as "beyond heretic"
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# ? Aug 11, 2023 12:32 |
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hexen 2 was the best out of all of those anyway. deserves more love than it got imo
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# ? Aug 11, 2023 12:34 |
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Turin Turambar posted:Ok, so I'm at work. Just had a informal talk with my junior (24 years old I believe) coworker... we talked of games. I commented they did a remaster of Quake 2, so I played a bit yesterday. A classic image: Quake 2 is a game I've wanted to get into for a long time. A friend of mine had the demo on his PC when we were in probably the first grade but I think we never even got past the first level. I've tried it out a couple of times over the years but always got bored almost immediately... and I probably still had never made it past the first level. Last time was trying it out on the Deck just a few months ago but I wasn't feeling the controls and knew myself enough that spending the time to get a replica of mouse controls working would have been wasted effort. So anyway last night I played for about two hours on the Deck, on Easy, got to like the fifth "set" of levels I think (I completed the mines and maybe one after that) and well... eh. For me personally definitely nowhere near OG DOOM or Quake 1 or Dusk or Cultic. I like the super shotgun and surprisingly, the regular machine gun but the rest of the arsenal hasn't felt great so far, especially disappointed with that rocket launcher. Haven't gotten my hands on the railgun nor BFG yet though and I do hear good things about that railgun... But still! The remaster work itself is really, really excellent - especially loving the waypoint thing (didn't even know to expect that there would be so much backtracking between levels - probably an engine limitation initially and they'd have wanted to make each "set" a single, real big level?) and all the niceties like the weapon wheel and whatnot. Happy to have a convenient way to experience all these levels I've never seen before, always loved a good techbase aesthetic.
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# ? Aug 11, 2023 12:39 |
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Turin Turambar posted:I don't know how id bungled Q2 enemies so much. There are too many too slow, too tanky enemies that just lob rockets and railguns and blasters at a distance. It encourages too much corner-peeking. Not only that, they exacerbate the issue by giving the player too much railgun ammo (once you reach the middle game). It's like they noticed the enemies were badly designed and needed too much corner peeking, and they 'solved' it by giving corner-peeking friendly ammo to the player, instead of changing the enemies. It's funny, but hard disagree. Quake 2 has always been my favourite of the series, because of its enemies and weapons. I love what Quake 1 is going for, but the monsters are absolute sponges and the weapons should feel like they should have a lot more 'oomph' than they actually have. Meanwhile, 5 minutes into Q2 sees you armed with a blaster, shotgun, machinegun, grenades and some powerups. Fights are a lot faster, while enemies like the Gunner are still very much pattern-based like the Ogre was. Enemies can shred you in seconds, but you can do the same. And it has some consistently great environmental story telling; deciding to shoot the marines in the Detention Center is still a way harder choice for me than something like Bioshock managed. Also, the more I play the more I am impressed with this remaster. The compass! Player shadows! Functioning AI! It rocks so hard to see this game get so much love, especially because I know I'm in the minority when it comes to Q2. Really hope these improvements will lead to people making more maps for it, because it really deserves it. Doom 2 > Ultimate Doom > Quake 2 > Quake > Return to Castle Wolfenstein > Doom 3 / Quake 4
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# ? Aug 11, 2023 12:47 |
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# ? Jun 4, 2024 07:05 |
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Angryhead posted:But still! The remaster work itself is really, really excellent - especially loving the waypoint thing (didn't even know to expect that there would be so much backtracking between levels - probably an engine limitation initially and they'd have wanted to make each "set" a single, real big level?) and all the niceties like the weapon wheel and whatnot. I don’t know that they necessarily wanted giant levels. Level size limitations were pretty ingrained into everybody’s heads back then. I think hubs were more seen as a way to make the level progression feel less linear and provide a natural connection point between them. With all their previous games the levels were mostly made independently and the level order was chosen fairly late.
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# ? Aug 11, 2023 12:52 |