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I've had plenty of colonies where I have enough organs in storage to Ship of Theseus all my colonists five times over. But I also run "harvest organs post mortem." But also lol at throwing away good money like that.
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# ? Aug 24, 2023 02:02 |
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# ? May 26, 2024 09:47 |
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Drugs are extremely powerful in the short term, especially in the period before you get nice bonuses set up like dope bedrooms and red centers and heated baths
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# ? Aug 24, 2023 02:05 |
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I had a run where I used Questionable Ethics Enhanced to develop organs out of copious amounts of corn. It took a ton of labour to make the organic slurry and then like a quadrum for them to finish growing, but we sold only the finest vegan organs on the market. It's a touch ironic that the mod called "Questionable Ethics" was what let me run a cruelty free organ farm
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# ? Aug 24, 2023 02:15 |
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When did drugs > illness get removed anyway? Before 1.0?Dejawesp posted:Okay I had 44 colonists. They weren't happy but they were all obedient.
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# ? Aug 24, 2023 04:58 |
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I'm pretty sure smokeleaf still causes cancer and yayo will definitely gently caress up your kidneys and brain after enough use, and it becomes very easy to wind up in that state once a pawn gets addicted. I don't know about beer, it's easy enough to avoid that addiction Addicted pawns do become ill, sometimes super ill, if their addiction meter gets low.
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# ? Aug 24, 2023 05:12 |
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I remember pawns would have their lungs and livers loving explode after a few days of social drugs, so I'm glad that got rebalanced.
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# ? Aug 24, 2023 05:27 |
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NB you can now totally reverse all that poo poo with vanilla cybernetics, except brain frying
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# ? Aug 24, 2023 05:30 |
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Flesh Forge posted:NB you can now totally reverse all that poo poo with vanilla cybernetics, except brain frying You can solve that too with some genes, very expensive drugs, or a vacation in the biosculptor.
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# ? Aug 24, 2023 06:06 |
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Ugh, not sure what happened but now my level 16 crafter is exclusively churning out poor quality items on the hand tailor bench and I have no idea why. When he's using a crafting spot he was able to make stuff of the appropriate quality but since I built the tailor its been all in on 22 poor toques in a row. anyone have any ideas on what might be causing this? I think it might be a mod conflict but I haven't really added or changed anything recently and it seems to be exclusively affecting the tailoring bench.
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# ? Aug 24, 2023 06:09 |
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Zore posted:Ugh, not sure what happened but now my level 16 crafter is exclusively churning out poor quality items on the hand tailor bench and I have no idea why. When he's using a crafting spot he was able to make stuff of the appropriate quality but since I built the tailor its been all in on 22 poor toques in a row. iirc crafting quality is based solely on skill in the vanilla game. Are you running any mods that mess with crafting at all? e: This youtuber used statistical analysis to observe that crafting quality only depends on skill https://www.youtube.com/watch?v=kMOACTJtyrc
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# ? Aug 24, 2023 06:22 |
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QuarkJets posted:iirc crafting quality is based solely on skill in the vanilla game. Are you running any mods that mess with crafting at all? Not deliberately? And testing some more it is exclusive to the hand tailoring bench so clearly I have something loving with that. I just have no idea what could be doing it. None of the mods I have should be touching it at all
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# ? Aug 24, 2023 06:23 |
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Zore posted:Ugh, not sure what happened but now my level 16 crafter is exclusively churning out poor quality items on the hand tailor bench and I have no idea why. When he's using a crafting spot he was able to make stuff of the appropriate quality but since I built the tailor its been all in on 22 poor toques in a row. What's their health tab look like? Did they get some brain scars in a fight or something?
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# ? Aug 24, 2023 06:25 |
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isndl posted:What's their health tab look like? Did they get some brain scars in a fight or something? Perfectly healthy and manipulation is at 100%. Tailor bench is also inside in a room thats at 70 degrees and in a lit area. EDIT: I'm dumb and figured it out. Its Research Reinvented, I technically don't have Complex Clothing yet so they're 'prototypes' which is locking them at poor quality need to finish the research Zore fucked around with this message at 06:33 on Aug 24, 2023 |
# ? Aug 24, 2023 06:27 |
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drugs still do everything they did when deja was posting. the illnesses they inflict got nerfed quite a bit, though - it used to be that any visible tolerance (which started at 20%), would put you at risk for all of the drug's deleterious effects. nowadays that is more scaled, though the specifics depend on the drug. for smokeleaf, you can't get a carcinoma at all until 40% tolerance, and when you hit that, it starts out at 180 days MTTH. it maxes out at 135 days MTTH at 100% tolerance. asthma has similar MTTHs on it, but you need 50% tolerance to be at risk. to compare, in 2017, any visible tolerance was 180 days MTTH for both. flat. so really, deja's old approach has gotten worse, not better, simply because extremely high tolerances like he cultivated routinely are punished further now. part of the context that's also worth pointing out between then and now is just the average length of a game. i completed multiple games in about 5 years playing back in those early alphas - and the storytellers were very much getting big-feelings mad with you at around that time. nowadays, 5 years is mid-game.
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# ? Aug 24, 2023 07:47 |
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QuarkJets posted:I'm pretty sure smokeleaf still causes cancer and yayo will definitely gently caress up your kidneys and brain after enough use, and it becomes very easy to wind up in that state once a pawn gets addicted. I don't know about beer, it's easy enough to avoid that addiction alcohol eventually causes liver cirrhosis
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# ? Aug 24, 2023 10:41 |
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lmao @ losing 30 lives to the DTs and associated tantrums Nowadays the way out of that scenario is to set up an ideo where pawns love filth and creulty, because the best drug is snniffff ideology
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# ? Aug 24, 2023 16:29 |
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LonsomeSon posted:lmao @ losing 30 lives to the DTs and associated tantrums yeah i think im on page 6 of that saga so far. Anyway idk if im as brutal as this dude but I put the colony's kids in the VFE Vehicle framework tanks. I know i'm playing a mercenary faction but lmfao TheWeedNumber fucked around with this message at 20:17 on Aug 24, 2023 |
# ? Aug 24, 2023 20:09 |
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Duct Tape Engineer posted:alcohol eventually causes liver cirrhosis Instantly if a puppy gets some beer. Also lots of liver cancer.
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# ? Aug 25, 2023 05:20 |
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Dejawesp posted:Okay I need to change gameplay. Having 20 skilled workers and then 60 conscripts just isn't stable in this game even if it is a very efficient way to do it. hahahah yesss hahahahahah
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# ? Aug 25, 2023 08:07 |
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Dejawesp posted:No no no that's a waste of good surgery practice and useful dead bodies. color coded death panels in space jail
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# ? Aug 25, 2023 08:07 |
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Dejawesp posted:When you incapacitate the last enemy the map becomes yours. Claim their houses, turn a bedroom into a prison. Bind their wounds until they stop bleeding and then move out. They even help you carry loot. I cut down a few trees and build a butchers bench to harvest the dead while my soldiers rest a bit after the raid. soylent green is people
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# ? Aug 25, 2023 08:08 |
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Maybe it's a good thing Dejawesp hasn't stopped by to see how Rimworld looks lately because he did seem excited by the idea of human children.
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# ? Aug 25, 2023 09:01 |
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That's like the most nihlistic run of rimworld ive seen. At least runs where you set out to be a horrible colony have intent behind them. That's like, callous indifference taken to its ultimate expression.
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# ? Aug 25, 2023 10:21 |
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Drone_Fragger posted:That's like, callous indifference taken to its ultimate expression. I feel incredibly called out right now.
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# ? Aug 25, 2023 14:32 |
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Drone_Fragger posted:That's like the most nihlistic run of rimworld ive seen. At least runs where you set out to be a horrible colony have intent behind them. That's like, callous indifference taken to its ultimate expression. Yeah who mods in figs as a food type? The gently caress
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# ? Aug 25, 2023 16:40 |
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We've had the "war crimes" question a few times now. So how about the opposite. What are some of the nice things you do? Stuff like planting fruit trees along the paths in your base, so your pawns can have fresh fruit as part of their meals, as well as the sweet smell of fruit blossoms outdoors. Tell me about small things you do that make their lives better in little ways.
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# ? Aug 25, 2023 19:03 |
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Everybody gets a 5x5 bedroom at minimum, upgrading to 7x7 with a 3x3 personal bathroom once we have the time and resources. Also every long term crafting station gets a comfy chair to sit on, you might be stuck inside making components day in and day out but at least you're not standing for it
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# ? Aug 25, 2023 19:37 |
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DoubleNegative posted:We've had the "war crimes" question a few times now. So how about the opposite. What are some of the nice things you do? Stuff like planting fruit trees along the paths in your base, so your pawns can have fresh fruit as part of their meals, as well as the sweet smell of fruit blossoms outdoors. Tell me about small things you do that make their lives better in little ways. I actually think someone in this thread had a screenshot that included a lovely little park. I've been including parks in all my builds lately, with picnic tables and bbqs and what not. It as a knock on affect of making me gentrify the neighboring areas so they look nice too, which generally leads to a midgame base spruce up. Those nice hedges from LTS Buildings, stone paths, tree planters and growing moss on walls. I even put down a marriage spot on a particularly lovely bit.
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# ? Aug 25, 2023 19:40 |
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DoubleNegative posted:We've had the "war crimes" question a few times now. So how about the opposite. What are some of the nice things you do? Stuff like planting fruit trees along the paths in your base, so your pawns can have fresh fruit as part of their meals, as well as the sweet smell of fruit blossoms outdoors. Tell me about small things you do that make their lives better in little ways. corn rain
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# ? Aug 25, 2023 20:08 |
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like that seems like a flippant response but i genuinely mark my game calendar based on pre-corn rain and post-corn rain. there's a night and day difference between having 5 enemies and 2 neutrals vs 2 enemies and 5 full on allies. life is much more peaceful. the conflict that does come our way is more manageable. trade thrives, and we can get anything we want for crap that just grows up out of the ground. we can stop working so hard and rushing to every goddamn thing. there's time to take a three-hour lunch, talk, flirt, shoot a game of pool, and watch TV. we don't have to worry about sourcing something that takes a lot of time. we can just trade for it. just grow more or cotton and let the soil do the work. we can go churn out a dozen bad sculptures just to get one we're proud of, for no more reason than we have a flame in art, and it seems like a waste to not be at least skill 10. there's TIME after corn rain. and we don't have to hurt anyone to get it. quite the opposite, in fact.
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# ? Aug 25, 2023 20:34 |
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Danaru posted:Everybody gets a 5x5 bedroom at minimum, upgrading to 7x7 with a 3x3 personal bathroom once we have the time and resources. Also every long term crafting station gets a comfy chair to sit on, you might be stuck inside making components day in and day out but at least you're not standing for it As a bonus, comfy chairs for your crafters is also mechanically optimal, so you get rewarded for being nice!
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# ? Aug 25, 2023 20:57 |
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Coolguye posted:corn rain Question about this, does turning hostile factions into allies and trade partners increase the chance of mech/bug raids, seeing as you take potential faction raids off the event table? On randy, of course.
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# ? Aug 25, 2023 21:27 |
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Krowley posted:Question about this, does turning hostile factions into allies and trade partners increase the chance of mech/bug raids, seeing as you take potential faction raids off the event table? yes but it reduces the number of raids overall. randy actually takes this into account.
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# ? Aug 25, 2023 21:43 |
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Oh poo poo, I've been avoiding peace talks because I thought raids would default to mechs if I made too many friends
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# ? Aug 25, 2023 21:51 |
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I am unironically pretty hyped about bringing out space guillotines.
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# ? Aug 25, 2023 21:54 |
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That looks sick as gently caress as long as it doesn't slaughter my framerate like Ancients did
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# ? Aug 25, 2023 21:58 |
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Danaru posted:Oh poo poo, I've been avoiding peace talks because I thought raids would default to mechs if I made too many friends i mean they do, but in Randy's case a raid is literally less likely with fewer enemies in play. he is more likely to choose a toxic fallout, volcanic winter, or other "bad thing" instead. do note this is all to my understanding, of course, based on the limited code dives i've done and relating to experiences i've worked through with people over the years i've played this game. if someone has data to the contrary please for the love of god share it.
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# ? Aug 25, 2023 22:06 |
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I have plenty of humans who hate me but I only get mech raids now. The only chance I have of getting human bodies for anything is raiding those various sites that have 30+ people in them cause thats what a site is and not what one would just call a settlement.
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# ? Aug 25, 2023 22:40 |
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I've been disabling Mechs/Insects completely for my last few runs.
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# ? Aug 25, 2023 22:57 |
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# ? May 26, 2024 09:47 |
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Kris xK posted:I've been disabling Mechs/Insects completely for my last few runs. that's what i'm doing the next game i start up. mechs at least. insects are controllable and can make for an interesting challenge and quirk depending on the situation. i literally cannot remember the last time i thought a mechanoid raid was interesting. they are just outlander unions with cheat codes. it's a pity because full mechanoid clusters are actually kinda cool! but the raids themselves are just dumb.
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# ? Aug 25, 2023 23:12 |