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roomtone posted:with the weapons bay unlock, can i equip both a missile pack and an additional hand weapon on the shoulder, or is it either/or? If you put a hand weapon in the shoulder slot, you swap weapons when "shooting" the corresponding shoulder button. If you have a shoulder-mounted weapon like missile launchers, it still just shoots that weapon. But you can have a missile launcher in the left shoulder and a weapon swap in the right shoulder, if that's what you mean.
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# ? Sep 3, 2023 19:15 |
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# ? Jun 9, 2024 15:01 |
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Phenotype posted:That first helicopter boss, that's just a bad boss, right? Flying out of bounds constantly in an arena where there's no good reason for boundaries in the first place, kind of a weird deceptive speed so it feels like sometimes your boost just arbitrarily won't reach him. I beat him after about a dozen tries, but as far as I'm concerned I should have beat him three or four times before that. Maybe a lot of it was me still being very uncomfortable with the controls, but it just felt way too mushy to be a Fromsoft game. Quite a few times I'd be in front of the helicopter and I'd hammer the trigger and the mech would pull out his sword and act like he's gonna slash the thing, but then just kinda haltingly stops and maybe boosts a little more instead and never actually attacks. Or I'd boost right up to him but lol he's actually a foot out of bounds, so you can't hit him with the sword. It took me a good 10-20 tries to beat the helicopter also and while I don't think it's a bad boss I think the ordering of bosses in this game is weird. But then, every From game is like this. There is no difficulty curve, it is peaks and valleys all the way. After you beat that helicopter I'd be surprised if you struggle with anything in all of chapter 1. Then the end of chapter 1 boss is a monster and took me about 100 attempts. The boss on the mission after that? 3 attempts and once I figured out what to do it wasn't even hard.
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# ? Sep 3, 2023 19:17 |
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Phenotype posted:That first helicopter boss, that's just a bad boss, right? Flying out of bounds constantly in an arena where there's no good reason for boundaries in the first place, kind of a weird deceptive speed so it feels like sometimes your boost just arbitrarily won't reach him. I beat him after about a dozen tries, but as far as I'm concerned I should have beat him three or four times before that. Maybe a lot of it was me still being very uncomfortable with the controls, but it just felt way too mushy to be a Fromsoft game. Quite a few times I'd be in front of the helicopter and I'd hammer the trigger and the mech would pull out his sword and act like he's gonna slash the thing, but then just kinda haltingly stops and maybe boosts a little more instead and never actually attacks. Or I'd boost right up to him but lol he's actually a foot out of bounds, so you can't hit him with the sword. The only thing here is the out-of-bounds stuff, which definitely feels extremely dumb with this boss. Some of the other ones do go out of bounds, but never so far that you can't actually melee them when they are, or at the very least they don't stop from there. But no, it's a skill issue. You'll get better. Beating this boss was the first step. Bosses will boost around at silly speeds that you can't hope to catch--the skill is identifying when they're stopping and using that window to punish them. Also, the way you described that last sentence, you definitely melee canceled yourself. If you press quick boost after you start your melee attack but before you swing, you'll cancel the attack. Which has its own uses, but probably wasn't what you were attempting to do.
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# ? Sep 3, 2023 19:18 |
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Phenotype posted:That first helicopter boss, that's just a bad boss, right? Flying out of bounds constantly in an arena where there's no good reason for boundaries in the first place, kind of a weird deceptive speed so it feels like sometimes your boost just arbitrarily won't reach him. I beat him after about a dozen tries, but as far as I'm concerned I should have beat him three or four times before that. Maybe a lot of it was me still being very uncomfortable with the controls, but it just felt way too mushy to be a Fromsoft game. Quite a few times I'd be in front of the helicopter and I'd hammer the trigger and the mech would pull out his sword and act like he's gonna slash the thing, but then just kinda haltingly stops and maybe boosts a little more instead and never actually attacks. Or I'd boost right up to him but lol he's actually a foot out of bounds, so you can't hit him with the sword. Yeah, you're doing what I did early on and spamming movement controls too much. If you attack with the sword and then input any boost movement before the swing fully starts, you cancel out of it. Which is a great higher level technique to abuse the melee boost, but early on is just going to cost you damage. Also: If you weren't, you need to use the assault boost to close the distance, not just normal boost. The heli moving out of bounds is a dick move by the devs but you just gotta play around it. So to answer the direct question: Yes, it is a sign of things to come if you don't start mastering your movement and managing your boost. Every boss is going to have some combination of movement and attack patterns you should learn to be able to optimize the fight, if not win at all. At least until you get the parts to go full facemelt. And even then, some bosses will still need some finesse to go with the face melting.
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# ? Sep 3, 2023 19:20 |
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I've got a consistent problem with accidentally assault boosting when I'm only trying to move. Wonder if I can remap that to another button because I have a heavy thumb and click the stick without realising.
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# ? Sep 3, 2023 19:20 |
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roomtone posted:I've got a consistent problem with accidentally assault boosting when I'm only trying to move. Wonder if I can remap that to another button because I have a heavy thumb and click the stick without realising. I remapped Assault Boost to Circle and regular Boost to R3 and never looked back
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# ? Sep 3, 2023 19:24 |
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Runa posted:I remapped Assault Boost to Circle and regular Boost to R3 and never looked back good call, i'll try that
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# ? Sep 3, 2023 19:26 |
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NG down. I just completely destroyed Rubicon and killed everyone oops
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# ? Sep 3, 2023 19:30 |
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brand engager posted:I haven't seen any weapons that were bad, everything is made to fit some goal or build constraint. look at the stats more when you're flicking through them. there's a pretty significant number of weapons like missiles where the weight difference between the small and medium or medium and large versions aren't enough to actually impact your AC's speed. there's also a few energy weapons that are basically just inferior versions of others, iirc there's a plasma rifle that both does significantly less damage and has significantly less ammo than another one in exchange for shooting 30% faster. and that's not to really getting into problems with actual weapon behavior, like the heavy cluster missile launcher that launches half of its projectiles directly into the ground after the first stage if your target is anywhere close to the ground. or the stagger system in general
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# ? Sep 3, 2023 19:39 |
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dog nougat posted:NG down. I just completely destroyed Rubicon and killed everyone oops Yeah I do feel like Walter and Carla kind of undersold the consequences there. Like I got the feeling the Fires of Ibis was a huge thing because there was so much coral floating around back then, and the plan now is to burn it before it gets to an amount where it can cause such devastation when it inevitably goes off anyway. But nope it's just Fires of Ibis 2.0.
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# ? Sep 3, 2023 19:39 |
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dog nougat posted:NG down. I just completely destroyed Rubicon and killed everyone oops The game wanted me to kill Carla and I didn't have the heart to do it either. She broke me out of corpo jail!
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# ? Sep 3, 2023 19:40 |
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Warmachine posted:Also, the way you described that last sentence, you definitely melee canceled yourself. If you press quick boost after you start your melee attack but before you swing, you'll cancel the attack. Which has its own uses, but probably wasn't what you were attempting to do. Thanks a lot, I figured it was something like this. A lot of things about that combat I was feeling myself getting very annoyed at just kinda not knowing what was going on, this early in the game. I'm sure I'm just missing certain things about the controls but in the heat of the moment it's just "argh why the gently caress isn't this working??" haha
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# ? Sep 3, 2023 19:45 |
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Warmachine posted:It's a comparison thing. All of the weapons are viable and have a niche, but specifically the Zimmerman shotguns, the miniguns, the songbirds, and the shock spike are WILDLY overtuned such that they are almost the best choice in every situation. Like my dual laser pistols fast build is good, and I can negotiate pretty much every encounter except one with that loadout. But if I switch to the 'meta' zimmerman/songbird loadout, everything--and I mean everything--is infinitely easier. Actually, the shock spike was my 'I'm sick of this fight and I'm done loving around' swap, and if I switched my shoulders for two of those that was it. You didn’t even list any of the best weapons in the game so I think it’s more balanced than you think
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# ? Sep 3, 2023 19:46 |
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Beat IBIS last night in 3 tries! Seems like a great boss to practice staying in optimal range for your weapons. I got really in the groove with hitting the sweet spot on my d/w Ducketts and twin needle cannons
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# ? Sep 3, 2023 19:50 |
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Ibis has a specific ebb and flow and you have to definitely know your weapon’s effective range. I think people struggle because it’s a boss where you can definitely just let it come to you instead of constantly chasing it. If you chase too much you’ll get caught flat footed without energy when it does a big attack.
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# ? Sep 3, 2023 19:53 |
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Shyrka posted:Yeah I do feel like Walter and Carla kind of undersold the consequences there. Like I got the feeling the Fires of Ibis was a huge thing because there was so much coral floating around back then, and the plan now is to burn it before it gets to an amount where it can cause such devastation when it inevitably goes off anyway. But nope it's just Fires of Ibis 2.0. If you read the notes they're specifically trying to prevent the collapse and destruction of the human species as the main scientists predicted coral would exponentially grow out of control and somehow lead to total collapse. It wasnt clear to me why they thought that, I think basically either fires of ibis across the universe or the coral itself would gently caress with humans in the same way augmentation did. Which is also why the Ibis and other "coral containment" measures existed, to some extent.
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# ? Sep 3, 2023 20:01 |
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Stun gun pistols + either plasma missiles or laser drones are so loving good. You can stay mobile enough that most hits just won’t connect and the acs damage you do means a ton of stuns and a ton of bleed damage. The Zimmerman/missile boat people im squaring off against are just getting obliterated
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# ? Sep 3, 2023 20:01 |
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turn off the TV posted:look at the stats more when you're flicking through them. there's a pretty significant number of weapons like missiles where the weight difference between the small and medium or medium and large versions aren't enough to actually impact your AC's speed. there's also a few energy weapons that are basically just inferior versions of others, iirc there's a plasma rifle that both does significantly less damage and has significantly less ammo than another one in exchange for shooting 30% faster. and that's not to really getting into problems with actual weapon behavior, like the heavy cluster missile launcher that launches half of its projectiles directly into the ground after the first stage if your target is anywhere close to the ground. or the stagger system in general Are you talking about the launchers that are the same but with more cells? Those gain like 50% more cells for way more than 50% more equip load. The reduced cell versions are what I use on my light AC because the larger versions would push me over the weight/EN limit.
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# ? Sep 3, 2023 20:07 |
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Mr. Crow posted:If you read the notes they're specifically trying to prevent the collapse and destruction of the human species as the main scientists predicted coral would exponentially grow out of control and somehow lead to total collapse. It wasnt clear to me why they thought that, I think basically either fires of ibis across the universe or the coral itself would gently caress with humans in the same way augmentation did. Which is also why the Ibis and other "coral containment" measures existed, to some extent. the denser coral is the more quickly it reproduces. the "collapse" they mention is the density of coral increasing to the point that it collapses into a singularity and its mass and rate of reproduction reaches infinity. brand engager posted:Are you talking about the launchers that are the same but with more cells? Those gain like 50% more cells for way more than 50% more equip load. The reduced cell versions are what I use on my light AC because the larger versions would push me over the weight/EN limit. AFAIK there's no actual negative effect to going over the weight limit. it it doesn't slow you down when you're overburdened there's no downside
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# ? Sep 3, 2023 20:09 |
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Time posted:Stun gun pistols + either plasma missiles or laser drones are so loving good. You can stay mobile enough that most hits just won’t connect and the acs damage you do means a ton of stuns and a ton of bleed damage. The Zimmerman/missile boat people im squaring off against are just getting obliterated The top attack plasma missiles are great. They have really good tracking if you're using that one all-rounder FCS and the splash damage makes near misses into hits anyway.
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# ? Sep 3, 2023 20:23 |
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Is there any way to keep the paint schemes of the AC data from Arena combatants? Seems like if you go to assembly then removing the edit lock clears the paint scheme into something generic.
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# ? Sep 3, 2023 20:39 |
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turn off the TV posted:AFAIK there's no actual negative effect to going over the weight limit. it it doesn't slow you down when you're overburdened there's no downside Actually you do start to take a pretty decent hit to your boost speed the more overweight you are. You can still operate normally, just at reduced speed and efficiency.
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# ? Sep 3, 2023 21:04 |
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Urethane posted:Is there any way to keep the paint schemes of the AC data from Arena combatants? Seems like if you go to assembly then removing the edit lock clears the paint scheme into something generic. Lol yes. Chose it, go to paint, remove the lock. Leave and discard changes. The paint job will revert to normal and the lock will be disabled. Just save the AC data so you don't have to do it again. War Wizard fucked around with this message at 21:10 on Sep 3, 2023 |
# ? Sep 3, 2023 21:07 |
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turn off the TV posted:like the heavy cluster missile launcher that launches half of its projectiles directly into the ground after the first stage if your target is anywhere close to the ground. There's some nuance to using these - they do not fire directly at your target, they fire where your camera is pointed, then seek the target. https://i.imgur.com/6xx4gka.mp4 They also don't need a lock-on. You're just firing a projectile that explodes into homing missiles, not firing the missiles themselves. This may mean that they work with any FCS but I haven't tested that. deep dish peat moss fucked around with this message at 21:20 on Sep 3, 2023 |
# ? Sep 3, 2023 21:13 |
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I started using the boosters that improve assault boosting and I swear my kicks are hitting harder now.
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# ? Sep 3, 2023 21:33 |
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I finally cleared the NG++ boss, and absurdly enough it just drove home the point that twin shotguns are not overpowered. Just that bosses are overturned against too many other weapons. Their first body generally ate poo poo no matter what I brought. Second body was cartoon durable Got close with dual Scudder, but then they just kept flying directly upwards to 400+ height. Twin burst SMG run just kind of felt like it was doing basically zero damage even when not deflecting. Twin double hunter missile spam as satisfying as it was to watch all four of those slam into their face to help stagger, didn't seem to hurt much. So I brought twin Earshot grenade launchers thinking I was imagining things, but even then the damage was more comparable to my kicks. So my shotgun/Earshots run was basically playing backwards, stagger setup with zip code sized explosions, then shoot their staggered "will just dodge melee for the Nth time" body with twin shotguns before they could warp away to ranges that deflect long guns. Also realizing I am so button mashed out on a surprise 90 degree day, that I can hardly shitpost about videogame balance good. Section Z fucked around with this message at 21:45 on Sep 3, 2023 |
# ? Sep 3, 2023 21:39 |
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Two questions for the knowledgeable folks, sorry if they've been asked already: 1. Are melee attacks considered "short-range" attacks and therefore impacted by the choice of FCS? Or are they their own thing? 2. Custom decals - the ones you can bring in from the image editor - seem like low-res bitmaps that get super blurry when you enlarge them even a modest amount. The "Preset" decals all seem like vector graphics and can be scaled up without getting blurry, or are at least very high-res bitmaps. What gives? Any solution folks have found? (I'll admit I know just enough about this topic to think I know what I'm talking about, but could very well not actually know how this is handled in games).
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# ? Sep 3, 2023 21:39 |
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FLIPSIXTHREEHOLE posted:Two questions for the knowledgeable folks, sorry if they've been asked already: To point #2 - it seems like that's the case unfortunately. At least they give you a bunch of presets to work with. I've spent way too long basically tattooing my mech setups with emblems from the arena. You can get some really interesting designs just by fiddling around rotating and enlarging them all over the place. My mechs are all completely plastered with the emblems from defeated foes.
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# ? Sep 3, 2023 21:47 |
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War Wizard posted:Lol yes. Chose it, go to paint, remove the lock. Leave and discard changes. The paint job will revert to normal and the lock will be disabled. Just save the AC data so you don't have to do it again. Sweet thanks
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# ? Sep 3, 2023 21:52 |
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Goddamn this alternate ng+ dam mission is hard as hell. I can get iguazu no prob, but the other dude in the tank is just wrecking me.
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# ? Sep 3, 2023 22:03 |
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Thumbtacks posted:I started using the boosters that improve assault boosting and I swear my kicks are hitting harder now. using that + reverse legs + the balam fcs with really good close range tracking is extremely fun, imo
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# ? Sep 3, 2023 22:05 |
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dog nougat posted:Goddamn this alternate ng+ dam mission is hard as hell. Volta can gently caress right off
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# ? Sep 3, 2023 22:14 |
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roomtone posted:good call, i'll try that whoops I meant L3 but yeah
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# ? Sep 3, 2023 22:15 |
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dog nougat posted:Goddamn this alternate ng+ dam mission is hard as hell. He's got a ton of KE defense, try bringing energy weapons. Also never stop moving.
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# ? Sep 3, 2023 22:15 |
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any tips for destroying the coral transports mission inchapter 3 in ng+++ ive tried a couple load outs so far and always fail.
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# ? Sep 3, 2023 22:22 |
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how the gently caress do i beat balteus
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# ? Sep 3, 2023 22:24 |
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Captain Foo posted:how the gently caress do i beat balteus dual pulse gun, dual 8-cell vertical missile launchers was how I did it. You can stagger him very quickly and generally he's not fast enough to dodge the missiles.
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# ? Sep 3, 2023 22:26 |
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Romes128 posted:any tips for destroying the coral transports mission inchapter 3 in ng+++ In my case, Coral rifle can two shot the coral transports, and your biggest frustration is being bad at aiming UP in a hurry. 940 effective range, but locks only work out to 475. I almost got all of them, missed only two so it was a win. Also when in doubt, fast missiles that fire the whole salvo in one shot for extra hits.
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# ? Sep 3, 2023 22:29 |
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Romes128 posted:any tips for destroying the coral transports mission inchapter 3 in ng+++ Basic Laser rifles on a quad, hover at mid height in the last section. Make sure you have an fcs that is good at mid and long range. Hover, snipe, land for energy, repeat.
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# ? Sep 3, 2023 22:34 |
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# ? Jun 9, 2024 15:01 |
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Romes128 posted:any tips for destroying the coral transports mission inchapter 3 in ng+++ use a coral generator and a relatively lightweight AC so you are fast and can fly forever and then use the siege missile launchers and 6 cell direct fire launchers. the 10 cell ones might be better though idk
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# ? Sep 3, 2023 22:44 |