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Junpei posted:Also, just got the HP regen node in the skill tree. Does that mean chef Ryoshu and Greg are no longer priority picks for their healing abilities anymore? less important but chef still does a bunch of damage and greg's still pretty worthwhile what with being an 00 legerdemain chassis that then contributes his passive
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# ? Sep 3, 2023 02:01 |
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# ? May 27, 2024 10:57 |
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PetraCore posted:Honestly, not sure why Shi Association hired him. Do you think Don hired him? Maybe he was lucky on the interview or something like that but I wouldn't pass Don trying to be a good person and hiring him on the spot
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# ? Sep 3, 2023 02:52 |
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Also even with his particular flawed method he is still extremely competent at actually killing the target. So you can totally have him be the terror weapon option where you advertise him murdering everyone else around the target as a paid extra feature.
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# ? Sep 3, 2023 02:58 |
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I wonder if we'll ever see non health threshold shi identities/ characters. I assume that it's only the Shi members we've seen that are permanently battered and bruised and that the association at large isn't incredibly scaring.
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# ? Sep 3, 2023 03:26 |
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In the og beta footage, Shi Heathcliff had modifiers for the enemy's HP being under 25%, which would fit with the assassin thing. Then again, Blade Lineage Outis has that and she sucks.
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# ? Sep 3, 2023 03:46 |
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N Corp is the absolute suffering node for MD solos and paralysis stacks will haunt my waking nightmares. Warp Lu still fun though.
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# ? Sep 3, 2023 05:47 |
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Lord_Magmar posted:Also even with his particular flawed method he is still extremely competent at actually killing the target. So you can totally have him be the terror weapon option where you advertise him murdering everyone else around the target as a paid extra feature.
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# ? Sep 3, 2023 06:05 |
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PetraCore posted:Yeah, and like, he passed the Fixer tests and got his license. He just, uh, maybe interviewed for the wrong association. I'm gonna be honest: I'm both excited and worried for Liu Heath because I'm not sure he'd be, uh, discretionary with his fire. (good excuse for a Liu guy with a bunch of "On Hit: Inflict 2 Burn to all enemies" effects, to be fair.)
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# ? Sep 3, 2023 06:08 |
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Looking forward to: On hit inflict 2 burn On miss inflict 2 burn on everyone
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# ? Sep 3, 2023 06:44 |
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On Miss would be incredibly niche. That’d only trip if an enemy evades it… so maybe Tails Hit?
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# ? Sep 3, 2023 07:05 |
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On clash lose would probably be the best compromise between flavor and mechanics. Or save that for the UT4?
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# ? Sep 3, 2023 07:29 |
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I still can't wait for what our Hana Association, Thumb and Index IDs look like and do. Thumb are gonna rock Ammo like Rabbit Heath and LCCB Ish, but I feel like they might have a way to regain it (possibly in exchange for merely having, say, Coin Power or damage bonuses for spending ammo instead of straight up not using the coin at all if you don't have any.) I'm not really sure how Singleton could translate to Ruina. I floated the idea of checking to see if the two skills in the column are different, but i feel like that could be tricked out if the skill you want to use is in the top and then activating the defense skill but not using it. Hana was simple and flexible enough that I could see straight up four different IDs each using a different Trigram-a Geon damage-dealer, a Gon tank, and Gam and Ri supporters.
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# ? Sep 3, 2023 08:51 |
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Junpei posted:I'm not really sure how Singleton could translate to Ruina. I floated the idea of checking to see if the two skills in the column are different, but i feel like that could be tricked out if the skill you want to use is in the top and then activating the defense skill but not using it.
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# ? Sep 3, 2023 09:40 |
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GilliamYaeger posted:The theme of Singleton is taking what you're given instead of trying to stack the deck, in other words following the will of the prescript as it's handed to you, so maybe randomized traits to their skills and having equal numbers of their S1 S2 and S3? For example, one copy of their S2 that you draw is Lust/Slash, and another copy is Gloom/Blunt. I think the easier solution to represent the theme is to have the bottom skill on the dashboard (the one that gets replaced with defense/ego) be stronger somehow.
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# ? Sep 3, 2023 10:01 |
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Just completely overturn the entire system, they have the same number of S1, 2, and 3 and they're slash/pierce/blunt and relatively same-ish, like all of them are around an s1.5-s2 power level their passive is super cheap to activate and gives them a +coin power to attacks of a specific damage type, making whatever attack they use suddenly much better if it's on-brand.
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# ? Sep 3, 2023 10:22 |
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Junpei posted:I'm gonna be honest: I'm both excited and worried for Liu Heath because I'm not sure he'd be, uh, discretionary with his fire.
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# ? Sep 3, 2023 17:56 |
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Junpei posted:I still can't wait for what our Hana Association, Thumb and Index IDs look like and do. Thumb are gonna rock Ammo like Rabbit Heath and LCCB Ish, but I feel like they might have a way to regain it (possibly in exchange for merely having, say, Coin Power or damage bonuses for spending ammo instead of straight up not using the coin at all if you don't have any.) I think thumb is a pretty simple idea. they have cards that generate ammo, and cards that spend ammo for more power. just make S1/Defense generate ammo, and then have S2 and S3 spend ammo for bonuses. I would say not to make them actually require bullets since none of their pages are single use, but the entire point of rabbits is that they also have so much ammo their pages arent single use and heath has limited ammo anyway, so
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# ? Sep 4, 2023 00:48 |
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Index could just only get one attack option per slot instead of the usual two. Or give one of the two options each round a power bonus for picking it. Or or unique bonuses (extra on-hit effect, buffs, etc) depending on the marked move.
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# ? Sep 4, 2023 00:59 |
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Do you think there's ever been a situation where a Shi Fixer is told to assassinate a target that had a Zwei Fixer bodyguard, and thus the two Associations have really fraught tensions
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# ? Sep 4, 2023 02:28 |
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Junpei posted:Do you think there's ever been a situation where a Shi Fixer is told to assassinate a target that had a Zwei Fixer bodyguard, and thus the two Associations have really fraught tensions And then they kiss, right? Right?
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# ? Sep 4, 2023 03:47 |
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Quackles posted:And then they kiss, right? They kiss, make babies and have a happy familly until they kill each other on the battlefield, their battle being remembered as a legendary one and is still told to newbie to this day. e: I forgot that they did their taxes together. L.U.I.G.I fucked around with this message at 03:56 on Sep 4, 2023 |
# ? Sep 4, 2023 03:54 |
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do you think Ahab's Mili battle theme will be a sea shanty or do you think that'll be Ishmael's version of Pass On in the credits
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# ? Sep 4, 2023 08:26 |
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Source New identities stats, they look fun~ Also the schedule update post seems to imply that the 5th chapter has been delayed to the 16th of November. I wonder how long it will take PM to post the updated roadmap, or if they will ever post a new one at all considering how much stuff has gone down lately.
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# ? Sep 4, 2023 10:02 |
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Oof about the delay. I wonder what it means for the Walpurgisnacht event that was supposed to happen around Halloween and after Canto 5.
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# ? Sep 4, 2023 10:28 |
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No problem, they can handle it like the Christmas event.
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# ? Sep 4, 2023 14:08 |
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They also released informations about the new Refraction Railway Line. Random points from the announcement: - Starts on the 14th, it will stays open until the release of RR line 3 (no date for this) - 8 looping stages + a final 9th one. Each loop adds a buff for the party and for the enemies, both of which are to be chosen from a set with some rules regarding when you can choose the same bonus multiple times. The 9th stage can be accessed at any point after finishing the first point and beating it will end the run. - There won't be reset tactics anymore? The state of the field (hp, resources, speed, skills on the dashboard, etc) are carried between fights, so resetting the fight does absolutely nothing. Also the number of actions is fixed to the party size, smaller parties will have to work with an heavy action disadvantage. - The banner will record both the number of cleared loops and the total turn number. The special version of the banner will be given out to everyone who clears the 9th stage before the end of the season. Not sure how I feel about not being able to reset the RNG anymore, it loving sucked during the first RR but depending on how hyper tuned the enemies will be in the new one it could mean finding yourself in an extremely disadvantaged position when starting a new fight without any recourse other than starting a new run from scratch. The banner tracking the cleared loops counter sounds extremely tedious but on the other hand I don't care at all about showing off the banner and I'm sure there will be some people who'll have a field day grinding it to absurd numbers.
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# ? Sep 4, 2023 15:21 |
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microfolk posted:New identities stats, they look fun~ seven IDs so far are all about clashing and creating/exploiting enemy weaknesses, so naturally these two are entirely rupture-focused. okay. given how rupture works they're likely gonna be dead weight outside of a aedd/Talisman team (and a aedd/tailsman team doesn't need them so lol) unless their numbers are crazy e: faust in particular will sabotage herself unless those count numbers are nuts. Yinlock fucked around with this message at 21:13 on Sep 4, 2023 |
# ? Sep 4, 2023 20:46 |
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I'd guess that Faust's S2 and S3 add two count on clash win, just to ensure all three coins get the benefit of whatever rupture you have already stacked on an enemy. If it's only +1 count, that S2 is going to feel absolutely awful.
Duquoc fucked around with this message at 22:30 on Sep 4, 2023 |
# ? Sep 4, 2023 21:54 |
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Duquoc posted:I'd guess that Faust's S2 and S3 add two count on clash win, just to ensure all three coins get the benefit of whatever rupture you have already stacked on an enemy. If it's only +1 count, that S2 is going to feel absolutely awful. It'd have to be +3 if she wants to keep a stack going and +4 if she wants to start one or do more than break even. Also if she ever does an unopposed attack that's -3 right there. PM seems to fundamentally have no clue how difficult it is to get Rupture going(outside of 1 very specific setup), but I guess this is why 7 Outis got that extremely poo poo UT4. It's also weird that they chose these IDs to do it with, it's not like the Seven well is empty we still don't have a blunt fragility one. Give Heathcliff a duelin' bat and set him free. e: of course we don't have the numbers yet, maybe she gives like +10 who knows Yinlock fucked around with this message at 00:10 on Sep 5, 2023 |
# ? Sep 5, 2023 00:03 |
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Yinlock posted:seven IDs so far are all about clashing and creating/exploiting enemy weaknesses, so naturally these two are entirely rupture-focused. okay. Eh, Seven had a Rupture sub-theme initially. It's just that they were stuck having half a clash/weakness theme and half a Rupture theme until Outis got uptie 4 and actually had enough of both to have it be more than a disconnected pile of mechanics.
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# ? Sep 5, 2023 00:31 |
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Lurks With Wolves posted:Eh, Seven had a Rupture sub-theme initially. It's just that they were stuck having half a clash/weakness theme and half a Rupture theme until Outis got uptie 4 and actually had enough of both to have it be more than a disconnected pile of mechanics. The rupture was always incidental though, and mechanics-wise rupture is useless unless you go all-in with it. Like they all have a few rupture coins but that's not what anyone used them for, seven was more-or-less squarely in the clash/weakness theme to the point where Outis' UT4 was entirely useless because she had no way to even get close to that amount of rupture and didn't need the damage in the first place because that's not why people used her. Rupture requires a team with basically nothing but rupture coins to be feasible, imo make a new ID group for that rather than try to drag Seven into it
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# ? Sep 5, 2023 01:21 |
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Yinlock posted:The rupture was always incidental though, and mechanics-wise rupture is useless unless you go all-in with it. Like they all have a few rupture coins but that's not what anyone used them for, seven was more-or-less squarely in the clash/weakness theme to the point where Outis' UT4 was entirely useless because she had no way to even get close to that amount of rupture and didn't need the damage in the first place because that's not why people used her. Sevens also has at least Yi Sang with a rupture support passive. They absolutely have been the "rupture" people same as Liu was the "burn" people.
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# ? Sep 5, 2023 01:33 |
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Lord_Magmar posted:Sevens also has at least Yi Sang with a rupture support passive. They absolutely have been the "rupture" people same as Liu was the "burn" people. his passives are both clash-based. Only Ryoshu's support involves rupture and it's just +1 for 1 lowest hp person, that is hardly what i'd call a rupture archetype. e: I mean W Meursault has exactly the same support passive but with speed instead of HP and some of W corp inflicts Rupture, but they are in no way considered a Rupture group. Tons of IDs have incidental rupture, I just would have preferred it remained incidental with Seven so they could focus on what actually makes them stand out. Yinlock fucked around with this message at 02:06 on Sep 5, 2023 |
# ? Sep 5, 2023 01:56 |
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thread poster: oh hey this faust ID looks neat me: *flips table* EVERYTHING SUCKS
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# ? Sep 5, 2023 02:13 |
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as a Themed Team Runner in Mirror Dungeon who will see a Burn/Bleed/Poise/Tremor/Sinking/whatever gift and go "Oh sweet let's do a Liu/Kurokumo and N Corp/Blade Lineage/Rosespanner/Sinking-based ID team" I am appreciating more Rupture support
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# ? Sep 5, 2023 02:15 |
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Not sure I'm going to use W Hong Lu in other contexts but he's just great in my mirror dungeon team, what with starting with R Ishmael and W Don, then picking up R Heathcliff. There's probably a loadout for maximum-er charge but I'm pretty happy folding in treesang, chef ryoshu, and grip faust as just inherently good IDs (especially since faust's fluid sac remains basically mandatory in MDH). I could buy an argument for W Ryoshu instead of Chef but I haven't pulled her and am not totally sure I'd UT4 her / 35 her immediately. She does seem very punchy despite her passives being mostly junk.
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# ? Sep 5, 2023 02:20 |
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I reckon w faust at uptie 4 is better than n corp in charge based MD2 teams. She clashes better for one thing.
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# ? Sep 5, 2023 02:26 |
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Lord_Magmar posted:I reckon w faust at uptie 4 is better than n corp in charge based MD2 teams. She clashes better for one thing. i might have to run the numbers then, if so rip my investment in n faust
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# ? Sep 5, 2023 02:40 |
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Google Jeb Bush posted:i might have to run the numbers then, if so rip my investment in n faust Nah, in literally every other scenario N Corp is probably still better. I just think if you're already going for a charge based team, W Corp Faust works better because she benefits so much from the same EGO gifts you want for everyone else and clashes slightly better on average. N Corp Faust is still a ridiculous battlefield support unit. Especially if you have N Corp Sinclair to pair with her (N Corp in general gets stupidly strong the more of them you field even compared to other synergistic shared themes). Edit: N Faust is better in general, W is highly specialised for Charge Based MD2 runs. But to use my own setup, at level 30 W Faust is winning clashes that N Faust loses in the same scenario at level 35. N Faust has low coin power so when you're fighting an uphill battle against MD2 buffed ATK levels she suffers. Lord_Magmar fucked around with this message at 02:49 on Sep 5, 2023 |
# ? Sep 5, 2023 02:43 |
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# ? May 27, 2024 10:57 |
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I’m just happy to see Faust get another poise ID.
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# ? Sep 5, 2023 03:29 |