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RBA Starblade posted:I'll get one of those eventually lol. Supposedly Jotunn will also eventually handle unstoppables but I wouldn't bet on it For this season I am using Synthoceps, last season was Loreley Splendor. I usually go with something that maps to the identity of the season, next season I’ll see what makes more sense according to the seasonal artifacts ( I expect Bungie to give us a lot mote Stasis stuff so might go with Path of Burning Steps)
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# ? Aug 11, 2023 15:43 |
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# ? May 24, 2024 00:49 |
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lol fun I was using Citan's Ramparts for a bit on that IB game mode with the turrets with it. It's not actually all that good but it really pisses people off when you do it
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# ? Aug 11, 2023 15:43 |
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aledesma posted:Also why are titans the most heavily nerfed class? because destiny's pvp design makes melee extremely powerful and because the class/ability designers lack imagination melee stuff is the majority of what titans have there's a rock-paper-scissors sort of deal going on where certain classes/subclasses excel at certain situations but titans are going to excel at close combat 90% of the time so they tend to get hit with nerfs the most despite tending towards being weaker overall because it's fairly easy to get into close quarters to overcome their weaknesses Kith fucked around with this message at 16:25 on Aug 11, 2023 |
# ? Aug 11, 2023 16:22 |
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I still think it's funny that the Titans, The Wall, The Line, etc., spend most of their time not planting their feet and holding ground and instead hauling rear end to punch someone or flying through the sky. The disconnect between what the story says they are and what they actually do is immense. Obviously that's because "don't move much" isn't very fun, but still
RBA Starblade fucked around with this message at 16:46 on Aug 11, 2023 |
# ? Aug 11, 2023 16:44 |
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I think holding ground doesn't literally involve being stationary? Idk though I'm not a big shot army guy
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# ? Aug 11, 2023 16:54 |
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Titans were not able to literally build a wall until D2
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# ? Aug 11, 2023 16:54 |
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kecske posted:I think holding ground doesn't literally involve being stationary? Idk though I'm not a big shot army guy I mean a lot of the writing bits especially early is "I'm not going anywhere and you're going to break against me" and now I shoulder charge and superman away into the sky or someone's travellers It doesn't matter at all I just think it's funny
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# ? Aug 11, 2023 16:59 |
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We are talking about the class with Ward of Dawn, Sunspots, Bastion, Icefall Mantle, Hoarfrost and the only Aspect that inherently creates Woven Mail, to be fair.
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# ? Aug 11, 2023 17:08 |
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haveblue posted:Titans were not able to literally build a wall until D2 They did have Icarus Dash in d1 tho.
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# ? Aug 11, 2023 23:02 |
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Does this nightfall really have to spawn all the aspects AND unstoppable ogres AND super knights at the same time God drat
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# ? Aug 12, 2023 01:24 |
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RBA Starblade posted:Does this nightfall really have to spawn all the aspects AND unstoppable ogres AND super knights at the same time My main complaint is being the only one who ever brings appropriate champion counters.
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# ? Aug 12, 2023 01:31 |
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kecske posted:I think holding ground doesn't literally involve being stationary? Idk though I'm not a big shot army guy Idk man I can drop a rally bastion wall and just go to town with The Business and the War Rig and hold the line for awhile and it rules and is fun Weirdly specific case tho I know business go brrr
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# ? Aug 12, 2023 02:48 |
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One day I'll get that catalyst. I can't be too mad though, I got all the others I've wanted this whole time
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# ? Aug 12, 2023 02:50 |
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if it makes you feel any better the sweet business catalyst is basically worthless
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# ? Aug 12, 2023 02:53 |
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I just want those sweet sweet orbs
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# ? Aug 12, 2023 02:56 |
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Bungie included all the subtitles for the remaining Veil Containments in this latest update and it confirms something stupid and that we've been guessing since Lightfall dropped - the Veil is the Dark Traveler https://twitter.com/Bungie_Leaks/status/1690174313234604033?s=20
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# ? Aug 12, 2023 03:15 |
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Pirate Jet posted:Bungie included all the subtitles for the remaining Veil Containments in this latest update and it confirms something stupid and that we've been guessing since Lightfall dropped - the Veil is the Dark Traveler Why wouldn't it be that I haven't even played Lightfall and I assumed it was that lol
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# ? Aug 12, 2023 04:16 |
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I'm pretty sure that's exactly the conclusion to draw from the one witness cutscene as well.
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# ? Aug 12, 2023 04:23 |
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RBA Starblade posted:I just want those sweet sweet orbs Masterworked weapons and exotics with catalysts don’t make orbs anymore.
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# ? Aug 13, 2023 05:04 |
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who the gently caress at bungie thinks its acceptable for nightfalls to be so ridiculously variant in difficulty week to week Not like grandmasters idgaf but just normal-rear end nightfalls. This week's is a loving torture chamber, why? Who the gently caress asked for this
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# ? Aug 13, 2023 05:16 |
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fast cars loose anus posted:who the gently caress at bungie thinks its acceptable for nightfalls to be so ridiculously variant in difficulty week to week
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# ? Aug 13, 2023 05:21 |
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I just spent an half hour in one because someone left at that ritual partand got 200! rep for vanguard with a 5 streak active gently caress this Im just gonna grind normals
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# ? Aug 13, 2023 05:32 |
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fast cars loose anus posted:who the gently caress at bungie thinks its acceptable for nightfalls to be so ridiculously variant in difficulty week to week it's very cool and good that strikes, nightfalls and their GM versions have a spectrum of difficulty to force players to deal with encounters and situations in different ways. I really enjoy thinking about my loadout and trying to make my build and guns work for me and help me overcome the specific scenarios of a certain strike. It's especially enjoyable when I get presented a new problem or challenge to overcome in a strike that I previously blew by in the Vanguard Op's version. I also find it really fun to optimize in that setting and discovering loadout or build choices that can make difficult sections much easier. A good example is taking suppressor grenades in Lightblade for the room after the opening so you can dumpster all the hive guardians. Increased difficulty forces the player to play in different and new ways instead of just face rolling the encounters like its Vanguard Ops. Providing a spectrum of difficulty also allows players who may not have the depth of vault or gameplay experience to be introduced to Legend, Master or GM's without dropping them straight into the deep end of the pool like Psi-Ops Moon/Mars, Lightblade or Corrupted. god bless joining allies for Corrupted. You're running into trouble because Moon is new and probably designed to be on the harder end of things. GM's like Fallen Saber, old Lake of Shadows and the Disgraced are great onboarding ramps to get players comfortable operating at a higher difficulty in less challenging environments that are still a bump up from their normal experience before dumping them into the newest offerings. You're running into trouble because Moon is new so there aren't a bunch of strat videos out, nor have all the norms been pushed down into the player base and its probably designed to be on the harder end of things. Anyway, check out this triple arc 12min clear with Tractor and shotguns https://www.youtube.com/watch?v=2Ep7Vx1Ykkc Sestze posted:Every person that's stated that the game was too easy dutifully completes one (1) of these GMs to get their gilded conqueror (if they can be bothered) and then never touch it again. Well you're wrong. People enjoy this poo poo and I am one of them. I'm actually like 3 for 12 (it took 6 to get my first RIP) and really enjoyed the experience of figuring out how to beat it. I also know plenty of people with way more clears than me. People run multiple times for fun and to help their friends gild. Especially the first few days after a new GM hits the rotation the discovery experience is really enjoyable for me. Oh what'd you clear on, where'd you stand? how did you handle this part? How did you open this room? Oh well did you know when he phases he does this, or that you can actually get away with X instead of Y? We also had a great time trying 2 arc hunters with tractor and punching everything, did 2 arc hunters with orpheus chaining raiden flux's (could never clear the boss) or different fun strats. The bridge is also just a good time as far as combat is concerned. We tried to imitate this https://www.youtube.com/watch?v=4D1SDU3eV3Y If goons are having trouble with stuff I would highly encourage pinging in overchill LFG, even if its just a rep run or to knock out a few bounties, someone will come mess around and assist. E: Bonus Orb Physics I tried to gif this off imgur but idk how https://www.youtube.com/watch?v=T8GWIBYn-Vk Waroduce fucked around with this message at 17:57 on Aug 13, 2023 |
# ? Aug 13, 2023 16:40 |
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Waroduce posted:it's very cool and good that strikes, nightfalls and their GM versions have a spectrum of difficulty to force players to deal with encounters and situations in different ways. I really enjoy thinking about my loadout and trying to make my build and guns work for me and help me overcome the specific scenarios of a certain strike. It's especially enjoyable when I get presented a new problem or challenge to overcome in a strike that I previously blew by in the Vanguard Op's version. I also find it really fun to optimize in that setting and discovering loadout or build choices that can make difficult sections much easier. A good example is taking suppressor grenades in Lightblade for the room after the opening so you can dumpster all the hive guardians. Yes all this is very well and fine but hero level (or whatever the first level beyond base was) nightfalls used to not be ballbreakers and that was a good place for it to be. Cranking those up and not providing an interim difficulty between the snoozefest that is a regular vanguard run and hero level nightfalls was a mistake. My problem is not the existence of difficulty levels its that they removed the difficulty level that I liked and replaced it with nothing
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# ? Aug 13, 2023 17:16 |
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I'm ok with it being a ballbreaker but God knows how I'd gm thissunday at work posted:Masterworked weapons and exotics with catalysts don’t make orbs anymore. Well, gently caress
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# ? Aug 13, 2023 17:39 |
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Like I said, basically worthless
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# ? Aug 13, 2023 17:43 |
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moon battlegrounds really is way out of line imo as a nightfall, it's the hardest GM in the game by a fair margin unless someone has found a cheese spot for the double savathun phase.
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# ? Aug 13, 2023 20:19 |
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Reiterpallasch posted:moon battlegrounds really is way out of line imo as a nightfall, it's the hardest GM in the game by a fair margin unless someone has found a cheese spot for the double savathun phase. the way I got dragged through it for the final boss was to chill on the platform you land (from entering the mindscape) and plink at trash from there. It’s pretty safe. When savathun shows up you hang on the right side of the main fight area where there’s a column you can use as cover. Repeat for next phase until double savathun at which point all bets are off since you can only kinda use the same column for cover. I was the invis hunter so I just went in visit to grab a spear, throw it a few, then repeat while everyone else stayed alive. We did not even try to go for platinum. Invis Hunter lets you handle a lot of bullshit in a lot of GMs this season.
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# ? Aug 13, 2023 20:24 |
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Devour Warlock with invis on finisher is also really survivable in high-level stuff; plus that way you don’t have to play a H*nter
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# ? Aug 13, 2023 20:43 |
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Waroduce posted:Well you're wrong. People enjoy this poo poo and I am one of them. I'm actually like 3 for 12 (it took 6 to get my first RIP) and really enjoyed the experience of figuring out how to beat it. I also know plenty of people with way more clears than me. People run multiple times for fun and to help their friends gild. Especially the first few days after a new GM hits the rotation the discovery experience is really enjoyable for me. Oh what'd you clear on, where'd you stand? how did you handle this part? How did you open this room? Oh well did you know when he phases he does this, or that you can actually get away with X instead of Y? If you're sensing a theme with any of these GMs, it's abusing blind spots in the boss's AI and slowly whittling them down over time. That's not limited to the difficult ones, look at Disgraced (sit on the catwalk to avoid thrall while plinking the boss), or SABER (sit to the right side of the room behind a pylon for the first half of the fight, and on the left side in a nook for the second half of the fight) or Devil's Lair (Train wreckage for first room, Long range plinking for second room, left side tiny room for third). This is mostly because you don't have the ability to res people quickly, and being clipped by a Wizard Barrage while trapped in a fart cloud, or a SABER railgun shot ends your life without any real questions. You can't scrap it out, your best strategy is mitigation, and the most powerful way to do that is by abusing these blind spots. However, the difference between the "easy" GMs and the difficult ones, in my opinion, come from enemy type and variance. The Psyops Moon GM is absurdly high variance because the ritual room has pseudorandomized infinite add spawns, multiple acolyte lightbearers (Blade barrage can target wildly different targets from who the acolyte is focusing on), and Savathun Stormtrance shuts off entire chunks of the map, seemingly at random. Compare that to the fixed spawns of SABER or Disgraced, or the funneling of Devil's Lair, that chaos can be more easily controlled. I'm there for the rewards. If I run grandmasters, its for materials, exotics, or the weapon of the week. If the fireteam scrubs out, we get nothing. I don't like being forced to take a week off from efficient material farm because the NF is far, far less efficient or has a significant amount of variance. I will say that if you play your life on Hero and bring appropriate antichamp stuff, it's not too bad, but it's the difference betwen a 8-12 minute NF and a 22 minute NF for, at the beginning of the season, a high likelihood of getting two tokens and a blue (because plat rewards was bugged) oh, and doing it on legend still gives ascendant shards - you're really only losing out on the adept osprey. It's just a difference between a 15 min GM for 2-4 shards vs a 40 min GM for the same reward. Sestze fucked around with this message at 21:44 on Aug 13, 2023 |
# ? Aug 13, 2023 21:39 |
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GMs are the most fun when you can communicate with your fireteam, for several reasons: 1) strategy and coordination, obviously 2) a stronger guarantee your fireteam doesn’t bail on you when it gets too hard 3) the experience of the general emotional state of GMs (e.g. “can you believe this poo poo a single moth just murdered me what the gently caress”) is unfun alone but can be funny with the right people around you
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# ? Aug 13, 2023 22:05 |
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Most of GM moon battlegrounds is actually pretty fun--the initial bridge section is i think the best combat coridor in any strike--but getting winged by storm call should probably not kill you in a single hit through cover at 100 resilience with double arc resist mods.
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# ? Aug 13, 2023 23:38 |
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It's kinda lol how the hive does better with sentinel shield than basically everyone in the Vanguard
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# ? Aug 14, 2023 00:11 |
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RBA Starblade posted:It's kinda lol how the hive does better with sentinel shield than basically everyone in the Vanguard The one enemy i truly respect and do not gently caress around with.
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# ? Aug 14, 2023 00:36 |
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Yeah I've seen more full wipes in a GM from an unlucky shield bounce than anything else Lightblade
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# ? Aug 14, 2023 00:56 |
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RBA Starblade posted:It's kinda lol how the hive does better with sentinel shield than basically everyone in the Vanguard I do like the lightbearer hive as a new enemy type that breaks up the monotony its just that Sestze posted:The Psyops Moon GM is absurdly high variance because the ritual room has pseudorandomized infinite add spawns, multiple acolyte lightbearers (Blade barrage can target wildly different targets from who the acolyte is focusing on), RBA Starblade posted:Does this nightfall really have to spawn all the aspects AND unstoppable ogres AND super knights at the same time made me furiously annoyed this week. Like for a GM that would be fine as thats the top tier difficulty sure bust people's balls but like maybe tone that down one notch on the lever for "anyone can queue for this and we wont even check if they have anti-champ stuff"
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# ? Aug 14, 2023 00:56 |
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Happy Noodle Boy posted:The one enemy i truly respect and do not gently caress around with. fast cars loose anus posted:made me furiously annoyed this week. Like for a GM that would be fine as thats the top tier difficulty sure bust people's balls but like maybe tone that down one notch on the lever for "anyone can queue for this and we wont even check if they have anti-champ stuff" This despawns all champions, so this is more for completion, not for platinum rewards. Sestze fucked around with this message at 02:01 on Aug 14, 2023 |
# ? Aug 14, 2023 01:57 |
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So is aztecross some sort of right wing dude? I like his D2 videos but this political poo poo stinks https://twitter.com/aztecross/status/1690507072545099776
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# ? Aug 14, 2023 14:07 |
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neutral milf hotel posted:So is aztecross some sort of right wing dude? I like his D2 videos but this political poo poo stinks All streamers are bad and susceptible to obvious astro turf poo poo to generate engagement. It’s their whole game.
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# ? Aug 14, 2023 14:22 |
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# ? May 24, 2024 00:49 |
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Starts out talking about working all day at a poo poo job for no pay, which, hell yeah, sing it weird mustache guy, but then it starts bitching about taxes and takes a hard right turn into 300 pound welfare queens, so uh. Mildly bad, yeah. Also, "North of Richmond" feels like a dog whistle. Be kinda funny if the guy who made the giant video complaining about how Destiny costs money is also a "gently caress poors" guy.
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# ? Aug 14, 2023 14:38 |