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Maximum Tomfoolery posted:Missingno was actually save-safe, iirc, but it was only one of many variations of glitched pokemon, and several others could ruin your save file. Jothan posted:e: read this Let’s Horribly Break Pokemon Blue
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# ? Aug 27, 2023 05:05 |
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# ? Jun 10, 2024 12:17 |
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I've been chatting to someone playing Starfield and they told me it's got some really hosed up corpse physics that send bodies bouncing around the maps. First thing that's got me hyped.
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# ? Aug 27, 2023 08:09 |
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It's running on Source now?
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# ? Aug 27, 2023 08:51 |
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Commander Keene posted:Yeah, iirc the worst Missingno would do is corrupt your Hall of Fame data, and only if you caught him. It was the other glitch Pokemon (especially some variations of M', iirc) that would have save-eating effects. Missingno isn't even always safe, the English loc just got extremely lucky—I don't know every localization's version off the top of my head, but out of the Japanese and English releases Red/Green and both Yellows have Missingnos with sprite data that causes crashes or more extreme data corruption than writing nonsense to Hall of Fame on load (and it is on load, the corruption is due to the front sprite being loving enormous, it's why it takes so long to load). It's just a lot harder to see it in those versions, because the Old Man trick only exists in English Red/Blue. That LP is a bit outdated (obviously), but it's still a solid starting point; TheZZAZZGlitch on YouTube is a great place to look at more modern understandings on how the early Pokemon games break, as is ChickasaurusGL (though her videos are more short showcases of particular glitches while TheZZAZZGlitch is more about deep dives into how things function).
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# ? Aug 27, 2023 11:09 |
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ACE in older games without crash handling is a neat concept, I just wish it didn't take over so many gdq runs. Making link turn in place for a few minutes then suddenly being at endgame is not the same as watching a game played quickly. Same for games that have the potential to scratch a great nostalgia itch - floating through oob for basically the entire run takes away everything that makes metriod prime any good
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# ? Aug 27, 2023 12:03 |
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I taught my MissingNo Fly then it evolved into Kangaskhan. Used to love to see him take off into the air when battling friends in Pokémon stadium.
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# ? Aug 27, 2023 17:33 |
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Missingno is also great because if you know what you're doing, it's the only way to get Mew on a legit cartridge without a Game Genie or similar third-party hardware. (Or without showing up to an official Pokemon event where they hand them out, but lol that ship has left port over two decades ago.)
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# ? Aug 27, 2023 17:38 |
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Maximum Tomfoolery posted:Missingno is also great because if you know what you're doing, it's the only way to get Mew on a legit cartridge without a Game Genie or similar third-party hardware. (Or without showing up to an official Pokemon event where they hand them out, but lol that ship has left port over two decades ago.) the fly glitch will let you get mew without hanging with missingnos
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# ? Aug 27, 2023 17:39 |
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Tunicate posted:the fly glitch will let you get mew without hanging with missingnos Yeah I can only assume they got the Trainer-Fly and Old Man glitches confused—they're totally unrelated, one exploits quirks of the battle and textbox systems, and one exploits how the game handled replacing the starting name with OLD MAN during the catching tutorial (it was by putting the actual name in encounter data, which tbf is a very clever way to do it with the limited space they had since unless your localization team subtly messes up how tiles are read, encounter data is always overwritten when it actually matters).
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# ? Aug 27, 2023 17:53 |
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Sentient Data posted:ACE in older games without crash handling is a neat concept, I just wish it didn't take over so many gdq runs. Making link turn in place for a few minutes then suddenly being at endgame is not the same as watching a game played quickly. Same for games that have the potential to scratch a great nostalgia itch - floating through oob for basically the entire run takes away everything that makes metriod prime any good It kinda doesn't though. Like those speedruns at GDQ are fairly uncommon, and they're specifically labeled as "here's a quick goofy wrong warp speedrun" usually spaced between more traditional ones. Like they usually have a block for weird break the game in half speedruns like TAS block when they do that
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# ? Aug 27, 2023 18:36 |
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zedprime posted:Reading garbage after an unhandled exception and trucking along to get a passable result is error tolerant design. You don't need 16 words for that. It is what it is. Its rare to use 30 years on because you don't need to if you actually do your job and prevent unhandled exceptions from hitting production. Error-tolerant design is a name I can live with for it I suppose. My entire point here is that modern developers do not test sufficiently to ensure that unhanded exceptions do not occur in an average playthrough, and since you called this "actually do[ing] your job" so I'm going to say that you clearly agree that this is a minimum standard for viability. I've actually communicated this point quite clearly multiple times, and people have clearly understood it, though they become extremely hostile. Example: TooMuchAbstraction posted:Speaking as a modern developer, you can gently caress right off with that poo poo. I. Have. Touched. A. Nerve. This is because my position that games should be tested and released in a minimally-viable state is anathema to the bigger players in this industry, and many of the smaller players as well. Their workflows would need to be discarded or butchered beyond recognition to accommodate it, and as such it is a matter of rote survival for them to paint me as absurd, and they do it desperately because if this position took hold they would not be able to meet the standard before other, actually competent developers ate their lunch entirely. I'm really not even arguing here, just changing the language I use to describe this minimum viability argument. People are just incredibly hostile to it for the reasons described above. This is not a new thing, I've argued it before to similar hostile personal attacks. I know it will never change, because it's built into the fabric of the industry and very nearly every person working in it, but it's still wrong and it's still important to say and it's still extremely funny so watch people act like having reasonable standards is just a completely impossible vision and then explain how Actually it's cool and good that an eighty dollar game doesn't work day 1. (USER WAS PUT ON PROBATION FOR THIS POST) Shit Fuckasaurus has a new favorite as of 19:23 on Aug 27, 2023 |
# ? Aug 27, 2023 19:18 |
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people are hostile because you're taking a poo poo on them and their efforts pretty directly despite, like, actual facts and being insufferable about it the entire time
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# ? Aug 27, 2023 19:23 |
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flatluigi posted:people are hostile because you're taking a poo poo on them and their efforts pretty directly despite, like, actual facts and being insufferable about it the entire time Well maybe they should try releasing games that work. Have they tried that? No? Weird. I think they should. It's what I try to accomplish every time I bring this up. Did you know that just outside this industry, literally everywhere else in all of development, there are products released in which the average consumer interaction works as intended? Even in unimaginably complex, globe-spanning systems with an objective shitload more moving pieces, they still somehow make products that are minimally viable. And yet this is somehow a bridge too far for an entire sub-industry. Shit Fuckasaurus has a new favorite as of 19:28 on Aug 27, 2023 |
# ? Aug 27, 2023 19:24 |
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If every time you bring up the same argument everyone calls it stupid, maybe the common factor is not Big Dev. e. Also it's really weird that you never really explain how Modern Game Development is supposed to be any different from the Old Days even though everyone has brought up examples of glitchy releases since the dawn of gaming. You just found the old glitches tolerable, funny, or never ran into them, which is exactly what most people do now. mycot has a new favorite as of 19:30 on Aug 27, 2023 |
# ? Aug 27, 2023 19:26 |
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poo poo Fuckasaurus posted:Well maybe they should try releasing games that work. Have they tried that? No? Weird. I think they should. It's what I try to accomplish every time I bring this up. they do release games that work, is the point.
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# ? Aug 27, 2023 19:27 |
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poo poo Fuckasaurus posted:Well maybe they should try releasing games that work. Have they tried that? No? Weird. I think they should. It's what I try to accomplish every time I bring this up. Holy poo poo what a tiresome loaf you are
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# ? Aug 27, 2023 19:28 |
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poo poo Fuckasaurus posted:Well maybe they should try releasing games that work. Have they tried that? No? Weird. I think they should. It's what I try to accomplish every time I bring this up. See this posting? None of this, please.
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# ? Aug 27, 2023 19:29 |
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poo poo Fuckasaurus posted:Well maybe they should try releasing games that work. Have they tried that? No? Weird. I think they should. "Getting big Bethesda game vibes from this," says guy who has only ever played Bethesda games.
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# ? Aug 27, 2023 19:30 |
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maybe this goon could put the clap emoji between each word to try and post even worse
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# ? Aug 27, 2023 19:34 |
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like, the situation you've gotten yourself into is that you refuse to play games until a long time after release because you believe that most games are not only buggy but non-functional when they first come out, and that this is a problem that isn't just with a few games from companies that put out games faster than they should but an industry-wide problem. that just isn't true no matter what way you cut it!
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# ? Aug 27, 2023 19:37 |
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poo poo Fuckasaurus posted:Did you know that just outside this industry, literally everywhere else in all of development, there are products released in which the average consumer interaction works as intended? Even in unimaginably complex, globe-spanning systems with an objective shitload more moving pieces, they still somehow make products that are minimally viable. Yeah, in the good old days, products always worked as intended. Like Thalidomide. Or as a modern example, that hoverboard toy that could overheat and start a fire. Also, why are you assuming the average consumer interaction with a day one game never works as intended? You hear about the bugs but no one makes a fuss when the game runs fine.
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# ? Aug 27, 2023 19:39 |
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flatluigi posted:they do release games that work, is the point. Okay, name a game other than Baldurs Gate 3 released in the last 2 years at a $59.99 or higher price point that I can play to story completion without experiencing a crash or bug that prevents progression. I'm legitimately interested, because again i do want for games to be released in the state you claim they are and if such games exist I wish to know. I would suggest that you toxx and stream it, but you're a decent poster outside of this one specific discussion and I'm fully aware your account would not survive the attempt. E: I'm done posting here and unsubbed, even a mod is dogpiling me. Sorry I suggested that the industry should adhere to a baseline level of competence everyone, I'm a terrible poster for asking for the things I paid for to work. E2: I am legitimately interested in recommendations of recent games I can play on desktop without crashes or needing to follow a guide to avoid state corruption, for the record. I know Nintendo games are generally better but I don't find those types of games compelling enough to buy a Switch about it, especially when they don't discount their older games. Shit Fuckasaurus has a new favorite as of 19:52 on Aug 27, 2023 |
# ? Aug 27, 2023 19:40 |
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Honestly, my biggest problem with all the fancy new games I've bought this year is the lack of bugs. Where are the vehicles dropping in from the sky, the random excluding items? Why am I not spawning in midair and crushing my nuts so hard upon landing that I die? Give me the content I crave, game devs!
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# ? Aug 27, 2023 19:40 |
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poo poo Fuckasaurus posted:Okay, name a game other than Baldurs Gate 3 released in the last 2 years at a $59.99 or higher price point that I can play to story completion without experiencing a crash or bug that prevents progression. I'm legitimately interested, because again i do want for games to be released in the state you claim they are and if such games exist I wish to know. Red Dead Redemption 2? Red Dead Redemption 1 though is a goldmine for this thread. e. Okay fine that's too far but Last of Us 2 counts in spirit unless you're being really pedantic. Tears of the Kingdom was this year. Final Fantasy 16. God of War Ragnarok Horizon 2 Elden Ring (you can prevent completion for yourself but in an entirely intentional way) Pikmin 4 I'm trying to include a variety of developers and keep it to games with open world elements (so I'm not listing something like Street Fighter 6 even though it's virtually glitchless), but I'm honestly not sure how you're running into so many incompletable games unless you're marathoning Skyrim > Cyberpunk 2077 > Jedi Survivor > Gollum mycot has a new favorite as of 20:22 on Aug 27, 2023 |
# ? Aug 27, 2023 19:43 |
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poo poo Fuckasaurus posted:Okay, name a game other than Baldurs Gate 3 released in the last 2 years at a $59.99 or higher price point that I can play to story completion without experiencing a crash or bug that prevents progression. I'm legitimately interested, because again i do want for games to be released in the state you claim they are and if such games exist I wish to know. I mean if you have a sufficiently big and complex game, you'll probably have a crash somewhere, at some point. I'm not going to say that "a crash happened somewhere" is a sign that a game is bad, because games are complicated things! Lots of weird poo poo can happen! Players will have unexpected hardware/driver combinations alongside trying stuff that never occurred to your QA team! If it's a crash that happens EVERY time and to MANY players(like, lmao, the original VtM Bloodlines, had a bug that would stop progression for ALL players, and until a patch was released the official solution was just "use the console to bypass it"), then sure, it's a problem. But I feel you underestimate just how many moving parts games have, and you should stop moving the goalposts. We had buggy pieces of poo poo games back in the 90's, too. You try to play the Birthright videogame without crashing every ten minutes on a win 95 PC. Go on. Or Baldur's Gate.
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# ? Aug 27, 2023 19:46 |
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Kirby and the Forgotten Land
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# ? Aug 27, 2023 19:48 |
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honestly it'd be really funny if the dude was trying to game on a 960 or something and that's why nothing ever runs for him anyway i rolled credits on pikmin 4 a couple hours ago and will start up the postgame areas once wrestling is done today
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# ? Aug 27, 2023 19:48 |
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poo poo Fuckasaurus posted:Well maybe they should try releasing games that work. Have they tried that? No? Weird. I think they should. It's what I try to accomplish every time I bring this up. Ah, yes. Like cars. Famous for not having issues in the first 36,000 miles or three years of ownership. Or operating systems. They launch issue free always. Or newly built houses. Which definitely don’t have electrical, plumbing, or foundation issues upon completion. I am not defending putting out games in a broken state, but merely pointing out that what you said is demonstrably wrong.
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# ? Aug 27, 2023 20:02 |
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poo poo Fuckasaurus posted:E: I'm done posting here and unsubbed Lmao
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# ? Aug 27, 2023 20:11 |
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lol
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# ? Aug 27, 2023 20:13 |
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God of War: Ragnarok. The game sucked, but there wasn't any glitchyness wrong with it.
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# ? Aug 27, 2023 20:16 |
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Sentient Data posted:ACE in older games without crash handling is a neat concept, I just wish it didn't take over so many gdq runs. Making link turn in place for a few minutes then suddenly being at endgame is not the same as watching a game played quickly. Same for games that have the potential to scratch a great nostalgia itch - floating through oob for basically the entire run takes away everything that makes metriod prime any good I prefer most glitchless/no OOB/no skip kind of runs for this reason, there can be an interesting technical explanation for why rubbing your nose into a wall at a very specific angle instantly takes you to the credits but it's much less interesting to actually watch than seeing the strategy for routing through levels, simply playing the game "normally" at a high skill level to do it fast, tricks to gain speed without actually going OOB, etc Pikmin 2 all treasures is a great example because (while it does have some glitches and skips) it involves a lot of high skill play that the runner can't memorize because at least half of the game takes place in randomly-generated levels, so they can't fully rehearse what they do and have to be creative with their pikmin/captain management, doing extremely risky plays like distracting enemies with a captain while pikmin haul treasures directly behind them https://www.youtube.com/watch?v=UWBgv0Esm3g&t=2806s
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# ? Aug 27, 2023 20:33 |
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dialhforhero posted:Ah, yes. Like cars. Famous for not having issues in the first 36,000 miles or three years of ownership.
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# ? Aug 27, 2023 20:52 |
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poo poo Fuckasaurus posted:E2: I am legitimately interested in recommendations of recent games I can play on desktop without crashes or needing to follow a guide to avoid state corruption, for the record. I know Nintendo games are generally better but I don't find those types of games compelling enough to buy a Switch about it, especially when they don't discount their older games. Almost like several people did in fact post non-busted reqs and now nerdlord here is running away to avoid having to admit they were a dumbfuck.
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# ? Aug 27, 2023 21:08 |
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Owl Inspector posted:I prefer most glitchless/no OOB/no skip kind of runs for this reason, there can be an interesting technical explanation for why rubbing your nose into a wall at a very specific angle instantly takes you to the credits but it's much less interesting to actually watch than seeing the strategy for routing through levels, simply playing the game "normally" at a high skill level to do it fast, tricks to gain speed without actually going OOB, etc While I usually agree with you, there are definitely runs where playing the game "normally" is a lot less interesting. Super Pitfall, for example, is a pretty lousy game, but the speedrun is silly fun because it gives the game exactly as much respect as it deserves. There's a GDQ run by, if I recall correctly, Klaige, which is worth watching. I'd link it but I'm phoneposting right now. Sometimes you'll get runs where the run category specifically limits which tricks can be used, typically so that "boring" parts of the game (e.g. autoscrollers) can be skipped while leaving as much of the remainder intact as possible. My memory is failing me for examples, but it definitely does happen. Usually only for games that are popular and where the any% run is completely busted, though. EDIT: Here's the Super Pitfall run TooMuchAbstraction has a new favorite as of 22:24 on Aug 27, 2023 |
# ? Aug 27, 2023 21:50 |
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Wasn't daggerfall impossible to complete as shipped?
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# ? Aug 27, 2023 22:11 |
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Tunicate posted:Wasn't daggerfall impossible to complete as shipped? It was not, as I recall it, impossible, but it was unlikely for a couple of reasons. Firstly, if I remember right, a couple of quest chains were "dead ends." I don't think they prevented you from completing the game, but they, either intentionally or not, just took resources and quest items and then went "lol, lmao." Secondly, the loving dungeon design. See, except for very few dungeons, like the very first one, none of them were handcrafted in any sense of the word. The remainder were all smushed together out of pre-made chunks that made them completely nonsensical nightmares. I think that a given dungeon might've been the same layout from playthrough to playthrough but where objectives were in the dungeon was also randomized, so guides were also useless. In addition to this, the dungeon "seams" had a habit of dumping you into the void outside of geometry to the point that Bethesda later released a patch... which didn't fix the holes but instead gave you a quick-key to teleport yourself back to the last location you touched that was in-bounds.
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# ? Aug 27, 2023 22:14 |
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PurpleXVI posted:It was not, as I recall it, impossible, but it was unlikely for a couple of reasons. Daggerfall was an excellent example of the promise and risks of procedural generation. Its world is vastly bigger than even modern open-world games! ...and there's basically nothing in it. The towns are all basically only differentiated by which shops they procedurally spawn with. And the dungeons are nightmarish 3D labyrinths: Have fun navigating that in first person! The neat thing is that you can still, to this day, just go to a random point on the map and stand decent odds of being the first person to explore that section of the game world. It's a meaningless accomplishment, of course. Daggerfall is one of the earlier examples of a game whose developers' reach vastly exceeded their grasp.
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# ? Aug 27, 2023 22:28 |
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Daggerfall was really the No Man's Sky of its day. There's fun to be had there, but it turns out the main selling point is actually the least interesting part of the game. As for the "impossible to complete" thing, what you might be thinking of is I believe there's an early plot quest where you're told you have to go to a specific place and speak to someone within 2 months or some amount of time that seems like game design language for "not a real time limit". The thing is that the time limit is real and if that amount of in-game time passes without you doing it, they will stop waiting for you and leave, disappearing from the game world entirely and rendering the game impossible to finish. This is an intentional design choice though, not a bug.
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# ? Aug 27, 2023 22:50 |
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# ? Jun 10, 2024 12:17 |
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Oh that might have been it. I remember there was a quest where the game gave the wrong date and location for a quest-necessary meeting with someone, and if you didn't show up on time it'd fail the quest. anyway hit up usenet quote:As a huge fan of Arena I have been one of you monkies who have been
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# ? Aug 27, 2023 22:55 |