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Chevy Slyme posted:Animist proficiencies - particularly saving throws - feel like hot garbage. Note that you can just flip to the Wild Shape equivalent in that case, though.
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# ? Sep 1, 2023 19:56 |
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# ? May 29, 2024 11:04 |
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Chevy Slyme posted:Animist proficiencies - particularly saving throws - feel like hot garbage. Re: saves, actually, Channelers get Master in Fortitude, not Will, while gaining crit-on-success in Will. This is likely an error, though. Edit: And yeah, there’s some gish-y stuff that feels like trap options. I think the class as a whole looks powerful if you know what you’re doing, though. Silver2195 fucked around with this message at 20:20 on Sep 1, 2023 |
# ? Sep 1, 2023 20:09 |
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Chevy Slyme posted:Okay, the Exemplar rules though. Big thaumaturge energy without feeling like a copy thereof. I love the way the class really rewards a push-pull between the various ikons to push the player to cycling between different Cool poo poo, and the mid-high level feat that lets you make a Diplomacy or Intimidation check against a weapon to convince it that it shouldn't be allowed to hurt you, regardless of what it's weilder thinks, absolutely loving owns. While I don't know how it will be in practice I like the flavor of the level 20 feat that says you know what, I am what was cool not the gear, and you can just use your Ikons with anything you want, allowing you to pick something like a rock and manifest it as your weapon or whatever.
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# ? Sep 1, 2023 20:22 |
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oh poo poo, mythic is coming sweet
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# ? Sep 1, 2023 20:45 |
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Q4 2024 and are not > level 20 rules: https://twitter.com/paizo/status/1697672255982145597
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# ? Sep 1, 2023 20:54 |
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Oh so this is like WOTR mythic rules then
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# ? Sep 1, 2023 21:16 |
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Level 20+10 vs level 30 is a difference, yes, but we’re never getting 4e’s epic tier of play back so this is a welcome alternative
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# ? Sep 1, 2023 21:44 |
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I have a strong suspicion that "Mythic rules" is going to be implemented as, essentially, Free Archetype, but with some specific and specifically overpowered archetypes. Which, actually, that sounds perfectly fine by me.
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# ? Sep 1, 2023 21:49 |
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I'm stupid enough to be planning to run an Abomination Vaults campaign even though I never played before. What are good resources for a first time GM?
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# ? Sep 1, 2023 22:24 |
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Plutonis posted:I'm stupid enough to be planning to run an Abomination Vaults campaign even though I never played before. What are good resources for a first time GM? The core rulebook and the GMG. I’m serious, they’re good like the 4e ones were.
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# ? Sep 1, 2023 22:33 |
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Plutonis posted:I'm stupid enough to be planning to run an Abomination Vaults campaign even though I never played before. What are good resources for a first time GM? I'd read through the beginner box if you can find a PDF of it. It really helps slowly explain concepts to both the gm and the players encounter by encounter
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# ? Sep 1, 2023 22:42 |
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The Exemplar has a lot of abilities with weirdly specific inspirations, doesn’t it? And not just the obvious ones like Compliant Gold being Sun Wukong’s staff. Mated Birds in Paired Flight is basically Kanshou and Bakuya from Fate/Stay Night, right?
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# ? Sep 1, 2023 22:42 |
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3 Action Economist posted:Here we go: https://downloads.paizo.com/WarOfImmortalsPlaytest.pdf maybe? try talking to them on a train
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# ? Sep 1, 2023 22:46 |
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Plutonis posted:I'm stupid enough to be planning to run an Abomination Vaults campaign even though I never played before. What are good resources for a first time GM? I'm a first time GM who also just started an Abomination Vaults campaign too. If you are using Foundry than I would recommend the module from the Paizo website. It's got the entire adventure path in it, all the enemy stat blocks are filled out with icons for everything, music, and even some macros for lighting effects and changes to the map. I have been keeping the GM screen from AoN open and mostly reference that and the core rulebook. If you don't use a computer, then buy the bestiaries or print off stat blocks too because most of the stat blocks aren't in the adventure path except for a few unique to the adventure path.
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# ? Sep 1, 2023 22:52 |
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Jarvisi posted:I'd read through the beginner box if you can find a PDF of it. It really helps slowly explain concepts to both the gm and the players encounter by encounter Yeah I got one, thankfully! Silver2195 posted:The Exemplar has a lot of abilities with weirdly specific inspirations, doesn’t it? And not just the obvious ones like Compliant Gold being Sun Wukong’s staff. Mated Birds in Paired Flight is basically Kanshou and Bakuya from Fate/Stay Night, right? Strike Rivers, Seize Winds absolutely reminded me of Fishman Jiu-Jitsu from One Piece. gurragadon posted:I'm a first time GM who also just started an Abomination Vaults campaign too. If you are using Foundry than I would recommend the module from the Paizo website. It's got the entire adventure path in it, all the enemy stat blocks are filled out with icons for everything, music, and even some macros for lighting effects and changes to the map. Using Roll20 because I have a potato PC unfortunately. I know they have the module there though, although it looks a bit pricy...
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# ? Sep 1, 2023 23:00 |
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exemplars seem really strong
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# ? Sep 1, 2023 23:04 |
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sugar free jazz posted:exemplars seem really strong good news it's a rare class so you're explicitly able to disallow it if it's an issue for your campaign
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# ? Sep 1, 2023 23:06 |
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Arivia posted:good news it's a rare class so you're explicitly able to disallow it if it's an issue for your campaign you're explicitly able disallow anything if you feel like it but thanks for telling me what the rare tag means!!
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# ? Sep 1, 2023 23:19 |
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Plutonis posted:Using Roll20 because I have a potato PC unfortunately. I know they have the module there though, although it looks a bit pricy... You can use Forge to host, I think the cost is similar to roll20.
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# ? Sep 2, 2023 00:22 |
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Rythian posted:Looks a bit inspired by the Sami to me, people in the very north of Sweden/Norway/Finland. That makes more sense, especially with the name Samo.
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# ? Sep 2, 2023 00:37 |
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Oh sweet, they finally said what the new Recall Knowledge procedure actually is: 1) Use the action 2) Ask a question to the GM about the topic 3) Roll happens (still secret it seems) 4) Crit Success: either extra info or a second question on top of success answer Success: question is answered honestly Failure: no info Crit Failure: lie for an answer There are supposed to be a list of hypothetical questions and more GM guidance in the books, but this is the gist of it and questions like "what's this thing's weakest save?" or "what is this weak to?" are explicitly valid
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# ? Sep 2, 2023 00:43 |
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Silver2195 posted:Re: saves, actually, Channelers get Master in Fortitude, not Will, while gaining crit-on-success in Will. This is likely an error, though. Actually, I was wrong about it being an error; Michael Sayre confirms that it's deliberate: https://paizo.com/community/blog/v5748dyo6sie7?Welcome-to-the-War-of-Immortals-Playtest#discuss
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# ? Sep 2, 2023 02:52 |
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MonsterEnvy posted:While I don't know how it will be in practice I like the flavor of the level 20 feat that says you know what, I am what was cool not the gear, and you can just use your Ikons with anything you want, allowing you to pick something like a rock and manifest it as your weapon or whatever. That one was pretty cool. The other one wasn't bad either, where you're functionally immortal in combat as long as you have Focus Points to spare. Really the whole class looks neat, kinda reminds me of my old Scion campaign
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# ? Sep 2, 2023 03:41 |
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It’s neat in a lot of ways, but I can also see why a lot of people don’t like it. The lore/vibes of it come across as having more metaphysical/narrative importance than other classes to an extent. An Exalted-inspired campaign where everyone gets Exemplar multiclass as a free archetype might be fun, but I can definitely see the problems that could arise with an Exemplar in a party of non-Exemplars, even if the actual mechanics are balanced.
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# ? Sep 2, 2023 03:57 |
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Lol I just rolled 4 crits on 4 attacks with one monster in the 3rd level of the abomination vaults and chunked the party for 30 damage each. hell yeah this game is fun (the fighter fed the creature's teeth right back to it and the party won, do not worry the game is also balanced as gently caress)
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# ? Sep 2, 2023 04:04 |
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Plutonis posted:I'm stupid enough to be planning to run an Abomination Vaults campaign even though I never played before. What are good resources for a first time GM? Jarvisi posted:I'd read through the beginner box if you can find a PDF of it. It really helps slowly explain concepts to both the gm and the players encounter by encounter Also just run your players through the BB while you are reading it. Then you can go into Abomination Vaults at level 2. It's the same town and everything
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# ? Sep 2, 2023 06:07 |
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Silver2195 posted:It’s neat in a lot of ways, but I can also see why a lot of people don’t like it. The lore/vibes of it come across as having more metaphysical/narrative importance than other classes to an extent. An Exalted-inspired campaign where everyone gets Exemplar multiclass as a free archetype might be fun, but I can definitely see the problems that could arise with an Exemplar in a party of non-Exemplars, even if the actual mechanics are balanced. Depends on the group, I feel like. I've been in groups where it was very clear that one or two party members were the most important to the story because they engaged with the setting and the DM and as such ended up in plotlines related to the setting while the others played comic relief or straight man or some other similar supporting role. None of the people outside the main roles ever minded it, if anything they were a little relieved to have less narrative weight so they could play out silly things without having to worry about leading the plot.
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# ? Sep 2, 2023 06:48 |
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Jen X posted:Oh sweet, they finally said what the new Recall Knowledge procedure actually is: Is the Mastermind racket still going to break the "lie on crit fail" bit by telling you you failed when you don't get off-guard on the enemy?
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# ? Sep 2, 2023 09:50 |
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Silver2195 posted:It’s neat in a lot of ways, but I can also see why a lot of people don’t like it. The lore/vibes of it come across as having more metaphysical/narrative importance than other classes to an extent. An Exalted-inspired campaign where everyone gets Exemplar multiclass as a free archetype might be fun, but I can definitely see the problems that could arise with an Exemplar in a party of non-Exemplars, even if the actual mechanics are balanced. Oh yeah, I definitely get Main Character vibes from it, though not as strongly as I would if it were in 5e or some other system. I mean, a sufficiently leveled person in Pathfinder can steal someone's armor while they're wearing it, and that doesn't require any divinity, just level up the Thievery skill and take the right skill feats, but otherwise it's technically just mortal skill and talent.
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# ? Sep 2, 2023 12:24 |
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There's been a constant ask for "martial character that can replicate the feats of legendary heroes" and this is pretty much ticking that box. If you want to just hit man with sword increasingly harder, we have Fighter (who's very good at it), and if you want to get so angry you turn inside out and then throw a spear through a dozen guys now we have Exemplar.
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# ? Sep 2, 2023 14:02 |
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And remember, this book is also going to add mythic rules to 2e so you'll have all the tools you'll need to let everyone do demigod/protagonist stuff if you want that kind of adventure.
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# ? Sep 2, 2023 14:24 |
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Razakai posted:There's been a constant ask for "martial character that can replicate the feats of legendary heroes" and this is pretty much ticking that box. If you want to just hit man with sword increasingly harder, we have Fighter (who's very good at it), and if you want to get so angry you turn inside out and then throw a spear through a dozen guys now we have Exemplar. Magic being in Pathfinder completely skews what seems like a legendary feat of strength also. A level 1 fighter with quick jump and assurance in athletics can do a standing 17-foot long jump in heavy armor. The current unofficial record is 12'3". I looked up legendary feats of strength and its all crazy stuff, but most of it I could see a level 5-10 fighter doing pretty easily. Milo of Croton ran with an ox on his shoulder for a mile. Although Samson pulling down an entire stone temple seems like a higher level pure strength feat. Edit: That's a guaranteed 17-foot jump. If the person wanted to roll, they could get up to 27 feet on a natural 20. That could be limited by the characters speed to 25 feet though. gurragadon fucked around with this message at 14:56 on Sep 2, 2023 |
# ? Sep 2, 2023 14:48 |
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Clerical Terrors posted:Is the Mastermind racket still going to break the "lie on crit fail" bit by telling you you failed when you don't get off-guard on the enemy? Probably, because the lie on crit fail bit is still really stupid and overly punishing
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# ? Sep 2, 2023 16:23 |
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What about a half truth? Like "you remember something about fire and this creature" and no context if it's a weakness or not.
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# ? Sep 2, 2023 16:39 |
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marshmallow creep posted:What about a half truth? Like "you remember something about fire and this creature" and no context if it's a weakness or not. that's fun and a good way to handle it the thing is, at least imo, that wasting an action in combat is already a strong enough penalty lying on top of that just encourages players to never actually use recall knowledge
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# ? Sep 2, 2023 16:43 |
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gurragadon posted:Edit: That's a guaranteed 17-foot jump. If the person wanted to roll, they could get up to 27 feet on a natural 20. That could be limited by the characters speed to 25 feet though. I know this isn't really the point of what you wrote but assurance doesn't get your strength modifier. You can long jump 13 feet with it at level 1, which is almost never better than a regular leap because we live in a 5' grid.
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# ? Sep 2, 2023 16:44 |
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I like “Lie on a crit fail, but everyone knows it’s a lie and you get a circumstance bonus attempting to act on it”
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# ? Sep 2, 2023 16:48 |
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KPC_Mammon posted:I know this isn't really the point of what you wrote but assurance doesn't get your strength modifier. You can long jump 13 feet with it at level 1, which is almost never better than a regular leap because we live in a 5' grid. Still a record setting jump that they can do at anytime, but like a magic user can just cast "jump" at level 1 and jump 30 feet. I feel like you need to give martial characters magical powers just to keep up with the power curve. Purely physical stuff just doesn't cut it. But I've been using assurance wrong this whole time, and it seems like it's a lot worse than I originally thought because I didn't read the parathesis good enough. There's a character that has been relying on assurance: medicine for that free DC 15 but without the stat modifier they would be at 13. I kind of feel bad for changing it at this point because she kind of built part of her character around it, and I recommended assurance for medicine for her. I guess the problem solves itself at level 3 or level 2 if she takes expert in medicine so maybe I'll just leave it alone for this campaign. gurragadon fucked around with this message at 17:07 on Sep 2, 2023 |
# ? Sep 2, 2023 17:04 |
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Taciturn Tactician posted:Depends on the group, I feel like. I've been in groups where it was very clear that one or two party members were the most important to the story because they engaged with the setting and the DM and as such ended up in plotlines related to the setting while the others played comic relief or straight man or some other similar supporting role. None of the people outside the main roles ever minded it, if anything they were a little relieved to have less narrative weight so they could play out silly things without having to worry about leading the plot. Yeah this is how a lot of tables I've been at shake out and as long as you're doing the work as GM to coordinate and read the room and account for everyone's style, it can work quite well. It seems like the Exemplar will have the mythic rules to support it and it's very explicit about the character being extra-special, so that will also help draw players inclined to that play towards it. If I were GM-ing a table running say, Ruby Phoenix, and a player wanted an Exemplar I'd make sure to talk with them first and then the rest of the table about what that might mean in a general sense, part of the standard pre-washing I'd do with any class a player demanded. The Animist flavor is loving dope and my friends and I are all stoked as hell about it, but yeah we're not the best for examining mechanical strength/weakness at a glance so it's hard to tell where the playtest needs work. Still very much looking forward to having them at the table eventually.
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# ? Sep 2, 2023 17:10 |
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# ? May 29, 2024 11:04 |
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RAW are players allowed to freely share the info they get from Recall Knowledge? I always assumed so, since speaking of a free action, but I had a GM tell me it takes an action to relay it.
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# ? Sep 2, 2023 17:21 |