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Does the V11 updated version of PF2e remove all the remaster-removed aspects then? Spell schools, alignment ect. I've got a runelord in one of my parties and I'd rather their archetype not become 100% more frustrating to use as a result of me updating.
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# ? Aug 23, 2023 11:02 |
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# ? Jun 5, 2024 03:41 |
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It's taken a while but my players (who are all newbies to Pathfinder and mostly newbies to rpgs in general) are starting to get the hang of mechanics that aren't "move, attack, roll when asked to". They're now routinely finding creative ways to aid each other, using positioning and conditions to maximise hits and damage, and otherwise working out the exploits that are necessary for a crunchy and tactical game. We had a "severe" rated combat in last night's session that in session 1 would have decimated them, but this time they absolutely walked it. I'm so proud of them. And looking forward to throwing nasty things at them now I know they can take it.
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# ? Aug 23, 2023 14:32 |
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LukasR23 posted:Does the V11 updated version of PF2e remove all the remaster-removed aspects then? Spell schools, alignment ect. The remaster is not out yet so no
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# ? Aug 23, 2023 14:40 |
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Here are the changes made by the recent system update for the PF2E system for Foundry's V11;Remaster Changes posted:You'll notice some changes to the pathfinder system with this update. With the release of Rage of Elements we also received our first preview of the Pathfinder remastered rules. These changes are mostly in how things are named, with no mechanical impact. For example, you'll notice that the "Flat-Footed" condition is now renamed to "Off-Guard". You can read more of these changes in the Pathfinder Core Preview Document. If you are unaware of the motivation for these changes, it was prompted by the need to remove terminology from the game used by a different company's game system. Jon fucked around with this message at 20:18 on Aug 23, 2023 |
# ? Aug 23, 2023 20:14 |
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Cleanse Cuisine.
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# ? Aug 24, 2023 13:39 |
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I was thinking of running gatekeepers after AV but my players have already had two 1-10 adventures. Gatekeepers also seems weird in that the story beats feel more 5-15 than 1-10 to me. How hard would it be to scale everything up 4 or 5 levels in an adventure path?
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# ? Aug 24, 2023 15:27 |
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Xalidur posted:Cleanse Cuisine. Sounds like a fad diet TV dinner.
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# ? Aug 24, 2023 15:42 |
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"New from Haribo, who brought you sugar free gummi bears, iiiiiiit's Cleanse QuisineTM!"
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# ? Aug 24, 2023 15:50 |
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Jon posted:Here are the changes made by the recent system update for the PF2E system for Foundry's V11; Some of these renames actually make it easier to intuit what the spell does, like Mage Hand -> Telekinetic Hand or Burning Hands -> Breathe Fire. It's much easier to remember that Breathe Fire is a cone, and not a touch attack. I'm also curious what they're changing with Wish.
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# ? Aug 24, 2023 16:02 |
Finster Dexter posted:
Paizo already posted a pdf of the changes. quote:Wish Ritual
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# ? Aug 24, 2023 16:36 |
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A gem worth 100k gp seems like something you'd need to wish for in the first place
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# ? Aug 24, 2023 16:41 |
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Heist mission to get the gem!
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# ? Aug 24, 2023 16:45 |
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KPC_Mammon posted:I was thinking of running gatekeepers after AV but my players have already had two 1-10 adventures. Gatekeepers also seems weird in that the story beats feel more 5-15 than 1-10 to me. Fun fact: I’ve asked James Jacobs about this and he agrees that it should have been higher leveled
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# ? Aug 24, 2023 17:15 |
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Jen X posted:Fun fact: I’ve asked James Jacobs about this and he agrees that it should have been higher leveled Is there a consensus on what levels it should have been?
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# ? Aug 24, 2023 17:22 |
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Finster Dexter posted:Some of these renames actually make it easier to intuit what the spell does, like Mage Hand -> Telekinetic Hand or Burning Hands -> Breathe Fire. It's much easier to remember that Breathe Fire is a cone, and not a touch attack. Even though I'm an old grognard and thoroughly resistant to change- still prefer 1e to 2- I am fully behind just about every change in the remaster. Moving away from the baggage of TSR and WOTC while keeping the good stuff is entirely doable and Paizo has been nailing it so far.
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# ? Aug 24, 2023 21:57 |
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KPC_Mammon posted:Is there a consensus on what levels it should have been? Not as far as I know! (I asked in a new-deleted discord AMA during paizocon, and didn't screenshot his answer)
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# ? Aug 24, 2023 22:45 |
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KPC_Mammon posted:I was thinking of running gatekeepers after AV but my players have already had two 1-10 adventures. Gatekeepers also seems weird in that the story beats feel more 5-15 than 1-10 to me. The big problem (which is probably part of why they're 1-10 adventures in the first place) is that deviant abilities are tuned to be cool and unique at the level you'd get them normally but are a much more normalized part of a typical adventurer's kit if you get them five levels later. Still, setting that aside, it should be doable. You'd have to remake a lot of encounters entirely, partially because there's a lot of unique weird enemies that may not handle being scaled up that well, partially because there's a lot of encounters like fighting your evil boss and his four doppelganger bodyguards that feel fine at level 7 but may come off as enemies that a level 12 adventurer shouldn't be having problems with. Still, you'd have this problem if you were moving any adventure up five levels.
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# ? Aug 24, 2023 23:58 |
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How does heightening Tremor work? https://2e.aonprd.com/Feats.aspx?ID=4224 So at level 3 it does 1d8 + 1d10? then at level 5 1d8 + 2d10?
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# ? Aug 27, 2023 01:01 |
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It is likely a typo, and supposed to be 1d8 scaling.
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# ? Aug 27, 2023 02:18 |
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Which of the damage dealing Earth impulses are actually worth taking? Tremor doesn't look like it does all that much for an Overflow, granted it's an AoE, so I get not rolling big fistfuls of damage dice for it, and making difficult terrain could be a mixed blessing. Weight of Stone seems alright, other than I constantly get the visual of a Pokemon using Rock Throw. And The Shattered Mountain Weeps looks pretty cool, and probably better than Elemental Apotheosis as far as level 18 options go if you're going pure Earth type.
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# ? Aug 27, 2023 13:00 |
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the_steve posted:Which of the damage dealing Earth impulses are actually worth taking? Tremor being a two action overflow that requires a saving throw is actually fine and good. You get a free attack when you channel so a typical round ends up being a MAPless attack and then aoe blasting. Difficult terrain is also really powerful.
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# ? Aug 27, 2023 20:07 |
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Just thought I would pop back in to say that remember that old AD&D grog who plays in my game and made a lovely Bard that just Raises Shield and Warp Steps? Well they went down to the 3rd level of the Abomination Vaults at level 2 despite me explaining the dungeon's concept that going down one level = everything going up one level. They managed to convince themselves that this was a good thing though, because they "didn't burn resources to get down to this level". Ok! Upon meeting their first monster, he did his dumbass Warp Step/Raise Shield combo which did absolutely nothing against a level 5 skirmisher type guy. The Bard was immediately crit'd and grabbed. The entire party then had to fight to the death against a level 5 monster with some real nasty poo poo going on and two of them died. They did manage to beat it with their one conscious character (the Kineticist) who had exactly one hit worth of HP left. Near TPK. The thing that is continuing to blow my mind is that in the post action report, 3 of them learned absolutely nothing. The lesson they cooked up between them was "oh the monster had grab, if not then our Bard could have Warp Stepped further into the dungeon to escape it". LOL yes absolutely, please take your level 2 bard with atrocious AC tearing through the third level of Vaults throwing open doors and running up and down hallways, I'm sure nothing bad will happen. It's baking my noodle that this Bard, who constantly casts Detect Magic and checks every single door and object for treasure and traps in the most pixel-bitching way imaginable, immediately goes into brain dead Zoomies Mode whenever combat starts, and nobody besides our Kineticist learns anything. I. Do. Not. Get. It. Megaman's Jockstrap fucked around with this message at 17:28 on Aug 28, 2023 |
# ? Aug 28, 2023 17:25 |
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why does he like warp step so much? it just lets you move a little faster. It’s not even a teleport.
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# ? Aug 28, 2023 17:43 |
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How is warp step even useful in AV anyway? like if you've got 25 ft of movement, 2 actions for Warp Step you move 60 feet...monsters are usually within like 10 feet of an open door, what is he doing like running around a monster 5 times? It is kinda hilarious that someone's turn is going: First 2 actions, Warp Step to move 15 feet. Last action, raise shield. Like is he just playing bad on purpose? Equivalent of a fighter sheathing a sword, drawing, then raising shield every turn.
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# ? Aug 28, 2023 18:02 |
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Megaman's Jockstrap posted:and nobody besides our Kineticist learns anything. I. Do. Not. Get. It. Some people just really don't like the tactical layer to combat. I had something similar last session with my table with That Druid where there was a creature in water that I wanted to coax into approaching the rest of the party but our Swashbuckler just fuckin' jumped right into the water to brawl with it, leaving the rest of us without a swim speed just kinda staring at them going at it. I even lead initiative with Delaying until the thing came in range, but nope, there they go.
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# ? Aug 28, 2023 18:02 |
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There's a ton of rules and stuff for tactical combat compared to just winging it and jumping in the water without thinking about swim speeds. I think that's an issue with Pathfinders 2e specific rules for basically everything, some people just don't want to read the rules beyond the bare minimum. If you don't understand the game, you're not going to be able to tactically play it. Also yeah, warp step is hilariously pointless for AV when every fight takes place in a small room anyway.
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# ? Aug 28, 2023 18:05 |
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I might be having a big combat coming up. The forces of evil are attacking a small town. Has anyone run something like this? The bad guys are likely to try attacking from multiple directions since they have access to some teleportation magic, so they'll need to react to problems as they appear across town. I don't know about handwaving too much. Some of the NPCs are good friends of the party, and having them randomly die off screen might feel punitive, I guess?
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# ? Aug 28, 2023 18:12 |
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Kyrosiris posted:Some people just really don't like the tactical layer to combat. I had something similar last session with my table with That Druid where there was a creature in water that I wanted to coax into approaching the rest of the party but our Swashbuckler just fuckin' jumped right into the water to brawl with it, leaving the rest of us without a swim speed just kinda staring at them going at it. Sometimes that's just people not paying attention to anything when it's not their turn. Or not understanding that if you delay and make the monster move first, you can bait it into an unfavorable position.
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# ? Aug 28, 2023 18:13 |
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appropriatemetaphor posted:Sometimes that's just people not paying attention to anything when it's not their turn. That may be it, because I was very explicit about it. I was top of the initiative order and stated "I am going to Delay with the trigger of the fish thing climbing onto the bridge, in order to coax it into a bad position". And then wheee, off goes the swash~
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# ? Aug 28, 2023 18:24 |
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KPC_Mammon posted:I might be having a big combat coming up. The forces of evil are attacking a small town. Has anyone run something like this? The bad guys are likely to try attacking from multiple directions since they have access to some teleportation magic, so they'll need to react to problems as they appear across town. take a page from the non-dnd game space. use clocks like bitd--accomplish this goal in these many rounds to be able to respond to the next one in time. be explicit with your players about the risks, rewards, and limitations of the scenario rather than arbitrarily deciding what happens off-screen. basically, turn the whole thing into a meta-encounter and acknowledge that you're playing a game, so have rules about it. you have a rare opportunity in this system for the players to meaningfully risk and lose something without failing their entire quest, take advantage of it. ramp up that tension.
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# ? Aug 28, 2023 18:25 |
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Kyrosiris posted:Some people just really don't like the tactical layer to combat. I had something similar last session with my table with That Druid where there was a creature in water that I wanted to coax into approaching the rest of the party but our Swashbuckler just fuckin' jumped right into the water to brawl with it, leaving the rest of us without a swim speed just kinda staring at them going at it. Honestly, that reminds me of one combat we had in AV. We were playing two dual-class characters instead of having a full party, so we had to manage things a lot more carefully. So we're fighting this slow thing on the second floor that had previously nearly murdered us with one hit, kiting it backwards and peppering it with things to slow it down and damage it from range. And then it's looking pretty low, so his squishy magus/rogue gets insanely greedy and decides to abandon the plan and dive in to melee with the thing that had previously obliterated us there. Of course, since it doesn't die, my shield champion/oracle has to follow him in to try and keep us alive. In the end, I get knocked unconscious and he barely finishes it off. And then he goes, "why'd you follow me in?" To which the answer is, of course, "I'm the one with the tank spec and defensive reactions, what did you expect me to do after you tried to get yourself killed on the big melee threat?"
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# ? Aug 28, 2023 18:27 |
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Kyrosiris posted:That may be it, because I was very explicit about it. I was top of the initiative order and stated "I am going to Delay with the trigger of the fish thing climbing onto the bridge, in order to coax it into a bad position". That's exactly what happens in the rules lawyer's video on pathfinder tactics. Swashbucklers are famous for turning easy fights into tpks because they want to look cool and flashy.
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# ? Aug 28, 2023 18:28 |
KPC_Mammon posted:I might be having a big combat coming up. The forces of evil are attacking a small town. Has anyone run something like this? The bad guys are likely to try attacking from multiple directions since they have access to some teleportation magic, so they'll need to react to problems as they appear across town. I'm in the middle of running this right now. I gave my players a heads-up, so they would have time to prep defenses. I let them brainstorm ideas for what they wanted to to there. Their main ideas were to fortify the town with traps, walls, etc, to rally the townsfolk, and to scout the enemy to learn more about them / try to catch them unware / etc. With that, we spent the next session running the prep. The players could make checks around town to earn Fortification Points, Rally Points, and Scouting Points, using the victory point system from the GMG. At certain thresholds, they gained benefits towards the fight. This was a super fun and roleplay-heavy session, with lots of great moments, like our swashbuckler and monk rolling performance and athletics to put on a mock fight to rally the townsfolk. They succeeded and crit succeeded, respectively, so we had the swashbuckler stab the monks hands, but since the hands count as cold iron due to monk stuff, instead of piercing the hands sparks flew up and the crowd went nuts. Next session will be the actual fight. They have their fortifications in place, the townsfolk are sending them an Elite City Guard Squadron to help, and they have a pretty good idea of what they are facing (although I am throwing some fun surprises in there, too, including a recurring villain sorceress showing up invisible in order to mess with the party during the fight).
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# ? Aug 28, 2023 18:29 |
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KPC_Mammon posted:That's exactly what happens in the rules lawyer's video on pathfinder tactics. Swashbucklers are famous for turning easy fights into tpks because they want to look cool and flashy. Yeah I have a Swashbuckler in our party and he sucks. I don't mean the player, I mean the poo poo the class has to do to make the character baseline effective seems to encourage really stupid moves and wasted actions.
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# ? Aug 28, 2023 18:34 |
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KPC_Mammon posted:That's exactly what happens in the rules lawyer's video on pathfinder tactics. Swashbucklers are famous for turning easy fights into tpks because they want to look cool and flashy. Ours is wit! They should be hanging back and talking poo poo! It's maddening!
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# ? Aug 28, 2023 18:39 |
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I played a defensive style wit swashbuckler and I never found it that hard. To be fair, I abused both Tumble Behind and One for All to stay well positioned as much as possible. Reminder that you can Tumble Through and then return to your previous space. You don't have to end up surrounded by literally everything.
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# ? Aug 28, 2023 18:43 |
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Kyrosiris posted:Some people just really don't like the tactical layer to combat. I had something similar last session with my table with That Druid where there was a creature in water that I wanted to coax into approaching the rest of the party but our Swashbuckler just fuckin' jumped right into the water to brawl with it, leaving the rest of us without a swim speed just kinda staring at them going at it. Some people just get a fixation about what their character does. In an online DnD game we saw like 8 trash mobs (goblins or something IDK) up ahead almost 60 feet away (the limit of our vision). This seems like a perfect situation to let the archers and casters take potshots because even if they dash they won't be able to attack us on the first round. Instead the barbarian runs up to them. She decides not to burn a rage, because "these guys aren't worth it". Upon running up to them with a light it turns out there are 12, not 8. They completely surround her, and 12 puny guys all get an attack without her damage resistance up. Now we can't use AoE spells because she's in the center of them. The action economy is against her and she nearly dies. But why? "I'm a barbarian, that's the only thing I can do."
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# ? Aug 28, 2023 18:49 |
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it doesn't help that some classes in this system, like magus and gunslinger, do have very tight action loops that hurt to have disrupted
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# ? Aug 28, 2023 19:02 |
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Megaman's Jockstrap posted:Yeah I have a Swashbuckler in our party and he sucks. I don't mean the player, I mean the poo poo the class has to do to make the character baseline effective seems to encourage really stupid moves and wasted actions. On occasion I've tried to Feint as a Rogue to get off-guard on a target and it's failed probably 90% of the time. Can't imagine having to rely on that for precious Panache.
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# ? Aug 28, 2023 19:07 |
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# ? Jun 5, 2024 03:41 |
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Mister Olympus posted:it doesn't help that some classes in this system, like magus and gunslinger, do have very tight action loops that hurt to have disrupted Absolutely. But still, it's a team game and it helps to think about what is the best move for the team, even if it means your character does less damage this turn.
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# ? Aug 28, 2023 19:09 |