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Pulsarcat
Feb 7, 2012

I would love another Sci-Fi Anno game, but I did have one major issue with Anno 2205.

The gameplay and all that was fine, not as good as the games around it, but still enjoyable.
No, my issue was the setting.

Anno 2205 takes place hundreds if not thousands of years in the future, or something like that, the Anno series gives no hint whatsoever what year the game takes place around.

So look at the regions, you have temperate, artic, tundra and lunar, and well, that's really boring.
If they go back to the Sci-Fi setting by making like a Anno 3105 or something I want them to embrace the Sci-Fi aspect.

Have it take place when mankind arrives at a new planet, have the other regions be other planets in the solar system.
Have it involves aliens, maybe even sapient ones.

Just making it just like our world but with slightly better tech is kind of a waste, in my opinion.

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WhiteHowler
Apr 3, 2001

I'M HUGE!
I'd just like to play a futuristic one with the same multiplayer and quality-of-life functions as 1800.

If the devs want to do a remake of an older sci-fi one, I'd be totally okay that, since I didn't play any of them.

Kaiser Schnitzel
Mar 29, 2006

Schnitzel mit uns


A viking? Anno 801 or 900 or something could be neat.

Archduke Frantz Fanon
Sep 7, 2004

anno 10008 with 4 dimensional play

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Pulsarcat posted:



Have it take place when mankind arrives at a new planet, have the other regions be other planets in the solar system.
Have it involves aliens, maybe even sapient ones.

Ubisoft should have done Anno Pandora instead of Far Cry Pandora.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?
Is there a way to find specific building on your island other than hovering over building it and manually staring for the icons that pop up?

Like I'd love to be able to just find all the breweries on an island, search for them, tab from one to another, stuff like that. Would make it a lot easier to find and move them to trade unions, for example.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Your implied lack of organisational structure to your industry is terrifying me

Single Tight Female
Jan 17, 2008

SlyFrog posted:

Is there a way to find specific building on your island other than hovering over building it and manually staring for the icons that pop up?

Like I'd love to be able to just find all the breweries on an island, search for them, tab from one to another, stuff like that. Would make it a lot easier to find and move them to trade unions, for example.

If you select something in the production, population or finance screens, you can get a zoom-to button on the right pane. You can also tab between identical buildings by selecting one and hitting the tab key (added a patch or two ago I think?) but that's about it sadly.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

In the overall production display, you can expand categories on the right to eventually see every individual producer of the good you’re looking at and their status. From here I think a double click on any specific building’s entry will take you to that building in the world.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?

Nam Taf posted:

Your implied lack of organisational structure to your industry is terrifying me

One of the things I don't love about the game is the inability to build/blueprint while paused. So as a new player, who hasn't played the game for thousands of hours, I have no idea how much of something I'm going to need six hours later, and therefore how much space I'll need to set aside for it. Likewise, since I can't pause the game to create blueprints ("stamps" I guess) that are efficient, it feels like I'm falling behind when I sit there trying to min/max layouts. I don't like playing games just for the sandbox, so I do keep AIs on, as well as pirates.

boar guy
Jan 25, 2007

slowing the game down to 1/2 normal speed is prettty much pausing it

also idk if you are aware but there are many many many sites where you can download premade stamps, if that's your thing

the plate spinning getting more and more complicated is kind of the point

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?

boar guy posted:

slowing the game down to 1/2 normal speed is prettty much pausing it

also idk if you are aware but there are many many many sites where you can download premade stamps, if that's your thing

the plate spinning getting more and more complicated is kind of the point

Yeah, I knew about the pre-made stamps thing, but that is part of the game play for me, and so I don't like to use others' designs. I just wish I could do it while paused.

I don't mind the plate spinning getting more complicated - just always looking for better tools/ways to spin the plates.

Zadda
Jan 27, 2007


Young Urchin
Didn't see this posted here yet, on the Anno Union they mention that they will be adding a mod browser to the game with the next update (on 22th August).

quote:


Hey Anno Community,

You remember April, when we unintentionally released the integrated mod loader? Well, technically that was only one part of our modding support plans for Anno 1800 on PC, so, let’s talk about part 2!

Over the last months we have been working together with the team at mod.io on a more comfortable way to use mods: A dedicated mod browser for Anno 1800!

Not only will this enable you to find, activate and use mods much quicker than before, but it also gives all of you who are creating all those fantastic mods for Anno 1800 a spotlight right in the game!

https://anno-union.com/anno-1800-x-mod-io-the-mod-browser-is-coming/

--------------

Just started a new game. I had a previous one where I reached investors and scholars but it's been more than a year since I played that and there was just no way to get into an old game and pick up how everything is organised.
Kinda forgot that the beginning of the game is the hardest, at least I have some soap production up and running now.

I planned to approach the new game a bit differently or try to have things a bit better organised so I don't get into trouble later on when trains and other stuff becomes involved and I need to redo the layout again.
But my brain just isn't wired to have things organised and it is mostly just putting things down when I think of them/need them :v:

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I've been using stamps because many of them do the organizing for me!

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
I just picked this game up last week and I'm hooked. Have restarted a bunch of times as I learn the various systems and get further into the progression to try and learn from mistakes and plan ahead better. My most recent game I went straight for Crown Falls to make a megacity, but I realized around the time I hit Engineers that Gasparov is an annoying rear end in a top hat to have as an AI and I should have just stopped at Bente and Willy. He expanded fast, bullying the two 1 star AIs, dropping flyers on my population to piss them off with his airships, buying shares in my islands to try and buy them out.

So I got up to where I had 6 ship-of-the-line and 3 battle cruisers and figured it's time to get rid of Artur. Boy, wars sure go on for awhile huh? :haw: I put in about 6 hours last night which was mostly doing war and letting my islands do their thing in the background (I have a lot of trade route repairs to make. Crown Falls fur coats are in trouble). I got him out of Trelawney and New World and still have to deal with his most built up defenses in the Old World where he owns 7 of the islands. And Enbesa, which I haven't done much with so who knows what's going on there.

I declared this war to see how it would go with the intention of save scumming if it's terrible. But after 6 hours of whack-a-mole, I'm dedicated to kicking him out of my game.

I should probably just restart though. My first Crown Falls game prior to this I made the mistake of adding in Margaret Hunt and restarted pretty quickly after she declared war and took out my two underdeveloped NW colonies.

pokchu
Aug 22, 2007
D:
Show me your enbessa farms, i feel like mine are turds

Karanas
Jul 17, 2011

Euuuuuuuugh
I feel I'd like rivals a lot better if they actually played the game. As it is they feel less like competitors and more like an obstacle. I usually just play without them, but then you got a whole of units and buildings you don't really need to use.

Single Tight Female
Jan 17, 2008
AI is great for making the world feel busier but good lord why does everyone except Bente and Qing batter you with negative leaflets even when you're pals? Eventually I just modded their propaganda to have no effect because otherwise it's nobody but those two, wiping them out, or dealing with skewed production stats because they keep tanking your industry.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
Since I'm new I wanted to try a game with a tougher AI but my first Crown Falls run with Margaret went about how you'd expect, and this restart I figured ok just one 2-star AI with Gasparov and it's exhausting. I figured let's try war, I want to see how the game's systems work. But literally 6 hours it took just to wipe him out of two sessions and I still have him owning most of the Old World and half of Enbesa to deal with, all while he's sending single battle cruisers back into the zones I booted him from so he can snipe the undeveloped islands I took from him.

This current game was about a week's worth of building up but I'm already considering restarting either with no AI or just the pushovers like Bente and Qing. The late game plate spinning and micro is stressful enough without Artur's propaganda bombs and trying to buy out my islands.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
I'm also running into a thing where I really should offload a lot of my industries and farms to other islands to free up space and make it less ugly, smelly, and polluted in Crown Falls but get serious AP scrolling around the map trying to plan this out.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Try playing without expanding AIs, there really is enough to do in the game without having to manage their opinion and work around their settlements.

This is what it took to let me put together serious Investor numbers and I’ve never gone back, Anno 1800 is so much better without them.

e: offshore all of your pigs first to get started, sausage and soap are seriously gross

Then smelting, to the same or a different island. Eventually when you get Trade Union specialists or equipment you’ll easily be able to make all the steel you need for most of the game in one spot. This requires more logistics to set up and keep fed, moving coal around will be something to keep in the back of your head basically forever. If you’ve got them, Docklands can fully supply this for awhile, and seriously take the edge off later when you’re making like 300 steel per minute

LonsomeSon fucked around with this message at 17:40 on Aug 14, 2023

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
I haven't picked up Docklands yet (was going off the aggregate opinion of a couple "DLC tier list" videos I watched so I picked and chose what I wanted to add on). It seems almost OP if you manage it right.

Kaiser Schnitzel
Mar 29, 2006

Schnitzel mit uns


I like playing with 1 star AIs because you can let them expand if you want and they give quests for an early game cash boost and make the world feel a little less empty. They will never attack you, but if you do want to wipe someone off the map with your giant warfleet you can always declare war on them. IIRC as long as you keep them reasonably friendly (very easy if you keep doing their quests) they won't settle islands without asking you first.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!

Kaiser Schnitzel posted:

I like playing with 1 star AIs because you can let them expand if you want and they give quests for an early game cash boost and make the world feel a little less empty. They will never attack you, but if you do want to wipe someone off the map with your giant warfleet you can always declare war on them. IIRC as long as you keep them reasonably friendly (very easy if you keep doing their quests) they won't settle islands without asking you first.

Artur has been at war with Willy for most of this game and it's been really funny when Willy asks me to settle some tiny nothing island, I say yes, and then Artur immediately beelines a fleet over to take it from him.

Funny but also really annoying that in my war effort I've had to also take these rinky dink islands from him now.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

1) every DLC season has at least one OP mechanic in it, with Docklands if you can put one on 2-3 relatively close islands and you dedicate the influence you would have spent on cargo ships between sessions instead to cargo ships running between those islands then I suppose you can skip a lot of non-Old World supply chains. You still have to make the trade goods and move everything around, so while it’s not a wash it’s closer than it feels.

The University is probably more “OP” than the Docklands but leaning into both makes the game a lot more fun to me.

2) precisely my point with expanding AIs, if you want to go to war with one you’ll wind up with a huge number of pissant islands and some empty big ones. It’s all a hassle even if you’re into the conquest.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Single Tight Female posted:

AI is great for making the world feel busier but good lord why does everyone except Bente and Qing batter you with negative leaflets even when you're pals? Eventually I just modded their propaganda to have no effect because otherwise it's nobody but those two, wiping them out, or dealing with skewed production stats because they keep tanking your industry.

Yeah I noticed this on my recent playthrough and it was very annoying because there's literally nothing you can do about it without declaring war on them and completely wiping them out. There's also no notification when it happens either, so often you end up with some kind of shortage somewhere and the reason it happens is because there was a production debuffing leaflet drop like 20 minutes ago.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Dr. Clockwork posted:

I haven't picked up Docklands yet (was going off the aggregate opinion of a couple "DLC tier list" videos I watched so I picked and chose what I wanted to add on). It seems almost OP if you manage it right.

One problem with the game is that there is an overall shortage of coal which Docklands fixes.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?
The AIs are a major downer in this game in general. They don't even pretend to play by game rules, and basically just throw poo poo at you from nowhere or do nothing, depending on the difficulty level you've set.

I don't like pure sandbox games, but I certainly understand why a lot of people would just rather turn the AIs off in this one because they're so bad at emulating anything you'd want to play against, which is a shame, because I really think a little competition (even if computer generated) makes the game even more fun.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Yeah it sort of seems like the purpose of the expanding AIs is less to really create the feeling of other players in the game, and more just to create time pressure on the player.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Yeah the first few runs I liked having a mix of two and one star ais to keep things interesting. Then I tried a run with the insane three star guy and basically had to play an RTS war of extermination for 15 hours to wipe him out. Since then, I keep the entire world to myself except the traders and my pirate pals.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
I'm finally getting around to messing with Enbesa. What exactly am I supposed to do for this quest where the directions are "Shop around for Research Institute proposals: Architects at Ketema's Harbour"?

Gadzuko
Feb 14, 2005

Dr. Clockwork posted:

I'm finally getting around to messing with Enbesa. What exactly am I supposed to do for this quest where the directions are "Shop around for Research Institute proposals: Architects at Ketema's Harbour"?

It just wants you to sail a ship to Ketema's harbor. It should be pointing to either the lighthouse or to a ship anchored in the harbor, any time you see something like "Go to Ketema's Clipper, en route to Waha Desher" it is pointing to a specific ship in the harbor. If you click on the quest text it should center your view over wherever it wants you to go.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
I think I hate this extremely long questline.

Complications
Jun 19, 2014

Don't neglect your settlements in Enbesa while you're faffing about with the various islands. Make sure you have a solid surplus of all the goods it'll let you make. Otherwise, you can be in for some annoying times when it suddenly gives you a time limit to get things to places. Also, don't worry about bringing in half a dozen Ships of the Line to blow up fixed defenses attacking your trade ships. There'll be whining about how you can't use force to do {thing} but it doesn't actually do anything that hurts your quests.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Dr. Clockwork posted:

I think I hate this extremely long questline.

The questline is nice...the first time, and maybe the second time when you actually know what to do.

After that it's just nice to tell Ketema "Done this before, gonna just build stuff." though that does seem to leave the island in the corner forever claimed/settled by a neutral 3rd party you can't get rid of.

The three island quests are just for region bonuses.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
I have Anne Harlow up to 61 reputation and I cannot get Trade Rights or Non-Aggression to be anything but "Zero" chance. There is a yellow warning triangle on these options on the diplomacy screen, which I've never seen before. I can't for the life of me find anything online to explain this. What's causing it?

Single Tight Female
Jan 17, 2008
You've asked her recently and she's said no, and is "annoyed about the topic". Until that goes away (it's a long cooldown) she won't sign those agreements.

It's very dumb. For future reference the best way to treaty with pirates is to sign back-to-back ceasefires until your rep is like 70, then chain nonaggression into trade rights. Then to keep rep up, use a trade route to buy their guns and sell them to Isabel.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

You can set up a beer service for the Old World pirates as well, to keep her happy.

It’s Very Important to keep her and Not-Toussant l’Overture happy once you’re in their good graces because a war dec takes you all the way back to the bottom. Frankly even this is more faffing around with AIs than I’d like to have in this game.

pokchu
Aug 22, 2007
D:
eventually you can just park a big fleet right inside their harbors and every time they rebuild instantly blow it up

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Vahakyla
May 3, 2013
Insane money printing and trade rep is to buy gold from the pirates and sell it to Nate in Cape Trelawney. You need a lot of money in the bank to fund the initial buy but it is great.

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