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khwarezm
Oct 26, 2010

Deal with it.

ninjewtsu posted:

I feel like I've been complaining about sniper for nearly a decade, I don't believe any of this is new and this isn't even getting into people being furious about body shots for that length of time

Bodyshots aren't a particularly serious complaint because its mostly coming from a perceived lack of skill from the other side, like a sniper who can't do much more than bodyshot has comically terrible DPS.

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ninjewtsu
Oct 9, 2012

khwarezm posted:

Bodyshots aren't a particularly serious complaint because its mostly coming from a perceived lack of skill from the other side, like a sniper who can't do much more than bodyshot has comically terrible DPS.

I'm not saying I'm a proponent of the bodyshot argument (it's a relatively mild symptom of deeper issues imo) but it is a good example of sniper being a class that people have been hating on for as long as I can remember

People used to get livid over bodyshots

cock hero flux
Apr 17, 2011



khwarezm posted:

The only class that seems broadly uncontroversial is the Soldier it seems, but maybe his time will come if the Sniper gets a nerf and people start talking about how its bullshit that he can two shot 8 out of 9 classes. Even the scout seems to have some controversy concerning his dominance in 6s and I've seen some people argue that the Medic doesn't work very well because he's too passive compared to combat classes which make him sort of boring while also being too crucial in the course of the game that you simply can't do without one, and stacking medics is banned in every competitive mode.

The funny thing is that Soldier is and has always been the most broken class by virtue of being a generalist in a game designed around specialists. Being second best at everything in a game like this is incredibly strong.

Countblanc
Apr 20, 2005

Help a hero out!
nah medic is 100% the most broken class

Countblanc
Apr 20, 2005

Help a hero out!
remember when the backburner gave you +50 HP and crit everyone in the flames if a single person's back was exposed to you? we've strayed so far from god's light.

sockpuppetclock
Sep 12, 2010
this just reminded me of a really wholesome conspiracy theory i once heard: valve intentionally made the tomislav OP on launch (75% faster windup!) so that more people would buy it from the store because one of the cocreators was actually 15 yrs old when the weapon got added, so they were getting the kid more residuals

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

khwarezm posted:

Like there were always complaints about this or that in years past but nothing like this, it kind of feels like the zeitgeist just moves from one class to the next without much rhyme or reason.

You just described exactly the process of how the meta changes over time as balance adjustments are made. Several of the meta complaints you talk about were explicit responses to buffs those classes received, and others emerged as bigger problems got removed that previously overshadowed them.

And it's not like nobody noticed these issues before. 6s put a 1x limit on Heavy and Demo very early on, and that was partly to discourage stacking turtley classes that slowed the game down, but the limit wouldn't have been necessary if they weren't capable of overpowering other compositions.

cock hero flux
Apr 17, 2011



Countblanc posted:

nah medic is 100% the most broken class

technically true but honestly i don't really think of medic as a class as much as it is a punishment assigned to whichever member of the team cares enough about winning to play it

ArfJason
Sep 5, 2011
What. Medic is some of the most fun in the game for me lol

LazyMaybe
Aug 18, 2013

oouagh
I enjoy medic but it's plain that most players don't with how uncommon meds are in casual compared to teams of like 3 spy, 2 sniper and a random assortment of other classes

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO
soldier did have to eat a huge nerf because even god saw that such a great thing could not last forever (rip base jumper redeployment)

ArfJason
Sep 5, 2011

IronicDongz posted:

I enjoy medic but it's plain that most players don't with how uncommon meds are in casual compared to teams of like 3 spy, 2 sniper and a random assortment of other classes

Its a shame cause if you set your autocall to under 100% health you literally never stop doing things and are always micromanaging and keeping tabs on things and switching heal targets and landing crossbows and before you know it you got uber and you find the good demo on the team etc etc. Its just so intense practically all the time theres almost no downtime

Oxygenpoisoning
Feb 21, 2006
Medics fun if you have a few competent players on your team. You’ll feel like a force multiplier. When your team no pocketable classes, or they are just comically bad players, it feels like rusty spoons in your eyes. At which point I switch to soldier or demo and have fun trying to balance the odds.

Countblanc
Apr 20, 2005

Help a hero out!

Dieting Hippo posted:

soldier did have to eat a huge nerf because even god saw that such a great thing could not last forever (rip base jumper redeployment)

until the last few words of this post I thought you were talking about them reducing the rocket supply from 40 to 20

Countblanc
Apr 20, 2005

Help a hero out!
medic is very fun but i generally only play it on no-crit servers because dying to crits as med is uniquely awful, and even then i generally only play as second or third medic because the overheal just makes your life so much easier with how rampant snipers are on pub beloved maps like upward and badwater

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

ArfJason posted:

Its a shame cause if you set your autocall to under 100% health you literally never stop doing things and are always micromanaging and keeping tabs on things and switching heal targets and landing crossbows and before you know it you got uber and you find the good demo on the team etc etc. Its just so intense practically all the time theres almost no downtime

This is my experience playing Medic as well. I actually can't play Medic for more than a round or two because it's so frenetic that I start to deathgrip my mouse and it makes my hands hurt after :v:

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Generally why if I play Medic I usually just run Quickfix, least stressful way to play the class

Countblanc
Apr 20, 2005

Help a hero out!
i agree in moment-to-moment but i get Fussy if i can't press M2 and make 5 sentries magically disappear

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

also my keyboard hand hurts because as a medic, i am duty-bound to scream READY FOR THE CHARGE HERR DOKTOR every single drat time the game will let me

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Well don't that beat all

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Abroham Lincoln posted:

Well don't that beat all

Pretty much. A very determined pyro or two can just juggle the uber back, but ideally you should have enough teammates in the vicinity to make them into a momentary speedbump.

khwarezm
Oct 26, 2010

Deal with it.

the holy poopacy posted:

You just described exactly the process of how the meta changes over time as balance adjustments are made. Several of the meta complaints you talk about were explicit responses to buffs those classes received, and others emerged as bigger problems got removed that previously overshadowed them.

And it's not like nobody noticed these issues before. 6s put a 1x limit on Heavy and Demo very early on, and that was partly to discourage stacking turtley classes that slowed the game down, but the limit wouldn't have been necessary if they weren't capable of overpowering other compositions.

I dunno, I just find it hard not to think there's a bit of a bandwagon phenomenon with some of the complaints over time, where its not really that big a deal but kind of becomes a meme that then valve feels they have to fix because of some loud players. This feels most acute with these sniper discussions because we're basically talking about the class as it exists by default, and that basically hasn't changed at all since 2008. Looking at the update history for the sniper rifle there were some tweaks regarding zoom delay and quick switch exploits in the first few months of the game's life and... that's it, they essentially have not touched the default sniper at all since then. Through all of the ups and downs of the game, for most of its history people accepted the sniper in this state that it wasn't something valve felt needed to be addressed.

Obviously people can disagree, but I truly never got the impression that default Sniper was some major problem that needs to be fixed because he's damaging the game until maybe a year ago. People said this or that about bodyshots or not being man enough to fight in the thick of things in the past, but it feels like its gotten a lot more pronounced lately and I'm not really that convinced by most of the arguments, especially things like close range headshots considering how hard it is for the sniper to actually do that and how skill or luck dependent it is as a result. Frankly if somebody headshots me as a scout when I'm in meatshot range I tend to think 'poo poo, well done' more than 'gently caress this stupid rear end class valve, NERF THEM!'.

I will admit though, its certainly true that sniper sightlines are miserable to deal with on particular poorly designed maps, but then I think that's more to do with the maps being crap more than sniper being a bad class for the game, though it does add an additional complexity to map design that can be hard to factor in. I always think Doublecross is the worst example of a map that can be very fun but overbearing sniper sightlines can really spoil things.

khwarezm fucked around with this message at 01:08 on Aug 13, 2023

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
My favorite thing about the stickybomb nerfs is Valve tried it at first in the love & war update and the wailing and gnashing of teeth was so tremendous that they reverted it a couple days later and waited until Smissmas that year to try it again.

Roth
Jul 9, 2016

khwarezm posted:

Frankly if somebody headshots me as a scout when I'm in meatshot range I tend to think 'poo poo, well done' more than 'gently caress this stupid rear end class valve, NERF THEM!'.

I point blanked a Scout once and then followed up by killing a Pyro that was running in a straight line on the other end of the map.

The Scout went "Nice shot" and the Pyro went "Kill yourself N-word"

Dabir
Nov 10, 2012

Getting bodyshot to death is especially tilting because it means either the sniper sucked too much to hit your head, or they didn't feel the need to try and aim properly, and that fucker still killed me. It makes you feel like you got outplayed specifically because you suck, not because they're good.

Vaah
Dec 25, 2008

:shittydog:


Unscoped bodyshots rule, especially when they're preceded by a quick headshot.

The real treat is 3 of them on a scout harassing you, it's like shooing away a fly.

mfcrocker
Jan 31, 2004



Hot Rope Guy

Vaah posted:

Unscoped bodyshots rule, especially when they're preceded by a quick headshot.

The real treat is 3 of them on a scout harassing you, it's like shooing away a fly.

Thanks Scout-B-Gone!

Blind Duke
Nov 8, 2013
Weird how I can be more accurate doing unscoped bodyshots with sniper in close range than any shotgun in the same space

Then scope in and be just as awful as I am with shotguns

whiskas
May 30, 2005
What are the recommended pubs to be playing on? I started playing again after a few years and had some Skial and Uncletopia servers in my favorites.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
I'd also like to see some recommendations, Uncletopia servers are better than casual but they seem to always be pretty lop-sided. IME it's been rare to have an even match, they're usually very one-sided (if not complete stomps).

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time
did the heavy update come out yet

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Geight posted:

My favorite thing about the stickybomb nerfs is Valve tried it at first in the love & war update and the wailing and gnashing of teeth was so tremendous that they reverted it a couple days later and waited until Smissmas that year to try it again.

https://www.youtube.com/watch?v=Eqtm1Pxv5po

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

Frida Call Me posted:

did the heavy update come out yet

current status of heavy update

https://www.youtube.com/watch?v=oiuyhxp4w9I

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

thanks i'll check back in another uh uhm uhhh 9 years

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Art can change the world

mfcrocker
Jan 31, 2004



Hot Rope Guy

CodfishCartographer posted:

I'd also like to see some recommendations, Uncletopia servers are better than casual but they seem to always be pretty lop-sided. IME it's been rare to have an even match, they're usually very one-sided (if not complete stomps).

One-sided stomps is pretty much most games of TF2 in my experience

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


when I played pyro, I used to like telling soldiers that they were a low skill class. they don't even have to aim!

Fishbus
Aug 30, 2006


"Stuck in an RPG Pro-Tour"

mfcrocker posted:

One-sided stomps is pretty much most games of TF2 in my experience

I know it's insane. Really need to address the balancer, which only seems to balance teams in the last 30 seconds of a game.

TF2 really needs to bring back it's old shuffle vote restart again. Almost to a point of it being the next thing they should push in an update.

pokchu
Aug 22, 2007
D:
!scrimbo

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Oxyclean
Sep 23, 2007


pokchu posted:

!scrimbo

https://www.youtube.com/watch?v=rdo7qvLEHog

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