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Kwyndig
Sep 23, 2006

Heeeeeey


One thing BLM players need to understand is it's more important to stay alive than to do your rotation. If you die you lose uptime, you lose damage from the weakness debuff, you waste the healers time and cooldowns scraping your rear end off the floor. Better a few seconds of suboptimal DPS than a full minute or more. As you get better you learn the fights and know when you can shave those precious seconds off both for mechanics and your rotation but at first focus on mechanics.

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Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Kwyndig posted:

One thing BLM players need to understand is it's more important to stay alive than to do your rotation. If you die you lose uptime, you lose damage from the weakness debuff, you waste the healers time and cooldowns scraping your rear end off the floor. Better a few seconds of suboptimal DPS than a full minute or more. As you get better you learn the fights and know when you can shave those precious seconds off both for mechanics and your rotation but at first focus on mechanics.

Good advice for everyone.
Step 1: don't die.
Step 2: don't cause other players to die
Step 3: tighten up the dps

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
I reasoned that as I have F1-F8 bound to target party member (for SGE) and as I will never need to target myself as i can just ESC-untarget to heal myself on SGE that i could open up F1. So on BLM i set up Aetherial Manipulation on F1, and now i can F2 F1 and yeet myself to the tank to get out of yuck. I'm flying the gently caress around these maps now boiiii. I like it.

Kwyndig
Sep 23, 2006

Heeeeeey


Speaking of sage.

https://www.youtube.com/watch?v=j7mV7txEe0k

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.

Jonny 290 posted:

I reasoned that as I have F1-F8 bound to target party member (for SGE) and as I will never need to target myself as i can just ESC-untarget to heal myself on SGE that i could open up F1. So on BLM i set up Aetherial Manipulation on F1, and now i can F2 F1 and yeet myself to the tank to get out of yuck. I'm flying the gently caress around these maps now boiiii. I like it.

Another thing to remember is if you're targeting an enemy, all healing spells will automatically target you. Rather than escape to drop target, you can just hit tab to target the boss.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
Oh yeah i use that poo poo constantly on sage. dosis all day till you need to save your own butt, no need to drop target

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.
I like really like how they made sage heal by doing dps. It really hammers home that your job, even as a healer, is to be hitting the boss.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
I just wish Kardia would fire for each target you hit, rather than being a flat heal. But i also understand that if they did that, i would be loving unstoppable with my dyskrasia blaps on trash packs

Kwyndig
Sep 23, 2006

Heeeeeey


Yeah they want it to be on par with like Regen, not Cure 3.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
Speaking of SGE, i might be gearing this wrong. currently i've got SpS of 767 or something, and since it's a class that only really benefits from spell speed in a DPS context - doesn't really help healing as we live off ogcds - am i overdoing it? I recently redid my materia and pulled out a lot of sps and just did crit/det on everything i could, only using sps on gear that had crit capped already, but then i went to see bis setups on the balance and people are running like 600-650 sps. Should i pull out even more and, hell i dunno, put in DH or something?

e: i realize this is 0.05% type sweaty minmaxing but i'm kind of curious

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Spell speed typically turns into an mp burden, once you're past a certain part that's already hyperoptimization.

Direct Hit is slightly better than Determination for dps, but doesn't help healing. And is materia only, of course. But then you get the big direct crit plegma and legally have to say phelgma balls.

Crit is just god tier, as per usual.

Hellioning
Jun 27, 2008

Jonny 290 posted:

I just wish Kardia would fire for each target you hit, rather than being a flat heal. But i also understand that if they did that, i would be loving unstoppable with my dyskrasia blaps on trash packs

Yeah, that's a gimmick limited to warriors.

World War Mammories
Aug 25, 2006


Jonny 290 posted:

Speaking of SGE, i might be gearing this wrong. currently i've got SpS of 767 or something, and since it's a class that only really benefits from spell speed in a DPS context - doesn't really help healing as we live off ogcds - am i overdoing it? I recently redid my materia and pulled out a lot of sps and just did crit/det on everything i could, only using sps on gear that had crit capped already, but then i went to see bis setups on the balance and people are running like 600-650 sps. Should i pull out even more and, hell i dunno, put in DH or something?

e: i realize this is 0.05% type sweaty minmaxing but i'm kind of curious

sage meld priority is crit > det > dh > spell speed > piety. the only reason you'd want spell speed is "if you have a specific reason to be aiming for a certain GCD speed (usually for DoT timer alignment, if at all)," and "Spell Speed scales worse for Sage than other healers because Eukrasian spells are unaffected by it. Eukrasia always has a 1-second recast, and the modified spells like Eukrasian Dosis III always have a 1.5-second recast. This means that at least two casts per minute are not affected by Spell Speed, which significantly reduces the stat's effectiveness. You might reasonably place Spell Speed ahead of Direct Hit for progression because it increases the frequency of Kardia heals and scales the potency of Kerachole and Physis II. Both stats have their downsides, but you will probably not have enough of either stat for the difference between them to be relevant."

Xerophyte
Mar 17, 2008

This space intentionally left blank
Hi, it's me, the giant nerd that wrote a full Sage rotation simulator and simulated annealing-based materia meld optimizer to squeeze the last 0.001% dps out of my Sage rotation.

While all that is mostly true -- although Direct Hit is almost always better than Determination, since healers get 0 DHit naturally -- it's also generally the case that Spell Speed is one of the stronger pure dps stats for healers. The E. Dosis interaction and Sage's general mana issues makes it a little weaker for Sage than the others -- on the order of 5% or so. It's still relatively close in strength to the other DPS stats. The recommended food for Sage is the crit/speed food, for example.

The main thing with speed is that because GCDs are only ever changed in 0.01s decrements it has very large breakpoint ranges where adding more speed will not change your GCD in any way. The primary optimization goal is just melding so you hit a breakpoint range with minimum slop; the possible "loss" of having 50 points out of your +300 SpS do nothing is much more significant than the Eukrasia effect.

767 SpS is in fact really good, assuming that's with food: it's exactly 1 point over the 2.43s GCD breakpoint. The best-in-slot gear currently runs 664 SpS for a 2.45s GCD exactly. I believe melding for a 2.43s GCD is generally the best you can do until you have the two IL660 speed accessories.


E: If you want to try to do your own stupid Sage optimization, the main public resource is the Damage Calc spreadsheet, which will give you an approximate DPS value for a given set of stats or an Etro gear set. You'll need to make your own duplicate copy of the sheet, don't try to edit the official one.

Speaking of, Etro is a good place to put in your gear to see what that means in terms of actual values, including the aforementioned spell speed breakpoint ranges. They have multiple "best-in-slot" type setups for Sage, with different piety-vs-speed tradeoffs ending in a GCD of 2.45s, 2.46s, or 2.47s.

Xerophyte fucked around with this message at 22:50 on Aug 21, 2023

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
I'm liking the crunch of all this granola, thank you so much for the guidance. I'm gonna spend some time poring over things and chinstroking and saying "hmm but what if I...." tonight. Thanks for the etro link, this is cool as poo poo

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.
One thing to also remember, melding and overmelding doesn’t really matter except for top end difficulty content and even then is not completely necessary. Also melding priority will probably adjust a bit in the next expansion.

For general melding thoughts across all jobs:

Crit: top meld for everyone everywhere. Best stat you can stack.

Det/DH: generally equal if you have equal amounts of the stat. Support roles do not get DH naturally and will generally prefer DH over Det. DPS it depends on which stat your gear gives you more of.

Speed: you want as close to the exact amount you need for your breakpoint. There are a lot of calculators which can give you the breakpoint goal.

That’s basically it for melding. You’re probably never going to meld tenacity or piety for EW content.

reversefungi
Nov 27, 2003

Master of the high hat!
Tank question: when pulling trash in dungeons, do you always spam your AoEs, or just enough to hold aggro? On DRK and GNB at least (haven’t picked up WAR/PLD yet) I know that the single target combo includes a heal but not the aoe combo. Would it be better to do just enough damage to get aggro and then help the healer out with the single target combo, or help burn trash down faster through aoe?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Just use AOEs, the best mitigation is killing stuff faster. Only use single target once there are 2 or fewer enemies.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

reversefungi posted:

Tank question: when pulling trash in dungeons, do you always spam your AoEs, or just enough to hold aggro? On DRK and GNB at least (haven’t picked up WAR/PLD yet) I know that the single target combo includes a heal but not the aoe combo. Would it be better to do just enough damage to get aggro and then help the healer out with the single target combo, or help burn trash down faster through aoe?

Assuming there are 3 enemies, ignoring a couple abilities with an edge case of 2, you will just use your AoE combo. The self-sustain on those single target combos is trivial compared to the incoming damage you could be taking and the AoE combo can be substantially more damage.

a cartoon duck
Sep 5, 2011

Mr. Nice! posted:

One thing to also remember, melding and overmelding doesn’t really matter except for top end difficulty content and even then is not completely necessary. Also melding priority will probably adjust a bit in the next expansion.

if i see someone join a current-tier savage party without any melding done i will judge them very harshly in my heart

Orcs and Ostriches
Aug 26, 2010


The Great Twist

a cartoon duck posted:

if i see someone join a current-tier savage party without any melding done i will judge them very harshly in my heart

Same but extremes. Food too.

No you don't need it, but you can at least pretend to be prepared.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
aoe on packs until such time that you're out of cds and have to run the single target heal chain to survive, then you pump the brakes and find out what's wrong - burning mits too fast? healer sucks? dps streaming on chaturbate instead of hitting their buttons? etc.

Mr. Nice! posted:

One thing to also remember, melding and overmelding doesn’t really matter except for top end difficulty content and even then is not completely necessary. Also melding priority will probably adjust a bit in the next expansion.


Oh for sure. I'm not a very good player, and it'll be a miracle if i manage to actually just get through endwalker msq. I will probably never set foot in an optional 8man up at that level. I just like tweaking out gear and knowing that i have done a good job of making sure i'm not wearing toilet paper and old oily rags.

World War Mammories
Aug 25, 2006


if you can tie your shoes and have the most basic level of pattern recognition you can do normal mode 8-mans

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Yeah, all the 8 person raids and trials are story level content, even if they have a (hard) tag. Nothing special if you can handle a dungeon. Same with the larger alliance raids.

The extremes+ is where it starts taking a bit of effort, and even then I say the extremes are pretty midcore stuff. Anyone can do them if they have a patient group and know mostly what their buttons do.

Vitamean
May 31, 2012

I feel like the game tries to on ramp people into melding materia with how they hand them out for quest rewards and added the NPC melder. imo? you're not gonna use that grade 6 on anything else, just shove it into your leveling gear and maybe get some extra value out of it.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

If other tanks are comparable to warrior, the single-target rotation gives about a 10% heal every 7 seconds. That's not going to be enough to blunt the damage you're taking compared to killing things.

If you're tanking at the limits of your survivability (not really a thing in later dungeons built around the two-pack pull, but I can see it happen in ARR/HW stuff depending on the packs) you might want to consider single target, but only for actually killing a couple of the enemies on you. That's a "play it by ear" sort of tactic, not something to usually plan around but know it's in your toolkit. In a similar vein, remember your stun button isn't just for interrupting casts. Sometimes one big guy not punching you for a few seconds is what you need (offer not valid if you have a white mage healing you, they're already immune to stuns a few seconds into the fight).

reversefungi
Nov 27, 2003

Master of the high hat!
Thanks friends! Sticking with AoE was my assumption but wasn’t ever 100% sure. Also feel like I constantly see tanks when I’m healing that only use the occasional aoe. Always thought that was weird and maybe I was missing some detail :shrug:

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.

reversefungi posted:

Thanks friends! Sticking with AoE was my assumption but wasn’t ever 100% sure. Also feel like I constantly see tanks when I’m healing that only use the occasional aoe. Always thought that was weird and maybe I was missing some detail :shrug:

It is weird and bad. The name of the game is kill the mobs as fast as possible. You do that by everyone maximizing their personal DPS. Once you're 3+ enemies, everyone's AOE skills outpace their single target skills. There is very little reason to ever do anything other than your AOE rotation when there are 3+ enemies on any job.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
as a long time player of other mmos that dont really give melee any aoe opportunities at all, i love the hell out of aoe blappers on tanks and use them every single time it's profitable to do so. poo poo rules

FuturePastNow
May 19, 2014


Just aoe if there's more than one target in range. I think for most jobs the single-target combo does 2.3x the damage of the aoe combo and that .3 isn't worth optimizing for in any dungeon or anywhere else

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.
Some jobs actually do benefit form aoe at 2+ enemies. It can be useful to do on two enemies for faster gauge charging for GNB.

From a pure numbers standpoint it is slower even if not massively slower. It is noticeable when the jobs that have only 3+ aoe rotations do them at 2 mobs. It is not hard and fast to switch to single target from aoe and just depends on the job and circumstances.

God Hole
Mar 2, 2016

was there ever a use for those train tracks all around Thanalan? tbh I would love to be able to take the train around Eorzea, even if it would just be for the novelty at this point.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
They're just detail. There's no vehicle or anything that uses them.

Moving floors would probably have blown up the engine.

Runa
Feb 13, 2011

I like to take the casino car along the tracks sometimes

God Hole
Mar 2, 2016

Orcs and Ostriches posted:

They're just detail. There's no vehicle or anything that uses them.

Moving floors would probably have blown up the engine.

easy, just have it so you enter an instance for like 5 min and it's just you and 2 other players sharing a train car and chillin. after the five min are up you've successfully traveled from camp drybone to blackbrush station

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
one daoc expansion had a whole system of mine carts to get around some zones in and it was the most fun poo poo. Add Trains

Pryce
May 21, 2011

Orcs and Ostriches posted:

Yeah, all the 8 person raids and trials are story level content, even if they have a (hard) tag. Nothing special if you can handle a dungeon. Same with the larger alliance raids.

The extremes+ is where it starts taking a bit of effort, and even then I say the extremes are pretty midcore stuff. Anyone can do them if they have a patient group and know mostly what their buttons do.

I feel like it took me a long time to realize the usage of "EX/Extreme" is a lot more intimidating than it actually is. EX Trials basically what actual raid bosses are in other games (do mechanics, don't die, win game). Normal and Hard are like 'you're allowed to screw up a bit and your healers will carry you' whereas EX expects each player to perform adequately.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Pryce posted:

I feel like it took me a long time to realize the usage of "EX/Extreme" is a lot more intimidating than it actually is. EX Trials basically what actual raid bosses are in other games (do mechanics, don't die, win game). Normal and Hard are like 'you're allowed to screw up a bit and your healers will carry you' whereas EX expects each player to perform adequately.

I think extremes have a reputation for being harder than they actually are. Like you say, they expect everyone to perform adequately, which is a bit of a shock compared to a lot of the other content, but the bar for adequacy is pretty fair. There are usually a few tricky mechanics per fight, and a basic level of competence as far as dps goes, but a couple lockouts is all it should take a new group to really figure it out.

Mister Olympus
Oct 31, 2011

Buzzard, Who Steals From Dead Bodies
The rewards are the big indicator there really. It’s a fight you’re expected to be capable of knocking out a bunch of runs in a row because you either need 10 or 99 to buy something. That expectation gives a pretty firm limit on how complicated it can be.

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Oneiros
Jan 12, 2007



yeah, there's an enormous range on the performance scale covered by "adequately". the latest ex trial i had clear pulls with a dozen+ deaths that still never got close to seeing enrage

mechanics will turbo murder you if you gently caress up and often trigger a cascade of deaths due to bodies missing for the next mechanic (at least with the modern encounter design's love of body checks) but the actual expectations of button pushing ability, both dps and party mitigation, are still pretty low

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